The Meaning of Life, the Universe, and Everything.
Join Date:
7/23/2012
Posts:
43
Member Details
Finally, two things. I'm not going to post for a while after post #41, I want to make my map release #42.
2. Thanks Fangride. BTW, the coords you gave earlier for Pyre are wrong.
Finally, two things. I'm not going to post for a while after post #41, I want to make my map release #42.
2. Thanks Fangride. BTW, the coords you gave earlier for Pyre are wrong.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/23/2012
Posts:
43
Member Details
Ummmmm. I hit the pressure plate, and nothing happened. Went into creative to check the problem.... and beneath the plate theres a.... PIG SPAWNER? waht.
Ummmmm. I hit the pressure plate, and nothing happened. Went into creative to check the problem.... and beneath the plate theres a.... PIG SPAWNER? waht.
Wrong one, that's the one back to the Four Pillars. It's the one down the staircase.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/23/2012
Posts:
43
Member Details
Whoever made I5.... F*** you.
You made everything miserable. EDIT: ALSO.....Where is death fort? If I can pull it off, and get the wool back, I win. Eat your Heart Out Vetches, I'm Coming to conquer once again.
Died like 1 bajillion times on the first area and had to restart, but to be fair I WAS playing on Hard, so yea. After I restarted and switched to Normal I beat the first area and got to I1 with like 2 deaths but yea. Oh and BTW. Only one ghast spawner at the end of Silent Start? C'mon, you can do better than that. :3
Died like 1 bajillion times on the first area and had to restart, but to be fair I WAS playing on Hard, so yea. After I restarted and switched to Normal I beat the first area and got to I1 with like 2 deaths but yea. Oh and BTW. Only one ghast spawner at the end of Silent Start? C'mon, you can do better than that. :3
There used to be more(3?), I guess they lessened it a bit. But to be fair, the ghasts didn't make the area too tricky, if you just ran for the exit, they couldn't touch you.
Dear people who have no idea how command blocks work, unless you have cheats on and are playing in creative, you CANNOT change the commands on command blocks. So, even if they GOT the command blocks, they can't do anything with them and even then, might as well have gotten it out of /give 137. Which, since the map has cheats on, is really a moot point, but I presume that will be changed in the final release and is like that for map editing purposes? LULZ180 out, peace.
You say incentive, I say necessity. Po-tay-to, po-tah-to.
I didn't have any trouble finding the entrance to I5 in Windborne Spires. The
portal noises
kinda give it away.
There used to be more(3?), I guess they lessened it a bit. But to be fair, the ghasts didn't make the area too tricky, if you just ran for the exit, they couldn't touch you.
Same diff The portal's actually gone now, as I streamlined the transition there and remade the superepic giant portal.
Died like 1 bajillion times on the first area and had to restart, but to be fair I WAS playing on Hard, so yea. After I restarted and switched to Normal I beat the first area and got to I1 with like 2 deaths but yea. Oh and BTW. Only one ghast spawner at the end of Silent Start? C'mon, you can do better than that. :3
I actually removed the other two that used to be there. It was impossible to move with them ghast bombing you
Dear people who have no idea how command blocks work, unless you have cheats on and are playing in creative, you CANNOT change the commands on command blocks. So, even if they GOT the command blocks, they can't do anything with them and even then, might as well have gotten it out of /give 137. Which, since the map has cheats on, is really a moot point, but I presume that will be changed in the final release and is like that for map editing purposes? LULZ180 out, peace.
We know! We just added the disclaimer to say "Don't break them or you will never win" and so on. Cheats will indeed be off for the final version.
Cool, just sayin' as most players have no idea. Also, my browser (FIrefox) hates me so I can't reply to anybody. I can't even post a new thread which shall be problematic for my new map I'm making. One last thing. Got to I2 after derping around in Citadel of Sapphire. That trap at the Intersection in what appears to be a premade base? Fell for it, but didn't die. Was expecting it TBH. Halls THAT closed in? I've playing most of Vechs' maps and then some, I know what is a trap and what isn't. :3If nobody minds telling me, how does one put a spoiler tab? I wish to post a victory picture once (Not if) I beat the map. :3
Also, Fangride? I posted something on your WIP CTM map thread. I think it's worth looking at, as I'm quite.... LULZY ............ I'll show myself out.
Cool, just sayin' as most players have no idea. Also, my browser (FIrefox) hates me so I can't reply to anybody. I can't even post a new thread which shall be problematic for my new map I'm making. One last thing. Got to I2 after derping around in Citadel of Sapphire. That trap at the Intersection in what appears to be a premade base? Fell for it, but didn't die. Was expecting it TBH. Halls THAT closed in? I've playing most of Vechs' maps and then some, I know what is a trap and what isn't. :3
If nobody minds telling me, how does one put a spoiler tab? I wish to post a victory picture once (Not if) I beat the map. :3
To Put a spoiler Put [spoiler] and [./spoiler] without the period.
Great map so far! There wasn't enough resources at the beginning and too much at the first intersection imo. It sounds like that has been fixed since I downloaded it though.
So I was in dormant mines and found some witches fighting each other with poison. A silverfish joined in. Silverfish apocalypse. By the time I made it to the exit the lag spikes were lasting 5 seconds each and happening every quarter-second.
The area is now unplayable, and unless I get rid of the silverfish I can never go back there. This might have been fixed in a later version; I downloaded the map the day it came out.
Sidenote: There was an exp orb spawner near one of the TNT spawners that didn't blow up. You might have fixed that too.
I was exploring the Light Blue Wool area in I1 (Or, at least what I presume to be it) and realised something. Hybran really likes putting MCGamer references everywhere. Also, Hybran? Fix your paintings bro. Derping out.
This is irrelevant, but may I ask what Intersection Amlup's area comes in? Don't tell me the name, but I'm curious, because it seems like he always makes breathtaking areas.
I was exploring the Light Blue Wool area in I1 (Or, at least what I presume to be it) and realised something. Hybran really likes putting MCGamer references everywhere. Also, Hybran? Fix your paintings bro. Derping out.
Right behind the wool
2. Thanks Fangride. BTW, the coords you gave earlier for Pyre are wrong.
It's in the Nether
Wrong one, that's the one back to the Four Pillars. It's the one down the staircase.
Other side of the wool box!
You made everything miserable.
EDIT: ALSO.....Where is death fort?
If I can pull it off, and get the wool back, I win.
Eat your Heart Out Vetches, I'm Coming to conquer once again.
That was me
Have fun! It gives an incentive to do the Palamock's Throne first
I didn't have any trouble finding the entrance to I5 in Windborne Spires. The
There used to be more(3?), I guess they lessened it a bit. But to be fair, the ghasts didn't make the area too tricky, if you just ran for the exit, they couldn't touch you.
Same diff The portal's actually gone now, as I streamlined the transition there and remade the superepic giant portal.
I actually removed the other two that used to be there. It was impossible to move with them ghast bombing you
We know! We just added the disclaimer to say "Don't break them or you will never win" and so on. Cheats will indeed be off for the final version.
To Put a spoiler Put [spoiler] and [./spoiler] without the period.
So I was in dormant mines and found some witches fighting each other with poison. A silverfish joined in. Silverfish apocalypse. By the time I made it to the exit the lag spikes were lasting 5 seconds each and happening every quarter-second.
Sidenote: There was an exp orb spawner near one of the TNT spawners that didn't blow up. You might have fixed that too.
I didn't make the area. >_>