So I have a big update coming, you may want to wait till I release ver 1.2 (maybe tonight/tomorrow).
But it simply fixes the cloud issue. When I built it, I had clouds off and didn't realize they were moving through the Complex.
Just turn off clouds and the map should play fine.
Review Summary
This is the closest thing to an 'open world' Puzzle map I've seen. A 3D maze of cubes, in which you solve various (mostly simple) puzzles and slowly piece together an actual background and plot. I was originally planning to play in a series of sessions, but I got sucked in and completed it all at once. There is a humorous tone, and just enough ambiguity to keep you guessing. It can be completed independently of the internal scoring system, but even that has its role in the final story reveals.
It's been a while since I found a map that challenges ME in rating. Going into this one, I knew that it was a 3D maze of cubes, and each cube would have some type of puzzles. I wasn't sure if the puzzles would be related or not, or if they built on each other. My gut said to take painstaking notes on what each room in the 3D grid contained, so I could eventually navigate in a thorough manner. However, I ultimately decided that that would be my backup plan after first running around randomly, to just experience the cubes and then see what luck had in store for me.
Creativity - Certainly the concept is completely new (to me). And the variety of puzzles is quite large - even after 2 hours I was still finding rooms I hadn't come across yet. That said, for a PUZZLE map, I don't think I found any new kinds of puzzles that I hadn't seen before. I do suspect I missed a significant overarching puzzle in the books (or maybe a clue system), but I was still able to finish without actually completing the puzzle. I feel like this is somewhere around 3.5, and if I had not yet played Acatalepsy and The Code, this would have been a 4.
From a detail perspective, I really liked the minimal color schemes against the white backdrop. And I KNOW that the whole point of this map is a cube of cubes. From that perspective, the visual detail is intriguing and artistic - definitely 'above average' but I wasn't blown away by it.
Experience was unique. It's essentially open world. Meaning that you can (for the most part) progress through the cubes in whichever order you want. There IS a story, but you can come across parts of it out of order, and that actually helps it to make sense! I'm going to try and avoid blatant spoilers on the plot, and turn toward my personal 'experience'. I was fairly nervous that this would be mind-wrenchingly hard and I would have to keep notes on paper for a 5x5x5 cube of puzzles that are intertwined. But actually the individual puzzles appear to be fairly simple and stand-alone. Which is what I think sucked me in. Without taking notes, every time I thought I knew where I was and which direction I wanted to go, I got turned around (and I believe there were very few teleport blocks to mess me up). So I give a lot of credit to QMagnet for actually making me feel repeatedly lost while standing in a relatively small cube! Plus I really liked the way that the story was pieced together.
Very challenging, in terms of navigation. Moderately challenging in terms of puzzles and some combat - but lots of variety. I'm pretty sure I had all of the pieces to legitimately solve this, but due to my own right-click bungling I think I ultimately solved it in a slightly cheating way, EXCEPT that I'm not actually convinced I cheated! Or rather, I actually suspect I was supposed to beat my head against the map until I discovered that I could take a certain approach, normally against the rules (which I don't think I ever found rules)!
Progression. I'm rounding up on this one, since I rounded down on creativity and detail. I believe it's the first puzzle map I've played that wasn't fully linear. As mentioned above, I thought I was going to be able to keep fairly easy track of where I was, but ended up feeling pleasurably lost. Even though I was getting gear/clues/flavor in a random(?) order, it felt like it was building up nicely! And I'm certain there were at least a handful of rooms I never even got to.
So I have a big update coming, you may want to wait till I release ver 1.2 (maybe tonight/tomorrow).
But it simply fixes the cloud issue. When I built it, I had clouds off and didn't realize they were moving through the Complex.
Just turn off clouds and the map should play fine.
You say v1.2 is a "big update" but then say "it simply fixes the cloud issue". I don't get this.
Was just about to download this. I guess I'll wait till v1.2. But I got a question.
You say v1.2 is a "big update" but then say "it simply fixes the cloud issue". I don't get this.
The entire map is getting dropped a number blocks, every TP has to be redone. I'm double checking every room - I already found one puzzle that simply doesn't work.
