Have you ever wondered what it would be like to be tiny in Minecraft? Say.. 2 pixels tall? Well, your wondering is over. Welcome to Giant Minecraft.
The Giant Minecraft Survival map is an island with 16x16x16 blocks.
These blocks aren't just boring, solid blocks, however. They're hollow and filled with interesting things like mini biomes and carnival rides. There is a list of achievements to conquer as well as 6 hidden achievements throughout the map.
The Nether and the End have giant blocks too, filled with interesting things (except the end stone blocks in the End are solid, so the Ender Dragon can't knock you down as easily).
There's a list of achievements in the giant sand block right where the spawn point is, but I will also put the list here. There are 12 regular achievements, 6 hidden achievements, and an achievement to complete all achievements.
On a New Scale
Build a house at least the size of one giant block. (16x16x16)
Mine emerald in the mini Extreme Hills biome (in the big tree).
Village in the Blocks
Find the village and trade with the villagers.
Tame an ocelot, wolf, and horse in the mini jungle, snowy, and forest biomes.
Swarez the Squid
In the squid village, find Swarez the squid's armor and take it.
Sherry the Sheep
Find Sherry the sheep's house and take all his wheat.
Find the Harp and musical piece and play them.
Find the giant dungeon, light up the giant spawner, and raid the giant chest.
Find and mine from the giant diamond ore block.
Find the Nether portal, enter the Nether, and get some blaze rods.
Enter the End portal and defeat the Ender Dragon.
Complete all 6 Hidden Achievements.
Finish every achievement.
I would suggest not looking at these unless you REALLY can't find them.
The Boom Room
Either collect all the TNT or make me go boom.
Location: To the right of the two side-by-side coal blocks when entering the cave.
Make a 16x16 painting using wool or clay.
Location: In the smaller tree, right above Sherry the Sheep's house.
The Giant Flush
Drop a monster into the water.
Location: At the end of the right off-shoot cave inside the upper iron ore block.
The Golden Cart
Ride the minecart track and snag the treasure from the treasure room.
Location: Inside the grass block between the bigger tree and mini desert biome.
Jump up to the top and claim your prize.
Location: In the Nether beneath two of the giant gravel blocks.
Bowl down both lanes and get the red and green chests.
Location: In the Nether, 2 giant blocks down from the block the portal is on, between the portal and the column with two nether quartz. There's a brown mushroom on one of the blocks.
Survival among giant (16x16x16) hollow blocks. While it's a fun idea, I'm not sure the island itself is the best showcase for this style of map. It does serve to keep the player in one general area, but you start off on a seemingly small island and it can be fairly challenging to get to the wood source (completely surrounded in mob-spawning darknesss) before night and/or hunger. The interior of some of the cubes are fanciful and humorous, while others are mostly-emply with a small (usually useful) reward. There's one 'achievement' room that lays out the exploration challenges (13) and provides redstone indicators as to your progress. That said, it's inside of a sand cube and I ruined some of the redstone just by digging into it. Other than the tree trunks, the chunk-sized blocks are too plain; not replicating the texture of the block's surface, just creating a 16x16x16 cube of dirt. I did enjoy finding some of the surprises, and the valuable resources seem rare enough, but overall it wasn't quite what I was hoping for.
Total Rating: 12/20
Innovation - 3 (clever concept and cube contents)
Detail - 2 (average, cubes need more surface texture variation)
Experience - 2 (average)
Challenge - 3 (combat, light exploration)
Progression - 2 (average)
To read more about how my rating system works, or to see how this map compares to over 565 other maps I've rated, click the image in my signature!
Total Rating: 12/20 Innovation - 3 (clever concept and cube contents) Detail - 2 (average, cubes need more surface texture variation) Experience - 2 (average) Challenge - 3 (combat, light exploration) Progression - 2 (average) To read more about how my rating system works, or to see how this map compares to over 565 other maps I've rated, click the image in my signature!
Interesting map! I wanted to build a map kind of like this as well! But I think rsmalec is right about the detail; it's just a 16x16x16 block of dirt and leaves.
Thanks for the rating, rsmalec! I think a 12 is wonderful, especially since this was my first attempt at creating a map. =)
Perhaps I could have changed up the look of the textures, and I was actually planning to while making it (oh so long ago), but I decided against it because I had wanted to only give the player materials that they would normally find in the world (which is why the tree trunk is textured, since it only used wood), the only exceptions being the flowers and grass.
That said, I probably could have made it a bit more interesting. Oh well, I think it's still fine.