FEATURES:
Enchanting,
Potions,
Dispensers,
Testificates,
More Dispensers,
No endlessly respawning monsters
AN ADVENTURER DOWN ON HIS LUCK:
Two years after finding himself alone and in the middle of nowhere, Minecraft Man has successfully survived and made his way back to civilization. Unfortunately, with no friends, no family, and still no memory of his past, times have been tough. He now works as a merchant, peddling the many exotic resources he has picked up on his travels.
While visiting the peaceful kingdom of Narwick, he spends a night at the inn at the tiny hamlet of Deep Creek. Little does Minecraft Man know that he is closing his eyes on the eve of a great conflict.
Rules:
-No breaking or placing blocks unless told
-No crafting unless told
-No Looting dispensers
-You must play on Easy, normal, or hard
1-3 players (probably, I never tested it on multiplayer, if you get lost look for the pillar of sand.)
Scoring:
Complete map without cheating = 1 point
This is my very first adventure map. I didn't have any help and used no mods other than a gametype changer.
Just checked it, the length should be about 1 hour depending on your skill and how much of a completionist you are.
Also, the map works on the latest snapshot but apparently the fireball sound was bugged into not being, so if you play it on 12w06a imagine a loud "FA-FA-FAWOOSH!" everywhere.
Well, Notch giveth and Notch taketh away, appearently snowmen will melt in the nether after installing the 07 patch possibly making the battle there slightly more difficult. I will look into solutions but there may not be a good fix
Rollback Post to RevisionRollBack
Well, after enjoying Minecraft for a long time I finally broke down and contributed back: exactly one adventure map. TRY IT NOW! YAY! Fall of Kingdoms
Fall of Kingdoms is an adventure map on the shorter side of things. You are some combination of traveller amnesiac warrior (I don't actually remember the exact backstory) but you wake up at the start of a great battle between the good kingdom of snow golems and testificates and the fearsome forces of mobs led by evil pigmen. To get straight to the point, the map abuses the hell out of spawn eggs in some very entertaining and cinematic ways.
Function:
The bug report is short. Beyond the doors doing that detached top and bottom half glitch which has nothing to do with how this map works, the only thing that broke was the ending where a sign said die die die and a structure in front of me had already exploded, triggered by a random mob spawning there. Such is the danger of timing triggers with pressure plates. In general, the timed and triggered mob egg usage worked really nicely, and this map shows off the new technology in great fashion; I'd only suggest that there are some balancing issues with the amount and rate of mob spawning in this map- sometimes the mobs basically kill themselves, while other times there is close to no chance of survival. There are enough contingency plans in case of death, but inevitable death in something you need to complete somewhat kills the fun. The interactive battle is great fun, but the amount of mobs, drops, redstone triggers, and projectiles flying tends to lag up the game excessively and leave you that much less capable of defending yourself against the creepers and blazes in the netherrack room...
7/10
Form:
The map is sort of bland- a lot of generic minecraft stone and wood, followed by generic nether red blocks- but everything is very clean and inoffensive to the eyes. The real aesthetic accomplishments are in the timing. The opening battle sequence is very subtle and brilliantly planned. As far as impressive to watch, it's really the high point of the map. There are also nice funny touches in the way the gameplay is set up, like a zombie birthday party or "hacking" the system. Playing the map does make one quite happy. (I'm taking an extra point off of here to account for the relatively short map duration.)
7/10
Flavor:
The map had a story about epic battles between good and evil (or atleast between good and maliciously selfish), and the map content was epic battles! The evil forces are coming through the gate, and lo and behold the gameplay is mob hoards coming through the gate! The connection between the story and the action itself is tangible at all points, and the story is understandable and self-contained. You know what you're aupposed to do (fight through the mobs) and why (because they're evil) the whole time. If there's any more I could ask for from this flavor-wise, I'd have liked a clear introduction to the identity of the villain before the very end of the map. But I don't think I can dock a point since that could just have been a legitimate stylistic choice.
10/10
Uniqueness:
It seems a little like cheating to abuse a new minecraft mechanic and count it as a new adventure map technique, but this map does use spawn eggs in a very new and very enjoyable manner. I don't think spawn eggs are the death of fpawners in adventure maps by any means, but this map shows of the power of the new technology into how dramatic and controlled mob usage can become in present and future adventure map. I would definitely recommend that people looking to start making adventure maps should check this out, because even in a map with limited combat, the techniques used here are worth understanding.
Overall Score: 24/30 and
Would I recommend it?
- I'd recommend playing it, and sooner rather than later, because the content here is very new and best served fresh.
Lol, snow golums may no longer work in the nether but now once you've found the secret ending you can spam iron robots instead and the final battle becomes a stompfest.
Ah well.
Rollback Post to RevisionRollBack
Well, after enjoying Minecraft for a long time I finally broke down and contributed back: exactly one adventure map. TRY IT NOW! YAY! Fall of Kingdoms
this map needs more attention, it was one of my favorites. It has a very cinematic element to it as I progressed, with the scripted events like the fight for the city at the beginning. Other big map makers could learn a lot from this.
Also the heavily enchanted gold swords were a cool idea I don't see often. They're crazy overpowered..against a certain type of mob, and last for about one room. It make me think before charging in, and swap between differently useful weapons during a fight.
