I am wholly aware that I am not original in producing a MineCraft map for private play. Still I am aware that the survival adventure genre is full of maps of varying size, theme, and aptitude requirements. Even still, the super grand scale adventure map tract is a tested style and I would completely deny any assertion that this is a new platform to which I am a pioneer.
MineCraft is a very well-played game. As testimony I would simply advise for any reader to search “MineCraft LP episode 87” and see the diversity of classes, age and creed of the players. There is seemingly no new avenue for originality in content and scheme, and yet we press onward into old horizons.
Sphere is made to be played. This was my second goal. It was not meant to be presented as a show of skill or artistic prowess; I made the map out of boredom and to combine my old projects. As a result the end product became the consequence of hundreds of hours of effort and brings us to; dare I say the largest most polished MineCraft adventure map yet made.
“Ho hum” you might say as you are reading this. I admit because there wasn’t an end product in mind the project might seem scattered and consequently chaotic. Some areas show no initial sign of difficulty and might invite the player only to later maim, mince and in other words kill the player by an oversight in the construction plan. To your patronism I say “tough tit” how you go about playing is none of my business and to suggest a course of action isn’t really my prerogative.
Here is the current version of Sphere for better or for worse. Any feedback would be nice.
1: Group your screenshots into one link, an imgur album, instead.
2: Screenshot 3 could use less vines, or the same amount, but make many of them shorter so there's some varied height among the vines. However, not so much that it looks like a random cluster of heights, with many of them looking too young or too old compared to the others.
3: I know you've got a lot on your plate already, but feel free to add more things purely for the sake of aesthetics - however, not land-based things, but more floating things to fill up some of that empty space. Emptiness can help the sense of grand scale you may be going for, but too much of it can dampen the atmosphere to a player, making them feel more lonely, isolated, bringing their mood down, etc. when they're looking to feel more upbeat while playing Minecraft.
About screenshot 7: how'd you make that?
Anywho: keep up the great work! It already seems perfect as is. The Minecraft mapping community could use more people like you.