Found a bug and some design flaws, that I don't think you want to wait until my episode 20 to see...
Bug: In the Empress' compound, one of the timed doors did not open. I think it was a 2-minute or 2.5 minute door. I went into creative mode to see what was wrong. There is a dispenser that drops something into cobwebs and onto a wooden pressure plate (I assume a villager), but the dispenser was empty so nothing dropped.
Design Oversight: I ran past the first room of wither skeletons without picking up the wither totem from the chest. When I got to the second room, I realized I needed to go back, but the outer door was locked behind me. You may want to add pressure plates or buttons so the player can go back for the skull.
Opinion: This is one of the first time you've used spawners in the entire map, but never given us a light source or allowed to break spawners. I don't see this as an issue, but just a consideration.
Design Oversight: Lastly, the wither. By the time I got to him, I had barely any arrows left. So there's almost NO way to hit him for any damage other than standing and jumping and hoping he gets close enough before he shoots you. Also, I don't think he triggered the 5 minute door timer, and if you fall into it while fighting him, you are a sitting duck.
Opinion: Honestly, I consider the wither fight in a big empty room to be a cop out for a boss fight. It would be nice if the room had something IN it to accentuate the fight in some way.
Visually great, although I would have liked SOME of the map to occur in daylight, for contrast.
Experience is great with two layers of well written story and dialogue, even though the plot itself is fairly straight forward.
Good breadth of puzzles, although they are fairly simple, and definitely too much jumping for my tastes.
Progression - it's long, but there's not a super amount of down time between action, so that's good. PLENTY of food. Weapons are low to moderate power, but I always have 2+ spares. Armor is scarce, but hasn't been a huge issue - mobs come in controlled bursts. I wish the quests were not self-governed, and most of the sidequest rewards are definitely not worth doing them.
To see how my rating system works, or see how this map compares to over 450 other maps that I've rated, click my signature image!Oh, and I got 55 shimmering jade.
The map was done purely at night because mobs lose their helmets during the day (Hence why all of hypixels maps are at night)
Originally we were planning that the first chapter would be in the morning, second chapter in the afternoon, and third chapter at sunset, the fourth at night, and the fifth at morning again. But unfortunatly we found that this wouldn't be possible by conventional means.