Hi there,
First off I love this map and the idea of a Minecraft Harvest Moon Style game play. Being a fan of Harvest Moon since BTN I can appreciate what you have done with an older version I haven't played before, so things will be a bit more challenging for me.
Keep up the good work!
Also I did some recording of this map in hopes of keeping it alive so it wont get overlooked as just some map.
Here is my first episode. Hope you enjoy it.
Rollback Post to RevisionRollBack
I do Let's Play's on older games as well as some new ones.
I'm not dead and I'm late even in posting this. I started working on this so much I got sick of playing minecraft it became more of a job than fun so I just kind of slunk off and dropped everything. Lucky for you guys LoDs is an awesome person and kept stuff going.
Hi there,
First off I love this map and the idea of a Minecraft Harvest Moon Style game play. Being a fan of Harvest Moon since BTN I can appreciate what you have done with an older version I haven't played before, so things will be a bit more challenging for me.
Keep up the good work!
Also I did some recording of this map in hopes of keeping it alive so it wont get overlooked as just some map.
The zombie lag has driven me away from my normal gameplay and into a Peaceful setting, which means actually giving this Harvest Moon map more than a cursory glance.
So far, I'm liking it, understanding that it needs improvement.
1. The Dog
I cannot make this dog stand up and move around. He just sits there and whines. I expect if I fed him I could stop the whining, but since I'm on Peaceful there's no rotten meat, and since animals (and fishing rod) are insanely expensive there's no other meat yet. I am debating about killing him just to get him to shut up.
2. Trees
In expanding my house, I made use of two types of wood, but I quickly ran out of pine, and then I realized that there's a limited amount of pine and no actual pine saplings inside the confines of the village. Even the guy on the mountain sells pine logs instead of pine saplings, and when I'm scrimping and saving toward a chicken you know I don't have the money to be buying individual logs.
I suggest a switch from logs to saplings, and that perhaps you sell logs by the stack (or at least quarter-stack) at much cheaper prices. That way a player could choose to either farm the wood themselves, or to buy them in bulk cheaply so as to build. Obviously you'd have to balance versus the amount of money you get from selling wood... and balance the selling price against other items. Well... perhaps an alternate currency type? You could turn logs into e.g. gold nuggets, or lapis lazuli, and turn those currency units into logs much more cheaply than by emeralds, but you couldn't use them to buy other things in town. That way you could have a full stack of one type of logs turn into 3/4 stack of another type without collapsing the whole economy.
3. Trades
It'd be nice to see a lot of the trade types cut into pieces. Right now I have to gather a whole stack of seeds in order to get some emeralds... I'd like to be able to sell 8 or 16 seeds instead of 64. Same with logs, where you have to sell many trees' worth in order to get emeralds, even though the 30-to-10 ratio could easily become 3-to-1. Maybe some of the merchants could sell two styles, one where they pay better for bulk, the other where they pay slightly less for a tiny sale? So for the logs, it could be that you get 10 emeralds if you bring in 30, but if you bring in 10 you get only 3 emeralds (so doing that three times leaves you an emerald behind).
4. Would like some woods to explore....
I realize the intent is to allow the player to enjoy the villages, but I keep looking outside the fence like "Awww, I can't go out there." Even to get a spruce sapling. Once you've got multiple villages up, perhaps there could be a little forest (fenced off, maybe, or surrounded by dense forest like my farm is) that can be explored, instead of just a road between the villages. Maybe with a grove for the harvest sprites or something? (...can't we make custom mobs now?)
Anyway, I'm going to play it more and see what other suggestions/comments I can come up with.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Ok guys. I know, I know Sorry for all that waiting. We have some conection problems with Mew that's why we are progressing so slow.
The game is still worked on. Now you can choose what kind of starting pet you want (cat/dog), many new areas (some are secret) and many diferent trades will come too as we will have 3 towns!
This is not dead and I will continue it as long the fans (I'm talking to you!) will be with us!
YAY! I'm so excited!
For those who love this map, check out Stardew Valley. It's a Harvest Moon type pixel video game that has a lot of promise.
I'm still watching and waiting for the updated version
First off I love this map and the idea of a Minecraft Harvest Moon Style game play. Being a fan of Harvest Moon since BTN I can appreciate what you have done with an older version I haven't played before, so things will be a bit more challenging for me.
Keep up the good work!
Also I did some recording of this map in hopes of keeping it alive so it wont get overlooked as just some map.
Here is my first episode. Hope you enjoy it.
https://www.youtube....r/KinjiroKosugi
Added to the Lets Play on 1st Post
https://www.youtube....r/KinjiroKosugi
Is it still being worked on?
@mewkeere what exactly is left to finish?
So far, I'm liking it, understanding that it needs improvement.
1. The Dog
I cannot make this dog stand up and move around. He just sits there and whines. I expect if I fed him I could stop the whining, but since I'm on Peaceful there's no rotten meat, and since animals (and fishing rod) are insanely expensive there's no other meat yet. I am debating about killing him just to get him to shut up.
2. Trees
In expanding my house, I made use of two types of wood, but I quickly ran out of pine, and then I realized that there's a limited amount of pine and no actual pine saplings inside the confines of the village. Even the guy on the mountain sells pine logs instead of pine saplings, and when I'm scrimping and saving toward a chicken you know I don't have the money to be buying individual logs.
I suggest a switch from logs to saplings, and that perhaps you sell logs by the stack (or at least quarter-stack) at much cheaper prices. That way a player could choose to either farm the wood themselves, or to buy them in bulk cheaply so as to build. Obviously you'd have to balance versus the amount of money you get from selling wood... and balance the selling price against other items. Well... perhaps an alternate currency type? You could turn logs into e.g. gold nuggets, or lapis lazuli, and turn those currency units into logs much more cheaply than by emeralds, but you couldn't use them to buy other things in town. That way you could have a full stack of one type of logs turn into 3/4 stack of another type without collapsing the whole economy.
3. Trades
It'd be nice to see a lot of the trade types cut into pieces. Right now I have to gather a whole stack of seeds in order to get some emeralds... I'd like to be able to sell 8 or 16 seeds instead of 64. Same with logs, where you have to sell many trees' worth in order to get emeralds, even though the 30-to-10 ratio could easily become 3-to-1. Maybe some of the merchants could sell two styles, one where they pay better for bulk, the other where they pay slightly less for a tiny sale? So for the logs, it could be that you get 10 emeralds if you bring in 30, but if you bring in 10 you get only 3 emeralds (so doing that three times leaves you an emerald behind).
4. Would like some woods to explore....
I realize the intent is to allow the player to enjoy the villages, but I keep looking outside the fence like "Awww, I can't go out there." Even to get a spruce sapling. Once you've got multiple villages up, perhaps there could be a little forest (fenced off, maybe, or surrounded by dense forest like my farm is) that can be explored, instead of just a road between the villages. Maybe with a grove for the harvest sprites or something? (...can't we make custom mobs now?)
Anyway, I'm going to play it more and see what other suggestions/comments I can come up with.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
YAY! I'm so excited!
For those who love this map, check out Stardew Valley. It's a Harvest Moon type pixel video game that has a lot of promise.