"Now awake, he was blinded by the fake daytime light. The smell of rancid mushrooms was in the air. The pressure plate depressed as he stepped forward, causing the piston to activate. He yelped in pain as the piston crushed his nose. Lying on the ground, gripping his broken nose, he screamed, 'Where am I?'"
A Path Towards Freedom The Wooden Room is an Adventure Map created by CubicDelight/DeathlyHand for Minecraft 1.2.5. This map features obstacle courses, redstone puzzles, and dungeon fighting! It is your objective to escape from your imprisonment and find clues on why your captors have fled the facility. By being observant, you can find out many of the hidden Easter Eggs in this map!
"The most clever in interesting map I've played...this is clearly the best adventure map ever." - dregt "Everything seems to move on quite smoothly. Awesome map, 19.5/20!!" -insync3
A Mystery Made Even More Mysterious: "Where is everybody?" The halls are empty, the lab rooms desolate. It seems that life simply ceased to exist. The place seems abandoned......wait, what's that? Off in the distance. That! A...p6#[email protected]!?1<;4KI&9-*n?%2'5
Throughout the map are eleven hidden music disks! Find all eleven and post a screenshot in this thread to gain a spot on the leader board!
The Simplified Ground Rules:
1. The standard issue PLAY ON PEACEFUL!
2. Do NOT break ANY blocks unless specified to.
3. Do NOT break ANY levers/buttons/doors/pressure plates/etc. Every switch is placed for a reason!!
4. Levers, buttons, trapdoors, and other items given to the player either by dispenser or chest may only be placed on DIAMOND BLOCKS ONLY.
5. It is likely that there is redstone behind EVERY wall, do NOT tamper with any circuitry you may find!
6. If your boat breaks, dispose of the sticks and wood blocks.
1. Download WinRAR or 7-zip
2. Download the "The Wooden Room" from the provided link.
3. Windows Vista or 7: Open up the "Start" menu and type %appdata% in the search. Windows XP: Open up the "Start" menu, click on "run" and type %appdata%
4. Follow appdata/roaming/.minecraft
5. Open the "The Wooden Room" zip-file with winRAR or 7-zip and drop the "WoodenRoom" folder inside in the "save" folder of ".minecraft"
The Former Ages: v1.0: (Feb 12. 2012)
-Official Release! v1.1: (Feb 13. 2012)
-Fixed the issue in the second test room where the cobblestone did not generate. v1.2: (Feb 14. 2012)
-Added Visual Keys to the Nether
-Fixed the golden block obstructing the path forward
-Added names to Special Thanks v1.3: (Feb 18. 2012)
-Added alternative ending
-Added more sound effects
-Gave the Creeper face a little "kick"
-Cleaned up the number room: Fixed floor and sign issue v1.3.1: (Feb 20. 2012)
-Added even more sound effects
-Did a general "touch up" of the Nether and Cave sequence to make it look nicer v1.4: (Feb 27. 2012)
-Fixed the cobblestone not generating in room two issue
-Added a glass tube to the minecart room to reduce cheating
-Fixed typos on signs v1.4.1: (March 3. 2012)
-Fixed a serious error v1.4.2(April 7. 2012)
-Added a bigger tie-in to The Wooden Room Part 2, including the ending
-Added a HUGE secret that reveals KEY plot points for the two adventure maps. Have fun finding it! v1.5 (April 12. 2012)
-Added a ladder at the end for if the elevator does not work v1.5.1 (May 5. 2012)
-Replaced the minecart at the end v1.5.2 (Dec 21. 2012)
-Added command block support
See what else I've created! Check out my YouTube channel, DeathlyHand right HERE <----
NOTE: I would LOVE it if someone were to make a Let's Play of this map. I would REALLY appreciate it, and I would even feature them on my YouTube Channel. If anyone is interested please send me a PM or post in this thread.
alright, just played through your map, and it was a good experience. Managed to get 9 of the 11 discs.
