Basically this is what makes a game successful. What is it? Balance. You see those productive video games on the market. They have balance. Balance between what? Graphics and Gameplay. Good and Evil. Weapons and Skill Points. That is what makes them great. How about this?
It's weapons and positive/negative effects here.
There are 2 types of weapons, both with a positive and negative effect on the player and mobs. In short, I try to kill a spider with Splash Potion Instant Damage II, and it killed the spider, and also harms me and up-health a nearby zombie, etc.
But when I try to kill a zombie/skeleton with a Splash Potion Instant Health II, it is negative for the zombie but positive for me, and any nearby spiders or silverfish.
So there's this balance, which keeps players playing to UNBALANCE it, so that the player gets the upper hand, but it is hypothetically impossible to do so. "You want more health? They get more health too!"
Basically this is what makes a game successful. What is it? Balance. You see those productive video games on the market. They have balance. Balance between what? Graphics and Gameplay. Good and Evil. Weapons and Skill Points. That is what makes them great. How about this?
It's weapons and positive/negative effects here.
There are 2 types of weapons, both with a positive and negative effect on the player and mobs. In short, I try to kill a spider with Splash Potion Instant Damage II, and it killed the spider, and also harms me and up-health a nearby zombie, etc.
But when I try to kill a zombie/skeleton with a Splash Potion Instant Health II, it is negative for the zombie but positive for me, and any nearby spiders or silverfish.
So there's this balance, which keeps players playing to UNBALANCE it, so that the player gets the upper hand, but it is hypothetically impossible to do so. "You want more health? They get more health too!"
Sure, why not! :biggrin.gif:
SMP's gonna take a while, this is just a side project. I'm still working on my CTM map.
Basically this is what makes a game successful. What is it? Balance. You see those productive video games on the market. They have balance. Balance between what? Graphics and Gameplay. Good and Evil. Weapons and Skill Points. That is what makes them great. How about this?
It's weapons and positive/negative effects here.
There are 2 types of weapons, both with a positive and negative effect on the player and mobs. In short, I try to kill a spider with Splash Potion Instant Damage II, and it killed the spider, and also harms me and up-health a nearby zombie, etc.
But when I try to kill a zombie/skeleton with a Splash Potion Instant Health II, it is negative for the zombie but positive for me, and any nearby spiders or silverfish.
So there's this balance, which keeps players playing to UNBALANCE it, so that the player gets the upper hand, but it is hypothetically impossible to do so. "You want more health? They get more health too!"
And that's all, Plaat!
Interesting... Thanks! :biggrin.gif:
Best that I can do... for now.
... Okay....
You have any screenshot? :tongue.gif:
Also, I'm working on a new CTM map called 'Endless'. The WIP thread is over here, you may check it out and give some support! :biggrin.gif:
Lol