After reading this, I think I should warn you: there is nothing stopping me from copying parts of this map into my Doctor Who map (not that I would), or from someone else copying parts of this into their map (as they might), I suggest you change that.
As for what I think of it, I haven't played it yet, as I don't like snapshots (I swear they change every week) but I'll play it when 1.4 comes out. From what I've seen of it though, it looks absolutely brilliant.
Hello! I did indeed play this map yesterday and I have some thoughts from the stream; I hope they can help you improve on the map and make it even better!
First up, the map is an awesome idea, I love the whole concept behind it and it's really well thought out. Big hugs for that.
However, some bad things There was a whole lot of confusion in our stream of this and I think a bunch comes from the texturepack, but not all. I was streaming this with a friend of mine and we both downloaded the texturepack linked in the first post, but I think one or both of our packs screwed up somehow and in ways I can't figure out; for example, I saw some wood as iron and he saw vice verca. That was really confusing combined with "you can break mossy cobblestone and iron", which incidentally caused its own confusion from ambiguity. I saw some mossy stone bricks and misunderstood the instructions thinking I could break it - this broke some redstone I'm assuming, as a part of the map broke along with it. Oh, zombie texture was very broken for both of us too. Perhaps that texture is for a much older snapshot?
There was also quite some misunderstanding about the goal of the map. The screenshots indicate that we were to collect clocks, but the text said discs. I asked in my stream chat and the general consensus from the audience was that we're supposed to collect clocks and the discs were bonus points. However, I later figured out that we're collecting discs only, not clocks. Perhaps that was changed at some point in development of the map, or maybe that was another texturepack breakage? Towards the end of the map we had all but one of the discs, and the sign said to absolutely not pull the lever until we collect all discs. We spent a while trying to figure it out but eventually cheated and gave ourselves the last disc to put in, before pulling the lever and going for one last ride in the tardis to the last destination. Little did we know, that's where we get the final disc from Oh well.
The commandblocks teleporting everyone upon exiting the tardis wasn't very nice, maybe you can change that to "everyone near the door"? Also, we died frequently at the start before being able to use the bed, and had to /tp manually back in. It'd be nice to have the spawn set for us upon starting. There's some nice tutorials on how to catch players who start a map initially, if you're curious - it involves tripwire and a large platform. We also started in creative mode, oddly enough, but later changed to adventure and then survival mode to play it safe in case we misunderstood the instructions about what we can destroy.
Other than these things, I enjoyed the map and its creativity. Good job sir and I can't wait to see how it goes in the future
Hello! I did indeed play this map yesterday and I have some thoughts from the stream; I hope they can help you improve on the map and make it even better!
First up, the map is an awesome idea, I love the whole concept behind it and it's really well thought out. Big hugs for that.
However, some bad things There was a whole lot of confusion in our stream of this and I think a bunch comes from the texturepack, but not all. I was streaming this with a friend of mine and we both downloaded the texturepack linked in the first post, but I think one or both of our packs screwed up somehow and in ways I can't figure out; for example, I saw some wood as iron and he saw vice verca. That was really confusing combined with "you can break mossy cobblestone and iron", which incidentally caused its own confusion from ambiguity. I saw some mossy stone bricks and misunderstood the instructions thinking I could break it - this broke some redstone I'm assuming, as a part of the map broke along with it. Oh, zombie texture was very broken for both of us too. Perhaps that texture is for a much older snapshot?
There was also quite some misunderstanding about the goal of the map. The screenshots indicate that we were to collect clocks, but the text said discs. I asked in my stream chat and the general consensus from the audience was that we're supposed to collect clocks and the discs were bonus points. However, I later figured out that we're collecting discs only, not clocks. Perhaps that was changed at some point in development of the map, or maybe that was another texturepack breakage? Towards the end of the map we had all but one of the discs, and the sign said to absolutely not pull the lever until we collect all discs. We spent a while trying to figure it out but eventually cheated and gave ourselves the last disc to put in, before pulling the lever and going for one last ride in the tardis to the last destination. Little did we know, that's where we get the final disc from Oh well.
The commandblocks teleporting everyone upon exiting the tardis wasn't very nice, maybe you can change that to "everyone near the door"? Also, we died frequently at the start before being able to use the bed, and had to /tp manually back in. It'd be nice to have the spawn set for us upon starting. There's some nice tutorials on how to catch players who start a map initially, if you're curious - it involves tripwire and a large platform. We also started in creative mode, oddly enough, but later changed to adventure and then survival mode to play it safe in case we misunderstood the instructions about what we can destroy.
