UPDATE: Well... TCOMH is taking a LOT longer than originally planned, so I've decided not to pressure myself with a release date. Instead, I'll be concentrating on making the map really great. I'm currently working on Intersection 3.
The Light Blue Wool Area:
The Magenta Wool Area:
The Orange Wool Area:
The White Wool Area:
Changelog:
Alpha 1.0: 25 February, 2013- Began map. Alpha 1.0.1: 28 February, 2013- Finished white wool area. Alpha 1.0.2: 1 March, 2013- Finished wood and optional loot areas. Alpha 1.0.3: 4 March, 2013- Finished orange and magenta wool areas. Alpha 1.1: 9 March, 2013- Finish light blue wool area, began work on Intersection II.
1) Find and complete the Sacrificial Monument. 2) Find wool hidden in boxes scattered around the map. 3) You may craft the blocks that are not wool in order to complete the SM. 4) Do not leave the map boundaries. This also means you are not allowed to make nether portals (though you may relight them) 5) Always play on AT LEAST easy, never peaceful. 6) You may use silk wool for purposes other than the SM. 7) You may not craft, pick up, move, or otherwise use ender chests unless you find an ender chest placed in a location by me (there will always be a rule #7 reminder next to it). 8) Die. Just die.
Note:
Area names will not be disclosed until release of the map.
Styles: Linear Branching- Intersections, often underground, many links to previous areas. Linear- Similar to Linear Branching, but there's only one path. Open World- No intersections, freedom to explore, you may reach areas earlier than intended. Continental- Huge, no set path, naturally generated terrain cannibalized by the mapmaker.
Ratings: Easy- A cakewalk. I have no idea why anyone would make a map like this. Medium- Some challenge, but not all too difficult for a seasoned player. Difficult- Challenging even for an experienced player. I Hate You- It's all in the title.
Infamous Adventures #1:
Medium-Difficult (IMO); Actual Player Rating: Not Yet Available; Linear Branching
My first map. Many different environments to explore and loot. Plenty of wood, but don't expect stone until Intersection II.
Pictures:
The Wood Area:
The Loot Area:
The White Wool Area:
If you like my maps, feel free to put this in your signature!
That looks pretty cool. You might want to tag this as CTM. Also, you double posted.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
This looks really nice! That blaze spawner surrounded by all the vines scares my computer though... When are you planning on giving it beta testers?
I'm planning on having an open beta when I'm done with all of the areas. I'm currently about 1/7 of the way into Intersection 2, but I hope to have the beta out by the end of March.
Oh, and about the blaze spawner. Yeah, I wanted a lot of fire in that area, the whole point was kind of to give the player a really pretty area, then destroy it and laugh evilly.
Also, if anyone wants to see the map while it's still WIP, just send me a PM and I'll give you a link to a download.
Sorry that I haven't updated in a while. I've been working a lot of TCOMH, you'll be glad to hear. I'm done with Intersection I, and am a good bit of the way through Intersection II. I'm not revealing anything more than that, though. You'll just have to wait and see!
UPDATE: Well... TCOMH is taking a LOT longer than originally planned, so I've decided not to pressure myself with a release date. Instead, I'll be concentrating on making the map really great. I'm currently working on Intersection 3.
The Light Blue Wool Area:
The Magenta Wool Area:
The Orange Wool Area:
The White Wool Area:
Changelog:
Alpha 1.0: 25 February, 2013- Began map.
Alpha 1.0.1: 28 February, 2013- Finished white wool area.
Alpha 1.0.2: 1 March, 2013- Finished wood and optional loot areas.
Alpha 1.0.3: 4 March, 2013- Finished orange and magenta wool areas.
Alpha 1.1: 9 March, 2013- Finish light blue wool area, began work on Intersection II.
1) Find and complete the Sacrificial Monument.
2) Find wool hidden in boxes scattered around the map.
3) You may craft the blocks that are not wool in order to complete the SM.
4) Do not leave the map boundaries. This also means you are not allowed to make nether portals (though you may relight them)
5) Always play on AT LEAST easy, never peaceful.
6) You may use silk wool for purposes other than the SM.
7) You may not craft, pick up, move, or otherwise use ender chests unless you find an ender chest placed in a location by me (there will always be a rule #7 reminder next to it).
8) Die. Just die.
Note:
Area names will not be disclosed until release of the map.
Styles:
Linear Branching- Intersections, often underground, many links to previous areas.
Linear- Similar to Linear Branching, but there's only one path.
Open World- No intersections, freedom to explore, you may reach areas earlier than intended.
Continental- Huge, no set path, naturally generated terrain cannibalized by the mapmaker.
Ratings:
Easy- A cakewalk. I have no idea why anyone would make a map like this.
Medium- Some challenge, but not all too difficult for a seasoned player.
Difficult- Challenging even for an experienced player.
I Hate You- It's all in the title.
Infamous Adventures #1:
Medium-Difficult (IMO); Actual Player Rating: Not Yet Available; Linear Branching
My first map. Many different environments to explore and loot. Plenty of wood, but don't expect stone until Intersection II.
Pictures:
The Wood Area:
The Loot Area:
The White Wool Area:
Thanks to JolleeOnMC for the awesome banner, and to Torien for the amazing title!
Stay tuned for frequent updates!
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So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
My Minecraft Maps: coldfusionmaps.com
Thank you. My apologies for the double post.
Oh, yeah! That was a good stream.
I am very flattered.
Interesting...? Hopeully that's a good thing.
Thanks!
You made "Soaring No Longer", right? I am very flattered.
Well... I'm nearly done with Intersection I.
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Pre-Intersection I:
Collectively: "Emphatic Prelude"
Wood: "The Murky Depths of Melodrama"
Loot: "Phobic Maze"
Starting "Hub":
Intersection I:
White Wool: "Midnight Cyclone"
Orange Wool: "Upper Blazing Canyon"
Magenta Wool: "Lower Blazing Canyon"
Light Blue Wool: "Haunted Depths"
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I'm planning on having an open beta when I'm done with all of the areas. I'm currently about 1/7 of the way into Intersection 2, but I hope to have the beta out by the end of March.
Oh, and about the blaze spawner. Yeah, I wanted a lot of fire in that area, the whole point was kind of to give the player a really pretty area, then destroy it and laugh evilly.
Also, if anyone wants to see the map while it's still WIP, just send me a PM and I'll give you a link to a download.
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Sure! I'd be glad to have another person's feedback on the map, especially if they were able to play/fly through what I have done so far.
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Thanks, Karrott! It's Torien's work though, not my own, so you should be flattering him.
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