Zisteau, I just got a chance to look through everything on Single Player before trying to go against my friend, but I had some issues with the second chamber. It had that weird lighting glitch in some places, where, as you approach, it lights itself up, and it crashed my game. I do not know if this will happen in Multi-Player, but I just wanted you to be aware.
In case it matters, I'm on version 1.2.3, with Single Player Commands, TMI, and MCPatcher installed. I have no idea if this makes a difference or not, but here it is.
Zisteau, I just got a chance to look through everything on Single Player before trying to go against my friend, but I had some issues with the second chamber. It had that weird lighting glitch in some places, where, as you approach, it lights itself up, and it crashed my game. I do not know if this will happen in Multi-Player, but I just wanted you to be aware.
In case it matters, I'm on version 1.2.3, with Single Player Commands, TMI, and MCPatcher installed. I have no idea if this makes a difference or not, but here it is.
I'm unfamiliar with that glitch you're talking about. I've tested the map in 1.2.3 in SSP and SMP and haven't found any bugs. Could you post a screenshot or something?
Alright, here it is(I took a lot of screenshots, my apologies):
I took a couple pictures of the ceiling to show I didn't break it, though it may look dark. I flew around with SPC a little bit using fly and noclip, but aside from this, it is unaltered.
Hope this helps!
As further reference to the glitch, I know that I also got it when attempting to play Kaizo Caverns on 1.2.
After getting some early feedback it turns out separating the two halves was a bad idea, creating less places where mobs could spawn and making the chambers really hard. Updated version will be out tomorrow to address this.
Could you please make a bedrock layer below the silverfish platforms in chamber 2?
Creepers exploding at the edge of the platform,taking out the possibility of jumping over to that particular platform.
Irritating as F*** due to the fact that i kept trying to jump to that platform after the creeper blew up the edge
Apparently mobs don't spawn on bedrock anymore. My mob spawning rooms in KTR (made of bedrock) weren't spawning any monsters. That was part of why there were so many mobs in the chambers. Changed the material and mobs instantly start spawning in them. Version 1.1 also with some tweaks to the 2nd chamber coming today.
So i just played this with my freind.
Something in the first area, i came up with the geunis idea of digging down through the cobble walls and into the wiring, this let me just go under the bottom of area and destroy the wirring and then i dig up through the wall at the very end earning me a easy victory. You should add something in the rules that your not aloud to go into the wirring (or mabey like 8 blocks down have 2 layers of just lava so that if they tunnel down there then they BURN)
-Sean/Onesithari
Rollback Post to RevisionRollBack
Most of the worlds problems are due to stupidity or ignorance.
did i download as you were changing it? i appear to have a glitched version where the right area doessn't connect to the end, the railroads between the left and right side are separated by one block, and one of the railways is missing the corner area completely
I'll try redownloading in a minute, busy flinging up in the air on the losers podium in single player,
edit: just redownloaded, same problems
edit2: also noticed tons of lighting problems in the second room
I got to play againt my friend (which had no idea why the runner had been given a sign). It took us about an hour to complete it, and both of us had lots of fun. I like the running part, wile my friend enjoyed being the controller better.
On the Killer, I think they are given a lot of harming pots. By the end of the map I could send down a lot of harming pots just in rapid session killing the Runner a few times.
I liked the harming pots in the 1st and 3rd chamber over just arrow fire, because I could thow and not count on my terrible bow aiming. On the 2nd chamber it was nearly impossible to use because of the void under foot.
Overall very well balanced and liked the changes you did from the one you played againt Vechs.
I got to play againt my friend (which had no idea why the runner had been given a sign). It took us about an hour to complete it, and both of us had lots of fun. I like the running part, wile my friend enjoyed being the controller better.
On the Killer, I think they are given a lot of harming pots. By the end of the map I could send down a lot of harming pots just in rapid session killing the Runner a few times.
I liked the harming pots in the 1st and 3rd chamber over just arrow fire, because I could thow and not count on my terrible bow aiming. On the 2nd chamber it was nearly impossible to use because of the void under foot.
Overall very well balanced and liked the changes you did from the one you played againt Vechs.
Thanks for the feedback! I'm glad you had fun. I've become quite addicted to making maps, so expect more in the future.
In case it matters, I'm on version 1.2.3, with Single Player Commands, TMI, and MCPatcher installed. I have no idea if this makes a difference or not, but here it is.
I'm unfamiliar with that glitch you're talking about. I've tested the map in 1.2.3 in SSP and SMP and haven't found any bugs. Could you post a screenshot or something?
Hope this helps!
As further reference to the glitch, I know that I also got it when attempting to play Kaizo Caverns on 1.2.
Creepers exploding at the edge of the platform,taking out the possibility of jumping over to that particular platform.
Irritating as F*** due to the fact that i kept trying to jump to that platform after the creeper blew up the edge
-Fixed mob spawning overflow rooms not working
-added bedrock bases to Chamber 2 platforms
-added more bricks in Chamber 2 for the Runner to use
Something in the first area, i came up with the geunis idea of digging down through the cobble walls and into the wiring, this let me just go under the bottom of area and destroy the wirring and then i dig up through the wall at the very end earning me a easy victory. You should add something in the rules that your not aloud to go into the wirring (or mabey like 8 blocks down have 2 layers of just lava so that if they tunnel down there then they BURN)
-Sean/Onesithari
Most of the worlds problems are due to stupidity or ignorance.
I'll try redownloading in a minute, busy flinging up in the air on the losers podium in single player,
edit: just redownloaded, same problems
edit2: also noticed tons of lighting problems in the second room
The walkways gone,wth?and part of the rail is also gone.
Just saying
I got to play againt my friend (which had no idea why the runner had been given a sign). It took us about an hour to complete it, and both of us had lots of fun. I like the running part, wile my friend enjoyed being the controller better.
On the Killer, I think they are given a lot of harming pots. By the end of the map I could send down a lot of harming pots just in rapid session killing the Runner a few times.
I liked the harming pots in the 1st and 3rd chamber over just arrow fire, because I could thow and not count on my terrible bow aiming. On the 2nd chamber it was nearly impossible to use because of the void under foot.
Overall very well balanced and liked the changes you did from the one you played againt Vechs.
Thanks for the feedback! I'm glad you had fun. I've become quite addicted to making maps, so expect more in the future.