Other than these things, I enjoyed the map and its creativity. Good job sir and I can't wait to see how it goes in the future
Thanks for the thoughts, and again, thanks for the stream! Real quickly, I think I know the reasons for your problems.
The texture pack, I noticed when I watched the stream. Apparently, you had mistakenly download the texture pack from its creator, fett202. Unfortunately, I state in the post that the pack is supplied in the download. Perhaps I didnt make it quite clear enough, but the one in the download makes some changes, for example, changing the wood texture to iron. This explains why you saw wood as just wood, while your friend saw iron, because he likely used the provided pack, and you downloaded it straight from the creator.
(Zombie texture mess up is, and I hate to say this, not my fault. The texture pack owner must not have changed it. Ill go back and do that.)
For collection, you are supposed to collect clocks (Which are actually retextured books, with the right pack.) This is so the player can figure out which levers to pull down to get the the Boss, or in character, re-find their memories as a Timelord. Music discs are the secondary challenge which, while mentioned and hinted at through the map, does not officially begin until after defeating the Boss, wherein you are given a music disc and tole by me that after getting them all, you win.
I had thought that spawning issues had been taken care of and that I didnt need to tripwire platform, but I can go back and change it. The teleporting all for exiting the TARDIS is because of the checker for if the console button had been pressed. If I set it for nearest player, then the button would have to be pressed for each player upon leaving, and that would be redundant. (I could in theory use the @a[numbers and such] stuff so that only people near the door are teleported, but that can still be a problem if the companions are not near the door when the Doctor decides he wants to leave. (Also, the bracket stuff confuzzles me )
But again, thanks for playing the map and this wonderfully objective review! I will most certainly attempt to make clearer what you were confused about, and make an attempt to repair bits of the map aforementioned.
Oh, aha, I see what happened. I misunderstood the phrasing of the original post:
I took this to mean "I used another texturepack and did some changes, here's a link to download it", but re-reading it I now see it was "here's the original texturepack, but the one you should use is in the zip with the map". My bad!
Not a problem, gave me a good laugh watching you play with the textures all messed up.
Anyway, like I said, Ill see what I can do about fixing the other problems, and then I will return to work on the sequel. Going to be MUCH more spectacular, and will likely have a beta testing phase due to the massive size.
After reading this, I think I should warn you: there is nothing stopping me from copying parts of this map into my Doctor Who map, I suggest you change that.
As for what I think of it, I haven't played it yet, as I don't like snapshots (I swear they change every week) but I'll play it when 1.4 comes out. From what I've seen of it, it looks brilliant, and that's coming from a rival map maker.
True, main reason being I didnt invent anything here, unless you count buildings and such. Its all predesigned stuff not of my invention, so I cant take credit for it. I can however say this:
Your map in its current state looks atrocious and poorly put together. Additionally, using things in here and taking sole credit is easily dealt with, as your post now quoted above clearly states you would have no problem stealing from me, and that if anything that is in this map is in yours, it wasnt yours.
Also, Map making isnt a competition, and as such you are not my rival. If it were a competition, you still wouldnt be, evident in your map's current state. Sharing custom maps on the forums is just a fun way to be a part of the community.
True, main reason being I didnt invent anything here, unless you count buildings and such. Its all predesigned stuff not of my invention, so I cant take credit for it. I can however say this:
Your map in its current state looks atrocious and poorly put together. Additionally, using things in here and taking sole credit is easily dealt with, as your post now quoted above clearly states you would have no problem stealing from me, and that if anything that is in this map is in yours, it wasnt yours.
Also, Map making isnt a competition, and as such you are not my rival. If it were a competition, you still wouldnt be, evident in your map's current state. Sharing custom maps on the forums is just a fun way to be a part of the community.
My post does NOT state I would steal from you, it just states I, or anyone, could, if they wanted to, but I do not, but someone could.
If you think my map is 'atrocious and poorly put together' please tell me how I could improve it, so v 1.2 will not be so 'atrocious and poorly put together.'
When I said rival, I meant it in a way that means I, as someone who as also made a Doctor Who map, believes that your map is brilliant, not that this was a competition, though it could be interpreted that way, I'll be clearer next time.
My post does NOT state I would steal from you, it just states I, or anyone, could, if they wanted to, but I do not, but someone could.
If you think my map is 'atrocious and poorly put together' please tell me how I could improve it, so v 1.2 will not be so 'atrocious and poorly put together.'
