For the plugin, is there a way to join a specific team?
No, I made it that way to prevent team stacking. However I could implement that for players with specific permissions...
Edit: I just made a new version that allows people with permission "dota.chooseteam" (default: false) to choose a team by typing "/join red" or "/join blue".
Hey Zealock, I've made a plugin to help some users in their servers. You just simply type /red to join the red team, /blue to join the blue team and /thelp or /teamhelp to get team help. Will be at http://dev.bukkit.or...-mods/minedota/
The tutorial and server configuration post has been updated. If your looking to host a public server this is a good place to get started. This update is all about balancing the game. Various exploits have been fixed and permissions have been locked down. SimpleClanExtensions has been updated to include team balance. Players can now only join teams that are low on players and cannot change teams unless their current team is overpopulated. Support for more than two teams and an internal configuration file have also been added.
Hello.
i have some question
it maybe asked by other player.
why i follow your server.properties..
which spawn-monsters = false
and all monster cannot spawn...
sorry about my poor english..
monsters spawn from dispensers when you walk in front of towers, see my 2nd video in the main post
YES I KNOW..
I HEAR THE DISPENSERS SOUND BUT NO MONSTERS SPAWN..
IF I ENABLE THE SPAWN-MONSTERS
IT WILL SPAWN ZOMBIES WHEN I STAND THERE AND HEAR DISPENSERS SOUND
No need to use caps lock. But hey, when I put that to false, it works. Are you sure you haven't messed it us using some plugins or something..?
sorry about caps lock...
yes..
i am sure i have added all related plugin to my server..
no matter i use all in one plugin or others
monsters cannot spawn...
I see that there are swords for close combat arrows for range but there should be splash potions for like a mana feel.
how many potions you have is like how much mana you have left. Potions like Poison, Harming, slow, and weakness. the upgraded version of those potions like Poison II and Harming II can be unlocked by upgrading the Nexus or buying other potions in the shop first. I think this would be a great idea for those who like to use magic users
I see that there are swords for close combat arrows for range but there should be splash potions for like a mana feel.
how many potions you have is like how much mana you have left. Potions like Poison, Harming, slow, and weakness. the upgraded version of those potions like Poison II and Harming II can be unlocked by upgrading the Nexus or buying other potions in the shop first. I think this would be a great idea for those who like to use magic users
Problem is, when a dispenser drops a potion, it's as if it was thrown, and will break.
No, I made it that way to prevent team stacking. However I could implement that for players with specific permissions...
Edit: I just made a new version that allows people with permission "dota.chooseteam" (default: false) to choose a team by typing "/join red" or "/join blue".
http://dev.bukkit.org/server-mods/dota-minecraft-plugin/
Tutoral & Configuration
The tutorial and server configuration post has been updated. If your looking to host a public server this is a good place to get started. This update is all about balancing the game. Various exploits have been fixed and permissions have been locked down. SimpleClanExtensions has been updated to include team balance. Players can now only join teams that are low on players and cannot change teams unless their current team is overpopulated. Support for more than two teams and an internal configuration file have also been added.
Please report any issues that you find.
Edit: Just came out with 2.6
Watched : 8 times, read 3 times, played 14 times.
No, I didn't change the map at all. Everything was fixed using plugins.
Oh wow that's better
I'll probably make more DOTA maps (lighter on redstone) but more dependant on plugins in a near future
Also the plugin fixed a lot of game exploit / bugs.
i have some question
it maybe asked by other player.
why i follow your server.properties..
which spawn-monsters = false
and all monster cannot spawn...
sorry about my poor english..
YES I KNOW..
I HEAR THE DISPENSERS SOUND BUT NO MONSTERS SPAWN..
IF I ENABLE THE SPAWN-MONSTERS
IT WILL SPAWN ZOMBIES WHEN I STAND THERE AND HEAR DISPENSERS SOUND
sorry about caps lock...
yes..
i am sure i have added all related plugin to my server..
no matter i use all in one plugin or others
monsters cannot spawn...
allow-nether=false
level-name=DOTA
enable-query=false
allow-flight=false
server-port=20000
level-type=DEFAULT
enable-rcon=false
level-seed=
server-ip=
max-build-height=256
spawn-npcs=false
white-list=false
spawn-animals=false
online-mode=false
pvp=true
difficulty=1
gamemode=0
max-players=16
spawn-monsters=false
view-distance=15
generate-structures=false
motd=HKOSN DOTA
I see that there are swords for close combat arrows for range but there should be splash potions for like a mana feel.
how many potions you have is like how much mana you have left. Potions like Poison, Harming, slow, and weakness. the upgraded version of those potions like Poison II and Harming II can be unlocked by upgrading the Nexus or buying other potions in the shop first. I think this would be a great idea for those who like to use magic users
Problem is, when a dispenser drops a potion, it's as if it was thrown, and will break.