When would you assume Dreadsky Depths will come out? I'll admit I'm eager to see it come out. I've played a lot of maps/ map series but none come close to this one
But seriously, how long did Dreadsky Isles take to make? I've spent like 20 hours on it, thoroughly beating every island, and I'm at Intersection 3/4 I think. I have a very bad laptop, a few years old and with a clogged cooling system, so I can barely play at all these days. Luckily I'm getting it cleaned soon. Soon I'll be back to Dreadsky Isles I fully support your maps lol.
When would you assume Dreadsky Depths will come out? I'll admit I'm eager to see it come out. I've played a lot of maps/ map series but none come close to this one
But seriously, how long did Dreadsky Isles take to make? I've spent like 20 hours on it, thoroughly beating every island, and I'm at Intersection 3/4 I think. I have a very bad laptop, a few years old and with a clogged cooling system, so I can barely play at all these days. Luckily I'm getting it cleaned soon. Soon I'll be back to Dreadsky Isles I fully support your maps lol.
I really can't put an estimate on that unfortunately. I'm still at about 60% completion, and with the summer coming I *might* have more time to work on it, but I really don't know. It's not just general laziness, I promise you. I've said this in the CTMCommunity Skype chat recently, but it's worth reiterating here for people like you who are looking forward to DsD.
Basically, as of late I've been under more and more strain with my IRL responsibilities: school coming to a close (and me being the slowest homeschooler on the planet, I've got roughly half the work in my courses still to finish,) working at my job becoming more important and frequent, and new friendships that I really haven't been exposed to before. A lot of my mapmaking and general gaming activities are paling in comparison to this stuff, so it's been pushed aside. And to be perfectly honest, that's not a negative thing for me.
I've spent too much time on DsD to just give it up, and I've promised in the past that I was never going to drop the project completely. That still stands; I will release it one day. But for now, you guys will just have to live with my uncertainty and on the hope that DsD will eventually get here.
I can live with waiting. Will a beta/test version come out? If so then that will be very interesting. If not, no big deal lol. I'm a new mapmaker too, and IRL responsibilities are still much more important. However, I still try to build some new stuff when the mood strikes me
More than a third of the people who voted wanted to be part of closed beta (myself included). There's something fun about saying I was one of the first to beat your map.
I can live with waiting. Will a beta/test version come out? If so then that will be very interesting. If not, no big deal lol. I'm a new mapmaker too, and IRL responsibilities are still much more important. However, I still try to build some new stuff when the mood strikes me
I have been considering some form of early beta testing, like choosing three or so areas I feel iffy about and compiling them together for testing. No promises though.
More than a third of the people who voted wanted to be part of closed beta (myself included). There's something fun about saying I was one of the first to beat your map.
Keep in mind, that poll has been up for... Heck, it might be almost 6 months now. I'm leaning more towards hand-picking closed beta testers than going with an application, but again, no promises.\
Since I haven't addressed it directly before, either here or anywhere for that matter, yes, I am creating an area for ProjectCTM #2: Titan's Revolt. Because of reasons, I was brought on board the project a very long time ago, but I've only recently begun creating my area for it. So far, I'm happy with how it's turning out. I won't be giving anything else away.
Back on the DsD side of things, I've mostly left that untouched for the past month or so, hopping in occasionally to tweak some things, make a few more caverns, etc. However, I just placed the Cyan wool today, despite focusing most of my efforts on my TR area. Once TR is out of the way, I can see myself being able to sink more time into DsD, with another contributing factor being the near-completion of a few key courses in my schoolwork. My time is slowly being freed up.
Because I'm feeling generous, here's a screenie (very WIP,) of one of the Cyan wool sections.
Since I haven't addressed it directly before, either here or anywhere for that matter, yes, I am creating an area for ProjectCTM #2: Titan's Revolt. Because of reasons, I was brought on board the project a very long time ago, but I've only recently begun creating my area for it. So far, I'm happy with how it's turning out. I won't be giving anything else away.
Back on the DsD side of things, I've mostly left that untouched for the past month or so, hopping in occasionally to tweak some things, make a few more caverns, etc. However, I just placed the Cyan wool today, despite focusing most of my efforts on my TR area. Once TR is out of the way, I can see myself being able to sink more time into DsD, with another contributing factor being the near-completion of a few key courses in my schoolwork. My time is slowly being freed up.
Because I'm feeling generous, here's a screenie (very WIP,) of one of the Cyan wool sections.
I like it! I have a feeling that this is going to be very amazing map!
