Okay I've got some bad news. It's been around 2 months and a half since I started working on challenge 49.
This challenge is supposed to include Enderpearl parkour. But it's been 3 times of me rebuilding the challenge and start all over because I can't seem to find any way of making the Enderpearl parkour look good without it being too easy.
It may not end up being Enderpearl parkour. If it's not, then Version 3.9 should be released this weekend.
The next versions are gonna be released sooner, since challenge 51 is ready and 52 is in build.
[CURRENT BUGS IN 3.9] Near challenge 46, there is a remaining part of the glass sky. Challenges 48 and 49 aren't written in the ''CHALLENGES 41-60'' and ''COORDINATES'' books.
Just played the map and already reached 15 levels !
I don't enjoy using the anti-frustration stuff often, but I hate getting through Challenge 5 without fall/jump-disrupting cacti and Challenge 13 and Challenge 14's stupid ladder jumps scot-free.
I noticed that the cake mini-challenge has a problem where piston can't push away the sign. Is it intentional so that I can break them?
I couldn't even get past the first stage in the first challenge before my bloodpreasure started getting dangerously high.
Your map is beautifully designed though, I just detest jumping puzzles and generally have no patience for them.
Good job on the scale of the map and amount of challenges!
Just played the map and already reached 15 levels !
I don't enjoy using the anti-frustration stuff often, but I hate getting through Challenge 5 without fall/jump-disrupting cacti and Challenge 13 and Challenge 14's stupid ladder jumps scot-free.
I noticed that the cake mini-challenge has a problem where piston can't push away the sign. Is it intentional so that I can break them?
- Hopefully the cactus bug that occured in Multi-player will be fixed by Mojang.
- A new bug to fix for the next version! Thanks for the report.
I couldn't even get past the first stage in the first challenge before my bloodpreasure started getting dangerously high.
Your map is beautifully designed though, I just detest jumping puzzles and generally have no patience for them.
Good job on the scale of the map and amount of challenges!
Hehe I hope I made you detest them even more! Thank you for the compliments.
Wow and I thought my parkour maps were good! Great job man!
I just played your map, it's really good (the first jumps are repetitive but I guess that's intentional as an easy start) and by really good I mean REALLY GOOD. Is it a coincidence that PietSmittie just started playing your map right after mine?
(if you don't know him he's a popular German Youtube citizen) But thanks to you too for the kind words.
Awesome map!!!! I just finished stage 12 and MiniChallenge 2 . However, I found 2 problems in MiniChallenge 2:
1: In the part of the "Pfft, you really missed that lever?" signs, the piston activated by the lever couldn't push the signs off, blocking the piston and making the jump impossible (I /gamemoded myself to creative to fix this)
2:After Derpy Dirt tunnel, when you reach the highest cake you would have to jump to the cake on the wall, but the cake is too far/too high, making it an impossible jump (Again, I gamemoded myself and flew up to the cake).
I hope this post helped, have a nice day !
Okay, the sign problem is already fixed, but for the second issue, I think you are wrong. I just tested the jump and I successfuly made it to the cake. Anyways the jump is now made easier to match the difficulty level! Good job finding out these problems.
Thanks! . You know what, since you are such a nice person, and made an epic map, I'm gonna start over again and tell it to my friends on the server I play on :3.
P.S: and rep for you.
P.P.S: In Challenge 36, you can cheat to Stage 3 (or 4) by jumping to the vine pole, holding shift and climbing it. Also, you can easily make Stage 1 by going up the Checkpoints staircase and walking on the cracked stone brick wall. I hope you fix this, as I am trying to help you make the map flawless .
I hope this post helped, have a nice day!
Cool! The more people know about the map, the better it is (:Diamond: to you too!)
Bugs fixed by now! Thanks!
Is very fun to play
The cacti jumps are frustrating, but until now (just finished la bibliotheca) it made very much fun
Keep up your work
The cactus jumps are really time-consuming because of the way the screen tilts whenever you take damage. That can severely affect your sprint jumping. I think the difficulty of the cactus stage is underrated. We deserves moar emeralds!
The cactus jumps are really time-consuming because of the way the screen tilts whenever you take damage. That can severely affect your sprint jumping. I think the difficulty of the cactus stage is underrated. We deserves moar emeralds!
Well since cactus were added to Minecraft, there is a multiplayer cactus bug that makes cactus jumps almost impossible. But when SP got merged with MP, in 1.3, it has became a ''Feature''. I don't know if this will ever get fixed, if it doesn't, either I'll replace the cactus or I'll increase the difficulty.
