Not even with a hint? There's a button at the spawn, if you press it twice you'll get a map with the (almost) solution.
If you still don't get it here's the solution:
93516
Write that down on a paper using an anvil and throw it in a hopper
It's a genius map even though I'm not even halfway there yet.
A few pointers:
1. You might want to include instructions IN-GAME, I myself was too lazy to read the description here and went straight to the download link;
2. On level 13, you should include ladders to get out of the pit. I didn't know how to get out, so I had to reinstall the map and start all over again. You should also permit the use of /kill;
3. If you use the hint then Save and Quit to Title, when you next reload the save game, you can't replay the hint. That's where I'm stuck right now
It's a genius map even though I'm not even halfway there yet.
A few pointers:
1. You might want to include instructions IN-GAME, I myself was too lazy to read the description here and went straight to the download link;
2. On level 13, you should include ladders to get out of the pit. I didn't know how to get out, so I had to reinstall the map and start all over again. You should also permit the use of /kill;
3. If you use the hint then Save and Quit to Title, when you next reload the save game, you can't replay the hint. That's where I'm stuck right now
thanks for the feedback, I'll try to change some stuff. For test 13 though, you are able to get out without commands, just turn the lights off and wait for a zombie to kill you. If you want to cheat you can always use commands by opening the map to lan and enabling cheats.
The hints should work, but I'll take a closer look at that.
And about the in-game instructions: I try to put as less text in the map as possible. So I thought, I'll just let them figure out themselves, and if they still don't get it they can use hints. If more people think I should put instructions in-game, just tell me guys and I'll change it.
just finished playing through it, and I must say, I enjoyed it quite a bit. Many of the stages were very impressively executed, so I must commend you greatly for that. Very innovative puzzles that I've never seen before. There were some stages that irked me though; mostly just the stages that require you to do research outside the game in order to solve. I dunno, I just feel that good puzzle stages should be ones that don't require you to alt+tab. Also, there were a few stages that I think were either ridiculously hard, or still don't even understand how they were solved.
The merge stage with the code appearing in the text chat was just ridiculously hard imo. I understood from the title and from the way each peace of the code was separated that you had to combine the messages and the boxes would form numbers, but I couldn't for the life of me visualize the numbers, and doing it on pen and paper would be tedious and pointless.
Oh, and a stage that I don't understand to this day is the one where you had to take the two map pieces and merge them with the villager. I mean, I had figured out that I had to merge the map pieces on my own, but did not understand in the least what I was supposed to do with it. When I got the hint, I still didn't understand how to solve it, and only managed to pass the stage cuz the code was in the bottom left corner of the hint.
There may have been other stages that I thought were ridiculously difficult or I simply didn't understand, but they aren't coming to mind. Oh yeah and also, for the item spawners such as the one in the beginning for the paper, or in the stage with the different coloured dye, I would recommend you increase the delay of the spawn times. I'd often find myself picking up multiple sets of the items, and this especially became a hindrance in the colour dye stage.
just finished playing through it, and I must say, I enjoyed it quite a bit. Many of the stages were very impressively executed, so I must commend you greatly for that. Very innovative puzzles that I've never seen before. There were some stages that irked me though; mostly just the stages that require you to do research outside the game in order to solve. I dunno, I just feel that good puzzle stages should be ones that don't require you to alt+tab. Also, there were a few stages that I think were either ridiculously hard, or still don't even understand how they were solved.
The merge stage with the code appearing in the text chat was just ridiculously hard imo. I understood from the title and from the way each peace of the code was separated that you had to combine the messages and the boxes would form numbers, but I couldn't for the life of me visualize the numbers, and doing it on pen and paper would be tedious and pointless.
Oh, and a stage that I don't understand to this day is the one where you had to take the two map pieces and merge them with the villager. I mean, I had figured out that I had to merge the map pieces on my own, but did not understand in the least what I was supposed to do with it. When I got the hint, I still didn't understand how to solve it, and only managed to pass the stage cuz the code was in the bottom left corner of the hint.