It's a work on progress, so I know that if what we are seeing now is like the really rough draft, I can only imagine what the finished product will be... I'd be careful with the blocks in the cavern though. There's no variety...
As you yourself said, yes this is a really rough draft, and my approach for the area has been to hammer out cavern shapes and structures before doing any painting on the walls. So yeah, I am aware of it looking pretty bland right now; I'm going to be doing several painting passes within a day or so, depends on what I have time for. And to be honest, the look of the area is actually meant to be somewhat monotone and gray. Not boring, just aesthetically simpler. I promise it'll make sense in the map.
And I really need to put some time aside to catch up with your series soon. I've missed the latest few episodes, sorry to say. I'll get around to it eventually!
So I haven't made any update posts about DsD in the past few months, and that's because there's absolutely nothing to say. Up until very recently, I hadn't even touched Minecraft. Steam games and the community I game with has been my primary focus when I'm online. I also have a lot going on offline, work/college preparations/socialization/etc. So it's essentially a perfect storm to keep me away from Minecraft.
But yet again, my interests have been renewed, and I finished another area last night. While working on it, I was thinking about how long I've been working on Depths. It's been almost a year and a half since I started, with some pretty massive gaps in development. My interest has waxed and waned, as happens with all my projects. But honestly, if I continue with the current plan I've had since I started DsD, I don't see myself ever finishing it. So I decided changes needed to be made.
Depths has and always will be a very ambitious project. It was designed to be a full five intersections long, one wool per area, with a total of 24 areas that needed to be made (including the starting area, monument, and intersections.) As it stands now, only 16 of those 24 areas are finished aesthetically, and all of them will need gameplay polish (loot, spawners, etc.) I don't see it as being even remotely possible to finish this map whilst sticking to the five-intersection formula I had devised.
So I'm cutting back. The fifth intersection is no more. This change may actually be for the better, as three of the four areas accessed from I05 were going to be very difficult to get right; the concepts were iffy and I was very unsure about how I wanted to do them. So those three areas are being scrapped, and I'll be replacing the blue wool area in I04 with the original black wool idea that would have been in I05, and I'll redistribute the wool across the remaining areas.
From here, I'm not really sure what I want to do. If I left all previous areas of the map as they are, that would mean I only have two areas left to build. Problem there is I'm not happy with the outcome of a few older areas, and with the new four-intersection layout they could use to be reorganized. Most likely I'll only scrap one area, maaaaaybe two. This puts in the number of areas to be built up to 3-4, which I think is reasonable. However, it will take more time than just keeping what I've got and building the final two areas. That's what I'd like your input on:
Would you rather I keep the current layout and rush the final two areas (lowest quality but closest potential release date,) or go all Frankenstein on this map and splice together the optimal layout (highest quality but farthest potential release date)? I will be making the decision for myself, but I still want to hear what you guys think.
I posted this in the CTMCommunity thread, but I figured I'd also repost it here for those of you who may still check my thread. I'll put up a new poll as well covering the question I posed.
Alrighty guys, I've got a couple things to cover. First is pretty simple: I've reworked parts of the OP, so things will look a teensy bit different. Unfortunately, I had to get rid of the Victory Photos section; it was far too large, got in the way of things, and frankly was a pain to update. As consolation, I've added some more LPs to the LP section.
The second bit is a followup to my announcement about Dreadsky Depths a few days ago. I've thought things over and decided that I'll be remaking only one area, and revamping Harmonious Divide instead of scrapping it completely. This puts the number of areas I need to make at three, which is definitely doable. The new area will replace Thistleback Mines but take the place of the Intersection 02 to 03 connector, meaning I'll have to move Palma Castle. I'm also creating a list of things I need to address once those three areas are completed, from redesigning spawners and loot in several areas to revamping sections of others. Even with the list continually growing in length, I'm feeling pretty good about completing this project. The only thing I really see getting in the way is college, but for this first semester I'll only be taking one class, so my free time shall largely remain my own!
So there's your update! In working on the OP, I got a hankering for some new banners, so I'll likely go screenie-hunting soon and throw a new banner or two up by the week's end. Hopefully that piques a few of your interests.
Alrighty guys, I've got a couple things to cover. First is pretty simple: I've reworked parts of the OP, so things will look a teensy bit different. Unfortunately, I had to get rid of the Victory Photos section; it was far too large, got in the way of things, and frankly was a pain to update. As consolation, I've added some more LPs to the LP section.