Alright, now for some feedback. Well, I'll start with what I liked about the map; the adventure. I mean, it incorporates many of the usual elements in an escape map, however, I think one thing you've done very well is also incorporated an extremely significant adventure aspect into it. It was more so in the latter half, but bits of the beginning also had a bit of adventure in it. I also thought many of the puzzles in the map are extremely original and very clever; some of them really force you to be very observant, and be thorough in processing the map. You also had some really nasty hiding spots for the wool, and all that good stuff. Another thing I liked was how, for the wool challenge for example, you incorporated the previous rooms into that challenge, so it wasn't necessarily that when you completed a certain room, that you weren't completely done with it.
Now, on to what I wasn't too fond of. The one and only real big issue I have with this map is the nether portion. I mean, I felt like up to that point, you gave us a great amount of adventure, and then when you put the nether portion in, it was almost like too much adventure. I mean, the area was so vast and expansive, and you're not really given any direction as to what you should be looking for. All you know is that you have to get a lever some how. And there's just literally this huge area you can explore through, including the stronghold structure. At a certain point, I just felt like it was waay too big, and started to fly around the parts that I knew I could reach legitimately. But even then, I think I spent as much time looking for that one lever in the nether as I did in the rest of the map, which is a very unbalanced ratio. I mean, in a regular minecraft world, you want a huge place to explore, because you have all the time in the world to do it, but in an adventure map you want to keep things more concise, since it's more objective oriented than a sandbox world. But that's just my opinion; perhaps others may have thought differently. Also one other little issue I have, which isn't too big of a deal is in the elevator room with the continuously firing pistons, I think you should create a mechanism that allows the user to turn them on and off, so that you don't have to have them constantly firing off even after your done with them. But that's just a small issue anyways.
Now for two little bugs I found. One is a simple map creation error (I think), and the other is actually a pretty serious issue but can be solved by adjusting the layout. (Don't unspoil if you haven't played the map yet!)
The first bug is when you're at the entrance to the room with the nether portal. When I stood on the pressure plate, the door opened up but then there was another golden block there preventing me from going. I looked around it and there was nothing to push it out of the way, so I'm guessing it's just an accidentally placed block.
Then the second bug is also in the room with the nether portal. After you get the lever from the glowstone structure thing, you can make your way across the top of the glowstone, and jump over to the platform with the nether portal. Then you can just put the lever from the glowstone room on the diamond block and head to the exit, which allows you to complete the room without doing the ice cave room or the nether stage.
Hey! Found another Let's Play of the map. Its a full walkthrough, albeit they kinda break everything ":sleep.gif: but it's ok because they played on SMP. It gets glitchy on SMP :/
haha yeah... I have not had the chance to play minecraft enough to be very good at it so frankly My friend and I ended up cheating a bunch..
Anyway, a few bugs in a couple of places like that one random gold block blocking a door, someone already posted about it though.
As well as the second puzzle room was broken for some reason but the you already saw my video and knew about it, who knows why the button broke.
As a few mentioned above everything was great and well balanced but i was also a bit thrown off by the HUGE nether area and it got kind of tedious to the point where pat and I ended up breaking the golden wall puzzle (never did figure out how to do that one.. heh)
So yeah sorry about breaking alot of the map but that has more to do with my laziness than anything else (hence my user name) but i verily much enjoyed the map, so great work.
i would need to look through my videos set to see how many disks i found but it was probably 6 or 7? and i think my friend found 1. we both died at various spots though so we lost all of them ha
Very interesting. This took me a couple of nights to finish but was very enjoyable.
Personal thoughts. Good hiding places on the wool, I remember seeing the first few and knowing that I would need them but didn't realized that I had missed some. I did end up guessing one one of the colors. There were one or two places that had me wandering around trying to figure out where I was supposed to advance to. The nether was very big, I was very cautious and tring to get the second layer of the vault open had me wander out to an area that I don't think was part of the challenge. Other than that, there was only one time when I had to break a gold block that was set right after a piston door. I think that was just a placement error though.
As proof of my conquest, I present to you, 10 out of the 11 disks.
Hey, guys! I've received a lot of PMs and feedback discussing small issues with the map. So I thought I would give you this bug report template that you can use to report these bugs or just give general suggestions in order to improve the gameplay of the map! I'll definitely address each bug report and will make the required edits.
Just copy this exactly, fill it out, and post it in this thread:
Location of bug:
What triggered it (if known):