There may have been other stages that I thought were ridiculously difficult or I simply didn't understand, but they aren't coming to mind. Oh yeah and also, for the item spawners such as the one in the beginning for the paper, or in the stage with the different coloured dye, I would recommend you increase the delay of the spawn times. I'd often find myself picking up multiple sets of the items, and this especially became a hindrance in the colour dye stage.
Thanks for the feedback, there are indeed very hard puzzles in it. When I started making this map my goal was to make a map with ridiculously hard puzzles. 'just like fez' I thought. The solutions:
The 'piece of code' map was a QR code. I agree with you that it's hard to solve that one if you don't know what a QR code is. You can use your mobile phone to scan the code, or if you don't have one this site: http://zxing.org/
The 'merge' level looked to easy to me, but maybe that's because I already know what the code is. First I wanted it to jump between command blocks very fast, but that was harder than I thought.
I tried to increase the delay for the item spawners, but the problem is: They don't start counting down when you pick up the paper, but they simply are already counting down. So there's always a chance that you're picking up the item exactly when he wants to spawn a new one. So if I increase the delay, you'll have to wait for the paper. Which is (I think) more a hindrance than just having to much paper. But I guess I can increase the delay just a bit.
Anyway, glad you liked it (Except for the alt+tab parts, but I guess that's just a matter of opinion) and thanks for playing.
It's a genius map even though I'm not even halfway there yet.
A few pointers:
1. You might want to include instructions IN-GAME, I myself was too lazy to read the description here and went straight to the download link;
2. On level 13, you should include ladders to get out of the pit. I didn't know how to get out, so I had to reinstall the map and start all over again. You should also permit the use of /kill;
3. If you use the hint then Save and Quit to Title, when you next reload the save game, you can't replay the hint. That's where I'm stuck right now
What an amazing, jaw-droppingly awesome map! The design is so neat and clean you almost wouldn't know about all that's going on behind the scenes except for the impressive results. You should have seen my face on the infinite staircase; I almost panicked when I realized I couldn't go up or down! It was intense.
I had to use the hints a fair few times, once I figured out that there was a different clue for each room.
The most difficult part for me was putting the numbers in the right order on some of the stages, like the minecart room. It wasn't entirely clear if I was supposed to put the numbers in the order I saw them or not (and the initial backward 2 threw me off) but I got there in the end.
My favorite part was dodging all of the marble outcroppings on the skydiving puzzle, and trying to land in the water. All of the puzzles that required you to go back to a previous puzzle were also genius.
Personally, I think the parts that required you to alt + tab worked well, and it was fun hunting down the videos to get the numbers. (I got the name of the videos, but I couldn't get the hyperlink command blocks I noticed outside afterward to play during the puzzle) One thing I might recommend is giving the player a book and quill journal to record the numbers in for the longer puzzles. I ended up shouting the numbers to myself in single player, and relying on not having chat cleared by logging out.
Incredible map, anyone who wants top notch puzzles will be pleased by it.
Even after it was done I had a great time flying around in creative and seeing what made it tick.
10/10
What an amazing, jaw-droppingly awesome map! The design is so neat and clean you almost wouldn't know about all that's going on behind the scenes except for the impressive results. You should have seen my face on the infinite staircase; I almost panicked when I realized I couldn't go up or down! It was intense.
I had to use the hints a fair few times, once I figured out that there was a different clue for each room.
The most difficult part for me was putting the numbers in the right order on some of the stages, like the minecart room. It wasn't entirely clear if I was supposed to put the numbers in the order I saw them or not (and the initial backward 2 threw me off) but I got there in the end.
My favorite part was dodging all of the marble outcroppings on the skydiving puzzle, and trying to land in the water. All of the puzzles that required you to go back to a previous puzzle were also genius.
Personally, I think the parts that required you to alt + tab worked well, and it was fun hunting down the videos to get the numbers. (I got the name of the videos, but I couldn't get the hyperlink command blocks I noticed outside afterward to play during the puzzle) One thing I might recommend is giving the player a book and quill journal to record the numbers in for the longer puzzles. I ended up shouting the numbers to myself in single player, and relying on not having chat cleared by logging out.
