Updated to the new NPC Update, this includes some revisions on notes, aesthetics, caves, and most noticeably, there are now NPC's in cities. There are none in Veldam, due to fear they would fall off, but all others are occupied. Keep in mind this is something that may be removed, seeing how I'm not sure about how the mechanics of Iron Golem and Zombie Invasions work. Please let me know if this is a problem. Thanks!
Updated to the new NPC Update, this includes some revisions on notes, aesthetics, caves, and most noticeably, there are now NPC's in cities. There are none in Veldam, due to fear they would fall off, but all others are occupied. Keep in mind this is something that may be removed, seeing how I'm not sure about how the mechanics of Iron Golem and Zombie Invasions work. Please let me know if this is a problem. Thanks!
in Veldam you could put NPCs behind counters of the departments. Anyways thinking about either continuing the map without updating or restarting
PS: you're a sneaky ******* for putting monster spawners in trees everywhere around the roads, going from point A to point B at night is HELL
Upload a picture to imgur.com, then using the icon of the tree in the picture frame (below the smiley in the mcforum replier) you can add the link and then woopee, the image is up.
in Veldam you could put NPCs behind counters of the departments. Anyways thinking about either continuing the map without updating or restarting
PS: you're a sneaky ******* for putting monster spawners in trees everywhere around the roads, going from point A to point B at night is HELL
Alright, I put some in Veldam. Can't believe that slipped my mind! It'll be included in the next update, because it's definitely not big enough to upload now. Thank you, and yes I thought it was pretty clever myself putting the spawners there lol.
Alright, the pic's up! Thanks to cat_miner! And if anyone know's any special way to keep the youtube coding up it would be awesome. I keep having to redo all the bbcoding on the topic and it's making editing the post a hassle.
Just got an amazing idea... Working on what is probably the biggest update this has gotten so far. You guys are gonna love this. And no worries, it's optional. But a man must keep his secrets, you'll have to wait until it's finished.
I liked the map. I do believe the the capital city needs more... PAZZAZZZ!!! I also think a more clear path on or in the final objective in the map should be implemented. Other than that and some grammatical/spelling errors, i loved the map. =D
Just got an amazing idea... Working on what is probably the biggest update this has gotten so far. You guys are gonna love this. And no worries, it's optional. But a man must keep his secrets, you'll have to wait until it's finished.
can't wait!
did you get 1000 downloads yet?
edit: i can only post 10 times during the first 24h of making an account, so im editing my previous post.
anyways i saw that its something with redstone so thats gota be interesting... also in Veldam add actual appartment conplexes not just dead ends
I liked the map. I do believe the the capital city needs more... PAZZAZZZ!!! I also think a more clear path on or in the final objective in the map should be implemented. Other than that and some grammatical/spelling errors, i loved the map. =D
Thank you! I'll work on these in the next update. But first the secret project is the priority.
This post is to keep track of what is currently happening with updates.
At the moment I'm working on implementing a surprise optional quest... I'm sure it'll prove to be fun. I'm working around the redstone bits of it at the moment.
After that I will work on improving Veldam (I'm thinking buildings inside the mountain walls and not just in the main section, that would look awesome and make room for more optional quests!) and improving the quality of the road to Troitya. But that may prove difficult because I don't want it to stand out, I want it to only be noticed when people are looking for it. I'll pass that bridge when I come to it. Thanks!
Added this post so I won't have to keep posting over and over again. If you're interested in the development of the map I would keep track of this post. Thanks! Almost 800 downloads!
Finally finished the map after doing everything there is to do! The ending was epic! The only thing I didn't do is optional mission 7, it involves finding some books in the lake next to the great tree. Could you tell me where the chest is, I searched everywhere!
BTW this is more like 3+ hours of gameplay (it wasn't boring though ) including the caves off the side of the road and the optional missions.
Finally finished the map after doing everything there is to do! The ending was epic! The only thing I didn't do is optional mission 7, it involves finding some books in the lake next to the great tree. Could you tell me where the chest is, I searched everywhere!
BTW this is more like 3+ hours of gameplay (it wasn't boring though ) including the caves off the side of the road and the optional missions.
