It will still be a mini CTM. However, like the first, it will be on the longer side for a mini CTM. and Thanks.It is going to be a much different style than many other CTM's.
Orange is kinda bland and I don't like the cavernn shape in general. Don't know what you could do to make it look better though.
Magenta looks amazing! I think probanly one of the best I ever saw! Great job man!
Light blue looks great too. Not sure how the gameplay will be there, as there's sooo much water......
Pink. Wow. What are those pillars?
Orange is kinda bland and I don't like the cavernn shape in general. Don't know what you could do to make it look better though.
Magenta looks amazing! I think probanly one of the best I ever saw! Great job man!
Light blue looks great too. Not sure how the gameplay will be there, as there's sooo much water......
Pink. Wow. What are those pillars?
Thanks for the feedback! Second opinion is always helpful. I agree with the orange, I'll have to do something, although there is a better screenshot from a different part of that area that I forgot to put up, and I will add.
The idea for the magenta wool came from Orange's giant castle's and builds in Keystone, thanks.
And here's a closer look at the pillars in pink. They are basically an intricate pattern of stairs and cobble walls.
The pillars look cool, btw. One intersection with 12 areas??????????
Sounds iffy, but there is one intersection area that you get teleported to at the end of the starting area. That has a little pre-made base, and four options of places to go. There's a portal to an area of free space (For farming, storage, etc.), a portal to the monument, a portal to a couple bonus areas that area to obscure to be part of the main map, and a portal to an area selection room. In the area selection room you may not break or place blocks. There are 12 portal rooms for the 12 areas. The first areas door is open, however to unlock the others to go to further areas you must get to the wool box in that area, which then teleports you back inside the next areas portal room, and you can open the door from the inside, unlocking that area forever. I know it sounds pretty complicated, but I think in-game it shouldn't be that hand to get... I hope.
So it's like a hub? I think I know what you mean. Similar to the nexus in ragecraft right?
Yeah, thats pretty much what it is. I like it because you know the order that you are supposed to take on areas, you don't have to go back through an area to return a wool, and you don't have to transport all of your stuff from intersection to intersection.
Yeah, thats pretty much what it is. I like it because you know the order that you are supposed to take on areas, you don't have to go back through an area to return a wool, and you don't have to transport all of your stuff from intersection to intersection.
Yeah, I used that concept in my map (which might be gone forever).
Thanks, I agree, it's definitely a lot better. I'm having a little trouble with having a potion effect when you hold an item though.
Wow, thank man! First victory pic!
Orange is kinda bland and I don't like the cavernn shape in general. Don't know what you could do to make it look better though.
Magenta looks amazing! I think probanly one of the best I ever saw! Great job man!
Light blue looks great too. Not sure how the gameplay will be there, as there's sooo much water......
Pink. Wow. What are those pillars?
Thanks for the feedback! Second opinion is always helpful. I agree with the orange, I'll have to do something, although there is a better screenshot from a different part of that area that I forgot to put up, and I will add.
The idea for the magenta wool came from Orange's giant castle's and builds in Keystone, thanks.
And here's a closer look at the pillars in pink. They are basically an intricate pattern of stairs and cobble walls.
Sounds iffy, but there is one intersection area that you get teleported to at the end of the starting area. That has a little pre-made base, and four options of places to go. There's a portal to an area of free space (For farming, storage, etc.), a portal to the monument, a portal to a couple bonus areas that area to obscure to be part of the main map, and a portal to an area selection room. In the area selection room you may not break or place blocks. There are 12 portal rooms for the 12 areas. The first areas door is open, however to unlock the others to go to further areas you must get to the wool box in that area, which then teleports you back inside the next areas portal room, and you can open the door from the inside, unlocking that area forever. I know it sounds pretty complicated, but I think in-game it shouldn't be that hand to get... I hope.
Yeah, thats pretty much what it is. I like it because you know the order that you are supposed to take on areas, you don't have to go back through an area to return a wool, and you don't have to transport all of your stuff from intersection to intersection.
Good luck with the rest of the map!