Don't have time to make a bunch of changes to the OP right now (whenever I
have a lot of time on my hands I think I'll just remake the thread from scratch),
but I went ahead and added the area names to the progress bar for The
Pillars of Creation.
----
Generally, these rules are present for every map of any size on this thread. Rule boards are included in game for each map, so make sure to check those out in case of possible exceptions.
1) Find and complete the Monument. (The Monument itself varies from map to map.)
2) Survive in any way you can think of. This means you can break/place blocks, craft, etc.
3) Always play on Easy or higher difficulty. Never Peaceful.
4) Objectives for the Monument must be found in chests, not crafted or dyed (except for ore blocks, which may be found in the landscape or crafted).
5) Wool for the Monument may be used for other purposes besides being used on the Monument.
6) Do not create a portal to the Nether. Using preexisting portals is fine.
7) Do not leave or attempt to leave the map boundaries. This includes going on the map ceiling.
8) Do not break or place Ender Chests. Use only the ones provided.
This is where you can find all of the full-blown, full-size CTM maps that have been completed, are in progress, or are simply figments of my imagination at this point. Minimaps and advent maps are below this.
Brought into a realm of raging war and set off with nothing but questions in your head, your endeavor to create a painting for the Gods themselves will require you to navigate, loot, and fight through a variety of war-torn, infested environments. But is this simply a deadly commissioning, or is there something else being hid from you?
As a lone traveler, a simple mountain climbing expedition ends up turning into an extraordinary, danger-filled conquest. Travel through massive, diverse areas and battle gruesome creatures and environments as you attempt to uncover the secrets held by the foundational origin of the world.
Difficulty: TBA (Likely will be more difficult than The Painter)
Type: Linear-Branching, Themed Intersections
Objectives: 16 wool. Ore blocks not required.
Minecraft Version: TBA
This map is currently being built. Updates to come!
Estimated release: Hah, you think I'm giving you this after what happened with The Painter?
Progress Meter: (This will be updated as map development occurs.)
Finished -
In Progress -
Not Started -
--------------------------------------
Spawn: Breaking Rust
Monument: The Pillars of Creation
Intersection One: Memories of Life
Ruins of the Somber
The Ravenous Battlement
Coastal Monolith
Intersection Two: Last of the Light
Dust and Decay
Tribal Warfare
Gears of Misery
Ruptured Alcazar
"Intersection" Three: The Grand Ebon Pass
The Bitterest Echoes
The Crimson Plague
The Boiling Gorge
The Grand Ebon Pass: Exit (Transition)
Intersection Five: Center of Existence
Gardens of Sacrilege
[name undecided]
Theory of Everything
These are two-wool hardcore maps meant to be a quick, fun challenge. As long as the tradition continues, there will be a random amount of these created every year.
2013:
#1:
#1: BLASTING ABYSS
This massive cavern roars and rumbles under the pressure of the earth above, sending fragments of itself spiraling down the looming pits to a fated demise. You'll have to be aware of your surroundings and quick on your feet if you want to avoid being taken down with them.
This map is fairly easy with the right approach and should only take about 5 minutes to complete.
Left to rust and rot, the once unconquerable sanctuary now remains forgotten and abandoned, shrouded behind the dense jungle. Ever-growing foliage gradually consumes the fortress as it lies fully exposed to the elements.
This map is on the more difficult side, clocking in at about 10 minutes.
Hanging from the very edge of the earth itself, these walkways and platforms rest underneath the lowest levels of hell. Even the most insignificant misstep can send anyone tumbling into the unforgiving, endless chasm below.
This map is intimidating, but it can be completed without much trouble in 5 to 10 minutes so long as you take your time.
Only accessible from the deepest reaches of the winding halls and castle rooms, this seemingly peaceful safe haven of a garden has slowly been compromised by the terrors moving in from the unknown.
This map is heavily combat based but not overly difficult, taking about 10 minutes to complete.