The second bit is a followup to my announcement about Dreadsky Depths a few days ago. I've thought things over and decided that I'll be remaking only one area, and revamping Harmonious Divide instead of scrapping it completely. This puts the number of areas I need to make at three, which is definitely doable. The new area will replace Thistleback Mines but take the place of the Intersection 02 to 03 connector, meaning I'll have to move Palma Castle. I'm also creating a list of things I need to address once those three areas are completed, from redesigning spawners and loot in several areas to revamping sections of others. Even with the list continually growing in length, I'm feeling pretty good about completing this project. The only thing I really see getting in the way is college, but for this first semester I'll only be taking one class, so my free time shall largely remain my own!
So there's your update! In working on the OP, I got a hankering for some new banners, so I'll likely go screenie-hunting soon and throw a new banner or two up by the week's end. Hopefully that piques a few of your interests.
Sounds good man keep going!! I'm sure whatever you put out will be great
So... Is the map dead? It's been 3 months, I'd love confirmation that you're alive at least. I'm just concerned you might have had an accident or something.
Due to Fileswap closing their free account service on December 1st, I've reuploaded and posted a new download link to Mediafire. No changes to the map have been made.
Due to Fileswap closing their free account service on December 1st, I've reuploaded and posted a new download link to Mediafire. No changes to the map have been made.
But seriously, how long did Dreadsky Isles take to make? I've spent like 20 hours on it, thoroughly beating every island, and I'm at Intersection 3/4 I think. I have a very bad laptop, a few years old and with a clogged cooling system, so I can barely play at all these days. Luckily I'm getting it cleaned soon. Soon I'll be back to Dreadsky Isles
Basically, as of late I've been under more and more strain with my IRL responsibilities: school coming to a close (and me being the slowest homeschooler on the planet, I've got roughly half the work in my courses still to finish,) working at my job becoming more important and frequent, and new friendships that I really haven't been exposed to before. A lot of my mapmaking and general gaming activities are paling in comparison to this stuff, so it's been pushed aside. And to be perfectly honest, that's not a negative thing for me.
I've spent too much time on DsD to just give it up, and I've promised in the past that I was never going to drop the project completely. That still stands; I will release it one day. But for now, you guys will just have to live with my uncertainty and on the hope that DsD will eventually get here.
Keep in mind, that poll has been up for... Heck, it might be almost 6 months now. I'm leaning more towards hand-picking closed beta testers than going with an application, but again, no promises.\
EDIT: Nah it's more like 9 months.
in this episode...witches...are terrible...
Yeah.
Since I haven't addressed it directly before, either here or anywhere for that matter, yes, I am creating an area for ProjectCTM #2: Titan's Revolt. Because of reasons, I was brought on board the project a very long time ago, but I've only recently begun creating my area for it. So far, I'm happy with how it's turning out. I won't be giving anything else away.
Back on the DsD side of things, I've mostly left that untouched for the past month or so, hopping in occasionally to tweak some things, make a few more caverns, etc. However, I just placed the Cyan wool today, despite focusing most of my efforts on my TR area. Once TR is out of the way, I can see myself being able to sink more time into DsD, with another contributing factor being the near-completion of a few key courses in my schoolwork. My time is slowly being freed up.
Because I'm feeling generous, here's a screenie (very WIP,) of one of the Cyan wool sections.
I like it! I have a feeling that this is going to be very amazing map!
all i can think when i see that is Leaning Tower of Drago
And I really need to put some time aside to catch up with your series soon. I've missed the latest few episodes, sorry to say. I'll get around to it eventually!
Its Just Fun And Games:
I posted this in the CTMCommunity thread, but I figured I'd also repost it here for those of you who may still check my thread. I'll put up a new poll as well covering the question I posed.
The second bit is a followup to my announcement about Dreadsky Depths a few days ago. I've thought things over and decided that I'll be remaking only one area, and revamping Harmonious Divide instead of scrapping it completely. This puts the number of areas I need to make at three, which is definitely doable. The new area will replace Thistleback Mines but take the place of the Intersection 02 to 03 connector, meaning I'll have to move Palma Castle. I'm also creating a list of things I need to address once those three areas are completed, from redesigning spawners and loot in several areas to revamping sections of others. Even with the list continually growing in length, I'm feeling pretty good about completing this project. The only thing I really see getting in the way is college, but for this first semester I'll only be taking one class, so my free time shall largely remain my own!
So there's your update! In working on the OP, I got a hankering for some new banners, so I'll likely go screenie-hunting soon and throw a new banner or two up by the week's end. Hopefully that piques a few of your interests.
Sounds good man keep going!! I'm sure whatever you put out will be great
In short, I'm sorry to say that it is. I wrote a post in the CTMCommunity thread detailing things a bit more, I suggest you check it out.
Care to give us another update?
.