This is a huge Work in Progress. I cannot stress that enough.
People have experienced Skylands before, but nothing that's truly "Infinite." With the new 1.4 snapshot allowing players and map creators to do special Superflat presets, this opens a new saga in "Skylands." No longer do you have to cave out a huge massive chunk field, rather, have Minecraft do it for you. In the following map (which is WIP, and there is no set completion date, due to the grand scale of the project) you will not experience any generation at all, due to the new way Superflat can be customized. However, do note that (by accident) I left generate structures on, so villages will spawn at the bottom of this new Skylands.
Without huge structures hand-crafted by me or other contributors.
Without redstone contraptions. (and any associated lag.)
The Aether
Mod Friendly (Vanilla.)
Peaceful Mode Friendly
Biome Spires
These spires have blocks / etc. from their specific biome. (Swamps are a bit tricky in the new system... MCEdit will likely be the only option when it comes to that.) There will currently be the following planned biome spires:
Plains
Nether
Mooshroom (Will spawn mobs, likely.)
End (No trees, no materials save for end stone and obsidian.
And more (including combinations.)
Dungeons
People may be thinking: "Will you be doing the same copy-paste technique?" I answer with a flat-out No. The dungeons (you will KNOW when you see one, trust me) are all hand-crafted, so there will be no copying and pasting to be done. They will all have their own fair share of traps (Which may be re-used, in different places, ways, etc.) but no two dungeons will look similar in shape, size, etc. Some may have famous YouTuber skins plastered on walls, among other logos from MMORPGs, etc. that I have played (or other contributors have played.)
High level Dungeons
This is VERY important. High-Level dungeons are NOT meant for solo'ing. They are Bad. Ass. They are crafted in special ways, based on previous encounters with traps, etc. They have incredible rewards, and nasty monster spawner systems implemented. The first high-level dungeon is behind the spawn island and is made out of trottimus from Hat Films. (Each of the Hat Film guys will have a High level dungeon made after them. Each will have their own set of "Gauntlets" to deal with based on the person they are made after.)
Screenshots
First Spire
Trottimus High level Dungeon (WIP)
First Dungeon:
Questions and Answers
Question: How do I fix the SMP from rendering normal land?
Answer: Change level-type from DEFAULT to FLAT.
Question: What version of Minecraft do I need?
Answer: 12w37a or higher. (No lower)
Question: Will there be bugs?
Answer: Yes.
Question: Will there be BUGS?
Answer: Yes.
Question: Can I contribute?
Answer: Yes. See the "Contributions" Section.
Contributions First of all, I will not take your money, nor will I provide adf.ly links at any time. I don't desire to make money off of this. I'd rather the original author do, as well as HAT Films.
Can I contribute? Yes. You can contribute in any way imaginable. However, as a note, when you finish contributing something grand, please upload it not via adf.ly, your post will be reported if you do. Reason for this being is because I don't want people to make money off of this, it is for fun, and enjoyment only. When you contribute something, such as a high level dungeon, or a normal story dungeon (or a biome spire) please make sure to put a sign somewhere (or a chest with a book in it) saying you created that place. Each time you contribute something, I'll do my best with MCEdit to integrate it into the current map if other contributions have been made before your contribution.
Rules on Contributions:
You may not contribute demeaning, flaming, bashing works of art, story scripts, etc. This includes but not limited to: Nazi Symbols, genetalia, gross memes or fetishes (IE: Vore, Giantess, smothering, domination, etc.)
You may alter some previously made story dungeons to make them harder or easier. However, as the map creator and idea portrayer, I get the final say based on the additions or subtractions you have made. (As such, SOME of your ideas may be incorporated, but not ALL. But ALL may be incorporated if good enough.)
You may create large redstone contraptions randomly around the world if you desire to (IE: Mini-games, etc.) Redundant redstone contraptions will not be accepted.
You may create a high-level dungeon out of any of the youtube minecrafters out there. I seriously need help on these anyway. (You may also add stories to them based on trivia, etc. from their youtube serials. IE: Trottimus hating doors.)
You may contribute continents. Spires are bland and often are small, too small for anything large scale such as a castle or a town. Each continent can have as many biomes as you please. However, please make sure to remind yourself that this is a skylands map, and it should not go from sky height to bedrock level. Make it unique from the rest of the contributions.
You may donate to specific contributors via a link they provide in their contribution post.
You may not require a modification for your contribution.
You may worldedit or MCEdit in your contribution yourself to the current download. (Please add as such below your submission form.)
How do I submit a contribution?
You can submit a contribution by using the below form and putting it in a reply to this topic.
Name of Contribution:
Minecraft In-Game Name:
Link to Donations:
Type of Contribution:
Link to Contribution / File:
Additional Credits:
Once you have submitted your contribution via a reply, it may take a while for me to review it. Always use the main download below before submitting a contribution, as it has the latest updates and contributions by other members.
If they're as tough as you say. If they aren't, I'll have to laugh at you while saying "YOU FOOL, ONLY THIRTY INVINCIBLE CHARGED CREEPER SPAWNERS? I CAN DEAL WITH FORTY WITH EASE! THIS IS CHILD'S PLAY".
I will say that even if there aren't invincible charged creeper spawners of any quantity.
Rollback Post to RevisionRollBack
Allocators are no longer the future, we have Hoppers now. I still like them, though.
