1. Can we have the entrance be the exit? As in, you press a button at the entrance alcove which only triggers the command block if the player has completed another objective. In the case of the story I have in mind, it simply makes a little more sense.
Actually, I think that would be ok. Would pressing the button to leave reset it in case you came back again?
2. Can we rig up a morality device to have one exit point give 2 possible endings? So if the player chooses the evil path a different command block runs than if the player chose the good path?
One (very strange) question.
I was bored, and messed around with redstone on the steve skin. So now, the question:
Is it OK if steve shoots minecarts out of his eyes and water falls from him at the push of a button? I'm not sure if this is supposed to be skin-like, or pixel art or something, so...yeah...
The giant avatar isn't meant to interact with the room. You'll have to keep your visible build inside the 31x21 like everyone else.
There we go! I finished the logo!! I hope you like it! It took me a long time to make the minecraft font.
Hopefully you like it! Also expect me to put in 1 or 2 entries! Heres the link: http://imgur.com/gRqTe
There we go! I finished the logo!! I hope you like it! It took me a long time to make the minecraft font.
Hopefully you like it! Also expect me to put in 1 or 2 entries! Heres the link: http://imgur.com/gRqTe
Actually, I think that would be ok. Would pressing the button to leave reset it in case you came back again?
Why not just use two separate exits?
1. What do you mean reset it? As in, the player needs to redo the encounter? Could be difficult seeing as one of my exit trigger levers will most likely get blown up.
2. For immersion/realism. In my level,
you have infiltrated an enemy forward base during a future war, but then find out they are just normal people similar to your faction, they're just as "good" as you. You can either blow up their reactor and kill everyone in the building as you were sent to do (you have a radiation suit so you are safe, and the physical explosion is contained) or hack into the computer system and disable their weapons, and have to answer for it later.
And of course if you need it to fit a theme you can change names and the story will be the same.
In the case of either ending, you would leave through the same way, since realistically such an installation might have one or two ways to get in or out, but probably not three.
What do you mean reset it? As in, the player needs to redo the encounter? Could be difficult seeing as one of my exit trigger levers will most likely get blown up.
Just make sure that the player can pass through the room multiple times. It's ok if you have one-use special effects, as long as the room doesn't become impassable.
Just make sure that the player can pass through the room multiple times. It's ok if you have one-use special effects, as long as the room doesn't become impassable.
Do you mean mob SPAWNERS? Yes. You can add them.
No I mean pre spawned mobs with eggs. IS that possible?
No I mean pre spawned mobs with eggs. IS that possible?
I want to make sure I understand what you're asking.
I think you are saying that you want to use an egg and add mobs to your entry. Then, when I copy/paste the mob should still be there.
Yes. That should work for any neutral or peaceful mob.
If you are talking about monsters, possibly, but they may get killed or disappear while I'm merging entries and testing.
Incorrect. Book text is stored with the book item, in a similar way to enchantments.
Hm. Ok - I'll figure it out. I thought they were stored in level.dat, or stored in book.dat files similar to map.dat. I was afraid that I would have to manipulate them by hand (meaning with an external tool) because everyone would create a "book 1", "book 2", etc... and I'd have to manipulate them so that they didn't overwrite each other.
Falling ceilings
No retexturing was used.
What do you all think?
Remind me in your email entry.
I'll need to put this one out of spawner range of a next-door room and reset it after my testing ( so the room doesnt fill up )
Very awesome! Just found this challenge and will defiantely make at least one entry... I have an idea for a sequence of three but probably won't have time to make them all.... choices!
Actually, I think that would be ok. Would pressing the button to leave reset it in case you came back again?
Why not just use two separate exits?
The giant avatar isn't meant to interact with the room. You'll have to keep your visible build inside the 31x21 like everyone else.
There we go! I finished the logo!! I hope you like it! It took me a long time to make the minecraft font.
Hopefully you like it! Also expect me to put in 1 or 2 entries! Heres the link: http://imgur.com/gRqTe
-A Gamer Of Many Games
Yay!
1. What do you mean reset it? As in, the player needs to redo the encounter? Could be difficult seeing as one of my exit trigger levers will most likely get blown up.
2. For immersion/realism. In my level,
you have infiltrated an enemy forward base during a future war, but then find out they are just normal people similar to your faction, they're just as "good" as you. You can either blow up their reactor and kill everyone in the building as you were sent to do (you have a radiation suit so you are safe, and the physical explosion is contained) or hack into the computer system and disable their weapons, and have to answer for it later.
And of course if you need it to fit a theme you can change names and the story will be the same.
In the case of either ending, you would leave through the same way, since realistically such an installation might have one or two ways to get in or out, but probably not three.
Just make sure that the player can pass through the room multiple times. It's ok if you have one-use special effects, as long as the room doesn't become impassable.
Do you mean mob SPAWNERS? Yes. You can add them.
No I mean pre spawned mobs with eggs. IS that possible?
I want to make sure I understand what you're asking.
I think you are saying that you want to use an egg and add mobs to your entry. Then, when I copy/paste the mob should still be there.
Yes. That should work for any neutral or peaceful mob.
If you are talking about monsters, possibly, but they may get killed or disappear while I'm merging entries and testing.
P.S You are going to die. Alot.
Hm. Ok - I'll figure it out. I thought they were stored in level.dat, or stored in book.dat files similar to map.dat. I was afraid that I would have to manipulate them by hand (meaning with an external tool) because everyone would create a "book 1", "book 2", etc... and I'd have to manipulate them so that they didn't overwrite each other.
They should, yes.
When I copied templates for The Library, I never lost any villagers, minecarts or animals.
You can't go below the 31 x 21 x 12 room.
I love the use of the new logs. I think I want to copy this effect in my Lava Fall server.
No retexturing was used.
What do you all think?
Dunh dunh duh!
I should be able to work on my entry this weekend. I've been working every weekday until 8:00 on homework.
My Minecraft Maps: coldfusionmaps.com
I did most of mine (short some signs and a random input function) the night I saw this and then did nothing since despite being bored and unoccupied!
Correct! I love sethbling's filters
Remind me in your email entry.
I'll need to put this one out of spawner range of a next-door room and reset it after my testing ( so the room doesnt fill up )
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Very awesome! Just found this challenge and will defiantely make at least one entry... I have an idea for a sequence of three but probably won't have time to make them all.... choices!