It has a lot of quality loss in the shadows...
But now i know what you want i can make it a bit higher quality from this idea.
So do you want it like this?
I like your icon version. You could put any font on the words, but could it say "rsmlec's Adventure Challenge"?
Well I'm working on three entries and I would like to sequence them myself if it's not a problem. In the level 1 there are two choices - choice A leads a player to the Level 2; choice B leads to the Level 3. Can I make it this way?
Yep - that's exactly what I'm hoping for, for someone who wants to create 3 linked entries.
I know you have already stated that using spawners is okay, but would it be an issue if I were to use custom position data. I am worried that the position data would no longer be accurate when the entry is moved.
Oh shoot. That's a good point... is it 'relative' to the spawner or is it specified in exact coordinates?
And my entry has an option that it ends by walking towards a cave exit! Teamwork!
*brofist*
I'm halfway through my second entry now, a fairly generic, but quite challenging, multi-storey maze. 3 exits, I've nicknamed, the noob exit, the amateur exit and the pro exit. The idea is that the pro exit will lead to a better, or more pleasant area, whilst the noob exit will go to a sewer filled with creepers, or something similar. I'll post some pics when I'm done.
I'm halfway through my second entry now, a fairly generic, but quite challenging, multi-storey maze. 3 exits, I've nicknamed, the noob exit, the amateur exit and the pro exit. The idea is that the pro exit will lead to a better, or more pleasant area, whilst the noob exit will go to a sewer filled with creepers, or something similar. I'll post some pics when I'm done.
I'm wanting to have a FallingSand entity spawn in an exact location as a special effect, is there any way to do this 'relative' to the location of the spawner or can I only achieve this with exact coordinates?
EDIT: Forget this, I figured it out with Texelelf's filters
My map uses falling sand spawners with custom position data as well. Can you tell me how you used Texelelf's filters to make the sand spawn relative to the spawner?
Silly me, didn't read the forum before asking a question on your youtube video..
Anyway, questions:
Can we use the redstone area to expand our build downwards? Cus I have an idea for that.
You mentioned the build can be higher than the 12 blocks as long as the player can't access it, preferably below cloud height. Just wanted to confirm that.
Can we use the redstone area to expand our build downwards? Cus I have an idea for that.
You mentioned the build can be higher than the 12 blocks as long as the player can't access it, preferably below cloud height. Just wanted to confirm that.
You can build below the floor and above the 12 block height, but the player path has to stay in the boundary. No going down.
Do the command blocks have to be placed in the alcoves?
The alcoves are the exits. The command block should be as close as possible to avoid accidentally teleporting the wrong player (in an SMP setting). You don't have to place the command block (if you don't want to use the snapshot yet) - I can do it, as long as you tell me where it should be.
I like your icon version. You could put any font on the words, but could it say "rsmlec's Adventure Challenge"?
Yep - that's exactly what I'm hoping for, for someone who wants to create 3 linked entries.
Oh shoot. That's a good point... is it 'relative' to the spawner or is it specified in exact coordinates?
I'm halfway through my second entry now, a fairly generic, but quite challenging, multi-storey maze. 3 exits, I've nicknamed, the noob exit, the amateur exit and the pro exit. The idea is that the pro exit will lead to a better, or more pleasant area, whilst the noob exit will go to a sewer filled with creepers, or something similar. I'll post some pics when I'm done.
I am humbled by the excitement and ingenuity.Here is the raw recording of today's livestream - building the Adventure Challenge spawn area.
I plan on editing a timelapse version for my channel soon ( http://www.youtube.com/rsmalec ) along with some PvP action that followed!
Yes. You'll need to provide explicit instructions so I can fix them manually.
>> **.us <<
That's probably the best solution.
Are you referring to an Adventure Challenge entry? If you're referring to a custom map, this is the wrong thread. Click my signature
(And no, it will not be related to Gloria in any way, shape or form...)
My Minecraft Maps: coldfusionmaps.com
I would love to release a library of FREE mp3 music to all Minecraft players.
My map uses falling sand spawners with custom position data as well. Can you tell me how you used Texelelf's filters to make the sand spawn relative to the spawner?
Anyway, questions:
Can we use the redstone area to expand our build downwards? Cus I have an idea for that.
You mentioned the build can be higher than the 12 blocks as long as the player can't access it, preferably below cloud height. Just wanted to confirm that.
Thanks!
You can build below the floor and above the 12 block height, but the player path has to stay in the boundary. No going down.
They should allow sound packs in the same way there are texture packs.
Contributor to: Adventure Multiplex (B4-7), The Library (Travel), The Toybox, Adventure Multiplex 2: The Village
I really like the orange arrows, but I think we need some color contrast with the words. Orange on blue or blue on orange. Maybe even green?
The alcoves are the exits. The command block should be as close as possible to avoid accidentally teleporting the wrong player (in an SMP setting). You don't have to place the command block (if you don't want to use the snapshot yet) - I can do it, as long as you tell me where it should be.
My Minecraft Maps: coldfusionmaps.com
Thanks. How's your entry coming along?