NOTE: Due to reasons stated in the map, I am unable to convert this map to Hardcore mode. If you want to keep the spirit of the advent maps, set your difficulty to Hard. I've still implemented a game over room (but I think it can be escaped, so just respect it).
Securing each of the two wools to place on those infamous pedestals has never been easier. Reaching the all-powerful monument in the heart of the ruthless, swirling inferno of death? That's where it gets tough.
At less than 5 minutes, this map is very short and straightforward. However, it's also insanely difficult. Don't be surprised if it takes you close to 50 attempts, or maybe even more.
#1: FLAMES OF DISASTER ----- A solitary, red-hot spire pierces through the sizzling remnants of the world we once knew. Crumbled and cracked at every edge, it holds on to its life as one of the only structures - natural or man-made - to have survived millennia of the boiling bombardment of flame. ----- This map is medium difficulty and on the lengthy side, taking anywhere from 10-20 minutes to complete. ----- ----- Download (for MC 1.7.10)
#2:
#2: PACIFISM----- The seemingly inviting cavern opening, lush with vines and bright foliage, shrouds the dark forces radiating from deep within the winding stone passageways. The savage creatures within, lusting for blood, have been made invulnerable by the pounding emissions. To reach the system's heart, your only option is to drop your weapons and run... ----- This map is on the very difficult side and covers a lot of ground, but due to the rapid gameplay, a successful attempt should take no more than five minutes. ----- ----- Download (Tested in 1.7.2, but should work in any 1.7 version)
#3:
#3: SHATTERED EARTH Haunted and forsaken, the eerie remnants of a once grand dominion sprawl over the boundless void as a mass grave of a wasteland, its towers and obelisks reduced to nothing but rubble and debris. Its hopeless residents spend their days watching, waiting, quietly anticipating the return of their long forgotten king. ----- This map is heavily combat-based with a progressive difficulty and may be the longest advent map so far, with a playtime of at least 15-20 minutes. ----- ----- Download (for MC 1.7.10)
These maps are exactly as they sound: They're miniature, shorter CTM maps between the length of a regular map and an advent map. Usually, they have between three and five objectives and can be completed in just a few hours.
A Matter of Time (Strawberry Jam #2 Entry, made in 48 hours)
The world has ended. You, as one of the last surviving human beings, have been sent to collect samples from iterations of the Earth's landscape throughout the course of time and pinpoint the cause of humanity's demise. Maybe you can then put a stop to it...
Difficulty: Easy - Medium
Type: Linear Backtracking (You'll see.)
Objectives: Five (Yellow, blue, green, red, black)
Minecraft Version: 1.6.X
Redemption (Strawberry Jam #3 Entry, made in 72 hours)
Your eyes pry open. You slowly clamber your way out of bed, but then you noticed it isn't yours. Then you remember: You just died. But what is this place? All you see is lava, obsidian, and darkness; no clouds, angels, or celestial monoliths. You appear to be in some kind of cracked, dusty prison cell.
Quickly, you come to the conclusion that you're in hell. But why?You haven't done anything bad that would have you sent here. Surely there must have been some kind of supernatural mistake. Refusing to remain in the depths of hell, you walk out of your cell and begin to climb...
Embark on a skyward journey to reach the promised land and claim your rightful spot in the heavens, collecting the four symbols of power along the way in order to gain admittance. But be careful; it certainly will not be easy...
----------
Type: Linear
Difficulty: Hard
Objectives: 4 required (black, gray, light gray, white) + 1 bonus (emerald block)
Playtime: 1.5 to 4 hours, depending on skill and playstyle
----------
Pictures:
----------
NOTE: Due to a weird bug, this map MUST be played in Minecraft version 1.7.2 or 1.6.X. I think.
Download
----------
This map was made in 72 hours, so the gameplay may not be perfectly balanced. Nonetheless, it should still provide a few hours of fun gameplay! Go check it out!