Incredible map, anyone who wants top notch puzzles will be pleased by it.
Even after it was done I had a great time flying around in creative and seeing what made it tick.
10/10
Thanks, that was a really nice review.
The command blocks with youtube links were for the hint button.
I'm working on a trailer/video/thingey for this map. It's almost finished but it needs some more tweaking. And two more hours of rendering. *sigh*
I already think it is awesome, I can't wait to hear the opinion of you guys.
This map was kickass, I downloaded it on Saturday, and just finished it now after my hectic weekend. Definitely recommending to everyone I know. It was innovative, mind-boggling, very difficulty at times, but in the end, downright fun. Great job on this map man.
This map was kickass, I downloaded it on Saturday, and just finished it now after my hectic weekend. Definitely recommending to everyone I know. It was innovative, mind-boggling, very difficulty at times, but in the end, downright fun. Great job on this map man.
10/10
Hey Mkmikel,
I've got a question for you. Anyone who still wants to play the map, don't read this (spoiler alert)
Some people tell me the 'youtube' level is not fun, they don't want to give the youtubers views and they rage quited. What do you think about the youtube level. Is it awesome or stupid?
Hey Mkmikel,
I've got a question for you. Anyone who still wants to play the map, don't read this (spoiler alert)
Some people tell me the 'youtube' level is not fun, they don't want to give the youtubers views and they rage quited. What do you think about the youtube level. Is it awesome or stupid?
Thanks for the nice review btw
I just finished the map, and I think personally the 'youtube' level is fun and challenging. It wants you to go discover the numbers in a youtube videos. I think the idea of this map was great. So, as overall i think it is awesome.
Oh, and for the map. It definitely got 10/10 from me
Poof! and then there was a video all of a sudden. I think it's pretty epic, I hope you feel the same about it, because I've been working on it for hours.
Hey Minecrafters!
I just finished uploading all the parts for my youtube playthrough of Jesper's amazing map.
I hope you enjoy it. It could be helpful.
Just in case you are stuck on a particular puzzle, I have timestamped all the puzzles and solutions on my youtube descriptions, so you can easily click the link and use as little info as you desire.
Hey Minecrafters!
I just finished uploading all the parts for my youtube playthrough of Jesper's amazing map.
I hope you enjoy it. It could be helpful.
Just in case you are stuck on a particular puzzle, I have timestamped all the puzzles and solutions on my youtube descriptions, so you can easily click the link and use as little info as you desire.
Here's the link to the Playlist:
Thanks for playing and making an LP of my map (I can't say it enough :D)
I'll also put the playlist in the main thread and all the links to the solutions spoiler
Not even with a hint? There's a button at the spawn, if you press it twice you'll get a map with the (almost) solution.
If you still don't get it here's the solution:
Write that down on a paper using an anvil and throw it in a hopper
indeed ;P
A few pointers:
1. You might want to include instructions IN-GAME, I myself was too lazy to read the description here and went straight to the download link;
2. On level 13, you should include ladders to get out of the pit. I didn't know how to get out, so I had to reinstall the map and start all over again. You should also permit the use of /kill;
3. If you use the hint then Save and Quit to Title, when you next reload the save game, you can't replay the hint. That's where I'm stuck right now
thanks for the feedback, I'll try to change some stuff. For test 13 though, you are able to get out without commands, just turn the lights off and wait for a zombie to kill you. If you want to cheat you can always use commands by opening the map to lan and enabling cheats.
The hints should work, but I'll take a closer look at that.
And about the in-game instructions: I try to put as less text in the map as possible. So I thought, I'll just let them figure out themselves, and if they still don't get it they can use hints. If more people think I should put instructions in-game, just tell me guys and I'll change it.
