King of the Hill! So simple; hold the top of the tower for 15 minutes. But when your opponents are equally as armed as you, even a simple objective can prove to be tricky.
Manganon is a semi-symmetrical King of the Hill styled PvP game suitable for 6 - 12 players. The goal of the map is to be in control of the tower in the centre of the map for the specified amount of time. The tower is only considered taken when there are no members of the opposing team within range (8 blocks) of the top of it, and at least one team member within range.
This has been a huge project of mine that I couldn't have made so awesome without the help of a few friends.
bzheng
Ch4nM4n
csarpaul
FabiotheTurtle
Juggernaut343
Mesignosis
Methos426
Parkway32
sola_angelus
Sorlite
TheWeekleyGamer
vinnyg96
WolfTiger
yoflyness
Changelog:
Version 1.1:
Improved aesthetic qualities:
Improved the look of the town
Prettified the spawn platform
Added gravel paths
Improved Dessert Canyon
Improved Forest
Made the team selection system look nicer
Changed wall positions
Improved terrain on the sign board
Drastically reduced file size
SEWERS!
Infinite gear
Less drawn out ending
Darkened crypt
Balanced gear
Better hall of fame
New rules
Sumo arena
Tower is now shorter and better looking
Teleport pads
Blazes!
Wither Skeletons on Bats!
Improved the redstone, making the map generate as little lag as possible.
Removed obscure parts of the map
Prevented spawn camping from ever being a thing
Upgraded Spectator Mode
Made the tower capture time vary
Swapped the ores with "convertable" emerald blocks
Added and removed some easter eggs
Manganon is a creative work owned by its Author, MjrAwsm. Manganon may only be distributed through the links provided by the Author. Manganon may not be mirrored or distributed in any other way without written permission of the Author. Manganon is provided freely to be downloaded and installed for personal use, or private use. The Author makes no claim of copyright over video recordings of Manganon being used as authorized. Manganon may not be used as part of any public service, commercial or otherwise, without written permission of the Author.
I may be a bit biased seeing as how I was there throughout the developing process, but I absolutely love Manganon! I take no credit for anything that is built, so I don't feel bad saying that I love the design, execution, and overall map itself. The redstone behind the map is bewildering to say the least, and all of the amazing features that MjrAwsm has utilized makes for an amusing, and enjoyable gameplay experience. Also... I really like blowing crap up
Changelog:
Improved aesthetic qualities:
Improved the look of the town
Prettified the spawn platform
Added gravel paths
Improved Dessert Canyon
Improved Forest
Made the team selection system look nicer
Changed wall positions
Improved terrain on the sign board
Drastically reduced file size
SEWERS!
Infinite gear
Less drawn out ending
Darkened crypt
Balanced gear
Better hall of fame
New rules
Sumo arena
Tower is now shorter and better looking
Teleport pads
Blazes!
Wither Skeletons on Bats!
Improved the redstone, making the map generate as little lag as possible.
Removed obscure parts of the map
Prevented spawn camping from ever being a thing
Upgraded Spectator Mode
Made the tower capture time vary
Swapped the ores with "convertable" emerald blocks
Added and removed some easter eggs
Version 1.0: Created the map
Previous Versions:
A wise choice indeed.
a great map to test teamwork.
Awesome work dude!