[left]NEWS: Don't know how to use MCEdit? No problem! This schematic now comes with map downloads! Scroll down a couple of lines for the download![/left]
You may know the popular series/mod, Ultra Hardcore, done by popular YouTubers such as those on the Mindcrack server. The 1.6 (and 1.7...and especially 1.8) update has added some new features that have enabled me to create a schematic that will turn any world into an Ultra Hardcore World. To use this schematic file, you need:
-MCEdit by codewarrior, download at http://www.minecraft...w-open-source/
-Some knowledge of how MCEdit works.
-Some knowledge of Command Block logic recommended, but not necessary.
[left]This schematic features the ability to:
-Spread players*. (DEFAULT: 900 block radius)
-Turn off natural regeneration.
-Keep track of player kills.
-Keep track of your Ghast Tears.
-Display player health in the Tab option with coloured names representing the amount of Health each player has.**
-Announce the start of the game in flashy bold, underlined gold text.
-When a player gets a Ghast Tear, it is switched to a Gold Ingot to prevent potions of regeneration.**
-When a player kills anouther player, they are awarded a Golden Apple.**
-A border that will teleport back and alert players who have reached the border*.** (No MCEditing a bedrock border necessary!) (DEFAULT: 1000 block radius border)
-Stop the time, you'll play in permanent daytime.**
-A message can optionally pop up at the beginning of the game that when clicked, will give everyone a Golden Apple. THIS IS OPTIONAL, AND SHOULD ONLY BE USED WITH PEOPLE YOU TRUST NOT TO ABUSE THIS! This feature was added for people who want to PvP and not die to environmental/mob causes before they can PvP.**
*Distance is configurable if you have knowledge of advanced Command Block logic.
**An optional feature, that can be disabled/enabled via a lever.
All that you need to do is:
-Import the schematic near a freshly-loaded world's spawn point in MCEdit[/left]
[left]-Have fun!
Some screenshots of the schematic:
Link Removed (V1.0.2) (Does not work with 1.6 or older and 1.8 or newer)
Link Removed (V2.0) (Does not work with 1.7 or older)[/left] This is broken until Mojang fixes the bug where Entity UUIDs don't work with certain commands. (Like /effect)
Map Downloads
[left]If you want to play Ultra Hardcore but don't know how to use MCEdit, map world downloads are available. This way you don't have to do any MCEditing to start playing, however, you do not get a random seed this way. There are five different variants (or seeds), each with their own natualy-generated world. If you know how to use MCEdit and want to generate your own world, however, then use the schematic.
Link Removed[/left]
[left]
Changelog
[/left]
[left]Changed in V2.0[/left]
[left]+Added a complicated new feature. (A message can optionally pop up at the beginning of the game that when clicked, will give everyone a Golden Apple. THIS IS OPTIONAL, AND SHOULD ONLY BE USED WITH PEOPLE YOU TRUST NOT TO ABUSE THIS! This feature was added for people who want to PvP and not die to environmental/mob causes before they can PvP)[/left]
[left]+After the game starts, the Barrier block will be placed in the box make it so that players can no longer use the buttons/levers and mess up the game.[/left]
[left]-Removed the Adventure Mode option. (Adventure mode in 1.8 no longer works that way it did in 1.7, and it breaks the purpose of this option.)[/left]
[left]*Changed all number ids in commands to the new PluginAPI ids (minecraft:dirt, etc.) because number ids no longer work in 1.8[/left]
[left]Changed in V1.0.2[/left]
[left]*Fixed bug where player health isn't displayed on the tab list unless the player chooses to 'colour player names depending on health.'[/left]
[left]*Fixed bug where 'ghastTearTest' scoreboard objective was never created, meaning that Ghast Tears were not switched to Gold Ingots.[/left]
[left]*Fixed bug where player kills were not kept track of.[/left]
[left]*Fixed bug where players would occasionally start the game with some health missing.[/left]
[left]Changed in V1.0.1[/left]
[left]+Replaced all /say commands with /tellraw for more jazzy messages.[/left]
[left]*Updated schematic to work with Minecraft 1.7.4[/left]
[left]*Fixed bug where border did not work from time to time.[/left]
[left]*Fixed bug where player health did not show up on the tab list.[/left]
[left]Changed in V1.0[/left]
[left]*Updated schematic to work with Minecraft 1.7.1[/left]
[left]*Completely re-did the schematic.[/left]
[left]*Removed the lag from too many ticking clocks.[/left]
[left] Changed in V0.4.1:
*Fixed java.null error when spreading players, where players will be disconnected if being used on multiplayer.
