The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2012
Posts:
71
Member Details
*NOTE: A bit gruesome, don't like, don't play.*
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This is the third installment of the Prison Escape series, the second was liked more, but not as popular, and the first was very popular but not as much likes. Hopefully this will balance the two.
I added more detail, it looks more like a prison. Less mobfighting too. There is a lot of it, but in one part only.
About it some more, it is kind of Saw-themed, while still keeping a trapped/prison escape tinge to it. It has that creepy-GLaDOS-like person as the guy who has you trapped. Try not to jump off and "escape" on the ground. Follow the story.
The rules:
No block-breaking. You can place blocks though.
No cheating/hacking.
(there was something else, idr it though. find it ingame.)
Prison Escape 4 (the probable end to the story) will have more of my ideas I had incorporated in it.
1. Need pics ASAP.
2. File is blocked for violation of terms of service. Can't download.
Fix them and I will review.
-Collectics
Update: If you don't fix it by 2pm EST today 8/7/2013 I will take the review off the list.
I suggest adding more pictures and figuring out how to embed the pictures in the thread.
Gruesome? How can Minecraft be gruesome lol
Spawn outside the map. Going into Creative to figure out where it starts.
I suggest figuring out command blocks also, they can help with atmosphere, dialogue, and creepyness.
Where are the diamonds? I'll just use this torch.
Parkour done, I don't like the floating blocks but liked that you had to go right next to the walls to finish it.
First try arrow shot baby.
Why are there trials in a prison? This is a prison, not a testing chamber.
The rules said you couldn't break any blocks. You can break clay, might want to change that.
If you died in the lava, you would not have your bow, making it impossible to finish the map. Again, this can be solved with command blocks.
Nice backstory. Gets me interested.
I think this is the end, can't find any more passages. Should put a The end sign or something.
Anyway, time for the review!
Prison Escape 3 by Megalandrys Creativity: 1.5. The story was a normal "Escape the whatever," one. The prison could be substituted for Aperture Science Enrichment Center and it would make no difference. However, the books at the end of the story really redeemed the story, as it contained many details. I have seen the challenges before though. Maybe add a few extra trials to expand your creativity? Difficulty: 2. Like most of your creations, the difficulty was fairly easy. Although the bow trial was a good challenge, I suggest adding more mob spawners to the room (but not too much, test it before you submit it) and make the parkour less obvious. If I were you, I would ditch the parkour all together. Detail: 1.5. Like the previous maps, bedrock rooms with no attention to detail. This is supposed to be a prison, not a testing facility. Randomly generated world. Story existent but doesn't make an impact until the end, where it makes a huge impact because the map is short. Gameplay and Experience: 1.5. Although the difficulty was too easy and the rooms still haven't improved since #2, the overall challenge quality has increased and the story is gradually becoming better. Overall Score™: 1.5 + 2 + 1.5 + 1.5 = 6.5. Average. + Story great at the end. + A variety of challenges, all different styles - Difficulty too easy - Details non-existent, just bedrock rooms
Congrats Megalandreepuncher, you got Average. Your skills are improving, keep it up!
If you have any questions or comments about the map, please don't hesitate to ask me on the thread in the signature below. Diamonds to you.
I suggest adding more pictures and figuring out how to embed the pictures in the thread. - Every time I do it screws up and tells me it doesn't like that.
Gruesome? How can Minecraft be gruesome lol - It was in the beginning, it kind of still is.
Spawn outside the map. Going into Creative to figure out where it starts. - I think I fixed that.
Where are the diamonds? I'll just use this torch. - In what area?
Parkour done, I don't like the floating blocks but liked that you had to go right next to the walls to finish it. - Thanks
Why are there trials in a prison? This is a prison, not a testing chamber. - It wasn't technically a prison made by the police, it was this guy who has been trying to capture you since the last game and was mentioned in an easter egg in Prison Escape 1. But what fun is having a prisoner, if you are a madman, without playing with them?
The rules said you couldn't break any blocks. You can break clay, might want to change that. - Oh, yeah. Let me just...
If you died in the lava, you would not have your bow, making it impossible to finish the map. Again, this can be solved with command blocks. - What part? From what I know, the lava at the parkour wouldn't get your bow, as you get the bow right after. IF your talking about the hidden lava, later you don't really need the bow, it just helps. If you mean restarting is impossible, the arrow *should* still have the door open.
Nice backstory. Gets me interested. - Thanks, its much much more relevant (or I will try to make it so) in Prison Escape 4, which is in development, as with the next installments in my new series.
I think this is the end, can't find any more passages. Should put a The end sign or something. - It is implyed that it is the end by context of the writing, and the fact that you have nowhere to go.
Anyway, time for the review!