If they're as tough as you say. If they aren't, I'll have to laugh at you while saying "YOU FOOL, ONLY THIRTY INVINCIBLE CHARGED CREEPER SPAWNERS? I CAN DEAL WITH FORTY WITH EASE! THIS IS CHILD'S PLAY".
I will say that even if there aren't invincible charged creeper spawners of any quantity.
problem with charged creepers, they blow up too much stuff. There will be a ghast spawner in one of them, I'll tell you that. (Cobble stone defenses ftw.) The dungeons will also use some trivia (IE: Trottimus trivia, Alsmiffy trivia, etc.) for puzzles.
Edit: First update is out. Contains some wireframed trott arm, and the first normal dungeon with two paths to come!
The next update will take some suggestions from the guy above however. There will be a dozen or so mob spawners in trott's head alone or so. Can't get slimes to work in there, so they won't be joining the fray sadly. Once I get the next Sky dungeon and the souls dungeon done, I'll post the update.
I've played this map for thirteen seconds, and I have this to say:
Remove the chest on the Spawn Island, and everything in it. The players can get tools and buckets from the supplies on the starting island, and it takes out a bit of the fun at the start.
Rollback Post to RevisionRollBack
Allocators are no longer the future, we have Hoppers now. I still like them, though.
I've played this map for thirteen seconds, and I have this to say:
Remove the chest on the Spawn Island, and everything in it. The players can get tools and buckets from the supplies on the starting island, and it takes out a bit of the fun at the start.
Wayyy ahead'ya Bro. (Diamond blocks also removed from plains spire 1.)
I've updated the contributions section. Please check it out if you desire to contribute. Sorry for no updates. But been busy, lost some of the work I had, and generally enjoying other games in the meantime.
I cannot stress that enough.
People have experienced Skylands before, but nothing that's truly "Infinite." With the new 1.4 snapshot allowing players and map creators to do special Superflat presets, this opens a new saga in "Skylands." No longer do you have to cave out a huge massive chunk field, rather, have Minecraft do it for you. In the following map (which is WIP, and there is no set completion date, due to the grand scale of the project) you will not experience any generation at all, due to the new way Superflat can be customized. However, do note that (by accident) I left generate structures on, so villages will spawn at the bottom of this new Skylands.
Skylands EX
A Community Skylands
What this map is:
These spires have blocks / etc. from their specific biome. (Swamps are a bit tricky in the new system... MCEdit will likely be the only option when it comes to that.) There will currently be the following planned biome spires:
People may be thinking: "Will you be doing the same copy-paste technique?" I answer with a flat-out No. The dungeons (you will KNOW when you see one, trust me) are all hand-crafted, so there will be no copying and pasting to be done. They will all have their own fair share of traps (Which may be re-used, in different places, ways, etc.) but no two dungeons will look similar in shape, size, etc. Some may have famous YouTuber skins plastered on walls, among other logos from MMORPGs, etc. that I have played (or other contributors have played.)
High level Dungeons
This is VERY important. High-Level dungeons are NOT meant for solo'ing. They are Bad. Ass. They are crafted in special ways, based on previous encounters with traps, etc. They have incredible rewards, and nasty monster spawner systems implemented. The first high-level dungeon is behind the spawn island and is made out of trottimus from Hat Films. (Each of the Hat Film guys will have a High level dungeon made after them. Each will have their own set of "Gauntlets" to deal with based on the person they are made after.)
Screenshots
Trottimus High level Dungeon (WIP)
First Dungeon:
Questions and Answers
Contributions
First of all, I will not take your money, nor will I provide adf.ly links at any time. I don't desire to make money off of this. I'd rather the original author do, as well as HAT Films.
Can I contribute?
Yes. You can contribute in any way imaginable. However, as a note, when you finish contributing something grand, please upload it not via adf.ly, your post will be reported if you do. Reason for this being is because I don't want people to make money off of this, it is for fun, and enjoyment only. When you contribute something, such as a high level dungeon, or a normal story dungeon (or a biome spire) please make sure to put a sign somewhere (or a chest with a book in it) saying you created that place. Each time you contribute something, I'll do my best with MCEdit to integrate it into the current map if other contributions have been made before your contribution.
Rules on Contributions:
You can submit a contribution by using the below form and putting it in a reply to this topic.
Once you have submitted your contribution via a reply, it may take a while for me to review it. Always use the main download below before submitting a contribution, as it has the latest updates and contributions by other members.
I will be sure to leave a review if I don't forget within 5 minutes.
There's only one spire, currently working on the first non-high level dungeon as I type this up. (and wire-framing trott.)
If they're as tough as you say. If they aren't, I'll have to laugh at you while saying "YOU FOOL, ONLY THIRTY INVINCIBLE CHARGED CREEPER SPAWNERS? I CAN DEAL WITH FORTY WITH EASE! THIS IS CHILD'S PLAY".
I will say that even if there aren't invincible charged creeper spawners of any quantity.
problem with charged creepers, they blow up too much stuff. There will be a ghast spawner in one of them, I'll tell you that. (Cobble stone defenses ftw.) The dungeons will also use some trivia (IE: Trottimus trivia, Alsmiffy trivia, etc.) for puzzles.
Edit: First update is out. Contains some wireframed trott arm, and the first normal dungeon with two paths to come!
Remove the chest on the Spawn Island, and everything in it. The players can get tools and buckets from the supplies on the starting island, and it takes out a bit of the fun at the start.
Wayyy ahead'ya Bro. (Diamond blocks also removed from plains spire 1.)