When I said rival, I meant it in a way that means I, as someone who as also made a Doctor Who map, believes that your map is brilliant, not that this was a competition, though it could be interpreted that way, I'll be clearer next time.
Your wording was implicative of bad intentions.
Advice for yours: Restart, fresh and new. Dont use an open world setting like you did, and much of the architecture is just plain ugly, specifically the safe houses. Additionally, Daleks would not run from an underground base in the middle of nowehere. They would either operate from a ship, a fleet, or beneath a city or building which meets the necessities for the plot.
Just font use rival. We arent enemies. In fact, that whole bit could be removed. Even just saying "And thats coming from another map maker." Can be taken in a negative way. Just saying a map is good or bad or awesome is fine.
Advice for yours: Restart, fresh and new. Dont use an open world setting like you did, and much of the architecture is just plain ugly, specifically the safe houses. Additionally, Daleks would not run from an underground base in the middle of nowehere. They would either operate from a ship, a fleet, or beneath a city or building which meets the necessities for the plot.
Just font use rival. We arent enemies. In fact, that whole bit could be removed. Even just saying "And thats coming from another map maker." Can be taken in a negative way. Just saying a map is good or bad or awesome is fine.
Okay, I'll make sure I'm clearer in all future posts I make.
The open world setting is required for this map, it wouldn't work so well in a small place, especially with all the new stuff. We'll re-build the safe-houses completely, and change various other buildings to look better. As for the Dalek Base, 1.2 has a reason why they have to be underground not up in the sky (because I agree, they would operate from a fleet), though there is a (crashed) Dalek ship, and Skaro too.
Okay, I'll make sure I'm clearer in all future posts I make.
The open world setting is required for this map, it wouldn't work so well in a small place, especially with all the new stuff. We'll re-build the safe-houses completely, and change various other buildings to look better. As for the Dalek Base, 1.2 has a reason why they have to be underground not up in the sky (because I agree, they would operate from a fleet), though there is a (crashed) Dalek ship, and Skaro too.
Will do.
1: You can make the illusion of Open World by using natural barriers, such as a dense forest with leaves in just the right spots to make an uncross-able perimeter, or mountains that appear climbable but in actuality are not, etc. But using just the default Minecraft world gen with no border at all, while you may think it is necessary, just makes the map look significantly lower quality.
2: Whats with the 1.2? Custom maps should be released upon total completion, with more releases for bug fixes not seen in beta testing, or for adding more bonus material, not plotline. You should not do anything else until the map is entirely done, and there isnt anything more to add.
1: You can make the illusion of Open World by using natural barriers, such as a dense forest with leaves in just the right spots to make an uncross-able perimeter, or mountains that appear climbable but in actuality are not, etc. But using just the default Minecraft world gen with no border at all, while you may think it is necessary, just makes the map look significantly lower quality.
2: Whats with the 1.2? Custom maps should be released upon total completion, with more releases for bug fixes not seen in beta testing, or for adding more bonus material, not plotline. You should not do anything else until the map is entirely done, and there isnt anything more to add.
Okay, we'll do that. I suppose it would help you not get lost, good idea.
Our idea for releasing the map was to make it as well as we could with all the ideas we had, then, when we got feedback on what people did or didn't like, or had ideas for improvements or new things ourselves, we release a new version. Some of the best maps, like Skyblock, were updated after their first release. Minecraft itself is an example of updating after release. However, the reason it is taking so long to release v1.2 is because we have a lot of stuff to put in, and we will wait for more ideas before publishing it.
After playing your map, one thing annoyed me: the Command Blocks 'talk' to quickly for you to read without having to scroll up, and I'm a fast reader. And how did you get the Section Sign in the Command Block?
Also, why does any map that also uses Command Blocks in its Tardis have to give you credit?
After playing your map, one thing annoyed me: the Command Blocks 'talk' to quickly for you to read without having to scroll up, and I'm a fast reader. And how did you get the Section Sign in the Command Block?
Also, why does any map that also uses Command Blocks in its Tardis have to give you credit?
After playing your map, one thing annoyed me: the Command Blocks 'talk' to quickly for you to read without having to scroll up, and I'm a fast reader. And how did you get the Section Sign in the Command Block?
Also, why does any map that also uses Command Blocks in its Tardis have to give you credit?
Edit: 1st reply on page 3!
1: I personally have no problem with reading on speed with the command block talking. I will admit they are a bit fast, but as you said, you can scroll, and is that too much of a chore? I should hope not.
