I might wind up replaying the 1.8 version of pantheon, but for now I'm enjoying watching GOB. I love how, in the first area, the exact same thing happened to them as me: Out of resources, out of hope, ONE ZOMBIE drops ONE CARROT, and from there, with renewable food, progress is finally made out of the endless cycle of death. It's to the point where I think the Breadcrumb of Mercy should be somewhere in that first area as a tribute.
Never actually got around to playing this and have free time, minecraft, and an urge to attempt to not fail so I guess I'm doing this.
So far the start is pretty looking and the traps already killed me in a depressingly sad way. This is a pretty bad start but oh well. Rules area reached, death count 2 (one from trap, one from suicide after making a bed to regain food). Entering the first area led to a skeleton gangbang, wild running through, and then death.
Pantheon, in my opinion, was only difficult since it was unbalanced. I'm sure Titan's Revolt will still be difficult, but will also be far more balanced.
I think Pantheon got easier as the map went on. Intersections 1 and 2 were crazy, but after that I died maybe once or twice. I still think that the red and black wool areas need to be buffed beyond belief, but I digress. I'd like for that to be avoided, if at all possible.