I still might update the map by myself.. But if I do, In V1.3 of the map I plan to add 1.4 features and take advantage of the new armor mechanics and Weapon names.
Please Note: This map is playable in 1.4 but if your looking for loot from that update you might have to wait till the 1.4 patch is released and we update the map to suit those features. This map was made using 1.3.2 and is stable around there.
A collaboration by iReapism and Steveej, bringing you a highly intensive map using the new spawner mechanics and a few other cool things. We include a variety of loot and tons of secrets! There is a Easter egg at the end of the map and is cool to interpret what you think might of happened but that's for you to play and find out! The map is made in 1.3.2 but once 1.4 comes out we will update again. Vechz is the father of the CTM series, and was our inspiration. I look forward to your feedback and everything else you may share.
Treacherous Territory - Dev Commentary Ep.1
If you really enjoy that map you may feel free to check out our channels. We will be doing a Developer commentary if your interested!!
This map has tons of amazing and wealthy loot that enhance your gameplay. Upon entering an area, I provided you with riddles that I wrote that help you with the area and If your doing a LP it might be entertaining for your viewers to hear how you interpreted it.
*For you to get the most out of hidden loot, I advise looking for out-of-place blocks in a area. It's where they are always hiding!
Screenshots:
Multiplayer Compatibility?
Although, I am not entirely sure how to make Multiplayer spawning compatibility. If you do not spawn in the Spawn which is located below. Then Have an Operator on the server or yourself Teleport you to these
X: 3 Y: 41 Z: -6
Vanilla server command: /tp playername -3 41 -6 (**You can copy and paste that into the chat bar in multiplayer, but remove playername and fill it with yours!)
Or for a more simplistic way, Have the person who nears those Coordinates TP you there.
The Victory Monument Argument
Before Map version 1.2, I fixed it in 1.2b
Please Read the First and second page (So far)
And you will find all of the argument (So far)
Please do not reply, it is for your curiosity.
In a nutshell, In Versions 1.0 and 1.1. I used the word "Victory Monument" for the monument name
and some were essentially telling me to change it and Vechs owned the words in certain circumstances and it's not that these people were wrong, they were right. Vechs claimed the words
and I was not able to use them. So in 1.2 (when it comes out) It will have a new name. My only concern for this matter is that, I was unfamiliar with the power of copyright and how people can get angered by it so you can see my replies in the first and second page (so far) and you can read my stance and the others.
Again please do not reply to us, I don't want to make the situation worse. I put it in here to let you guys know what was going on. Not to start a reply war. You can give your personal opinion on it but you don't have to share it. If your really eager please Private message me instead. This way another problem won't proceed I look forward to your feedback of the map.
Download:
Please read before downloading...
**You may monetize a video with ads freely without hesitation.
**For the entertainment of your viewers, I advise reading the Riddles I made for you and your audience to interpret. On my Developer commentary of the map, I will show you on how I intended it to mean and help you. The riddles are located before entering a location(They are concealed in bedrock, hard to miss!)
Download Treacherous Territory V1.2b
****Fixed Monument saying "Victory Monument" Sorry about that one guys Now Monument of Exile
1.4 Official Compatibility
Please READ the READ ME file. It is very essential for the map.
Really like the map and wanna see the
developers play it?
Steveej and I will be starting a Developer commentary separately in Singleplayer. You can follow us on youtube! I will post here once we start! Bookmark this page to keep on track with the progression of the map, and exciting updates to come!
You may leave a (+) on Reputation If you enjoyed the map! Feel free to contact me about any problems you are having! I will be glad to assist you but if your looking for immediate help you gotta look deep inside yourself to find the answer because I myself am not active on the forums I am more active on my youtube channel.
Please Note:
Please do not make modifications to the map or redistribute it in anyway.
Are you going to make a video on this?
**You may monetize a video with ads freely without hesitation.
**For the entertainment of your viewers and yourself, I advise reading the Riddles I made to your audience, They would love to see you interpret them. On my Developer commentary of the map, I will show you on how I intended it to mean. The riddles are located before entering a location(They are concealed in bedrock, hard to miss!)
Okay, so I made it in, and I'm working on the cobweb dungeon. I know you meant it to be difficult, but I'm not sure this difficult. It seems like this tiny dungeon is at max spawn. There's 40 or 50 enemies in there. I'm not exaggerating, I checked with F3 ;). Just what I've found so far.