It's a great map! It's mobfighting from beginning to end with a great storyline! Unfortunately, I'm not that experienced at killing large hordes of mobs without finally getting trapped in a corner and dying (even with the helpful assistance of the snow golems), so I'm glad that you had checkpoints (beds) placed throughout the map.
FALL OF KINGDOMS
first map by rrgg
no specific texture pack needed
FEATURES:
Enchanting,
Potions,
Dispensers,
Testificates,
More Dispensers,
No endlessly respawning monsters
AN ADVENTURER DOWN ON HIS LUCK:
Two years after finding himself alone and in the middle of nowhere, Minecraft Man has successfully survived and made his way back to civilization. Unfortunately, with no friends, no family, and still no memory of his past, times have been tough. He now works as a merchant, peddling the many exotic resources he has picked up on his travels.
While visiting the peaceful kingdom of Narwick, he spends a night at the inn at the tiny hamlet of Deep Creek. Little does Minecraft Man know that he is closing his eyes on the eve of a great conflict.
Rules:
-No breaking or placing blocks unless told
-No crafting unless told
-No Looting dispensers
-You must play on Easy, normal, or hard
1-3 players (probably, I never tested it on multiplayer, if you get lost look for the pillar of sand.)
Scoring:
Complete map without cheating = 1 point
This is my very first adventure map. I didn't have any help and used no mods other than a gametype changer.
Please report any problems you experience.
DOWNLOAD v1.1
http://www.mediafire.com/?a66d501a26e2aca
MORE PICTURES:
Also, the map works on the latest snapshot but apparently the fireball sound was bugged into not being, so if you play it on 12w06a imagine a loud "FA-FA-FAWOOSH!" everywhere.
Format title incorrectly + no pictures + type like a 5 year old = get half a dozen replies telling you that you did it wrong
Read the FAQ + do everything as instructed = no replies at all
Fixed some signs
made some things easier
made some things harder
minor timing adjustments
further blast-proofed redstone wiring
Finished it. Challenging and fun!
by rrgg
Thread: http://www.minecraftforum.net/topic/1018613-
Fall of Kingdoms is an adventure map on the shorter side of things. You are some combination of traveller amnesiac warrior (I don't actually remember the exact backstory) but you wake up at the start of a great battle between the good kingdom of snow golems and testificates and the fearsome forces of mobs led by evil pigmen. To get straight to the point, the map abuses the hell out of spawn eggs in some very entertaining and cinematic ways.
Function:
The bug report is short. Beyond the doors doing that detached top and bottom half glitch which has nothing to do with how this map works, the only thing that broke was the ending where a sign said die die die and a structure in front of me had already exploded, triggered by a random mob spawning there. Such is the danger of timing triggers with pressure plates. In general, the timed and triggered mob egg usage worked really nicely, and this map shows off the new technology in great fashion; I'd only suggest that there are some balancing issues with the amount and rate of mob spawning in this map- sometimes the mobs basically kill themselves, while other times there is close to no chance of survival. There are enough contingency plans in case of death, but inevitable death in something you need to complete somewhat kills the fun. The interactive battle is great fun, but the amount of mobs, drops, redstone triggers, and projectiles flying tends to lag up the game excessively and leave you that much less capable of defending yourself against the creepers and blazes in the netherrack room...
7/10
Form:
The map is sort of bland- a lot of generic minecraft stone and wood, followed by generic nether red blocks- but everything is very clean and inoffensive to the eyes. The real aesthetic accomplishments are in the timing. The opening battle sequence is very subtle and brilliantly planned. As far as impressive to watch, it's really the high point of the map. There are also nice funny touches in the way the gameplay is set up, like a zombie birthday party or "hacking" the system. Playing the map does make one quite happy. (I'm taking an extra point off of here to account for the relatively short map duration.)
7/10
Flavor:
The map had a story about epic battles between good and evil (or atleast between good and maliciously selfish), and the map content was epic battles! The evil forces are coming through the gate, and lo and behold the gameplay is mob hoards coming through the gate! The connection between the story and the action itself is tangible at all points, and the story is understandable and self-contained. You know what you're aupposed to do (fight through the mobs) and why (because they're evil) the whole time. If there's any more I could ask for from this flavor-wise, I'd have liked a clear introduction to the identity of the villain before the very end of the map. But I don't think I can dock a point since that could just have been a legitimate stylistic choice.
10/10
Uniqueness:
It seems a little like cheating to abuse a new minecraft mechanic and count it as a new adventure map technique, but this map does use spawn eggs in a very new and very enjoyable manner. I don't think spawn eggs are the death of fpawners in adventure maps by any means, but this map shows of the power of the new technology into how dramatic and controlled mob usage can become in present and future adventure map. I would definitely recommend that people looking to start making adventure maps should check this out, because even in a map with limited combat, the techniques used here are worth understanding.
Overall Score: 24/30 and
Would I recommend it?
- I'd recommend playing it, and sooner rather than later, because the content here is very new and best served fresh.
Ah well.
Here's a link to all the videos if you want to see more of our gameplay rrgg:
http://www.minecraftforum.net/topic/1053596-minecraft-lets-play-fall-of-kingdoms/page__gopid__13154323#entry13154323
Also the heavily enchanted gold swords were a cool idea I don't see often. They're crazy overpowered..against a certain type of mob, and last for about one room. It make me think before charging in, and swap between differently useful weapons during a fight.