Review Summary
This is the closest thing to an 'open world' Puzzle map I've seen. A 3D maze of cubes, in which you solve various (mostly simple) puzzles and slowly piece together an actual background and plot. I was originally planning to play in a series of sessions, but I got sucked in and completed it all at once. There is a humorous tone, and just enough ambiguity to keep you guessing. It can be completed independently of the internal scoring system, but even that has its role in the final story reveals.
It's been a while since I found a map that challenges ME in rating. Going into this one, I knew that it was a 3D maze of cubes, and each cube would have some type of puzzles. I wasn't sure if the puzzles would be related or not, or if they built on each other. My gut said to take painstaking notes on what each room in the 3D grid contained, so I could eventually navigate in a thorough manner. However, I ultimately decided that that would be my backup plan after first running around randomly, to just experience the cubes and then see what luck had in store for me.
Creativity - Certainly the concept is completely new (to me). And the variety of puzzles is quite large - even after 2 hours I was still finding rooms I hadn't come across yet. That said, for a PUZZLE map, I don't think I found any new kinds of puzzles that I hadn't seen before. I do suspect I missed a significant overarching puzzle in the books (or maybe a clue system), but I was still able to finish without actually completing the puzzle. I feel like this is somewhere around 3.5, and if I had not yet played Acatalepsy and The Code, this would have been a 4.
From a detail perspective, I really liked the minimal color schemes against the white backdrop. And I KNOW that the whole point of this map is a cube of cubes. From that perspective, the visual detail is intriguing and artistic - definitely 'above average' but I wasn't blown away by it.
Experience was unique. It's essentially open world. Meaning that you can (for the most part) progress through the cubes in whichever order you want. There IS a story, but you can come across parts of it out of order, and that actually helps it to make sense! I'm going to try and avoid blatant spoilers on the plot, and turn toward my personal 'experience'. I was fairly nervous that this would be mind-wrenchingly hard and I would have to keep notes on paper for a 5x5x5 cube of puzzles that are intertwined. But actually the individual puzzles appear to be fairly simple and stand-alone. Which is what I think sucked me in. Without taking notes, every time I thought I knew where I was and which direction I wanted to go, I got turned around (and I believe there were very few teleport blocks to mess me up). So I give a lot of credit to QMagnet for actually making me feel repeatedly lost while standing in a relatively small cube! Plus I really liked the way that the story was pieced together.
Very challenging, in terms of navigation. Moderately challenging in terms of puzzles and some combat - but lots of variety. I'm pretty sure I had all of the pieces to legitimately solve this, but due to my own right-click bungling I think I ultimately solved it in a slightly cheating way, EXCEPT that I'm not actually convinced I cheated! Or rather, I actually suspect I was supposed to beat my head against the map until I discovered that I could take a certain approach, normally against the rules (which I don't think I ever found rules)!
Progression. I'm rounding up on this one, since I rounded down on creativity and detail. I believe it's the first puzzle map I've played that wasn't fully linear. As mentioned above, I thought I was going to be able to keep fairly easy track of where I was, but ended up feeling pleasurably lost. Even though I was getting gear/clues/flavor in a random(?) order, it felt like it was building up nicely! And I'm certain there were at least a handful of rooms I never even got to.
Thanks for the honest review. I had a ton of fun making it. As I laid the collection pieces around the map, I thought the main obstacle has to be the navigation, so I don't want to make the items hard to get, but more enjoyable. But of course, the thing I'm most proud of is the plot. I'm pretty no one has done that before in Minecraft, but it's possible I just never played it. I will check out the LP when I finish the 1.2 update.
Pretty darn good rating for a first time map. Thanks!
The entire map is getting dropped a number blocks, every TP has to be redone. I'm double checking every room - I already found one puzzle that simply doesn't work.
Rumsey (creator of Crafting Azeroth) made a tool that will allow you to move large chunks of a world with command blocks, and it will recalculate the coordinates for you!
Thanks for the honest review. I had a ton of fun making it. As I laid the collection pieces around the map, I thought the main obstacle has to be the navigation, so I don't want to make the items hard to get, but more enjoyable. But of course, the thing I'm most proud of is the plot. I'm pretty no one has done that before in Minecraft, but it'[size=medium]s possible I just never played it. I will check out the LP when I finish the 1.2 update.[/size]
Pretty darn good rating for a first time map. Thanks!