*Fixed bug where dead players are caught in an infinite death-loop.
-Removed pre-game lag.
Changed in V0.4:
+Disabled the crafting of beds. (Done by removing beds from players inventory as soon as they are crafted and giving them back 3 White Wool and 3 Oak Wood Planks.)
-Removed a large quantity of unnecessary /testfor commands causing crafting lag.
*Fixed bug where only the closest player to 0,0 will get their name coloured based on how much health they have.
Changed in V0.3.1:
*Fixed bug where players wouldn't have their gamemode changed to Adventure, despite having the toggle-able option chosen.
Changed in V0.3:
+Added option to make the game take place in permanent daytime.
+Added option for players to be in adventure mode, and each player with start with a Wooden Axe to ensure that they can get wood.
*Tweaked the internal wiring a bit, to create more room for upcoming additions.
*Added text at the beginning that assures players that the damage taken at the start is intentional and will be healed when the game starts.
Changed in V0.2.2:
*Made guarantee so that spectating will always work.
Changed in V0.2.1:
*Fixed spectating not working.
-Removed hole in the Bedrock box. I'm so derpy.
Changed in V0.2:
+Added feature where player names will be coloured based on the amount of health he has. (20-11 health = green name. 10-6 health = yellow name. 5-0 health = red name.)\
*Made player health tracker optional.
Changed in V0.1:
+Added option to enable or disable world border.
+Added option to enable or disable Ghast Tears getting switched to Gold Ingots.
+Added option to enable or disable Golden Apple Award for slaying an opponent.
+Added instructions for adding and editing teams.
+Added some credit signs.
+Changed the names of all Command Blocks to, «Ultra Hardcore.»
-Removed signs explaining what each Command Block does so that only knowledgable players will edit the Command Blocks.
*Completely overhauled old schematic design, it is now larger and less cramped.
*Fixed bug where invisible doors keeping the spectators in custody could be opened.
*Fixed bug where spectators gamemode was not changed to Adventure mode.
*Fixed bug where bug fix for spectators not getting teleported to the correct co-ordinates wasn't fixed.
*Fixed bug where upon game start, occasionally players would get teleported into walls.
*Changed clock delay to reduce lag.[/left]
Changed in V0.0.2:
*Fixed bug where bug fix for Health objective would not update until the player took damage wasn't fixed. (You will take 6 Hearts of damage at the beginning. This is intended and you will be healed up when the game starts.)
*Fixed bug where dead players were not teleported to the correct co-ordinates.
Changed in V0.0.1:
+Added an area where dead players can spectate from.
+Added signs inside the box that explain what each section is doing, helpful for modifying the Command Blocks.
-Removed infinite loop of teleportation given to dead players.
*Fixed bug where Health objective would not update until a player took damage.
*Fixed bug where players occasionally couldn't respawn.[/left]
Report any unusual behaviour experienced in the schematic in a topic reply!
If you have any issues/bugs to report, let me know in a topic reply! You must use Minecraft 1.7.4 or later.
Note for moderators: My apologies if this post doesn't belong here, if there is a different forum topic that would better suit this, let me know via PM or topic reply.
+Added an area where dead players can spectate from.
+Added signs inside the box that explain what each section is doing, helpful for modifying the Command Blocks.
-Removed infinite loop of teleportation given to dead players.
