My son wanted to play with me so i started a seperate game. We lost a villager right after they breed so i was thinking about a design and while i was building it cam back to this.
We are having fun with this map although he likes to do things the messy way and i am more ocd.
He places things erractly has no organization on anything whatsoever. i mostly go behind him ripping stuff down and rebuilding it.
When I went to the nether today, we ended up in a normal looking Nether. Like a freshly generated one. Any idea what to do about that? @_@
Weird. Are you playing on a server? I remember SkyBlock having a problem and there was a fix for servers, but I really don't know anything about the details.
I can tell you that the path to the Nether is %AppData%\Roaming\.minecraft\saves\OceanBlock_4.0\DIM-1\region\ and there should be 4 files in there if you've never visited it:
Those are in the zip file you downloaded, and you could unzip just them and put them wherever your minecraft it generating the Nether. I hope this helps!
Is it sad that when this first came out I was genuinely excited? Anyway, this is a great map and I love it. The fact that it's like SkyBlock with water makes it a little better for me because I don't have to make an infinite water source. What bothers me though is the fact that villagers get rid of trades. What I do is get a lot of double chests full of paper, build a little contraption that pushes the paper towards me when the chests are broken and trap the villager. Then I open the game to LAN and get someone to break the chests. Best idea I ever had. I got a huge amount of emeralds from that. No I can't really get anymore untill I get the trade back. When I do, I will just repeat the process.
Is it sad that when this first came out I was genuinely excited?
Not at all. In fact it makes me very happy to hear it
Anyway, this is a great map and I love it. The fact that it's like SkyBlock with water makes it a little better for me because I don't have to make an infinite water source. What bothers me though is the fact that villagers get rid of trades. What I do is get a lot of double chests full of paper, build a little contraption that pushes the paper towards me when the chests are broken and trap the villager. Then I open the game to LAN and get someone to break the chests. Best idea I ever had. I got a huge amount of emeralds from that. No I can't really get anymore untill I get the trade back. When I do, I will just repeat the process.
I'm actually pretty happy with the current trade system. It makes you have to put a bit of work into getting emeralds. As fun as stacks of emeralds would be, Trading a couple dozen double chests worth of paper in one big go seems a bit exploitative Ingenious, but exploitative
Just curious here, are we supposed to kill the zombies to get iron to make a bucket and stuff? I lucked out and got a villager to trade me a diamond pick, but my girlfriend and I have killed at least 200 zombies and only gotten 1 iron, and no villager wants to trade us iron or a bucket... This is really putting a damper on the game but we don't want to cheat. Any suggestions?
Also, going to try swapping the Nether files on my server tonight, thanks for the idea!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/22/2012
Posts:
63
Minecraft:
CmdrSlamm
Member Details
have been playing this map for 3 days and i just got my bucket
site overview
mob spawner - I'm going to change the roof from 1/2 slabs to fence posts. a 24/7 spawner just put out tooooo much stuff.
My iron golem farm will pancake on top of the mob spawner and use a water stream to push the drops to the east of the End Portal. That puts it far enough away from the villager spawning farm to let me pick and choose which villagers are kept for their trades until I get one that offers the diamond pick for going to the nether.
Getting the lava will be a game changer and allow me to focus on completing all challenges. No sense in worrying about them until I can plow right thru them.
Actually, how the leaves are broken makes no difference as far as the chance of dropping saplings go (apart, obviously, from harvesting them with shears, which gives a leaves block but no sapling); it's down to luck, pure and simple.
I'm typing this with the code for how leaves drop saplings open in another window, BTW
Really? I usually get more if I leave em alone to rot. Guess it was just random lol.
The beginning is actually a lot harder than skyblock because for one thing. No cobblestone generator until you get a bucket and go to the nether. Oceanblock requires one to be dedicated and more creative. In skyblock, you can mindlessly stack your cobblestones and expand.
I know it's exploitative, but it does take forever. It also makes it a bit easier to get a diamond trade. It also gives me motivation to build a giant village for iron golems, and eventuakky build an iron golem farm. When I build that, i will also be able to access the villagers because I can just break the roof of the trap and trade. Its the best source of iron in the game. I also feel like building an enderman xp farm, just for kicks. I think it would be overkill to build something so big in a small map, but I think it would be awesome.
The beginning is actually a lot harder than skyblock because for one thing. No cobblestone generator until you get a bucket and go to the nether. Oceanblock requires one to be dedicated and more creative. In skyblock, you can mindlessly stack your cobblestones and expand.