As far as I know, I haven't seen any map that delivers the plot in this manner. I'm hesitant to say more for spoilers.
Also - a huge public apology, I ended up cheating in my LP. I went back today and looked in creative mode, so I stand by my review. But take my actual LP with a grain of salt. I didn't give up and cheat, I actually tricked myself into thinking I was doing the right thing. That the narrator was giving me a subtle clue to break blocks. So... it's completely my bad and I apologize - but hopefully you'll find my reactions interesting nonetheless.
Finished with 45 UID but missed books 5 & 11. So I killed myself at the end place & spawned back in the spawn set room. Now searching for the other 19 UIDs (already got 1 more) & 2 books.
Excellent story Q. Look forward to more maps from you
Finished with 45 UID but missed books 5 & 11. So I killed myself at the end place & spawned back in the spawn set room. Now searching for the other 19 UIDs (already got 1 more) & 2 books.
Excellent story Q. Look forward to more maps from you
What do these giant letters and numbers mean?
Spell it out. A revelation to the answer.
Still don't get it unfortunately. If I'm remembering correctly, there were 2 S's, 1 O, 1 C & 1 L. I don't know what they mean. Can I get a hint or something? Thanks.
Would you mind linking to my Youtube channel instead? I'd prefer that. Also I managed to increase that to 60 after having gone through the whole complex at least 5 times
Still don't get it unfortunately. If I'm remembering correctly, there were 2 S's, 1 O, 1 C & 1 L. I don't know what they mean. Can I get a hint or something? Thanks.
Don't read unless you've finished the game
At the very beginning of the map - in the dark room - there are certain amounts of colours. 2 blue, 4 emerald, 6 gold, 8 redstone. This is the key to how these colours are ordered. There is no "C". Just a blue L, green O, yellow S and red S
Would you mind linking to my Youtube channel instead? I'd prefer that. Also I managed to increase that to 60 after having gone through the whole complex at least 5 times
P.S. Congrats for hitting 1k downloads so fast
I'll link as soon as I can. I'm working on a multiplayer version... ugh.
My Minecraft Maps: coldfusionmaps.com
I have promoted your map here for added traffic.
http://minecraftmaps.org/
You said it's okay as long as I lead them here, so I went ahead.
Awesome map by the way.
But it simply fixes the cloud issue. When I built it, I had clouds off and didn't realize they were moving through the Complex.
Just turn off clouds and the map should play fine.
Nice! But I don't see it there. You got a link?
Review Summary
This is the closest thing to an 'open world' Puzzle map I've seen. A 3D maze of cubes, in which you solve various (mostly simple) puzzles and slowly piece together an actual background and plot. I was originally planning to play in a series of sessions, but I got sucked in and completed it all at once. There is a humorous tone, and just enough ambiguity to keep you guessing. It can be completed independently of the internal scoring system, but even that has its role in the final story reveals.
Total Rating: 18
Creativity - 3
Detail - 3
Experience - 4
Challenge - 4
Progression - 4
It's been a while since I found a map that challenges ME in rating. Going into this one, I knew that it was a 3D maze of cubes, and each cube would have some type of puzzles. I wasn't sure if the puzzles would be related or not, or if they built on each other. My gut said to take painstaking notes on what each room in the 3D grid contained, so I could eventually navigate in a thorough manner. However, I ultimately decided that that would be my backup plan after first running around randomly, to just experience the cubes and then see what luck had in store for me.
Creativity - Certainly the concept is completely new (to me). And the variety of puzzles is quite large - even after 2 hours I was still finding rooms I hadn't come across yet. That said, for a PUZZLE map, I don't think I found any new kinds of puzzles that I hadn't seen before. I do suspect I missed a significant overarching puzzle in the books (or maybe a clue system), but I was still able to finish without actually completing the puzzle. I feel like this is somewhere around 3.5, and if I had not yet played Acatalepsy and The Code, this would have been a 4.
From a detail perspective, I really liked the minimal color schemes against the white backdrop. And I KNOW that the whole point of this map is a cube of cubes. From that perspective, the visual detail is intriguing and artistic - definitely 'above average' but I wasn't blown away by it.