Well, I beat the first dungeon and made it to the intersection and placed the wool. I loved the VM design, nice and sleek. However, the term "Victory Monument" is copyrighted by Vechs, so I would suggest changing it to something else. I'm gonna have to call it quits for now, homework.
So far, I'm enjoying this map. I really like the intersection design and the Monument area. The starting dungeon was a little unbalanced given risk/vs. reward, you might want to reconsider that. Even if you just add floating spheres above the top of the map to help fill out the spawn cap so it's not all in that tiny room. Also, unless you're okay with the player having unlimited stone so early on (which it seems like you were trying to avoid), I'd suggest making the dungeon walls a little thicker. I had a creeper blow up and reveal the stone, which may happen fairly often. Still having a great time though, and I look forward to playing it later.
Well, I beat the first dungeon and made it to the intersection and placed the wool. I loved the VM design, nice and sleek. However, the term "Victory Monument" is copyrighted by Vechs, so I would suggest changing it to something else. I'm gonna have to call it quits for now, homework.
So far, I'm enjoying this map. I really like the intersection design and the Monument area. The starting dungeon was a little unbalanced given risk/vs. reward, you might want to reconsider that. Even if you just add floating spheres above the top of the map to help fill out the spawn cap so it's not all in that tiny room. Also, unless you're okay with the player having unlimited stone so early on (which it seems like you were trying to avoid), I'd suggest making the dungeon walls a little thicker. I had a creeper blow up and reveal the stone, which may happen fairly often. Still having a great time though, and I look forward to playing it later.
The spawning is intentional. The map is intended to be difficult. Risk Vs Reward shouldn't apply the starting dungeon! The stone under is fine if it blows up, it gives the player cobblestone. Another thing to point out is a map is not all about cosmetics, too me at least. It's about functionality and gameplay. I used these intentionally and we both agree this is a hard map. Honestly I do appreciate your nieve idealism!
Also Victory monument is a term therefore nobody could claim the name "Victory Monument" as their own. Honestly Vechs wouldn't mind. It's his map series and we were inspired to make a map of his. Also please do not worry about these things I intended you to have your head high, and play the map so it best suits you! I am truly greatful for your feedback.
Okay, I just wanted to make sure you knew how difficult it was. I love the challenge >: D. Also, the cosmetic aspect makes for a much better appeal. If you could play a good map that looks terrible, or an equally good map that looks fantastic, which would you rather play? It catches the eye of the player and keeps them interested. Just some thoughts, I mean I love the visuals so far.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs).
That's a quote from his original post of his thread. Just don't want you getting in trouble later because of it
Okay, I just wanted to make sure you knew how difficult it was. I love the challenge >: D. Also, the cosmetic aspect makes for a much better appeal. If you could play a good map that looks terrible, or an equally good map that looks fantastic, which would you rather play? It catches the eye of the player and keeps them interested. Just some thoughts, I mean I love the visuals so far.
That's a quote from his original post of his thread. Just don't want you getting in trouble later because of it
Ik your really awesome!! Seriously Thanks for all the feedback Your a great person. But I am just stating something that is true.
You can certainly copywrite a term, especially in this case. He actually does seem to mind, so I suggest changing it.
The map looks good, I'll do it when I get home.
Thanks for the info but no need to worry. I asked Vechs and we will see if this is worth debating over. I honestly believe this term is not copyrighted, but the truth is we don't know if Vechs did or not. The truth of the matter is that this is not a debate, this is a map that Steveej and I created and feedback should merely be directed towards the map not about "Stealing someones words"
Ok, nice beginning. I played through white, but I think that blazes were a bit much, as well as a 44 second poison II?
The VM design is nice, and I like the MM, but it's a bit claustrophobic. Also, I don't know if this is intended, but we have full strength brewing and stone tools access from the start. They're massively op bro. the stone sword does 2 1/2 hearts, with strength II it will 2 hit mobs, effectively the old diamond sword.
Thanks for the info but no need to worry. I asked Vechs and we will see if this is worth debating over. I honestly believe this term is not copyrighted, but the truth is we don't know if Vechs did or not. The truth of the matter is that this is not a debate, this is a map that Steveej and I created and feedback should merely be directed towards the map not about "Stealing someones words"
He copyrighted it. I wouldn't even bother trying to reason, really.
