IMPORTANT:This Thread will be undergoing a complete revamp to make it less... dated. I'm still making CTM maps, and have a few projects underway! The map known as Starshine is still being created, but has undergone roughly a thousand reboots. The current version of it is going strong, and while I can't promise any hard release date, I can tell you that it'll be far better than previous maps posted on this thread.
The Mystical Caverns A CTM series by LULZ180. So, a lot of CTM maps are getting kinda repetitive, absurdly difficulty, and boring, no? Well, seeing as everybody loves to wind down and relax from a hard challenge, I thought I'd give you an easy and fun map series. Yea, that was a joke. Prepare to die MANY times. Now.......
Table of Contents (It doesn't link you to them, not yet anyways, but it works) 1. Introduction 2. Maps 3. Mini-Maps 4. Other Stuff
News: Starshine is still being created, and an updated take on my original ROMHack Minimap "Bedrock Dreams" will be released soontm. Expect... better than mediocre things from this!
Yea, I hate you. What else is new? Before you get into the maps, I want you to be at least a tad bit prepared, as I don't like to send my mice into the maze blindfolded. First off, these maps are story-driven, epic maps that will remind players of maps such as SH#7 Legendary, minus the scale of course. Most of these maps won't be MASSIVE, but I'll do my best to pack in as many hours of gameplay as I can without going overboard.
Next. These maps are aimed at the more skilled CTM players out there. I'll be sure to release some maps that are "Noob Friendly", but most of them will be ROM-Hack Hard or tougher. Here's a nice difficulty scale, so you can get an idea.
Dream: If you can't beat these, stop trying. Resources are plentiful, enemies and traps are low, and all in all the map will be easy.
Rough: Harder, but still quite easy. Resources are limited, and enemies and traps are more abundant.
Harsh: My version of ROM-Hack Hard. Resources are very limited, enemies and traps are pretty much everywhere, and some dungeons are designed to be impossible without certain items.
Nightmare: You don't want to know. Everything will just fall apart in these maps. Resources will be extremely rare, enemies will be buffed with insane potion affects and gear, and traps will be everywhere.
Hope you enjoy!
1. Find and complete the Dream Monument.
2. Survive in any way you can think of.
3. Play on Easy or Higher, never Peaceful.
4. Find the wool/records in chests. Do not use Mob Drops.
5. You can craft/mine the Metal/Ore blocks for the DM.
6. Do not leave the map boundaries.
7. Do not craft/break/move Ender Chests. I will provide them.
2. The Maps Here we go. This will be "fun". These are the good ol' 12 record CTM maps you know and love. Prepare to die, a lot.
Mystical Caverns #1: Starshine In development.... Difficulty: Harsh-Nightmare (Starts off difficult, gets harder) Length: Undecided, planned to be around 20-30 hours of play time. Objectives: 16 Wool, 12 Records. Map Style: Linear-branching Description: A long and grueling experience, featuring incredibly diverse areas that not only test your fighting but thinking skills, Starshine will be the most brutal CTM you've played in a long time. Expect to die in more ways than you can think of. Download: None yet! Pictures:
An early picture of Starshine's starting area, expect an updated picture as it develops!
3. Mini-Maps Ah. The good old 3 wool maps that leave room for absolute evil and experimentation. They may be short, but they'll hold all the challenge (and even sometimes more) of the full maps!
The Bedrock Dreams Series:
Started as a first step into my CTM mapping adventure, now reborn as a series of completely nonsensical, joke maps that still somehow play decently?
Most of these maps will forgo great gameplay and aesthetics in favor of just being funny or poking fun at some CTM trends, but they do have an edge to them, so don't be surprised if they kick you around a bit. Maybe a few of these will even be serious?
Bedrock Dreams 1: The Original Masterpiece
A remake of the original map as captured in the video below this thread, maybe I'll actually make this one good...
At long last, the greatly awaited sequel to the map that changed CTM forever is here! Welcome to a world of pain and suffering, a brutal challenge that will test your every limit. Featuring 3 fully functional (not actually functional) dungeons and one bonus record dungeon, all designed to make you go "What on earth...?" Play with your friends! Or don't, because it's a single player map, and it doesn't work in multiplayer. Explore the ruins of a lost and ancient world, because you're bored and that new Render map is really easy and you already beat it deathless amirite (don't hurt me Render). Can you pass the greatest challenge of all, or will you fall to the evils of Count Woolfric and his evil army?
Made with the help of Chipmunk46! Check out his maps here, they're actually good unlike this, lol.
Rule #9: If you do an LP of my maps, you must refer to me as the supreme overlord of the Slime Army and confess your love for my "outstanding" puns or else you shall be swallowed up by millions of Cave Spiders.
But if you play Bedrock Dreams, that will happen anyways. >:3
Also please do post your LPs here so I can feature them on this page! Thanks!
LPs: Mystical Mini #1: Bedrock Dreams
Ragirk plays through this map with a rather... ghastly encounter. Spoiler Alert, he fails horribly. <3
"You will not beat this map"? I created one of the hardest maps in minecraft, haha, challenge accepted
*PS: The map is called "Tunnel Trouble" incase you were wondering...
Oh. Played that one. Yea... no offense, but it was a TAD off balanced. I liked the idea, but the sheer amount of mobs and lack of tools made for a near impossible challenge. Even if it was intended to be that way, I prefer to have my games beatable. But hey! That was a great map, even with all of that. This map..... Well.... Tell you later. >:3Oh, and this map could take up to 5 months, just to get a beta out, even if I work 24/7. But if you want to help beta test it, I should have Intersection 1 done in a few days.
Oh. Played that one. Yea... no offense, but it was a TAD off balanced. I liked the idea, but the sheer amount of mobs and lack of tools made for a near impossible challenge. Even if it was intended to be that way, I prefer to have my games beatable. But hey! That was a great map, even with all of that. This map..... Well.... Tell you later. >:3
Oh, and this map could take up to 5 months, just to get a beta out, even if I work 24/7. But if you want to help beta test it, I should have Intersection 1 done in a few days.
Sorry, but as of now the map isn't in a state where I can GIVE you moar pics. I suppose I could give out pictures of the White Wool area, but I want to spread the pictures out to add variety with them.
Hey! Nice to see you here. :3 Yea, after I got used to MCEdit a bit more, I finally learned to make decent looking areas. I think the White Wool area looks quite nice, and the Orange Wool will too once I've finished it. As for Magenta, I have an idea, but I think it'll be hard to pull off without looking stupid and clumsy. As for beta testing, I will be sending Betas to you guys after I finish I1, so stay tuned for moar info.
Nice to see your first CTM! I will be waiting to be dying lots of horrible times (if I can betatest), so I'm looking forward to this!
All of you shall be capable of betaing the test. (Wut. I don't even.) The first beta may or may not be ready in 2 days, I'm having "fun" building this huge, epic, OCD fortress that isn't symmetrical because Minecraft hates me. D;