We manage to pull off quite a few ideas in our times, and when the team isn't busy - were making stuff happen. With new members almost everyday, we make adventure maps come true! Since all of us have either played, or like Call of Duty: Zombies (and not multiplayer - because we don't do that stuff…), we've decided to make complete working MineCraft versions - based off all the maps with full updates and time to time, an expansion on the maps - like adding easter eggs like music or even secret weapons! Anyways, since we've got quite a lot on our hands, we won't be working on this every so often - but if we can, we post updates! Make sure to check out the other posts like the Castle Crashers map, which is still in the making, and the full-fledged map made by me (mgblue90). Stay tuned for more!
• Recently started this post, and now we must continue on! So for our first map, we started with "Nacte Der Untoten", the first zombie map of both the series, and the zombie beginning! Please report if there is any bugs! We would really like to help our community!
• We have already release some bug fixes, and were already working on our second map! I think this will be an amazing post!
• We just released yet another map! Nacte Der Untoten has 110+ downloads! Me and my team are having a great start! Shi No Numa should be on it's way, it about a month. Expect it around the end of 2012. When Der Riese is finished, were gonna make a trailer for all four maps! Then we'll get votes to see which maps to start - Kino Der Toten or Dead Ops Arcade! You can start voting now!
• Production on re-creating Shi No Numa is being fixed. Due to loss of file, the map couldn't be worked on. Shi No Numa is to be continued while others projects will be cancelled out until the map is finished. --- Maps: Nacte Der Untoten: (V.3.5)
Zombie Verruckt: (V.2.0)
Shi No Numa: (BETA)
NukeTown 2025: (V.1.5)
1.0 - Full version of Nacte Der Untoten is released. Bugs have been found, major one being that MineCraft crashes after death in SinglePlayer or LAN Servers.
2.0 - Fixed many bugs including the LAN Servers crashing, but SinglePlayer still has the bug. Added more decoration seen from in-game on Call of Duty: Black Ops Zombies. Command blocks are reset to insure that they work.
2.5 - Fixed a major bug in which some zombies that spawn wouldn't go for the player, but instead act as if there not there. Fixed the glass above the map which made it so players spawn IN the map.
3.0 - Fixed all the bugs seen, minor decoration errors fixed, previous player inventory fixed. And lastly, we still need to fix the crashing bug which comes out next week. (11.30.12)
3.5 - Fixed the map crashing right after death. Completely converted the map, it might be buggy.
BETA SESSION - Should be available in about two hours, beta testing is done, we found a few flaws - but everything is stable. We hope to see some downloads when it comes out! Thanks for support for those who have downloaded this map! Make sure to comment if there is any problems! We pushed the date back because we need to edit one more thing! It'll be out today for sure!
1.0 - Sorry for the delay! Anyways, it's here! Stay tuned for the next map! Anyways, so far - there aren't many bugs except the fact some zombies spawn under the ground! Let us know if there are any bugs!
1.5 - Fixed the two main bugs of Zombie Verruckt, made some minor decoration edits. Overall - everything is good.
2.0 - Fixed minor bugs accuring with old/laggy computers. Fixed some doors needing a Rotten Flesh Exchange. Added another random box, and got rid of one annoying Perk-o-Cola Bug
Shi No Numa: (34%)
BETA BUILDING SESSION - Me and No_Pressure have started this map, SgtPancakes has been off for a while, anyways! We've built quite a lot. After this map, which is scheduled for the last week of December, we start Der Riese, and then make a trailer. Plans are looking good so far, pictures should be uploaded by the end of next week. In the meantime, we've only gotten the spawn area done, and the fishing hut done! Stay tuned for more!
BETA BUILDING SESSION #2 - The whole team has taken a break after the maps were completed, as for Shi No Numa - the map is on hold because the team agreed and wanted to make Five, this map will be made as soon as Five is done.
BETA BUILDING SESSION #3 - Currently, two members are building Shi No Numa, it is scheduled to finish during the last days of July.
NukeTown 2025: (V.1.5) 346+ Downloads *Last Check on 7/15/13*
BETA BUILDING SESSION - I just want to make things clear, this map template used for this belongs to Pixel Engineer, full credit will be issued in the map, on this forums. The map will and is heavily edited to match NukeTown 2025. This will be available on 12/25 as well as Shi No Numa being open to the community on the same week. Anyways, stay cool people - wish us luck!
1.0 - We have finally finished the map! And in six days! Thanks for the download support so far! Let us know if there is any bugs!
1.5 - Fixes some bugs, edited some of the OP weapons from the Random Box, were still trying to fix the spawn glitch in the Spawner House. Anyways, let us know if you found bugs!
--- Current Bugs: (Goes by map color to figure which map is bugged.) When crossed out, that means the bug has been fixed. Game will crash if you try to respawn in singleplayer, multiplayer is fine though. LAN is working now. Zombies may spawn in walls or underground. Punch them once and they come out of the wall/ground. The Difficulty buttons doesn't work, and a night-time button is needed for one side. The items that are given from Perk-o-Colas sometimes spawn double. Maybe it's lag? You Spawn on top the Blue Spawner House, this needs to get fix…
--- Call Of Duty and COD: Zombies all belong to it's rightful owners MineCraft™ belongs Mojang™