I fell off in the hole in Black Magma Island. First one in the cave. I hit caps lock by mistake, then something happened and I fell out. Total BS, and I'm not happy about it.
There goes my diamond hat... and golden armor, and enchated sword and everything else.
I fell off in the hole in Black Magma Island. First one in the cave. I hit caps lock by mistake, then something happened and I fell out. Total BS, and I'm not happy about it.
There goes my diamond hat... and golden armor, and enchated sword and everything else.
That's too bad. Luckily I put plenty of loot chest in the map. The helmet is also replaceable, you can get a few from zombies and skeletons.
Btw: Have you experienced any lag at Black Magma Island?
That's too bad. Luckily I put plenty of loot chest in the map. The helmet is also replaceable, you can get a few from zombies and skeletons.
Btw: Have you experienced any lag at Black Magma Island?
Yeah, I just started playing again a few minutes ago, and I've already resupplied. And I know about the zombies and skellies with the helmets. No I haven't had any lag at Black Magma. Say, is it possible to get rid of the crazy farmers in the Accursed Town? Is it a wide area spawner in that giant cloud? Anyway, I'm having fun, aside from that one keyboard malfunction.
Ohh, the beacon, it was just for looks, but I decided to give it a purpose. But you are going to see much worse beacons, I promise.
I totally forget about the jungle biome, will be fixed. But you can find mooshrooms in the End, so that's not a big problem.
The pigmen. They aren't invisible, they are just below you in the mines, and they are weaker and slower than ragular pigmen.
The creepers are also weaker, and the invisible ones are harmless. They don't even explode, just hiss.
My god, this map looks fantastic! I have my plate pretty full with maps to play right now, but this is definitely going on my list to do in the future.
Hey remember when I told you about my fear of the railline?
Turns out, my fear was rational.
I was coming back from Black Magma Island (which was pretty easy if you take it slow and absorb the surroundings(Maybe you should make it harder? I just stood out of spawn range for a while, absorbed where the pits could be, and then rushed the spawners.)) and I had the record. I broke the cart, and... I teleport into the abyss. And I lose everything. Again. I'm sorry, but this death is beyond stupid. Would it be alright if I spawned my stuff back in? I told you about this possible problem, and you were working on fixing it. I think that if I die, due to a railline, something which is supposed to be non-threatening, and I even warn you that it's an accident waiting to happen, I should have some sort of way to regain all my stuff again.
If this goes against your rules... I won't do it. Please allow it though, as this was really, really stupid.
Hey remember when I told you about my fear of the railline?
Turns out, my fear was rational.
I was coming back from Black Magma Island (which was pretty easy if you take it slow and absorb the surroundings(Maybe you should make it harder? I just stood out of spawn range for a while, absorbed where the pits could be, and then rushed the spawners.)) and I had the record. I broke the cart, and... I teleport into the abyss. And I lose everything. Again. I'm sorry, but this death is beyond stupid. Would it be alright if I spawned my stuff back in? I told you about this possible problem, and you were working on fixing it. I think that if I die, due to a railline, something which is supposed to be non-threatening, and I even warn you that it's an accident waiting to happen, I should have some sort of way to regain all my stuff again.
If this goes against your rules... I won't do it. Please allow it though, as this was really, really stupid.
I agree, that's stupid. Feel free to spawn your stuff back, because it isn't your fault. I could release a quick update in a few hours with all the fixes, or should I wait?
I agree, that's stupid. Feel free to spawn your stuff back, because it isn't your fault. I could release a quick update in a few hours with all the fixes, or should I wait?
It's fine, I'll build up the stuff myself, and spawn my stuff back in. If you want to release an update, go ahead. But you don't have to.
What should I take on next? Ender Tower? Crimson Spikes? Thick Smoke? (Oh btw, I'm gonna burn down the clouds ;D You gave me the resources i.e. Fire blocks, and I don't like those clouds. Soooo yeah.)
It's fine, I'll build up the stuff myself, and spawn my stuff back in. If you want to release an update, go ahead. But you don't have to.
What should I take on next? Ender Tower? Crimson Spikes? Thick Smoke? (Oh btw, I'm gonna burn down the clouds ;D You gave me the resources i.e. Fire blocks, and I don't like those clouds. Soooo yeah.)
I'm looking forward to that.
Don't you know how the chainmail is crafted? Why would you waste those fire block?
I think you should try the Fungus Garden. Quite cool area IMO.
