Hello there everybody, and welcome to the official development and release thread of my upcoming custom map, A Town Called Tumbleweed.
I'm fairly bored of nearly every map I play feeling the same, despite them being survival, adventure or puzzle. They never really differ much from each other, and it's really monotonous, so I've decided to try and release a more story-intensive map, filled with thrills and chills.
This map has already planned sequels, and has quite a suspensful and interesting story already, despite the map being in very early development.
So, I present, without further ado, A Town Called Tumbleweed.
One cold early morning, after having a strange feeling, Detective Riley Jones sits down infront of his fireplace and reads a news paper article about mysterious dissapearances in a town called Tumbleweed. No one has any evidence of what might have taken the victims, and there are no suspects available. It's such a new concept, yet it seems so strangely familiar. Despite his disturbing feelings, he decides he should go and check it out. Late one night, he arrives at the town of Tumbleweed, but the entrance is blocked off. He climbs over the blockage and enters the town. (You spawn right next to the blockage (on the inside of the town))
PLEASE NOTE: This is going to be updated and added into a later section for those who want to read it, but please remember it is going to be a huge story.
No Breaking Blocks (Unless told so)
No Placing Blocks (Unless told so)
No Adding Light (Torches, Glowstone etc.)
Must Play On Peaceful
Must Play On 'Moody' Brightness
Must Use Texturepack
That's all for now, I will continue building on the 15th of April, and continiously update this thread from now till the end of development. Thanks for reading, and hope you come back to see updates later on!