*Fixed bug where Health objective would not update until a player took damage.
*Fixed bug where players occasionally couldn't respawn.
Please report bugs/unusual behaviour in a topic reply!
*Fixed bug where bug fix for Health objective would not update until the player took damage wasn't fixed. (You will take 6 Hearts of damage at the beginning. This is intended and you will be healed up when the game starts.)
*Fixed bug where dead players were not teleported to the correct co-ordinates.
If you find anything in this schematic that seems unusual, report it as a reply!
Changed in V0.1:
+Added option to enable or disable world border.
+Added option to enable or disable Ghast Tears getting switched to Gold Ingots.
+Added option to enable or disable Golden Apple Award for slaying an opponent.
+Added instructions for adding and editing teams.
+Added some credit signs.
+Changed the names of all Command Blocks to, «Ultra Hardcore.»
-Removed signs explaining what each Command Block does so that only knowledgable players will edit the Command Blocks.
*Completely overhauled old schematic design, it is now larger and less cramped.
*Fixed bug where invisible doors keeping the spectators in custody could be opened.
*Fixed bug where spectators gamemode was not changed to Adventure mode.
*Fixed bug where bug fix for spectators not getting teleported to the correct co-ordinates wasn't fixed.
*Fixed bug where upon game start, occasionally players would get teleported into walls.
*Changed clock delay to reduce lag.
If you experience any unusual behaviour, report it as a topic reply and it will hopefully be fixed in the next version!
looks cool, but not really my style though, but good job, it looks like you took a lot of effort on it.
Thanks!
In other news, Jens has announced that soon there will be a way to create a border via a command, so instead of the border this schematic creates, (a curvy hexakaidecagon) there will be a perfect circle for a border, and it will also be easier to modify. I'll update the schematic when that is added, or if I find any more bugs, but the latest version seems really stable.
I'm in a lurch as to coming up with more features to put in the schematic to enhance gameplay. I have a limited amount. If you have any ideas to make this more fun, let me know! (I'll credit you in the schematic!)
Would seem useful. Looks quite easy to use... Not my type of thing though (No one to play with xD)
You could make an extreme version where it clears any instant health potions and the border slowly closes in
It works fine with single player too, you should play on a server or LAN though, even if you are alone. If you aren't on LAN then the testfor command (which does the Ghast Tear to Gold Ingot Switching and Golden Apple award for slaying an opponent) doesn't work once you travel ~200 blocks away from x0z0 in the Nether. As for an extreme version, thanks for the inspiration!
+Added feature where player names will be coloured based on the amount of health he has. (20-11 health = green name. 10-6 health = yellow name. 5-0 health = red name.)\
*Made player health tracker optional.
If you experience any unusual behaviour, report it as a topic reply and it will hopefully be fixed in the next version!
What's this? Three updates in one day? I've been busy!
Updated schematic to V0.3
Changelog
+Added option to make the game take place in permanent daytime.
+Added option for players to be in adventure mode, and each player with start with a Wooden Axe to ensure that they can get wood.
*Tweaked the internal wiring a bit, to create more room for upcoming additions.
*Added text at the beginning that assures players that the damage taken at the start is intentional and will be healed when the game starts.
As always, I am open to ideas on new features to add!
I donno know how to use MCEdit... But isz cool... NOOOOOOOOO MODDDDDDDDDDDDSSSS!!!!!
YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
*Fixed bug where players wouldn't have their gamemode changed to Adventure, despite having the toggle-able option chosen.
Just had to fix a minor derp-up. I had the command set to /gamemode @a 2 instead of /gamemode 2 @a. I really dislike how with that command the arguments are in reverse order. Q_Q
+Disabled the crafting of beds. (Done by removing beds from players inventory as soon as they are crafted and giving them back 3 White Wool and 3 Oak Wood Planks.)
-Removed a large quantity of unnecessary /testfor commands causing crafting lag.
*Fixed bug where only the closest player to 0,0 will get their name coloured based on how much health they have.
