As the whole playthrough was blind and recorded at the same time, can't use the tip this time but next time when version 2 comes out, I will sure use it and play it again. For reals, I actually really like this map, this is one of the "mini-games" custom map that I really enjoyed playing by myself, if I can give it a rating. I will rate it a 8/10 just like you.
Thanks for the rating
I also put up your part 1 play through on the front page to show how much I appreciate what you have done. Thanks again
Hey Sicarius, I also did a lets play of your map. Awesome map, nice design on the buildings, and I can't wait for the 2nd version to come out. Here is a link to the video:
Hey Sicarius, I also did a lets play of your map. Awesome map, nice design on the buildings, and I can't wait for the 2nd version to come out. Here is a link to the video:
Thanks Captainkray
Thank you for posting this However it says video currently unavailable, is it being rendered as I speak? otherwise you have done a very special thing to me PM me if it has being rendered so we can watch it when I put this in the front page of the post
And once I have completed the season 1 of LOB, I will go back and update those maps as I am currently working towards more maps for the series.
Review Summary
Run around a city, stealing gems. I could see this map being fun if you are in a multiplayer/race setting, but single player it feels pretty flat.
The class selections are interesting, but I don't really see the purpose of it. There don't seem to be portions of the map geared toward any one class.
Visuals are sparse - the rooms seem oversized with scant furnishings.
Easy to escape the boundaries, into flat world. Too many empty spaces.
Challenge is primarily being ambushed by way too many mobs, when you open clearly visible chests. But as long as your run out of the nearby door, you can escape fairly easily. There is a lengthy set of instruction signs at the very beginning, but no directions once you enter the map itself. That is, unless you get the instant-damage tripwires, which I don't think you're allowed to break, and a pretty unfair.
Villager trades feel random - more of a distraction than useful, except for one guy who sells enchanted diamond gear after yours runs out.
There's not as much parkour navigation as I thought there would be. I was hoping to get the feeling of sneaking around, but it doesn't come across. Feels like you're just bull-rushing through linear hallways to smash and grab everything you can.
Overall: I like the concept, but somewhat sparse in execution.
11:52 AM 3/9/2014
I'm level 2 at the start
Went with marksman
This is a subway?
Bit of a walk to the City.
Went left (clockwise) and up a tree
Jumped down to an iron door. I think this is an apartment building? Pretty empty decor.
Oh. It's a prison. Got a stack of 32 buttons and hear blazes.
Hmm. Am I allowed to place one of these buttons to get out of here? The rest of the place is an empty waste of time.
And now I'm out in the flatworld. I think this is not right...?
Empty quartz building (I used a button).
Ok - I think I left the map :/
Going creative to fly back over this wall...
OMG. Opened a chest in a headstore and got mobbed by blazes and skeletons - barely escaped. Lots of poison spiders stuck under the carpet of the floor.
Robbed the food store. Way too many mobs spawning, but all you have to do is eat a gold apple, then loot chest and run.
Robbed all the back stores.
Etho's apartment building is pretty empty.
I think I can use my buttons here on these rooms?
Lots of empty rooms - what a waste.
Took the helicopter somewhere.
empty office cubes
What were the tripwires supposed to represent? I just ran through into the safety of the elevator...
Ran past the witches, creepers, etc... to level 2
Oh, now THAT was really annoying. Instant damage.
I'm all the way back in the prison.
Ok - I've had enough. Maybe this would be somewhat fun in multiplayer as a race, but I'm not really feeling it in single player.
There was a long spam of instructions at the start, and if you don't remember what the sign said, you might not know where to go next.
Also - some of the villager trades don't make sense. You can buy things at different costs from the same guy.
12:25 PM 3/9/2014
I know I haven't logged in for like years but I want to say thanks to rsmalec for the awesome review of the map.
So about the map, It was my very first adventure map and I felt unexperienced in some areas.
About me, I quit LoB. I know this seems quite and what not but I don't have any belief in myself anymore as a person making maps. They're tricky to make especially when your studying year 11..
I also put up your part 1 play through on the front page to show how much I appreciate what you have done. Thanks again Cool Let me know what you think once you have played it That's totally fine, you can play this solo or w/ friends.
Downloanding
Very fun map it was very hard for me to do the helicopter heist
Thanks Captainkray
And once I have completed the season 1 of LOB, I will go back and update those maps as I am currently working towards more maps for the series.
Run around a city, stealing gems. I could see this map being fun if you are in a multiplayer/race setting, but single player it feels pretty flat.
The class selections are interesting, but I don't really see the purpose of it. There don't seem to be portions of the map geared toward any one class.
Visuals are sparse - the rooms seem oversized with scant furnishings.
Easy to escape the boundaries, into flat world. Too many empty spaces.
Challenge is primarily being ambushed by way too many mobs, when you open clearly visible chests. But as long as your run out of the nearby door, you can escape fairly easily. There is a lengthy set of instruction signs at the very beginning, but no directions once you enter the map itself. That is, unless you get the instant-damage tripwires, which I don't think you're allowed to break, and a pretty unfair.
Villager trades feel random - more of a distraction than useful, except for one guy who sells enchanted diamond gear after yours runs out.
There's not as much parkour navigation as I thought there would be. I was hoping to get the feeling of sneaking around, but it doesn't come across. Feels like you're just bull-rushing through linear hallways to smash and grab everything you can.
Overall: I like the concept, but somewhat sparse in execution.
Total Rating: 11/20 (Average)
Mechanics - 2
Detail - 2
Experience - 2
Challenge - 3
Progression - 2
Gameplay notes
11:52 AM 3/9/2014
I'm level 2 at the start
Went with marksman
This is a subway?
Bit of a walk to the City.
Went left (clockwise) and up a tree
Jumped down to an iron door. I think this is an apartment building? Pretty empty decor.
Oh. It's a prison. Got a stack of 32 buttons and hear blazes.
Hmm. Am I allowed to place one of these buttons to get out of here? The rest of the place is an empty waste of time.
And now I'm out in the flatworld. I think this is not right...?
Empty quartz building (I used a button).
Ok - I think I left the map :/
Going creative to fly back over this wall...
OMG. Opened a chest in a headstore and got mobbed by blazes and skeletons - barely escaped. Lots of poison spiders stuck under the carpet of the floor.
Robbed the food store. Way too many mobs spawning, but all you have to do is eat a gold apple, then loot chest and run.
Robbed all the back stores.
Etho's apartment building is pretty empty.
I think I can use my buttons here on these rooms?
Lots of empty rooms - what a waste.
Took the helicopter somewhere.
empty office cubes
What were the tripwires supposed to represent? I just ran through into the safety of the elevator...
Ran past the witches, creepers, etc... to level 2
Oh, now THAT was really annoying. Instant damage.
I'm all the way back in the prison.
Ok - I've had enough. Maybe this would be somewhat fun in multiplayer as a race, but I'm not really feeling it in single player.
There was a long spam of instructions at the start, and if you don't remember what the sign said, you might not know where to go next.
Also - some of the villager trades don't make sense. You can buy things at different costs from the same guy.
12:25 PM 3/9/2014
So about the map, It was my very first adventure map and I felt unexperienced in some areas.
About me, I quit LoB. I know this seems quite and what not but I don't have any belief in myself anymore as a person making maps. They're tricky to make especially when your studying year 11..
So bye bye me I guess...