All in a Nutshell (Strawberry Jam #4 Entry, made in 72 hours)
The verdant ruins of the Sodden Scaffolds... The blazing heat of Ember Canyon... Thebitter cold of the Arctic Maelstrom, the architecture of Aevum Halls and the Ion Tower, therumbling depths of Rubble to Ash, and the magnificent contrast of the Falls of Yin and Yang...
...It's all here. All in a nutshell. Every condition, every environment,every landscape. All of them lie quietly, ready to erupt.All of them await your soft footsteps. - - - - - - - - - - - - - - - - - - - - Map Theme:Abridgement (Kind of a stretch, but while I was planning I forgot that the map name and theme aren't the same thing.)
- - - - - - - - - - - - - - - - - - - -
This has been my most ambitious mapmaking project yet, and although it may be a bit unbalanced (as I didn't have time to test, just fly through), I am still incredibly satisfied with everything I've managed to get done in just three short days.
If you like the maps on this thread, feel free to make LPs, leave comments, or hit the green arrow in the bottom corner of this post to show your support! Every bit helps!
And also, I just had a thought. The "The Burn" area is meant to be a heavily fire and lava based area. While I was thinking of the idea for the area, though, I was thinking, "Well, the area would be really easy with fire resist..." Here's what I think I'm going to do with the area.
1. It'll be in the Nether. So no water buckets.
2. Command blocks that check the player for fire resistance, and then remove it. This makes fire resist potions useless.
Now I can rest easy knowing that none of you will be safe...
And also, I just had a thought. The "The Burn" area is meant to be a heavily fire and lava based area. While I was thinking of the idea for the area, though, I was thinking, "Well, the area would be really easy with fire resist..." Here's what I think I'm going to do with the area.
1. It'll be in the Nether. So no water buckets.
2. Command blocks that check the player for fire resistance, and then remove it. This makes fire resist potions useless.
Now I can rest easy knowing that none of you will be safe...
Does ice work in the nether? I'm not sure cause they keep on changing it so it might not be as unsafe as you thought.
Make sure you put that on a sign or something... many players (including me x_X) would be so fed up if they found their potion ingredients had been wasted!
I'll make sure to include something. Every area has some kind of interaction with the story or mapmaker before it, so I'm planning on mentioning that.
And also: (Note that this picture is taken with Moody brightness)
Work on the map in general is coming along nicely. Trust Fall took a VERY short amount of time to make (~ 1 hour), and it's completed, but I might still make a few aesthetic changes to it. And earlier today, I had an idea that I think I'm going to use for the final area of the map. It might be a bit tough to execute, but if I can pull it off, it'll be the first time it's ever been used in a CTM map. (Or any custom map, as far as I know.)
Hint: It's a bit similar to the idea for The Burn that I stated a few posts ago.
Looks promising, I like the concept! Also nice fleecy box design, although the quartz and obsidian might complement better if smooth quartz is used for that nicer look.
Can someone explain the specific command for the checking of fire resist potion effects? I am not a command-block expert but would like to experiment with stuff and such.
To quote isaac bardin "By da way: when Skeet(sketch) gets super famous, y'all can't have him. I found him first. I shall be following this closely, good sir! I can't wait until the first map is released!."
To quote isaac bardin "By da way: when Skeet(sketch) gets super famous, y'all can't have him. I found him first. I shall be following this closely, good sir! I can't wait until the first map is released!."
Wow, so far this looks very impressive. The areas look very unique and it looks like a lot of effort was put into details. Definitely going to try this when it comes out!
Looks really awesome!
I would like to play it after I finish Inferno Mines from Vechs. Really nice job with intersection, I haven't seen any like this.
Pillars of Creation.
1) Find and complete the Monument. (The Monument itself varies from map to map.)
2) Survive in any way you can think of. This means you can break/place blocks, craft, etc.
3) Always play on Easy or higher difficulty. Never Peaceful.
4) Objectives for the Monument must be found in chests, not crafted or dyed (except for ore blocks, which may be found in the landscape or crafted).