Would seem useful. Looks quite easy to use... Not my type of thing though (No one to play with xD)
You could make an extreme version where it clears any instant health potions and the border slowly closes in
I think it would work for single player as well. Unless you are like me and cant stand the fact that in single player all your stuff is gone... I personally just like to play vanilla but I have played with others and it is awesome
Changed in V0.4.1:
*Fixed java.null error when spreading players, where players will be disconnected if being used on multiplayer.
*Fixed bug where dead players are caught in an infinite death-loop.
-Removed pre-game lag.
[left]NEWS: Don't know how to use MCEdit? No problem! This schematic now comes with map downloads! Scroll down a couple of lines for the download![/left]
You may know the popular series/mod, Ultra Hardcore, done by popular YouTubers such as those on the Mindcrack server. The 1.6 (and 1.7...and especially 1.8) update has added some new features that have enabled me to create a schematic that will turn any world into an Ultra Hardcore World. To use this schematic file, you need:
-MCEdit by codewarrior, download at http://www.minecraft...w-open-source/
-Some knowledge of how MCEdit works.
-Some knowledge of Command Block logic recommended, but not necessary.
[left]This schematic features the ability to:
-Spread players*. (DEFAULT: 900 block radius)
-Turn off natural regeneration.
-Keep track of player kills.
-Keep track of your Ghast Tears.
-Display player health in the Tab option with coloured names representing the amount of Health each player has.**
-Announce the start of the game in flashy bold, underlined gold text.
-When a player gets a Ghast Tear, it is switched to a Gold Ingot to prevent potions of regeneration.**
-When a player kills anouther player, they are awarded a Golden Apple.**
-A border that will teleport back and alert players who have reached the border*.** (No MCEditing a bedrock border necessary!) (DEFAULT: 1000 block radius border)
-Stop the time, you'll play in permanent daytime.**
-A message can optionally pop up at the beginning of the game that when clicked, will give everyone a Golden Apple. THIS IS OPTIONAL, AND SHOULD ONLY BE USED WITH PEOPLE YOU TRUST NOT TO ABUSE THIS! This feature was added for people who want to PvP and not die to environmental/mob causes before they can PvP.**
*Distance is configurable if you have knowledge of advanced Command Block logic.
**An optional feature, that can be disabled/enabled via a lever.
All that you need to do is:
-Import the schematic near a freshly-loaded world's spawn point in MCEdit[/left]
[left]-Have fun!
Some screenshots of the schematic:
Link Removed (V1.0.2) (Does not work with 1.6 or older and 1.8 or newer)
Link Removed (V2.0) (Does not work with 1.7 or older)[/left] This is broken until Mojang fixes the bug where Entity UUIDs don't work with certain commands. (Like /effect)Link Removed[/left]
[left]
Changelog
[left]Changed in V2.0[/left]
[left]+Added a complicated new feature. (A message can optionally pop up at the beginning of the game that when clicked, will give everyone a Golden Apple. THIS IS OPTIONAL, AND SHOULD ONLY BE USED WITH PEOPLE YOU TRUST NOT TO ABUSE THIS! This feature was added for people who want to PvP and not die to environmental/mob causes before they can PvP)[/left]
[left]+After the game starts, the Barrier block will be placed in the box make it so that players can no longer use the buttons/levers and mess up the game.[/left]
[left]-Removed the Adventure Mode option. (Adventure mode in 1.8 no longer works that way it did in 1.7, and it breaks the purpose of this option.)[/left]
[left]*Changed all number ids in commands to the new PluginAPI ids (minecraft:dirt, etc.) because number ids no longer work in 1.8[/left]
[left]Changed in V1.0.2[/left]
[left]*Fixed bug where player health isn't displayed on the tab list unless the player chooses to 'colour player names depending on health.'[/left]
[left]*Fixed bug where 'ghastTearTest' scoreboard objective was never created, meaning that Ghast Tears were not switched to Gold Ingots.[/left]
[left]*Fixed bug where player kills were not kept track of.[/left]
[left]*Fixed bug where players would occasionally start the game with some health missing.[/left]
[left]Changed in V1.0.1[/left]
[left]+Replaced all /say commands with /tellraw for more jazzy messages.[/left]
[left]*Updated schematic to work with Minecraft 1.7.4[/left]
[left]*Fixed bug where border did not work from time to time.[/left]
[left]*Fixed bug where player health did not show up on the tab list.[/left]
[left]Changed in V1.0[/left]
[left]*Updated schematic to work with Minecraft 1.7.1[/left]
[left]*Completely re-did the schematic.[/left]
[left]*Removed the lag from too many ticking clocks.[/left]
[left]
Changed in V0.4.1:
*Fixed java.null error when spreading players, where players will be disconnected if being used on multiplayer.