Oh, and a stage that I don't understand to this day is the one where you had to take the two map pieces and merge them with the villager. I mean, I had figured out that I had to merge the map pieces on my own, but did not understand in the least what I was supposed to do with it. When I got the hint, I still didn't understand how to solve it, and only managed to pass the stage cuz the code was in the bottom left corner of the hint.
There may have been other stages that I thought were ridiculously difficult or I simply didn't understand, but they aren't coming to mind. Oh yeah and also, for the item spawners such as the one in the beginning for the paper, or in the stage with the different coloured dye, I would recommend you increase the delay of the spawn times. I'd often find myself picking up multiple sets of the items, and this especially became a hindrance in the colour dye stage.
Thanks for the feedback, there are indeed very hard puzzles in it. When I started making this map my goal was to make a map with ridiculously hard puzzles. 'just like fez' I thought. The solutions:
The 'piece of code' map was a QR code. I agree with you that it's hard to solve that one if you don't know what a QR code is. You can use your mobile phone to scan the code, or if you don't have one this site: http://zxing.org/
The 'merge' level looked to easy to me, but maybe that's because I already know what the code is. First I wanted it to jump between command blocks very fast, but that was harder than I thought.
I tried to increase the delay for the item spawners, but the problem is: They don't start counting down when you pick up the paper, but they simply are already counting down. So there's always a chance that you're picking up the item exactly when he wants to spawn a new one. So if I increase the delay, you'll have to wait for the paper. Which is (I think) more a hindrance than just having to much paper. But I guess I can increase the delay just a bit.
Anyway, glad you liked it (Except for the alt+tab parts, but I guess that's just a matter of opinion) and thanks for playing.
guess what, I updated the map
I had to use the hints a fair few times, once I figured out that there was a different clue for each room.
The most difficult part for me was putting the numbers in the right order on some of the stages, like the minecart room. It wasn't entirely clear if I was supposed to put the numbers in the order I saw them or not (and the initial backward 2 threw me off) but I got there in the end.
My favorite part was dodging all of the marble outcroppings on the skydiving puzzle, and trying to land in the water. All of the puzzles that required you to go back to a previous puzzle were also genius.
Personally, I think the parts that required you to alt + tab worked well, and it was fun hunting down the videos to get the numbers. (I got the name of the videos, but I couldn't get the hyperlink command blocks I noticed outside afterward to play during the puzzle) One thing I might recommend is giving the player a book and quill journal to record the numbers in for the longer puzzles. I ended up shouting the numbers to myself in single player, and relying on not having chat cleared by logging out.
Incredible map, anyone who wants top notch puzzles will be pleased by it.
Even after it was done I had a great time flying around in creative and seeing what made it tick.
10/10
Thanks, that was a really nice review.
The command blocks with youtube links were for the hint button.
I already think it is awesome, I can't wait to hear the opinion of you guys.
10/10
Hey Mkmikel,
I've got a question for you. Anyone who still wants to play the map, don't read this (spoiler alert)
Some people tell me the 'youtube' level is not fun, they don't want to give the youtubers views and they rage quited. What do you think about the youtube level. Is it awesome or stupid?
I just finished the map, and I think personally the 'youtube' level is fun and challenging. It wants you to go discover the numbers in a youtube videos. I think the idea of this map was great. So, as overall i think it is awesome.
Oh, and for the map. It definitely got 10/10 from me
the Code is hands down one of the best puzzle maps ever made. Maybe even the best.
Shame on you if you pass it by.
I just finished uploading all the parts for my youtube playthrough of Jesper's amazing map.
I hope you enjoy it. It could be helpful.
Just in case you are stuck on a particular puzzle, I have timestamped all the puzzles and solutions on my youtube descriptions, so you can easily click the link and use as little info as you desire.
Here's the link to the Playlist:
Thanks for playing and making an LP of my map (I can't say it enough :D)
I'll also put the playlist in the main thread and all the links to the solutions spoiler
Awesome! Thanks, I can't wait to watch it
What's your youtube username? I want to subscribe. (Btw, if you can't solve a puzzle just PM me)