5) Wool for the Monument may be used for other purposes besides being used on the Monument.
6) Do not create a portal to the Nether. Using preexisting portals is fine.
7) Do not leave or attempt to leave the map boundaries. This includes going on the map ceiling.
8) Do not break or place Ender Chests. Use only the ones provided.
Difficulty: Progressive
Type: Linear-Branching (5 Intersections)
Objectives: 20 (16 wool + 4 ore blocks)
Minecraft Version: 1.7.5
Pictures:
The war-torn Pinnacle Cavern, separating two opposing forces...
The Throne of Ashes, a civilization swarming with those who have fallen before you...
The Hellbent Bastion, a sanctuary for the ruthless armies of hell.
------
------
Download (for MC 1.7.5)
------
------
Difficulty: TBA (Likely will be more difficult than The Painter)
Type: Linear-Branching, Themed Intersections
Objectives: 16 wool. Ore blocks not required.
Minecraft Version: TBA
This map is currently being built. Updates to come!
Estimated release: Hah, you think I'm giving you this after what happened with The Painter?
Progress Meter: (This will be updated as map development occurs.)
In Progress -
Not Started -
--------------------------------------
Spawn: Breaking Rust
Monument: The Pillars of Creation
Intersection One: Memories of Life
Ruins of the Somber
The Ravenous Battlement
Coastal Monolith
Intersection Two: Last of the Light
Dust and Decay
Tribal Warfare
Gears of Misery
Ruptured Alcazar
"Intersection" Three: The Grand Ebon Pass
The Bitterest Echoes
The Crimson Plague
The Boiling Gorge
The Grand Ebon Pass: Exit (Transition)
Intersection Four: Remnants of Humanity
Empyrean Dynasty
Pinnacle Kingdom
Crumbling Acropolis
Intersection Five: Center of Existence
Gardens of Sacrilege
[name undecided]
Theory of Everything
2013:
This massive cavern roars and rumbles under the pressure of the earth above, sending fragments of itself spiraling down the looming pits to a fated demise. You'll have to be aware of your surroundings and quick on your feet if you want to avoid being taken down with them.
This map is fairly easy with the right approach and should only take about 5 minutes to complete.
Download
Left to rust and rot, the once unconquerable sanctuary now remains forgotten and abandoned, shrouded behind the dense jungle. Ever-growing foliage gradually consumes the fortress as it lies fully exposed to the elements.
This map is on the more difficult side, clocking in at about 10 minutes.
Download
Hanging from the very edge of the earth itself, these walkways and platforms rest underneath the lowest levels of hell. Even the most insignificant misstep can send anyone tumbling into the unforgiving, endless chasm below.
This map is intimidating, but it can be completed without much trouble in 5 to 10 minutes so long as you take your time.
Download
Only accessible from the deepest reaches of the winding halls and castle rooms, this seemingly peaceful safe haven of a garden has slowly been compromised by the terrors moving in from the unknown.
This map is heavily combat based but not overly difficult, taking about 10 minutes to complete.
NOTE: Due to reasons stated in the map, I am unable to convert this map to Hardcore mode. If you want to keep the spirit of the advent maps, set your difficulty to Hard. I've still implemented a game over room (but I think it can be escaped, so just respect it).
Download
Securing each of the two wools to place on those infamous pedestals has never been easier. Reaching the all-powerful monument in the heart of the ruthless, swirling inferno of death? That's where it gets tough.
At less than 5 minutes, this map is very short and straightforward. However, it's also insanely difficult. Don't be surprised if it takes you close to 50 attempts, or maybe even more.
Download
2014:
---------------
#1:
#2:
#3:
A Matter of Time (Strawberry Jam #2 Entry, made in 48 hours)
Difficulty: Easy - Medium
Type: Linear Backtracking (You'll see.)