*Fixed bug where dead players are caught in an infinite death-loop.
-Removed pre-game lag.
Changed in V0.4:
+Disabled the crafting of beds. (Done by removing beds from players inventory as soon as they are crafted and giving them back 3 White Wool and 3 Oak Wood Planks.)
-Removed a large quantity of unnecessary /testfor commands causing crafting lag.
*Fixed bug where only the closest player to 0,0 will get their name coloured based on how much health they have.
Changed in V0.3.1:
*Fixed bug where players wouldn't have their gamemode changed to Adventure, despite having the toggle-able option chosen.
Changed in V0.3:
+Added option to make the game take place in permanent daytime.
+Added option for players to be in adventure mode, and each player with start with a Wooden Axe to ensure that they can get wood.
*Tweaked the internal wiring a bit, to create more room for upcoming additions.
*Added text at the beginning that assures players that the damage taken at the start is intentional and will be healed when the game starts.
Changed in V0.2.2:
*Made guarantee so that spectating will always work.
Changed in V0.2.1:
*Fixed spectating not working.
-Removed hole in the Bedrock box. I'm so derpy.
Changed in V0.2:
+Added feature where player names will be coloured based on the amount of health he has. (20-11 health = green name. 10-6 health = yellow name. 5-0 health = red name.)\
*Made player health tracker optional.
Changed in V0.1:
+Added option to enable or disable world border.
+Added option to enable or disable Ghast Tears getting switched to Gold Ingots.
+Added option to enable or disable Golden Apple Award for slaying an opponent.
+Added instructions for adding and editing teams.
+Added some credit signs.
+Changed the names of all Command Blocks to, «Ultra Hardcore.»
-Removed signs explaining what each Command Block does so that only knowledgable players will edit the Command Blocks.
*Completely overhauled old schematic design, it is now larger and less cramped.
*Fixed bug where invisible doors keeping the spectators in custody could be opened.
*Fixed bug where spectators gamemode was not changed to Adventure mode.
*Fixed bug where bug fix for spectators not getting teleported to the correct co-ordinates wasn't fixed.
*Fixed bug where upon game start, occasionally players would get teleported into walls.
*Changed clock delay to reduce lag.[/left]
Changed in V0.0.2:
*Fixed bug where bug fix for Health objective would not update until the player took damage wasn't fixed. (You will take 6 Hearts of damage at the beginning. This is intended and you will be healed up when the game starts.)
*Fixed bug where dead players were not teleported to the correct co-ordinates.
Changed in V0.0.1:
+Added an area where dead players can spectate from.
+Added signs inside the box that explain what each section is doing, helpful for modifying the Command Blocks.
-Removed infinite loop of teleportation given to dead players.
*Fixed bug where Health objective would not update until a player took damage.
*Fixed bug where players occasionally couldn't respawn.[/left]
Report any unusual behaviour experienced in the schematic in a topic reply!
If you have any issues/bugs to report, let me know in a topic reply!
You must use Minecraft 1.7.4 or later.
Note for moderators: My apologies if this post doesn't belong here, if there is a different forum topic that would better suit this, let me know via PM or topic reply.