Prison Escape 3 by Megalandrys Creativity: 1.5. The story was a normal "Escape the whatever," one. The prison could be substituted for Aperture Science Enrichment Center and it would make no difference. However, the books at the end of the story really redeemed the story, as it contained many details. I have seen the challenges before though. Maybe add a few extra trials to expand your creativity? - The bold I disagree with slightly, as stated above. Then, thanks for the compliment on the story. Also, a little warning/spoiler, the next one is basically a big Aperture Science Enrichment Center, but less portals and more close death and cool challenges. I am debating on making it short and finishing early, or making it long and difficult, and finishing after a couple of days, but just thought I would warn you. (By the way, it doesn't begin like that, it is a bit more Adventure, until you get to it. Like, you (censored for spoiler) and then go to the place where you go through challenges then it ends with (censored for spoiler). Difficulty: 2. Like most of your creations, the difficulty was fairly easy. Although the bow trial was a good challenge, I suggest adding more mob spawners to the room (but not too much, test it before you submit it) and make the parkour less obvious. If I were you, I would ditch the parkour all together. - I only disagree with the end because I try to have a little parkour as a filler, and because some people enjoy it, so I do a bit, but hopefully not to much. (As used in my new map, I sometimes just use it so it isn't just 'run across this long hallway to the objective', again as a filler.) I am also trying to make them harder, as seen in my new one and soon to be soon in its sequels and Prison Escape 4 and beyond. Detail: 1.5. Like the previous maps, bedrock rooms with no attention to detail. This is supposed to be a prison, not a testing facility. Randomly generated world. Story existent but doesn't make an impact until the end, where it makes a huge impact because the map is short. - The first bold sentence: I did add iron bars, but yes, it is primarily bedrock, but again, there is iron bars everywhere at the beginning and some I think after. The second bold sentence: It is more of a mixture, but I get your drift. For the end, I don't disagree, but I would like to say I am trying to make the story more... out there. Gameplay and Experience: 1.5. Although the difficulty was too easy and the rooms still haven't improved since #2, the overall challenge quality has increased and the story is gradually becoming better. - I have no real complaints, and would like to thank you for your compliment. Overall Score™: 1.5 + 2 + 1.5 + 1.5 = 6.5. Average. + Story great at the end. - Thank you, I am trying to make it more impacting, especially seen in PE4 and PE5 (possible), and in the new series, where it really is completely story centerlined but still with challenges. + A variety of challenges, all different styles - Thank you. - Difficulty too easy - No complaints, but I am trying to make it harder. - Details non-existent, just bedrock rooms - See above at 'Detail'.
Congrats Megalandreepuncher, you got Average. Your skills are improving, keep it up!
If you have any questions or comments about the map, please don't hesitate to ask me on the thread in the signature below. Diamonds to you. - Ty ty
DOWNLOAD
This is the third installment of the Prison Escape series, the second was liked more, but not as popular, and the first was very popular but not as much likes. Hopefully this will balance the two.
I added more detail, it looks more like a prison. Less mobfighting too. There is a lot of it, but in one part only.
About it some more, it is kind of Saw-themed, while still keeping a trapped/prison escape tinge to it. It has that creepy-GLaDOS-like person as the guy who has you trapped. Try not to jump off and "escape" on the ground. Follow the story.
The rules:
No block-breaking. You can place blocks though.
No cheating/hacking.
(there was something else, idr it though. find it ingame.)
Prison Escape 4 (the probable end to the story) will have more of my ideas I had incorporated in it.
I hope you guys like it!
PICTURE!
2. File is blocked for violation of terms of service. Can't download.
Fix them and I will review.
-Collectics
Update: If you don't fix it by 2pm EST today 8/7/2013 I will take the review off the list.
Anyway, time for the review!
Prison Escape 3 by Megalandrys
Creativity: 1.5. The story was a normal "Escape the whatever," one. The prison could be substituted for Aperture Science Enrichment Center and it would make no difference. However, the books at the end of the story really redeemed the story, as it contained many details. I have seen the challenges before though. Maybe add a few extra trials to expand your creativity?
Difficulty: 2. Like most of your creations, the difficulty was fairly easy. Although the bow trial was a good challenge, I suggest adding more mob spawners to the room (but not too much, test it before you submit it) and make the parkour less obvious. If I were you, I would ditch the parkour all together.
Detail: 1.5. Like the previous maps, bedrock rooms with no attention to detail. This is supposed to be a prison, not a testing facility. Randomly generated world. Story existent but doesn't make an impact until the end, where it makes a huge impact because the map is short.
Gameplay and Experience: 1.5. Although the difficulty was too easy and the rooms still haven't improved since #2, the overall challenge quality has increased and the story is gradually becoming better.
Overall Score™: 1.5 + 2 + 1.5 + 1.5 = 6.5. Average.
+ Story great at the end.
+ A variety of challenges, all different styles
- Difficulty too easy
- Details non-existent, just bedrock rooms
Congrats Megalandreepuncher, you got Average. Your skills are improving, keep it up!
If you have any questions or comments about the map, please don't hesitate to ask me on the thread in the signature below. Diamonds to you.