2: Command Blocks have strings in them that can be edited with something such as MCEdit if you know what to do. Sethbling has written a MCEdit filter called Colored Command Blocks which makes this easier, as it edits the strings for you, you just need to check the appropriate boxes.
3: They simply need to state that I was the first to use command blocks in this way. Nothing more. It is just a common courtesy. Just as I dont take credit for being the first to make a functioning TARDIS with command blocks, so in my video I give a link to the first, even though I didnt see it until I had already uploaded mine. But as I was the first to use them in a configurable and functioning TARDIS for public use, I would like to say I hold some level of 'ownership' for lack of a better word, of the concept.
1: I personally have no problem with reading on speed with the command block talking. I will admit they are a bit fast, but as you said, you can scroll, and is that too much of a chore? I should hope not.
2: Command Blocks have strings in them that can be edited with something such as MCEdit if you know what to do. Sethbling has written a MCEdit filter called Colored Command Blocks which makes this easier, as it edits the strings for you, you just need to check the appropriate boxes.
3: They simply need to state that I was the first to use command blocks in this way. Nothing more. It is just a common courtesy. Just as I dont take credit for being the first to make a functioning TARDIS with command blocks, so in my video I give a link to the first, even though I didnt see it until I had already uploaded mine. But as I was the first to use them in a configurable and functioning TARDIS for public use, I would like to say I hold some level of 'ownership' for lack of a better word, of the concept.
It isn't a chore, but there are still some people who don't know you can scroll through chat.
Thanks. That (and other things of his) could be quite helpful!
The Meaning of Life, the Universe, and Everything.
Join Date:
8/10/2012
Posts:
55
Minecraft:
nianismycat123
Member Details
2 words, E... PIC! or, um... ANYWAY i love this map and texture pack and will download tomorrow. (I go to my dad's house on the weekends)(my dads i where i play minecraft, at mom's i don't have windows)
I was wondering, anyone be able to make a nice cinematic trailer for this? Show off the inside of the TARDIS, one or two of the worlds, a puzzle perhaps, a few seconds of the redstone, and fighting the boss? Doctor Who music is not necessary but preferred.
If its any good, Ill go to you for cinematics on all of my maps that I make forward on.
EDIT: Another preferred addition would be Temporus talking in a soothing, deep but vague and mysterious voice, basically what is written in bold on the OP.
What? No... What? Really?
WHAT?!
I play Slave Hack, give it a try!
Everything looked all weird with the wrong pack.
I play Slave Hack, give it a try!
As for what I think of it, I haven't played it yet, as I don't like snapshots (I swear they change every week) but I'll play it when 1.4 comes out. From what I've seen of it though, it looks absolutely brilliant.
Thanks for the thoughts, and again, thanks for the stream! Real quickly, I think I know the reasons for your problems.
The texture pack, I noticed when I watched the stream. Apparently, you had mistakenly download the texture pack from its creator, fett202. Unfortunately, I state in the post that the pack is supplied in the download. Perhaps I didnt make it quite clear enough, but the one in the download makes some changes, for example, changing the wood texture to iron. This explains why you saw wood as just wood, while your friend saw iron, because he likely used the provided pack, and you downloaded it straight from the creator.
(Zombie texture mess up is, and I hate to say this, not my fault. The texture pack owner must not have changed it. Ill go back and do that.)
For collection, you are supposed to collect clocks (Which are actually retextured books, with the right pack.) This is so the player can figure out which levers to pull down to get the the Boss, or in character, re-find their memories as a Timelord. Music discs are the secondary challenge which, while mentioned and hinted at through the map, does not officially begin until after defeating the Boss, wherein you are given a music disc and tole by me that after getting them all, you win.
I had thought that spawning issues had been taken care of and that I didnt need to tripwire platform, but I can go back and change it. The teleporting all for exiting the TARDIS is because of the checker for if the console button had been pressed. If I set it for nearest player, then the button would have to be pressed for each player upon leaving, and that would be redundant. (I could in theory use the @a[numbers and such] stuff so that only people near the door are teleported, but that can still be a problem if the companions are not near the door when the Doctor decides he wants to leave. (Also, the bracket stuff confuzzles me )
But again, thanks for playing the map and this wonderfully objective review! I will most certainly attempt to make clearer what you were confused about, and make an attempt to repair bits of the map aforementioned.
I play Slave Hack, give it a try!
Not a problem, gave me a good laugh watching you play with the textures all messed up.