Thank you for playing! I'm glad you liked it, and the chest is at the bottom of the lake to the left of where it first starts to turn in the path. It was pretty well hidden, maybe I should make it a bit more obvious. And I'll edit the gametime, thanks for that!Sadly, I just lost the whole post due to coding issues. But it should be almost restored to it's former glory. Hopefully that hasn't been a problem! Sorry for the inconvenience!
Thank you for playing! I'm glad you liked it, and the chest is at the bottom of the lake to the left of where it first starts to turn in the path. It was pretty well hidden, maybe I should make it a bit more obvious. And I'll edit the gametime, thanks for that!
Sadly, I just lost the whole post due to coding issues. But it should be almost restored to it's former glory. Hopefully that hasn't been a problem! Sorry for the inconvenience!
the first post looks better now in my opinion, it just needs the pic.
and also theres a little mistake i noticed, near the end, after Trotya, right before the 2D cave entrance leading to the first portal theres a sign which says "read note 18". Then, inside the 2D cave right infront of the portal theres another sign which also says "read note 18".
the first post looks better now in my opinion, it just needs the pic.
and also theres a little mistake i noticed, near the end, after Trotya, right before the 2D cave entrance leading to the first portal theres a sign which says "read note 18". Then, inside the 2D cave right infront of the portal theres another sign which also says "read note 18".
also does this new update include the surprise?
I expect the surprise to be out by tomorrow. I'll also get to fixing that little feature as well, thank you. And I can't believe I forgot your picture! I'll do that right away. And please don't expect a huge deal out of this surprise, I wouldn't want to oversell it
The first post is really nice now!
But its kinda weird that terrarians is smaller then the rest of the text and highlighted.
other than that its great!
edit: never mind the software does that automatically to key words when searching
PS: you're a sneaky ******* for putting monster spawners in trees everywhere around the roads, going from point A to point B at night is HELL
Upload a picture to imgur.com, then using the icon of the tree in the picture frame (below the smiley in the mcforum replier) you can add the link and then woopee, the image is up.
Alright, I put some in Veldam. Can't believe that slipped my mind! It'll be included in the next update, because it's definitely not big enough to upload now. Thank you, and yes I thought it was pretty clever myself putting the spawners there lol.
like a boss
Edit: You should add this pic under "WILL YOU BE THE HERO MINECRAFTIA NEEDS?".
link: http://i.imgur.com/gatuy.png
Wow, that's actually pretty nice. I'll do it right away! Thanks for contributing!
can't wait!
did you get 1000 downloads yet?
edit: i can only post 10 times during the first 24h of making an account, so im editing my previous post.
anyways i saw that its something with redstone so thats gota be interesting... also in Veldam add actual appartment conplexes not just dead ends
Thank you! I'll work on these in the next update. But first the secret project is the priority.
I'm actually around 750 at the moment! But it's close, I'm really excited!
Added this post so I won't have to keep posting over and over again. If you're interested in the development of the map I would keep track of this post. Thanks! Almost 800 downloads!
No problem, I should be the one thanking you
BTW this is more like 3+ hours of gameplay (it wasn't boring though ) including the caves off the side of the road and the optional missions.
Thank you for playing! I'm glad you liked it, and the chest is at the bottom of the lake to the left of where it first starts to turn in the path. It was pretty well hidden, maybe I should make it a bit more obvious. And I'll edit the gametime, thanks for that!Sadly, I just lost the whole post due to coding issues. But it should be almost restored to it's former glory. Hopefully that hasn't been a problem! Sorry for the inconvenience!
the first post looks better now in my opinion, it just needs the pic.
and also theres a little mistake i noticed, near the end, after Trotya, right before the 2D cave entrance leading to the first portal theres a sign which says "read note 18". Then, inside the 2D cave right infront of the portal theres another sign which also says "read note 18".
also does this new update include the surprise?
I expect the surprise to be out by tomorrow. I'll also get to fixing that little feature as well, thank you. And I can't believe I forgot your picture! I'll do that right away. And please don't expect a huge deal out of this surprise, I wouldn't want to oversell it
But its kinda weird that terrarians is smaller then the rest of the text and highlighted.
other than that its great!
edit: never mind the software does that automatically to key words when searching