Experience was unique. It's essentially open world. Meaning that you can (for the most part) progress through the cubes in whichever order you want. There IS a story, but you can come across parts of it out of order, and that actually helps it to make sense! I'm going to try and avoid blatant spoilers on the plot, and turn toward my personal 'experience'. I was fairly nervous that this would be mind-wrenchingly hard and I would have to keep notes on paper for a 5x5x5 cube of puzzles that are intertwined. But actually the individual puzzles appear to be fairly simple and stand-alone. Which is what I think sucked me in. Without taking notes, every time I thought I knew where I was and which direction I wanted to go, I got turned around (and I believe there were very few teleport blocks to mess me up). So I give a lot of credit to QMagnet for actually making me feel repeatedly lost while standing in a relatively small cube! Plus I really liked the way that the story was pieced together.
Very challenging, in terms of navigation. Moderately challenging in terms of puzzles and some combat - but lots of variety. I'm pretty sure I had all of the pieces to legitimately solve this, but due to my own right-click bungling I think I ultimately solved it in a slightly cheating way, EXCEPT that I'm not actually convinced I cheated! Or rather, I actually suspect I was supposed to beat my head against the map until I discovered that I could take a certain approach, normally against the rules (which I don't think I ever found rules)!
Progression. I'm rounding up on this one, since I rounded down on creativity and detail. I believe it's the first puzzle map I've played that wasn't fully linear. As mentioned above, I thought I was going to be able to keep fairly easy track of where I was, but ended up feeling pleasurably lost. Even though I was getting gear/clues/flavor in a random(?) order, it felt like it was building up nicely! And I'm certain there were at least a handful of rooms I never even got to.
You say v1.2 is a "big update" but then say "it simply fixes the cloud issue". I don't get this.
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
Was just about to download this. I guess I'll wait till v1.2. But I got a question.
You say v1.2 is a "big update" but then say "it simply fixes the cloud issue". I don't get this.
The entire map is getting dropped a number blocks, every TP has to be redone. I'm double checking every room - I already found one puzzle that simply doesn't work.
Thanks for the honest review. I had a ton of fun making it. As I laid the collection pieces around the map, I thought the main obstacle has to be the navigation, so I don't want to make the items hard to get, but more enjoyable. But of course, the thing I'm most proud of is the plot. I'm pretty no one has done that before in Minecraft, but it's possible I just never played it. I will check out the LP when I finish the 1.2 update.
Pretty darn good rating for a first time map. Thanks!
Rumsey (creator of Crafting Azeroth) made a tool that will allow you to move large chunks of a world with command blocks, and it will recalculate the coordinates for you!
As far as I know, I haven't seen any map that delivers the plot in this manner. I'm hesitant to say more for spoilers.
Also - a huge public apology, I ended up cheating in my LP. I went back today and looked in creative mode, so I stand by my review. But take my actual LP with a grain of salt. I didn't give up and cheat, I actually tricked myself into thinking I was doing the right thing. That the narrator was giving me a subtle clue to break blocks. So... it's completely my bad and I apologize - but hopefully you'll find my reactions interesting nonetheless.
I hope I fixed all the issues this time.
Awesomesauce! Downloading
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
Excellent story Q. Look forward to more maps from you
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
I'll throw up (ha) all the LPs in the front page.
Just post it here.
Glad you liked it!!
I did indeed.
Two things.
SPOILER: DON'T LOOK WITHOUT PLAYING THE MAP
Still don't get it unfortunately. If I'm remembering correctly, there were 2 S's, 1 O, 1 C & 1 L. I don't know what they mean. Can I get a hint or something? Thanks.
Would you mind linking to my Youtube channel instead? I'd prefer that. Also I managed to increase that to 60 after having gone through the whole complex at least 5 times
P.S. Congrats for hitting 1k downloads so fast
The Indian Let's Player. Here's my Minecraft Custom Map LP Thread, my Youtube channel with over 2200 LP videos & my Twitch channel where I stream very often. Also, contact me on Twitter if you're interested
Don't read unless you've finished the game
I'll link as soon as I can. I'm working on a multiplayer version... ugh.