I continued playing... wow, this map is brutal. There are ridiculous amounts of spawners in Miner's Aversion, and really - blazes? I'm going to hang back to farm a bit, but the maze of death place is horrible.
I continued playing... wow, this map is brutal. There are ridiculous amounts of spawners in Miner's Aversion, and really - blazes? I'm going to hang back to farm a bit, but the maze of death place is horrible.
Yeah, I hadn't realized just how many spawners were in the place, so I chugged a speed potion and ran through lighting things up. Then I got to a blaze spawner, turned a corner, and hit a dead end. That's when things went horribly wrong. I'm now trapped in a 1 by 1 hole waiting for my health to regen, and I have no idea how to get out of the maze XD. This is going to be fun.
I continued playing... wow, this map is brutal. There are ridiculous amounts of spawners in Miner's Aversion, and really - blazes? I'm going to hang back to farm a bit, but the maze of death place is horrible.
I really liked how that place turned out. But Yeah You gotta be prepared.
He copyrighted it. I wouldn't even bother trying to reason, really.
Alright, I mean It's really going to make the world end if we used Victory monument. I tell you what once We update the map again we will change "Victory Monument" to something more suitable. If you will, feedback about the map is appreciated.
eacherous TerritoryInformation regarding 1.4 features
I still might update the map by myself.. But if I do, In V1.3 of the map I plan to add 1.4 features and take advantage of the new armor mechanics and Weapon names.
Please Note: This map is playable in 1.4 but if your looking for loot from that update you might have to wait till the 1.4 patch is released and we update the map to suit those features. This map was made using 1.3.2 and is stable around there.
A collaboration by iReapism and Steveej, bringing you a highly intensive map using the new spawner mechanics and a few other cool things. We include a variety of loot and tons of secrets! There is a Easter egg at the end of the map and is cool to interpret what you think might of happened but that's for you to play and find out! The map is made in 1.3.2 but once 1.4 comes out we will update again. Vechz is the father of the CTM series, and was our inspiration. I look forward to your feedback and everything else you may share.
Treacherous Territory - Dev Commentary Ep.1
If you really enjoy that map you may feel free to check out our channels. We will be doing a Developer commentary if your interested!!
iReapism: http://www.youtube.com/ireapism
Steveej:
http://www.youtube.com/thesteveejI don't think he is doing one.
More Information:
This map has tons of amazing and wealthy loot that enhance your gameplay. Upon entering an area, I provided you with riddles that I wrote that help you with the area and If your doing a LP it might be entertaining for your viewers to hear how you interpreted it.
*For you to get the most out of hidden loot, I advise looking for out-of-place blocks in a area. It's where they are always hiding!
Screenshots:
Multiplayer Compatibility?
Although, I am not entirely sure how to make Multiplayer spawning compatibility. If you do not spawn in the Spawn which is located below. Then Have an Operator on the server or yourself Teleport you to these
X: 3 Y: 41 Z: -6
Vanilla server command: /tp playername -3 41 -6 (**You can copy and paste that into the chat bar in multiplayer, but remove playername and fill it with yours!)
Or for a more simplistic way, Have the person who nears those Coordinates TP you there.
The Victory Monument ArgumentBefore Map version 1.2, I fixed it in 1.2b
Please Read the First and second page (So far)
And you will find all of the argument (So far)
Please do not reply, it is for your curiosity.
In a nutshell, In Versions 1.0 and 1.1. I used the word "Victory Monument" for the monument name
and some were essentially telling me to change it and Vechs owned the words in certain circumstances and it's not that these people were wrong, they were right. Vechs claimed the words
and I was not able to use them. So in 1.2 (when it comes out) It will have a new name. My only concern for this matter is that, I was unfamiliar with the power of copyright and how people can get angered by it so you can see my replies in the first and second page (so far) and you can read my stance and the others.
Again please do not reply to us, I don't want to make the situation worse. I put it in here to let you guys know what was going on. Not to start a reply war. You can give your personal opinion on it but you don't have to share it. If your really eager please Private message me instead. This way another problem won't proceed I look forward to your feedback of the map.
Download:
Please read before downloading...
**You may monetize a video with ads freely without hesitation.
**For the entertainment of your viewers, I advise reading the Riddles I made for you and your audience to interpret. On my Developer commentary of the map, I will show you on how I intended it to mean and help you. The riddles are located before entering a location(They are concealed in bedrock, hard to miss!)
