Ahh.. that'll do it. And at risk of sounding like an ignorant fool; how exactly would I go about switching to creative? Cheats are disabled so I can't switch /gamemode c. [Or if someone could at least refer me to website with tutorials that would suffice! I'd really love to see how this map ends]
Great map! I just beat it and it was a truly epic adventure. I'm playing with my friends now. (A lot easier with more than one player.)
My favorite part was the other island in the Overworld that you have to get to by going through the Nether. I must have stepped on those pressure plates in the middle without noticing because I was running around looting the houses and I looked up and there was and army of blazes and ghasts blocking out the sun raining hell down on me. Three potions of fire resistance, two regeneration, and one strength later, I climbed up the tower and looked down and the whole island was on fire and there were holes everywhere. Then when I got to the top, a creeper blew up the chest and a zombie was holding my nether star! Truly epic adventure.
The end boss fight was my second favorite. It reminded me of a boss in Zelda kind of where you need a certain strategy to kill it. Damage it with the bow, and then when it comes down to the ground and starts regenerating, finish it off with the sword. I also liked that the bow was Tuned to a C#; that was a nice touch.
The one downside was always having to run all the way the the portal whenever you died, but I don't know how you would fix that besides putting a teleport to the Nether portal at spawn, and that's cheating. Maybe put beds near the portals. Though, there's a high risk of creepers destroying them.
Overall, a great map. I loved the action and the epic loot and the increased amount of enemies, the dungeons were great, especially the inter-dimensional ones (especially especially the creeper dungeon in The End), and I'm sad it's over. Good job, AutomatorMC and son!
Great map! I just beat it and it was a truly epic adventure. I'm playing with my friends now. (A lot easier with more than one player.)
My favorite part was the other island in the Overworld that you have to get to by going through the Nether. I must have stepped on those pressure plates in the middle without noticing because I was running around looting the houses and I looked up and there was and army of blazes and ghasts blocking out the sun raining hell down on me. Three potions of fire resistance, two regeneration, and one strength later, I climbed up the tower and looked down and the whole island was on fire and there were holes everywhere. Then when I got to the top, a creeper blew up the chest and a zombie was holding my nether star! Truly epic adventure.
The end boss fight was my second favorite. It reminded me of a boss in Zelda kind of where you need a certain strategy to kill it. Damage it with the bow, and then when it comes down to the ground and starts regenerating, finish it off with the sword. I also liked that the bow was Tuned to a C#; that was a nice touch.
The one downside was always having to run all the way the the portal whenever you died, but I don't know how you would fix that besides putting a teleport to the Nether portal at spawn, and that's cheating. Maybe put beds near the portals. Though, there's a high risk of creepers destroying them.
Overall, a great map. I loved the action and the epic loot and the increased amount of enemies, the dungeons were great, especially the inter-dimensional ones (especially especially the creeper dungeon in The End), and I'm sad it's over. Good job, AutomatorMC and son!
Wow, thanks for the great review.
Command blocks could probably be used in the next map to change spawn as the player progresses. Recently we discovered the redstone update broke the creeper challenge and that is now on the fix list.
Wish I could have seen your play-through. Great job on the victory, next time, hardcore
Created by:
AutomatorMC & FlyinZ
Last Tested Minecraft Version: 1.5
Ender-bent is an extremely automated adventure map unlike anything before seen in Minecraft. The Nether and End lands are entire adventures by themselves easily worthy of individual release. We hope you enjoy playing Ender-bent as much as we enjoyed its construction. A map is provided with the download for players requiring assistance.
Story:
Shipwrecked on a strange island your only hope of escape is through a mythical portal located somewhere in the End land.
A peculiar shop keeper offers passage to the End land in return for 8 of the 12 Nether Stars hidden in dungeons across the island.
Keep a sharp lookout for there are far more secrets then one would expect.
Gameplay:
Fast paced action looting from house to house gathering essential gear, food, and emeralds. You may want to find a safe house for the night.
Bolstered with the spoils you might try one of the many themed dungeons for increased loot and quest items. Be sure you are well armored before attempting the diamond rich Nether or Ice Palace.
Journey to the End land where adventures and challenges lead you to the glorious end-game battle (Not the dragon).
- No rules, play any style in which you’re comfortable.
- All necessary portals already exist.
- Unique weapons and custom shops.
- No mods necessary.
- No instant death traps.
- Hundreds of redstone creations.
- You keep valuables on death.
I played 15 Minutes of this on my server with my friends, we didn't really have any in-sight besides the 4 signs. Maybe if you could add a
Quest Book people would vote it more better.
Rollback Post to RevisionRollBack
Need a better sub-domain? Because the default numbers are too boring, and hard for players to remember? Try freedns.afraid.org. For dozens of thousands of sub-domains. Like us.to, .eu, .us, .mc! Have fun.
Awesome map! One of the best ones I played. Too bad, I played it in 1.4 and then when to the End in 1.5. Btw, in 1.5 most of the item frames that have items in them disappear. Also, there should be like a base area, to put all your loot in (I just use the tavern as a base).
Also, is there plans for a Ender-Bent 2?
Awesome map! One of the best ones I played. Too bad, I played it in 1.4 and then when to the End in 1.5. Btw, in 1.5 most of the item frames that have items in them disappear. Also, there should be like a base area, to put all your loot in (I just use the tavern as a base).