Which is only an issue when it comes to light (torches), otherwise wood from tree farms, after you expand them enough, is as plentiful as cobble (with the advantage that you don't lose logs to neighboring lava and that each log makes 4 planks). By making expanding my tree farms my priority (until I have a large tree farm with about 25 trees of each type) I have little downtime at the start and more wood than I can use before I start working on other projects.
The lighting issue is the reason I'm so fixed on expanding by creating a platform under one block of water (i.e., solid ground that I don't need to light up because mobs don't spawn on water) and on using half blocks whenever possible (which means I only really need to light my farms and village). Also, I use the fact the game has bedrock hard coded as not allowing spawns to my advantage, meaning I don't need to leave torches behind when exploring the ocean floor (which, incidentally, is the reason any slime farm down there needs to be paved; slimes also don't spawn on bedrock).
Will post pics of trap and more of island tomorrow.
Glowstone put me off getting to nether sooner and i finally got an iron pick for 8 emeralds. So all mineable blocks are now mined up to iron level.
sorry fourm noob here how do you make the spoiler button ?
Put it between spoiler tags, like so:
It'll look like this:
And good job on getting the nether stuff. Can't wait to see the pics. And I can't wait to hear your blaze rod exploits.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
My son wanted to play with me so i started a seperate game. We lost a villager right after they breed so i was thinking about a design and while i was building it cam back to this.
We are having fun with this map although he likes to do things the messy way and i am more ocd.
He places things erractly has no organization on anything whatsoever. i mostly go behind him ripping stuff down and rebuilding it.
The perspective on the pumpkins on this pic makes me want there to be a new mob, the PUMPKIN GOLEM.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Weird. Are you playing on a server? I remember SkyBlock having a problem and there was a fix for servers, but I really don't know anything about the details.
I can tell you that the path to the Nether is %AppData%\Roaming\.minecraft\saves\OceanBlock_4.0\DIM-1\region\ and there should be 4 files in there if you've never visited it:
10/25/2012 04:34 PM 204,800 r.-1.-1.mca
10/25/2012 04:34 PM 499,712 r.-1.0.mca
10/25/2012 04:34 PM 335,872 r.0.-1.mca
10/25/2012 04:34 PM 1,560,576 r.0.0.mca
Those are in the zip file you downloaded, and you could unzip just them and put them wherever your minecraft it generating the Nether. I hope this helps!
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
^
Not at all. In fact it makes me very happy to hear it
I'm actually pretty happy with the current trade system. It makes you have to put a bit of work into getting emeralds. As fun as stacks of emeralds would be, Trading a couple dozen double chests worth of paper in one big go seems a bit exploitative Ingenious, but exploitative
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Also, going to try swapping the Nether files on my server tonight, thanks for the idea!
(updated pic of our island tonight, look for it!)
site overview
mob spawner - I'm going to change the roof from 1/2 slabs to fence posts. a 24/7 spawner just put out tooooo much stuff.
My iron golem farm will pancake on top of the mob spawner and use a water stream to push the drops to the east of the End Portal. That puts it far enough away from the villager spawning farm to let me pick and choose which villagers are kept for their trades until I get one that offers the diamond pick for going to the nether.
Getting the lava will be a game changer and allow me to focus on completing all challenges. No sense in worrying about them until I can plow right thru them.
Play the map, there's tons of lava -.-
there is literally an ocean of lava but this map isn't for the timid or inexperienced.
Really? I usually get more if I leave em alone to rot. Guess it was just random lol.
But not yet
https://discord.gg/0kvhqyfryyjfO7qY
Which is only an issue when it comes to light (torches), otherwise wood from tree farms, after you expand them enough, is as plentiful as cobble (with the advantage that you don't lose logs to neighboring lava and that each log makes 4 planks). By making expanding my tree farms my priority (until I have a large tree farm with about 25 trees of each type) I have little downtime at the start and more wood than I can use before I start working on other projects.
The lighting issue is the reason I'm so fixed on expanding by creating a platform under one block of water (i.e., solid ground that I don't need to light up because mobs don't spawn on water) and on using half blocks whenever possible (which means I only really need to light my farms and village). Also, I use the fact the game has bedrock hard coded as not allowing spawns to my advantage, meaning I don't need to leave torches behind when exploring the ocean floor (which, incidentally, is the reason any slime farm down there needs to be paved; slimes also don't spawn on bedrock).