Objectives: Five (Yellow, blue, green, red, black)
Minecraft Version: 1.6.X
Pictures:
Download
Redemption (Strawberry Jam #3 Entry, made in 72 hours)
Your eyes pry open. You slowly clamber your way out of bed, but then you noticed it isn't yours. Then you remember: You just died. But what is this place? All you see is lava, obsidian, and darkness; no clouds, angels, or celestial monoliths. You appear to be in some kind of cracked, dusty prison cell.
Quickly, you come to the conclusion that you're in hell. But why? You haven't done anything bad that would have you sent here. Surely there must have been some kind of supernatural mistake. Refusing to remain in the depths of hell, you walk out of your cell and begin to climb...
Embark on a skyward journey to reach the promised land and claim your rightful spot in the heavens, collecting the four symbols of power along the way in order to gain admittance. But be careful; it certainly will not be easy...
----------
Type: Linear
Difficulty: Hard
Objectives: 4 required (black, gray, light gray, white) + 1 bonus (emerald block)
Playtime: 1.5 to 4 hours, depending on skill and playstyle
----------
Pictures:
NOTE: Due to a weird bug, this map MUST be played in Minecraft version 1.7.2 or 1.6.X. I think.
Download
----------
This map was made in 72 hours, so the gameplay may not be perfectly balanced. Nonetheless, it should still provide a few hours of fun gameplay! Go check it out!
All in a Nutshell (Strawberry Jam #4 Entry, made in 72 hours)
The verdant ruins of the Sodden Scaffolds... The blazing heat of Ember Canyon... The bitter cold of the Arctic Maelstrom, the architecture of Aevum Halls and the Ion Tower, the rumbling depths of Rubble to Ash, and the magnificent contrast of the Falls of Yin and Yang...
...It's all here. All in a nutshell. Every condition, every environment, every landscape. All of them lie quietly, ready to erupt. All of them await your soft footsteps.
- - - - - - - - - - - - - - - - - - - -
Map Theme: Abridgement (Kind of a stretch, but while I was planning I forgot that the map name and theme aren't the same thing.)
Objectives: 12 - All Discs
Map Type: Linear-Branching - 4 Intersections
Difficulty: Progressive
Minecraft Version: 1.7.X
- - - - - - - - - - - - - - - - - - - -
Screenshots:
Download v2 (for MC 1.7.5):
Here
- - - - - - - - - - - - - - - - - - - -
This has been my most ambitious mapmaking project yet, and although it may be a bit unbalanced (as I didn't have time to test, just fly through), I am still incredibly satisfied with everything I've managed to get done in just three short days.
Also it looks awesome from the sc's.
Haha.
Hahahahahahahaha.
I try to forget about that... Glad you're looking forward to the map, though!
[YOUR AD HERE FOR JUST $69.69]
Thankyouthankyouthankyouthankyouthankyou. I am definitely using this.
1. It'll be in the Nether. So no water buckets.
2. Command blocks that check the player for fire resistance, and then remove it. This makes fire resist potions useless.
Now I can rest easy knowing that none of you will be safe...
Not sure. I'll see if I can look into that.
Edit: Just tried it, it doesn't work.
I'll make sure to include something. Every area has some kind of interaction with the story or mapmaker before it, so I'm planning on mentioning that.
And also: (Note that this picture is taken with Moody brightness)
Work on the map in general is coming along nicely. Trust Fall took a VERY short amount of time to make (~ 1 hour), and it's completed, but I might still make a few aesthetic changes to it. And earlier today, I had an idea that I think I'm going to use for the final area of the map. It might be a bit tough to execute, but if I can pull it off, it'll be the first time it's ever been used in a CTM map. (Or any custom map, as far as I know.)
Hint: It's a bit similar to the idea for The Burn that I stated a few posts ago.
Can someone explain the specific command for the checking of fire resist potion effects? I am not a command-block expert but would like to experiment with stuff and such.
http://www.minecraft...red-emblem-ctm/
http://www.minecraft...red-emblem-ctm/
I would like to play it after I finish Inferno Mines from Vechs. Really nice job with intersection, I haven't seen any like this.