Changelog
+Added signs inside the box that explain what each section is doing, helpful for modifying the Command Blocks.
-Removed infinite loop of teleportation given to dead players.
*Fixed bug where Health objective would not update until a player took damage.
*Fixed bug where players occasionally couldn't respawn.
Please report bugs/unusual behaviour in a topic reply!
*Fixed bug where bug fix for Health objective would not update until the player took damage wasn't fixed. (You will take 6 Hearts of damage at the beginning. This is intended and you will be healed up when the game starts.)
*Fixed bug where dead players were not teleported to the correct co-ordinates.
If you find anything in this schematic that seems unusual, report it as a reply!
Changelog
Changed in V0.1:
+Added option to enable or disable world border.
+Added option to enable or disable Ghast Tears getting switched to Gold Ingots.
+Added option to enable or disable Golden Apple Award for slaying an opponent.
+Added instructions for adding and editing teams.
+Added some credit signs.
+Changed the names of all Command Blocks to, «Ultra Hardcore.»
-Removed signs explaining what each Command Block does so that only knowledgable players will edit the Command Blocks.
*Completely overhauled old schematic design, it is now larger and less cramped.
*Fixed bug where invisible doors keeping the spectators in custody could be opened.
*Fixed bug where spectators gamemode was not changed to Adventure mode.
*Fixed bug where bug fix for spectators not getting teleported to the correct co-ordinates wasn't fixed.
*Fixed bug where upon game start, occasionally players would get teleported into walls.
*Changed clock delay to reduce lag.
If you experience any unusual behaviour, report it as a topic reply and it will hopefully be fixed in the next version!
Thanks!
In other news, Jens has announced that soon there will be a way to create a border via a command, so instead of the border this schematic creates, (a curvy hexakaidecagon) there will be a perfect circle for a border, and it will also be easier to modify. I'll update the schematic when that is added, or if I find any more bugs, but the latest version seems really stable.
You could make an extreme version where it clears any instant health potions and the border slowly closes in
:3
It works fine with single player too, you should play on a server or LAN though, even if you are alone. If you aren't on LAN then the testfor command (which does the Ghast Tear to Gold Ingot Switching and Golden Apple award for slaying an opponent) doesn't work once you travel ~200 blocks away from x0z0 in the Nether. As for an extreme version, thanks for the inspiration!
Changelog
Changed in V0.2:
+Added feature where player names will be coloured based on the amount of health he has. (20-11 health = green name. 10-6 health = yellow name. 5-0 health = red name.)\
*Made player health tracker optional.
If you experience any unusual behaviour, report it as a topic reply and it will hopefully be fixed in the next version!
Have you tried it? Let me know if you experience any issues.
Updated schematic to V0.2.1.
Changelog
*Fixed spectating not working
-Removed hole in the Bedrock box. I'm so derpy.
Changed in V0.2.2:
*Made guarantee so that spectating will always work.
Updated schematic to V0.3
Changelog
+Added option to make the game take place in permanent daytime.
+Added option for players to be in adventure mode, and each player with start with a Wooden Axe to ensure that they can get wood.
*Tweaked the internal wiring a bit, to create more room for upcoming additions.
*Added text at the beginning that assures players that the damage taken at the start is intentional and will be healed when the game starts.
YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Changelog
Changelog
+Disabled the crafting of beds. (Done by removing beds from players inventory as soon as they are crafted and giving them back 3 White Wool and 3 Oak Wood Planks.)
-Removed a large quantity of unnecessary /testfor commands causing crafting lag.
*Fixed bug where only the closest player to 0,0 will get their name coloured based on how much health they have.
I think it would work for single player as well. Unless you are like me and cant stand the fact that in single player all your stuff is gone... I personally just like to play vanilla but I have played with others and it is awesome
Changelog:
Changed in V0.4.1:
*Fixed java.null error when spreading players, where players will be disconnected if being used on multiplayer.
*Fixed bug where dead players are caught in an infinite death-loop.
-Removed pre-game lag.