Kay, this Sprint Parkour is pretty hard I used "Creative Mode" to look trough all the levels. I really, really liked it, but I would have died really much without creative mode. I liked the scenario, and I would say it's more for pro's, because me as newcomer for sprint parkour would it be very, very difficult without Creative mode. But overall I really liked it. Make more bro. I think I'll try it again but faster. To all of the guys who'll try this I'll give you a tip, use 150% for sensitivity. Never use Normal FOV because it would look extreme slow. That's why use Quake Pro. If you'll fall I would use peaceful. It would be better if you have a fast compute than a slow computer or use Optifine, because if it'll give lag spikes of death then you're really dead. Because it should be really smooth.
AMAZING map. but i recommend that instead of making the player stop and hit a lever or something, to just make a pressure plate before they get to that explosion point, then make the TNT explode just before they get to where its supposed to explode. Did that make any sense?
Kay, this Sprint Parkour is pretty hard I used "Creative Mode" to look trough all the levels. I really, really liked it, but I would have died really much without creative mode. I liked the scenario, and I would say it's more for pro's, because me as newcomer for sprint parkour would it be very, very difficult without Creative mode. But overall I really liked it. Make more bro. I think I'll try it again but faster. To all of the guys who'll try this I'll give you a tip, use 150% for sensitivity. Never use Normal FOV because it would look extreme slow. That's why use Quake Pro. If you'll fall I would use peaceful. It would be better if you have a fast compute than a slow computer or use Optifine, because if it'll give lag spikes of death then you're really dead. Because it should be really smooth.
Creative mode is what is instead for, if you had to keep dieing and using beds or something, it wouldn't be that fun. And if you are a beginner fly back 3 platforms when falling instead. Just try to set the difficulty you feel is right, its more about fun then hardness
AMAZING map. but i recommend that instead of making the player stop and hit a lever or something, to just make a pressure plate before they get to that explosion point, then make the TNT explode just before they get to where its supposed to explode. Did that make any sense?
Yeah, I agree. I will probably make another sprint parkour map in the future. I will things A LOT better in it, including this.
Awesome, it really does mean a ton to me man =D Any feedback would be apreciated.
I feel the same way, but sprint parkour is just amazing and yes the music is awesome, it also very well fits this style of map.
Thanks a ton!
Lol did that bug thing get you? and thanks
Thankyou.
Creative mode is what is instead for, if you had to keep dieing and using beds or something, it wouldn't be that fun. And if you are a beginner fly back 3 platforms when falling instead. Just try to set the difficulty you feel is right, its more about fun then hardness
Yeah, I agree. I will probably make another sprint parkour map in the future. I will things A LOT better in it, including this.
Haha, same feeling I got when I played it for the first time. Also, I'm lengthening the map quite a bit for you guys, and changing a couple of things.
Your supposed to be in creative dude, just fly back to the last checkpoint