Just wanted to say, first of all, that I am enjoying the Adventure Map so far. I made it to Jasmine, but it seems I am stuck?
Possible Spoilers Ahead
Currently using 1.7.2 but after I defeated her I got the badge, but there doesn't appear to be anyway to get out? I checked all over the room for switches and such, but I am at a loss.
Is there something I am forgetting to do? Thanks in advance.
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"It's not enough you have the will to care. What are you going to do to show it?"
Just wanted to say, first of all, that I am enjoying the Adventure Map so far. I made it to Jasmine, but it seems I am stuck?
Possible Spoilers Ahead
Currently using 1.7.2 but after I defeated her I got the badge, but there doesn't appear to be anyway to get out? I checked all over the room for switches and such, but I am at a loss.
Is there something I am forgetting to do? Thanks in advance.
The badge system is broken currently. u can "open to lan" and go in creative to break the blocks above you. sorry
Hey a Question,
how do i make it, that Custom Npcs is used in this map, cause I saw in a LP that you had real NPC's you could talk to?
Or do does NPCs only exist if I also use Pixelmon for it (which wouldn't make sense), because I would love to play it just like in this LP :
Thanks for any help!
the guy in the video added in the mod items. they werent actually there. :\
it's going good. i finally just recently updated the map. i decided to just use noteblock music. i understand it may lag for some old laptops and old computers but i find it hard to erase all the noteblocks because it was hard to implement.
fixed all (?) the holes in the map that you were not supposed to fall into
olivine gym is fixed! it will teleport you out when jasmine is defeated
badge system hopefully fixed? not sure
noteblock music added in celadon city, and in the introduction
reduced the amount of gold, iron, and food you could find on the map
radio sensor at goldenrod city actually required for something!
I fixed the original post finally. I may be rolling out a new update but I know there are broken parts in the map. I'm just not sure how to fix it. Help needed from anyone good with command blocks?
I've also been working on something else for a while. I need some help on how to instant grow trees without clicking 7 times with bone meal or downgrading my client.
I don't know the story to Pokemon Black/White that much so I will need some help with that. The reason I am working on another pokemon map is because I have so many ideas I want to add such as "real" ledges, detailed and nicer looking buildings, gameplay overhaul, and interior building teleporting.
What kind of command block work do you need? Also, as a quick question, anything needed for the resource pack that I can do?
For command blocks, I will be teleporting people inside the real interiors underground. I will later need the scoreboard commands for badges and I will try to add command blocks that spawn a hostile pokemon when you step on a certain tile of wild grass.
The first thing, anyone can do (it's not hard), the second, I'll seen what I can do.
The third, that might be a problem. I think it's possible, however, I'll have to check on that. I know how to check for specific items and stuff about radiuses, but for both at the same time, it should be possible.
I downloaded it and installed put it still doesn't instant grow my trees with a single bone meal. I can see the "Old Bonemeal" Mod inside the mods. I am running 1.7.2 with liteloader, MC forge, worldedit, and shaders.
I downloaded it and installed put it still doesn't instant grow my trees with a single bone meal. I can see the "Old Bonemeal" Mod inside the mods. I am running 1.7.2 with liteloader, MC forge, worldedit, and shaders.
Here's screenshots of the stuff I have so far.
I have a lot of new improvements I will be adding to Unova.
One of these ideas is to have certain "trainers" who detect you once you get in their line of sight.
I will also try to add in wild pokemon battles when you step on a random piece of grass.
Ledges are now elevated instead of just being wooden stairs and slabs.
Gyms will have better fights with strategic ways to beat each gym leader like how the bosses were in Herobrine's Mansion.
Everything is a lot bigger and when I finish building the locations, I will terraform the map to look like the Black and White world map.
"Catching" pokemon will be done in real battles instead of just putting the pokemon in a chest and giving it to the player.
I don't know what you mean by NPC's. Are you talking about a mod? I usually will try to add the mod items in the map after it's complete in case the mod is no longer updated by the mod author and breaks the map.
I also finally found a way to reduce the player health permanently so I can progressively give additional health to the player when they beat each gym leader.
EDIT: I will be posting a seperate thread for Pokemon Unova when it is playable with at least 2 gyms and 4 major locations and cities.
Here's screenshots of the stuff I have so far.
I have a lot of new improvements I will be adding to Unova.
One of these ideas is to have certain "trainers" who detect you once you get in their line of sight.
I will also try to add in wild pokemon battles when you step on a random piece of grass.
Ledges are now elevated instead of just being wooden stairs and slabs.
Gyms will have better fights with strategic ways to beat each gym leader like how the bosses were in Herobrine's Mansion.
Everything is a lot bigger and when I finish building the locations, I will terraform the map to look like the Black and White world map.
"Catching" pokemon will be done in real battles instead of just putting the pokemon in a chest and giving it to the player.
I don't know what you mean by NPC's. Are you talking about a mod? I usually will try to add the mod items in the map after it's complete in case the mod is no longer updated by the mod author and breaks the map.