Download Treacherous Territory V1.2b
****Fixed Monument saying "Victory Monument" Sorry about that one guys Now Monument of Exile
1.4 Official Compatibility
Please READ the READ ME file. It is very essential for the map.
Really like the map and wanna see the
developers play it?
Steveej and I will be starting a Developer commentary separately in Singleplayer. You can follow us on youtube! I will post here once we start! Bookmark this page to keep on track with the progression of the map, and exciting updates to come!
iReapism: http://www.youtube.com/ireapism [I'm Reapism on the Forums!]
Steveej: http://www.youtube.com/thesteveej
You may leave a (+) on Reputation If you enjoyed the map! Feel free to contact me about any problems you are having! I will be glad to assist you but if your looking for immediate help you gotta look deep inside yourself to find the answer because I myself am not active on the forums I am more active on my youtube channel.
Please Note:
Please do not make modifications to the map or redistribute it in anyway.
Are you going to make a video on this?
**You may monetize a video with ads freely without hesitation.
**For the entertainment of your viewers and yourself, I advise reading the Riddles I made to your audience, They would love to see you interpret them. On my Developer commentary of the map, I will show you on how I intended it to mean. The riddles are located before entering a location(They are concealed in bedrock, hard to miss!)
Thanks for taking into account. It's a lot funner in-game then a screenshot
New LP Section:
A Well determined dual-play through of Treacherous Territory.
A amazing LP by DanVonDangerMC. Truly Epic around 30 episodes!
I don't think this:
Try Tping to the coords I am so sorry this happened already.
EDIT: I am going to fix the download and spawn I am going to try.. I have never experienced this problem before.
So far, I'm enjoying this map. I really like the intersection design and the Monument area. The starting dungeon was a little unbalanced given risk/vs. reward, you might want to reconsider that. Even if you just add floating spheres above the top of the map to help fill out the spawn cap so it's not all in that tiny room. Also, unless you're okay with the player having unlimited stone so early on (which it seems like you were trying to avoid), I'd suggest making the dungeon walls a little thicker. I had a creeper blow up and reveal the stone, which may happen fairly often. Still having a great time though, and I look forward to playing it later.
The spawning is intentional. The map is intended to be difficult. Risk Vs Reward shouldn't apply the starting dungeon! The stone under is fine if it blows up, it gives the player cobblestone. Another thing to point out is a map is not all about cosmetics, too me at least. It's about functionality and gameplay. I used these intentionally and we both agree this is a hard map. Honestly I do appreciate your nieve idealism!
Also Victory monument is a term therefore nobody could claim the name "Victory Monument" as their own. Honestly Vechs wouldn't mind. It's his map series and we were inspired to make a map of his. Also please do not worry about these things I intended you to have your head high, and play the map so it best suits you! I am truly greatful for your feedback.
That's a quote from his original post of his thread. Just don't want you getting in trouble later because of it
Ik your really awesome!! Seriously Thanks for all the feedback Your a great person. But I am just stating something that is true.
The map looks good, I'll do it when I get home.
Thanks for the info but no need to worry. I asked Vechs and we will see if this is worth debating over. I honestly believe this term is not copyrighted, but the truth is we don't know if Vechs did or not. The truth of the matter is that this is not a debate, this is a map that Steveej and I created and feedback should merely be directed towards the map not about "Stealing someones words"
Left a +1 Rep
Also, I'm probably going to do an LP of this map if I get around to it and I'll leave periodic feedback as I progress through the map
The VM design is nice, and I like the MM, but it's a bit claustrophobic. Also, I don't know if this is intended, but we have full strength brewing and stone tools access from the start. They're massively op bro. the stone sword does 2 1/2 hearts, with strength II it will 2 hit mobs, effectively the old diamond sword.
He copyrighted it. I wouldn't even bother trying to reason, really.
Yeah, I hadn't realized just how many spawners were in the place, so I chugged a speed potion and ran through lighting things up. Then I got to a blaze spawner, turned a corner, and hit a dead end. That's when things went horribly wrong. I'm now trapped in a 1 by 1 hole waiting for my health to regen, and I have no idea how to get out of the maze XD. This is going to be fun.
Haha you will need them!
I really liked how that place turned out. But Yeah You gotta be prepared.
Alright, I mean It's really going to make the world end if we used Victory monument. I tell you what once We update the map again we will change "Victory Monument" to something more suitable. If you will, feedback about the map is appreciated.