Fungus Gardens are evil. Black Magma was pretty easy, but Fungus Gardens are evil.
The combination of spiders with strength and soul sand is horrible. Also, the spawners are in mean places.
And I can't burn down the cloud in the Accursed Town because it's made of quartz. Lovely. Also, is it possible to eliminate the farmers?
I haven't elminated them, but I noticed that if I put enough torches out (including floating blocks w/ torches esp around the fountain) that the amount of farmers dropped dramatically
I haven't elminated them, but I noticed that if I put enough torches out (including floating blocks w/ torches esp around the fountain) that the amount of farmers dropped dramatically
There are three spawners at the fountain directly in the middle, above the portal. If you swim up to the top, break the tile, then break the glowstone, you'll find the spawners. Destroy them. P. sure torching them up won't do anything because of their set range.
Hope that helped!
Just dropping in to say that I'm loving the map so far. I've managed to retrieve two of the discs in the end, but I've got a bug with the jungle area. When I'm travelling to it on the cart, the game will just CTD. This bug has been repeated a fair amount of times, and I might try re-installing MC's core files before I try again. ):
The spawns are affecteed by light, so they only spawn in dark spots.
Does it crash when you approach the island? No crashlog, just crashes? It's maybe something wrong with java.
I bridged over to the island with the entrance to the tower... thing. Pillared up, took out a falling block spawner, went back down, took out an invisible skeleton spawner. Then I just kept doing this. For the first floor anyway. The next floor, I just completely ignored the block spawners. They were easy enough to run past. Also, what happens if the quartz block lands on you?
Out of all the areas I looked at yet, Fungus Gardens is in the need of a Nerf most. Thick Smoke, Ender Tower, Crimson Spikes, and Black Magma Island are all easily beatable from what I can tell. Fungus Gardens is not. I only spent 3 or 4 minutes in Crimson Spikes and Ender Tower though, so maybe those are pretty difficult.
I bridged over to the island with the entrance to the tower... thing. Pillared up, took out a falling block spawner, went back down, took out an invisible skeleton spawner. Then I just kept doing this. For the first floor anyway. The next floor, I just completely ignored the block spawners. They were easy enough to run past. Also, what happens if the quartz block lands on you?
Out of all the areas I looked at yet, Fungus Gardens is in the need of a Nerf most. Thick Smoke, Ender Tower, Crimson Spikes, and Black Magma Island are all easily beatable from what I can tell. Fungus Gardens is not. I only spent 3 or 4 minutes in Crimson Spikes and Ender Tower though, so maybe those are pretty difficult.
Anyway, what should I play next?
There is a side dungeon under the Ender Tower, and also there is a chest at the top of the Ender Tower. You sould check check those out.
Ender Tower supposed to be one of the hardest End areas, so it will definitely change.
At Fungus Garden what was the main problem, too strong spider, or too many spiders, or just too much soulsand?
There is a side dungeon under the Ender Tower, and also there is a chest at the top of the Ender Tower. You sould check check those out.
Ender Tower supposed to be one of the hardest End areas, so it will definitely change.
At Fungus Garden what was the main problem, too strong spider, or too many spiders, or just too much soulsand?
Ok, I'll check out the other stuff in the Ender Tower. I only took out the first room, so... I don't know if it gets harder as you go up.
Fungus Garden... The spiders were overpowered, there were a few too many, and the soul sand made it nearly impossible to escape, which I had to do a lot. Also, I kinda wish you made a wide area spawner instead of a bunch of little small ones, or at least put less spawners. Finding all of the little spawners is absolutely evil, given that while you try to find it, more spiders spawn and breath down your neck.
Also, I just beat the Feral Jungle. Very nice blend of difficulty. Had a lot of fun. Not too hard, not too easy. Don't change anything.
Ok, I'll check out the other stuff in the Ender Tower. I only took out the first room, so... I don't know if it gets harder as you go up.
Fungus Garden... The spiders were overpowered, there were a few too many, and the soul sand made it nearly impossible to escape, which I had to do a lot. Also, I kinda wish you made a wide area spawner instead of a bunch of little small ones, or at least put less spawners. Finding all of the little spawners is absolutely evil, given that while you try to find it, more spiders spawn and breath down your neck.
Also, I just beat the Feral Jungle. Very nice blend of difficulty. Had a lot of fun. Not too hard, not too easy. Don't change anything.