Anyway, like I said, Ill see what I can do about fixing the other problems, and then I will return to work on the sequel. Going to be MUCH more spectacular, and will likely have a beta testing phase due to the massive size.
I play Slave Hack, give it a try!
True, main reason being I didnt invent anything here, unless you count buildings and such. Its all predesigned stuff not of my invention, so I cant take credit for it. I can however say this:
Your map in its current state looks atrocious and poorly put together. Additionally, using things in here and taking sole credit is easily dealt with, as your post now quoted above clearly states you would have no problem stealing from me, and that if anything that is in this map is in yours, it wasnt yours.
Also, Map making isnt a competition, and as such you are not my rival. If it were a competition, you still wouldnt be, evident in your map's current state. Sharing custom maps on the forums is just a fun way to be a part of the community.
I play Slave Hack, give it a try!
Its included in the download, called Doctor-Who-1.zip
I play Slave Hack, give it a try!
My post does NOT state I would steal from you, it just states I, or anyone, could, if they wanted to, but I do not, but someone could.
If you think my map is 'atrocious and poorly put together' please tell me how I could improve it, so v 1.2 will not be so 'atrocious and poorly put together.'
When I said rival, I meant it in a way that means I, as someone who as also made a Doctor Who map, believes that your map is brilliant, not that this was a competition, though it could be interpreted that way, I'll be clearer next time.
Your wording was implicative of bad intentions.
Advice for yours: Restart, fresh and new. Dont use an open world setting like you did, and much of the architecture is just plain ugly, specifically the safe houses. Additionally, Daleks would not run from an underground base in the middle of nowehere. They would either operate from a ship, a fleet, or beneath a city or building which meets the necessities for the plot.
Just font use rival. We arent enemies. In fact, that whole bit could be removed. Even just saying "And thats coming from another map maker." Can be taken in a negative way. Just saying a map is good or bad or awesome is fine.
I play Slave Hack, give it a try!
Okay, I'll make sure I'm clearer in all future posts I make.
The open world setting is required for this map, it wouldn't work so well in a small place, especially with all the new stuff. We'll re-build the safe-houses completely, and change various other buildings to look better. As for the Dalek Base, 1.2 has a reason why they have to be underground not up in the sky (because I agree, they would operate from a fleet), though there is a (crashed) Dalek ship, and Skaro too.
Will do.
1: You can make the illusion of Open World by using natural barriers, such as a dense forest with leaves in just the right spots to make an uncross-able perimeter, or mountains that appear climbable but in actuality are not, etc. But using just the default Minecraft world gen with no border at all, while you may think it is necessary, just makes the map look significantly lower quality.
2: Whats with the 1.2? Custom maps should be released upon total completion, with more releases for bug fixes not seen in beta testing, or for adding more bonus material, not plotline. You should not do anything else until the map is entirely done, and there isnt anything more to add.
I play Slave Hack, give it a try!
Okay, we'll do that. I suppose it would help you not get lost, good idea.
Our idea for releasing the map was to make it as well as we could with all the ideas we had, then, when we got feedback on what people did or didn't like, or had ideas for improvements or new things ourselves, we release a new version. Some of the best maps, like Skyblock, were updated after their first release. Minecraft itself is an example of updating after release. However, the reason it is taking so long to release v1.2 is because we have a lot of stuff to put in, and we will wait for more ideas before publishing it.
Also, why does any map that also uses Command Blocks in its Tardis have to give you credit?
Edit: 1st reply on page 3!
1: I personally have no problem with reading on speed with the command block talking. I will admit they are a bit fast, but as you said, you can scroll, and is that too much of a chore? I should hope not.
2: Command Blocks have strings in them that can be edited with something such as MCEdit if you know what to do. Sethbling has written a MCEdit filter called Colored Command Blocks which makes this easier, as it edits the strings for you, you just need to check the appropriate boxes.
3: They simply need to state that I was the first to use command blocks in this way. Nothing more. It is just a common courtesy. Just as I dont take credit for being the first to make a functioning TARDIS with command blocks, so in my video I give a link to the first, even though I didnt see it until I had already uploaded mine. But as I was the first to use them in a configurable and functioning TARDIS for public use, I would like to say I hold some level of 'ownership' for lack of a better word, of the concept.
I play Slave Hack, give it a try!
It isn't a chore, but there are still some people who don't know you can scroll through chat.
Thanks. That (and other things of his) could be quite helpful!
Okay. Seems fair.
sounds awesome, I agree, this should happen