Race for Wool is a type of competitive Minecraft, where two teams race to acquire colored wools from two identical worlds and place them on a victory monument, while trying to slow each other down with arrow and cannon fire.
Tunnel Vision will be the battleground for the final round of the 4th Reddit Minecraft Tournament, to be played in late September, 2013. The map was originally created for the Redstoners vs Whiskey Brigade match on June 16, 2012. These teams are the respective winners of the first two RMCTs. The map was released to the teams, and the general public, only 24 hours before the match!
The Map
Tunnel Vision breaks some new ground for RFW maps. The lanes are only five blocks wide, much narrower than the typical 16 block wide lanes found in most RFW maps. It is also a very compact map, at only 192 blocks long. Despite it's small size, it is quite intricate and provides plenty of challenges.
But the most unique feature of Tunnel Vision is the "isolated lane", a path through the map that is completely seperated from the main world, and contains no supplies or resources. From the starting platform, players can choose to enter either the main lane or the isolated lane. Once they enter, they cannot switch to the other lane until the next time they respawn at the starting gates. However, supplies can be passed between the lanes at many points.
At each wool location, or "fleecy box", there is a button that is only accessible from the main lane. Pressing this button releases a wool into the isolated lane. The wool must be retrieved from the isolated lane and passed back to the main lane, where the victory monument is. All three wools must eventually be retrieved in this way in order to complete the map.
Acknowledgements
I, last_username, would like to thank my fellow mapmakers, iTruthful, FifthWhammy, and FreckleEars, for coming together and making this ambitious and experimental project happen. I'd also like to thank the RMCT staff and players who had faith in us to pull this off. It was a total blast!
So glad I could help test out the map! The map is very well designed. Exactly what I expected from these amazing map makers and amazing since the ma was made on such a short notice!
This map was a blast to test. It's an extremely difficult map, first of all. Very little supplies and only 5-block-wide lanes are tough. Plus the dungeons aren't too forgiving, and with other teams shooting at you, it's a pain at points. But it's just the way how it pulls almost every aspect of RFW into a single map that makes me smile. Four of the best RFW mapmakers out there made it, and I expected no less from them.
First look at this map is totally overwhelming! However as you break it down it's amazing to see the coordinated teamwork involved! I am soo excited for this match up!
This map is too complicated, I think the time would be that of a bed wars match against inexperienced players.
HA! It only looks complicated to you because everything's not all super long and stretched out. Imagine it, that if any map you've seen, would just layer overlap back in on itself so it actually all fits on one screen! Love it! This should be a standard way of doing it.
This map was a blast to test. It's an extremely difficult map, first of all. Very little supplies and only 5-block-wide lanes are tough. Plus the dungeons aren't too forgiving, and with other teams shooting at you, it's a pain at points. But it's just the way how it pulls almost every aspect of RFW into a single map that makes me smile. Four of the best RFW mapmakers out there made it, and I expected no less from them.
It's gotten a lot easier since your test match. The void lane doubled in width, so PvP is much more manageable. And it's been softened up in many other ways. The one thing that makes it hard is the complexity of navigating the multiple lanes, but a few practice runs will take care of that.
HA! It only looks complicated to you because everything's not all super long and stretched out. Imagine it, that if any map you've seen, would just layer overlap back in on itself so it actually all fits on one screen! Love it! This should be a standard way of doing it.
This will be the standard way of doing it, the only reason it wasn't already was because of height limits.
Tunnel Vision
A Race for Wool Map
by iTruthful, FifthWhammy, FreckleEars, and last_username
CLICK HERE TO DOWNLOAD
(Version 1.1 updated July 11, 2013)
Race for Wool is a type of competitive Minecraft, where two teams race to acquire colored wools from two identical worlds and place them on a victory monument, while trying to slow each other down with arrow and cannon fire.
Tunnel Vision will be the battleground for the final round of the 4th Reddit Minecraft Tournament, to be played in late September, 2013. The map was originally created for the Redstoners vs Whiskey Brigade match on June 16, 2012. These teams are the respective winners of the first two RMCTs. The map was released to the teams, and the general public, only 24 hours before the match!
The Map
Tunnel Vision breaks some new ground for RFW maps. The lanes are only five blocks wide, much narrower than the typical 16 block wide lanes found in most RFW maps. It is also a very compact map, at only 192 blocks long. Despite it's small size, it is quite intricate and provides plenty of challenges.
But the most unique feature of Tunnel Vision is the "isolated lane", a path through the map that is completely seperated from the main world, and contains no supplies or resources. From the starting platform, players can choose to enter either the main lane or the isolated lane. Once they enter, they cannot switch to the other lane until the next time they respawn at the starting gates. However, supplies can be passed between the lanes at many points.
At each wool location, or "fleecy box", there is a button that is only accessible from the main lane. Pressing this button releases a wool into the isolated lane. The wool must be retrieved from the isolated lane and passed back to the main lane, where the victory monument is. All three wools must eventually be retrieved in this way in order to complete the map.
Acknowledgements
I, last_username, would like to thank my fellow mapmakers, iTruthful, FifthWhammy, and FreckleEars, for coming together and making this ambitious and experimental project happen. I'd also like to thank the RMCT staff and players who had faith in us to pull this off. It was a total blast!
by downloading my map Clicky Here
Maze Collection, Youtube channel, & RFW Series
Great job.
Adog353
-Honney
HA! It only looks complicated to you because everything's not all super long and stretched out. Imagine it, that if any map you've seen, would just layer overlap back in on itself so it actually all fits on one screen! Love it! This should be a standard way of doing it.
It's gotten a lot easier since your test match. The void lane doubled in width, so PvP is much more manageable. And it's been softened up in many other ways. The one thing that makes it hard is the complexity of navigating the multiple lanes, but a few practice runs will take care of that.
My Minecraft Maps: coldfusionmaps.com
This will be the standard way of doing it, the only reason it wasn't already was because of height limits.