At the time I made that area, there wasn't any fancy spawner setting like now, only the potion effect. I fixed every balance issue you mentioned so far. Stay tuned for the update. Later on there will be probably another update for the nether part as well.
I take back what I said about the Ender Tower. It's difficult. I died. My second "legit" death. Spiders and Enderman combination are pretty evil. I can handle it though, I just failed cause I had terrible armor.
There goes my diamond hat... and golden armor, and enchated sword and everything else.
That's too bad. Luckily I put plenty of loot chest in the map. The helmet is also replaceable, you can get a few from zombies and skeletons.
Btw: Have you experienced any lag at Black Magma Island?
Yeah, I just started playing again a few minutes ago, and I've already resupplied. And I know about the zombies and skellies with the helmets. No I haven't had any lag at Black Magma. Say, is it possible to get rid of the crazy farmers in the Accursed Town? Is it a wide area spawner in that giant cloud? Anyway, I'm having fun, aside from that one keyboard malfunction.
Shh. Don't tell me.
Turns out, my fear was rational.
I was coming back from Black Magma Island (which was pretty easy if you take it slow and absorb the surroundings(Maybe you should make it harder? I just stood out of spawn range for a while, absorbed where the pits could be, and then rushed the spawners.)) and I had the record. I broke the cart, and... I teleport into the abyss. And I lose everything. Again. I'm sorry, but this death is beyond stupid. Would it be alright if I spawned my stuff back in? I told you about this possible problem, and you were working on fixing it. I think that if I die, due to a railline, something which is supposed to be non-threatening, and I even warn you that it's an accident waiting to happen, I should have some sort of way to regain all my stuff again.
If this goes against your rules... I won't do it. Please allow it though, as this was really, really stupid.
I agree, that's stupid. Feel free to spawn your stuff back, because it isn't your fault. I could release a quick update in a few hours with all the fixes, or should I wait?
It's fine, I'll build up the stuff myself, and spawn my stuff back in. If you want to release an update, go ahead. But you don't have to.
What should I take on next? Ender Tower? Crimson Spikes? Thick Smoke? (Oh btw, I'm gonna burn down the clouds ;D You gave me the resources i.e. Fire blocks, and I don't like those clouds. Soooo yeah.)
I'm looking forward to that.
Don't you know how the chainmail is crafted? Why would you waste those fire block?
I think you should try the Fungus Garden. Quite cool area IMO.
Thank you.
I know how chainmail is crafted, but I have access to iron in the Crimson Spikes (I looked already), and iron armor is better than chain.
And I will check out the fungus gardens.
And I can't burn down the cloud in the Accursed Town because it's made of quartz. Lovely. Also, is it possible to eliminate the farmers?
I haven't elminated them, but I noticed that if I put enough torches out (including floating blocks w/ torches esp around the fountain) that the amount of farmers dropped dramatically
That and lighting up all the houses too.
Don't know if that helps
The spawns are affecteed by light, so they only spawn in dark spots.
Does it crash when you approach the island? No crashlog, just crashes? It's maybe something wrong with java.
Out of all the areas I looked at yet, Fungus Gardens is in the need of a Nerf most. Thick Smoke, Ender Tower, Crimson Spikes, and Black Magma Island are all easily beatable from what I can tell. Fungus Gardens is not. I only spent 3 or 4 minutes in Crimson Spikes and Ender Tower though, so maybe those are pretty difficult.
Anyway, what should I play next?
There is a side dungeon under the Ender Tower, and also there is a chest at the top of the Ender Tower. You sould check check those out.
Ender Tower supposed to be one of the hardest End areas, so it will definitely change.
At Fungus Garden what was the main problem, too strong spider, or too many spiders, or just too much soulsand?
Ok, I'll check out the other stuff in the Ender Tower. I only took out the first room, so... I don't know if it gets harder as you go up.
Fungus Garden... The spiders were overpowered, there were a few too many, and the soul sand made it nearly impossible to escape, which I had to do a lot. Also, I kinda wish you made a wide area spawner instead of a bunch of little small ones, or at least put less spawners. Finding all of the little spawners is absolutely evil, given that while you try to find it, more spiders spawn and breath down your neck.
Also, I just beat the Feral Jungle. Very nice blend of difficulty. Had a lot of fun. Not too hard, not too easy. Don't change anything.
At the time I made that area, there wasn't any fancy spawner setting like now, only the potion effect. I fixed every balance issue you mentioned so far. Stay tuned for the update. Later on there will be probably another update for the nether part as well.