Also, is there plans for a Ender-Bent 2?
Just finished (I hope) converting all the redstone over to 1.5 in Ender-bent. All that is left is a play testing, play testing and more play testing.
We have been discussing Ender-bent 2. Basically Zelda 1 with normal, rare, unique, and legendary item drops.
We have incorporated a new mob leveling system with random normal, unique, and mini-boss spawns.
Once you clear all the spawners in an area no more mobs will spawn.
Mobs are labeled by level # and color:
white=normal, purple=unique, and red=boss.
Loot is labeled by level # and color:
green=normal, purple=unique, gold=quest reward, and red=legendary
Some gear can still be found but the very best will be from unique/boss drops and quest rewards.
Drops can be repaired or mega-upgraded with an anvil and XP.
For now AI ranged weapons will be limited to potions and fireballs.
Default mob spawning disabled.
Mobs now leveled 1-15 with random chance for unique and legendary bosses.
Over 30 levels of armor, weapon, and tools.
Dungeons upgraded, new areas added, and more treasure maps.
Heavy spawner-minecart use.
Rare emerald bats, and self building contraptions.
We are in week three of play testing. Official release planned May 20.
awesome map, check out my video about it.
however, it is quite hard in singleplayer
video link:
thank you!
Sorry for the difficulty, the boost they gave skeletons made earlier versions almost unplayable. In the new version skeletons remain level 0 except in three instances. All versions are designed for normal difficulty. I found hard difficulty gives multipliers like faster food depletion and increased mob health while adding nothing new to gameplay.
On a side note it's not CTM. Conquering dungeons to access endgame content via portal is original Enderbent. Although it's not endgame I suppose one could call it complete the portal.
You had mentioned vechs in the video, I have yet to play a vechs map but they are very popular.
Press "T" and type "gamemode 1"
when finished type "gamemode 0"
My favorite part was the other island in the Overworld that you have to get to by going through the Nether. I must have stepped on those pressure plates in the middle without noticing because I was running around looting the houses and I looked up and there was and army of blazes and ghasts blocking out the sun raining hell down on me. Three potions of fire resistance, two regeneration, and one strength later, I climbed up the tower and looked down and the whole island was on fire and there were holes everywhere. Then when I got to the top, a creeper blew up the chest and a zombie was holding my nether star! Truly epic adventure.
The end boss fight was my second favorite. It reminded me of a boss in Zelda kind of where you need a certain strategy to kill it. Damage it with the bow, and then when it comes down to the ground and starts regenerating, finish it off with the sword. I also liked that the bow was Tuned to a C#; that was a nice touch.
The one downside was always having to run all the way the the portal whenever you died, but I don't know how you would fix that besides putting a teleport to the Nether portal at spawn, and that's cheating. Maybe put beds near the portals. Though, there's a high risk of creepers destroying them.
Overall, a great map. I loved the action and the epic loot and the increased amount of enemies, the dungeons were great, especially the inter-dimensional ones (especially especially the creeper dungeon in The End), and I'm sad it's over. Good job, AutomatorMC and son!
Wow, thanks for the great review.
Command blocks could probably be used in the next map to change spawn as the player progresses. Recently we discovered the redstone update broke the creeper challenge and that is now on the fix list.
Wish I could have seen your play-through. Great job on the victory, next time, hardcore
Make sure to use 1.4 because the redstone update broke almost everything cool. I'm am working on a 1.5 compatible version as we speak.
I played 15 Minutes of this on my server with my friends, we didn't really have any in-sight besides the 4 signs. Maybe if you could add a
Quest Book people would vote it more better.
Also, is there plans for a Ender-Bent 2?
Just finished (I hope) converting all the redstone over to 1.5 in Ender-bent. All that is left is a play testing, play testing and more play testing.
We have been discussing Ender-bent 2. Basically Zelda 1 with normal, rare, unique, and legendary item drops.
We have incorporated a new mob leveling system with random normal, unique, and mini-boss spawns.
Once you clear all the spawners in an area no more mobs will spawn.
Mobs are labeled by level # and color:
Loot is labeled by level # and color:
Some gear can still be found but the very best will be from unique/boss drops and quest rewards.
Drops can be repaired or mega-upgraded with an anvil and XP.
For now AI ranged weapons will be limited to potions and fireballs.
Default mob spawning disabled.
Mobs now leveled 1-15 with random chance for unique and legendary bosses.
Over 30 levels of armor, weapon, and tools.
Dungeons upgraded, new areas added, and more treasure maps.
Heavy spawner-minecart use.
Rare emerald bats, and self building contraptions.
We are in week three of play testing. Official release planned May 20.
however, it is quite hard in singleplayer
video link:
thank you!
Sorry for the difficulty, the boost they gave skeletons made earlier versions almost unplayable. In the new version skeletons remain level 0 except in three instances. All versions are designed for normal difficulty. I found hard difficulty gives multipliers like faster food depletion and increased mob health while adding nothing new to gameplay.
On a side note it's not CTM. Conquering dungeons to access endgame content via portal is original Enderbent. Although it's not endgame I suppose one could call it complete the portal.
You had mentioned vechs in the video, I have yet to play a vechs map but they are very popular.