Welcome to the landing page of Chiefwiggy's CTM maps! These maps were made between 2012-2014.
Inspired Gallery 1.6 - Link Removed Inspired Gallery 1.12.2 Remaster (Balanced for 1.6) - Download Here
The 1.12.2 Version is the most updated version, but the true experience is the 1.6 version (however, I think there are some command block errors in that version). This map relies on command blocks, so playing in later versions may lock some areas.
The Beta Testing for the Map is an open Beta Now you can download the map from the links in the description Let me know what you think in the chat of certain areasYea go ahead just download then from the links
VOTE:
I'd like to know to everyone who's played so far if you think there need to be more random loot chests... Post below if i should add more
VOTE:
Should i make a sepreate areas for the pirate spawners?
Like a pirate ship or somehting
That is all >
one thing though the "mine me" in the second intersection is only 2 blocks deep you should increase it by 2 or half the people will fing it by accedent
one thing though the "mine me" in the second intersection is only 2 blocks deep you should increase it by 2 or half the people will fing it by accedent
Are you talking about intersection #3 and the victory monuent? Yeah ill fix that ill move the room back a bit... Thx for the tip!
How you like the map so far, what is easy, what is too challenging, should i add more gear should i get rid of some gear? Let me know! that goes for everyone playing
The map is great but every area has the same base clock just replace the sandstone in some areas with something more eye catching. i did enjoy the custom mobs im also trying to implement them into my map when i can. but the pirate zombies are too easy. also the meteor zone is far too easy. but the pitfall trap in kerizo mines is very very creative. overalll the map is 6/10 dont take it harshly but the aesthetics early on are very bland.
also i was wondering if you would like to partner up and i could add your maps to my post which has 1500 views and make you a moderator. you can still keep your post.
The map is great but every area has the same base clock just replace the sandstone in some areas with something more eye catching. i did enjoy the custom mobs im also trying to implement them into my map when i can. but the pirate zombies are too easy. also the meteor zone is far too easy. but the pitfall trap in kerizo mines is very very creative. overalll the map is 6/10 dont take it harshly but the aesthetics early on are very bland.
also i was wondering if you would like to partner up and i could add your maps to my post which has 1500 views and make you a moderator. you can still keep your post.
UPDATED TO v0.4!
v0.4: Fixed Spawning thx to TekkitGenuis1 for finding the bug. Also made areas less obvious
Leave suggestions TBA: Pirate Area and Getting rid of an area Leave vote in the comments!
Welcome to the landing page of Chiefwiggy's CTM maps! These maps were made between 2012-2014.
Inspired Gallery 1.6 - Link Removed
Inspired Gallery 1.12.2 Remaster (Balanced for 1.6) - Download Here
The 1.12.2 Version is the most updated version, but the true experience is the 1.6 version (however, I think there are some command block errors in that version). This map relies on command blocks, so playing in later versions may lock some areas.
Download Forgotten Crevice - Download Here
Download Deserted Caverns - Download Here
Download Timeless Chasms - Download Here
Enjoy
Under Construction, please check back later.
Please Check back later.
me too!!!Can i beta
The links are beside the name of the map!
I have gotten the white wool!
1 thing tho,IT WAS A PAIN cuz of the ghasts and STUFF.
BUT i loved it,really good map so far keep up the good work!
Thanks Bro. ik the ghasts are hard, but im glad to hear u like it so far
I'd like to know to everyone who's played so far if you think there need to be more random loot chests... Post below if i should add more
VOTE:
Should i make a sepreate areas for the pirate spawners?
Like a pirate ship or somehting
That is all >
Are you talking about intersection #3 and the victory monuent? Yeah ill fix that ill move the room back a bit... Thx for the tip!
How you like the map so far, what is easy, what is too challenging, should i add more gear should i get rid of some gear? Let me know! that goes for everyone playing
also i was wondering if you would like to partner up and i could add your maps to my post which has 1500 views and make you a moderator. you can still keep your post.
However, I spawned on the bedrock roof. Tried turning on creative and digging down to bedrock, couldn't find the area again.
Fix that? Maybe?
*Redownloads*
Ok sorry, ill fix that thanks for the tip that'll be v0.4 Updating today
Thx ur name will be put by the fix thx!
v0.4: Fixed Spawning thx to TekkitGenuis1 for finding the bug. Also made areas less obvious
Leave suggestions TBA: Pirate Area and Getting rid of an area Leave vote in the comments!
MAKE SURE TO HIT THE SETSPAWN BUTTON!