I also finally found a way to reduce the player health permanently so I can progressively give additional health to the player when they beat each gym leader.
EDIT: I will be posting a seperate thread for Pokemon Unova when it is playable with at least 2 gyms and 4 major locations and cities.
You could always add more hp than the normal 10 hearts.
Anyway, it's looking great. I love how the trees work as borders yet fit the style perfectly.
and im curious what the battle system you're referring to is actually in game
Here's screenshots of the stuff I have so far.
I have a lot of new improvements I will be adding to Unova.
One of these ideas is to have certain "trainers" who detect you once you get in their line of sight.
I will also try to add in wild pokemon battles when you step on a random piece of grass.
Ledges are now elevated instead of just being wooden stairs and slabs.
Gyms will have better fights with strategic ways to beat each gym leader like how the bosses were in Herobrine's Mansion.
Everything is a lot bigger and when I finish building the locations, I will terraform the map to look like the Black and White world map.
"Catching" pokemon will be done in real battles instead of just putting the pokemon in a chest and giving it to the player.
I don't know what you mean by NPC's. Are you talking about a mod? I usually will try to add the mod items in the map after it's complete in case the mod is no longer updated by the mod author and breaks the map.
I also finally found a way to reduce the player health permanently so I can progressively give additional health to the player when they beat each gym leader.
EDIT: I will be posting a seperate thread for Pokemon Unova when it is playable with at least 2 gyms and 4 major locations and cities.
If you're going to do the health thing, can I haz 300 hp when I get to level 100? I hope there's an ACTUAL levelling system one day
megaupload doesnt work when you are in an incognito browser. maybe thats it?
Possible Spoilers Ahead
Currently using 1.7.2 but after I defeated her I got the badge, but there doesn't appear to be anyway to get out? I checked all over the room for switches and such, but I am at a loss.
Is there something I am forgetting to do? Thanks in advance.
"It's not enough you have the will to care. What are you going to do to show it?"
The badge system is broken currently. u can "open to lan" and go in creative to break the blocks above you. sorry
"It's not enough you have the will to care. What are you going to do to show it?"
the guy in the video added in the mod items. they werent actually there. :\
I haven't been on this page in a long time. How's the map doing? Still getting updates?
btw what happened to the sound dilemma
Also, have you ever thought about rigging up some rival/team rocket stuff with command blocks?
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I've also been working on something else for a while. I need some help on how to instant grow trees without clicking 7 times with bone meal or downgrading my client.
I don't know the story to Pokemon Black/White that much so I will need some help with that. The reason I am working on another pokemon map is because I have so many ideas I want to add such as "real" ledges, detailed and nicer looking buildings, gameplay overhaul, and interior building teleporting.
For command blocks, I will be teleporting people inside the real interiors underground. I will later need the scoreboard commands for badges and I will try to add command blocks that spawn a hostile pokemon when you step on a certain tile of wild grass.
For the resource pack, all the sprites for pokemon will have to change and the badges will need to change too. Is it also possible to change the acadia leaves texture into a autumn color like in this picture? http://bulbapedia.bulbagarden.net/wiki/File:Accumula_Town_Autumn_BW.png
Also is there a way to check a players inventory for an item when they get in a certain radius but does not check as soon as they get it?
That's probably a mod you have installed? No one else has reported that problem and I doubt it could be related to this map.
The third, that might be a problem. I think it's possible, however, I'll have to check on that. I know how to check for specific items and stuff about radiuses, but for both at the same time, it should be possible.
Edit: tried this mod and it worked
http://www.planetminecraft.com/mod/172-vanilla-features-v01-bring-old-features-back-to-life/
If you're trying to lay down trees in mass production just copy a grown one in mc edit and paste it all around
I have a lot of new improvements I will be adding to Unova.
One of these ideas is to have certain "trainers" who detect you once you get in their line of sight.
I will also try to add in wild pokemon battles when you step on a random piece of grass.
Ledges are now elevated instead of just being wooden stairs and slabs.
Gyms will have better fights with strategic ways to beat each gym leader like how the bosses were in Herobrine's Mansion.
Everything is a lot bigger and when I finish building the locations, I will terraform the map to look like the Black and White world map.
"Catching" pokemon will be done in real battles instead of just putting the pokemon in a chest and giving it to the player.
I don't know what you mean by NPC's. Are you talking about a mod? I usually will try to add the mod items in the map after it's complete in case the mod is no longer updated by the mod author and breaks the map.
I also finally found a way to reduce the player health permanently so I can progressively give additional health to the player when they beat each gym leader.
EDIT: I will be posting a seperate thread for Pokemon Unova when it is playable with at least 2 gyms and 4 major locations and cities.
You could always add more hp than the normal 10 hearts.
Anyway, it's looking great. I love how the trees work as borders yet fit the style perfectly.
and im curious what the battle system you're referring to is actually in game
If you're going to do the health thing, can I haz 300 hp when I get to level 100? I hope there's an ACTUAL levelling system one day