Overall I found this map to be quite pleasing and fun! The size of all the parkour combinded was outstanding! (Kinda made me lag...) However it can be kinda confusing to navigate the map at sometimes. Overall I would give you a 87/100 (Amazing!).
Heh cool map, but rather messy. If you manage to somehow separate the challenges into smaller downloads or just be a god and pull all challenges into like, seperate buildings in the sky and link it with command blocks that would be cool. And for the exposed challenges you could put them into biospheres.
Rollback Post to RevisionRollBack
Roses are red, Diamonds are blue.
I hate people who, Eat Mushroom Stew!
Hello guys! I'm back on track.
I am so, so, SO sorry for not updating the map.
I spent a lot of time outside of Minecraft, mostly to learn programming and website making, but today I have decided to continue my lovely disorganized parkour map
So yes, 4.0 will come very soon (I know I said that a while ago but... yeah).
Then 4.0.1 will follow with Teleportation booths
Why, oh why God, why do all awesome parkour maps get abandoned? First Erishaar, then t3c, and now Eribney? Mishukax, if you can't continue the map, you could pass its creation to me, I'll do what I could to continue it.
If you would really like to help me, I'm actually holding a Hamachi server with WorldEdit to build with other people some new Challenges.
I have already built 2 challenges with MegaOhshmoo on that server and they will be included in 4.1, giving half credit to him
Hello guys! I'm back on track.
I am so, so, SO sorry for not updating the map.
I spent a lot of time outside of Minecraft, mostly to learn programming and website making, but today I have decided to continue my lovely disorganized parkour map
So yes, 4.0 will come very soon (I know I said that a while ago but... yeah).
Then 4.0.1 will follow with Teleportation booths
If you would really like to help me, I'm actually holding a Hamachi server with WorldEdit to build with other people some new Challenges.
I have already built 2 challenges with MegaOhshmoo on that server and they will be included in 4.1, giving half credit to him
I have decided to stop Eribney, and start a brand new, EPIC, parkour map that uses the new 1.4 and 1.5 features.
It will be made like Eribney, and will constantly be updated, but will also be a lot more organized. Coming soon!
This challenge is supposed to include Enderpearl parkour. But it's been 3 times of me rebuilding the challenge and start all over because I can't seem to find any way of making the Enderpearl parkour look good without it being too easy.
It may not end up being Enderpearl parkour. If it's not, then Version 3.9 should be released this weekend.
The next versions are gonna be released sooner, since challenge 51 is ready and 52 is in build.
3.9!
WHAT'S NEW ?!?! - In version 3.9 -
3.9: November 11, 2012
- Added Challenge 48: Evil Towers
- Added Challenge 49: Emerald Complex
- Added Amenities
- Added teleportation command blocks for Challenges 10, 24, 45 and 46
- Modified Challenges 1, 9 and 10
- Modified Stage 26-1
- Made Challenge 29 slightly easier
- Removed Mini-Challenges 6 and 7
- Removed Survival Mode map download
- Removed Redstone in Challenge 6
- Rebuilt Spawn
[CURRENT BUGS IN 3.9]
Near challenge 46, there is a remaining part of the glass sky.
Challenges 48 and 49 aren't written in the ''CHALLENGES 41-60'' and ''COORDINATES'' books.
DOWNLOAD
I don't enjoy using the anti-frustration stuff often, but I hate getting through Challenge 5 without fall/jump-disrupting cacti and Challenge 13 and Challenge 14's stupid ladder jumps scot-free.
I noticed that the cake mini-challenge has a problem where piston can't push away the sign. Is it intentional so that I can break them?
Keep on derpin'
Your map is beautifully designed though, I just detest jumping puzzles and generally have no patience for them.
Good job on the scale of the map and amount of challenges!
- Hopefully the cactus bug that occured in Multi-player will be fixed by Mojang.
- A new bug to fix for the next version! Thanks for the report.
Hehe I hope I made you detest them even more! Thank you for the compliments.
I just played your map, it's really good (the first jumps are repetitive but I guess that's intentional as an easy start) and by really good I mean REALLY GOOD. Is it a coincidence that PietSmittie just started playing your map right after mine?
(if you don't know him he's a popular German Youtube citizen) But thanks to you too for the kind words.
Okay, the sign problem is already fixed, but for the second issue, I think you are wrong. I just tested the jump and I successfuly made it to the cake. Anyways the jump is now made easier to match the difficulty level! Good job finding out these problems.
Can't sneak off them?! D: If the hurt animation messing with your jumps isn't enough...
Keep on derpin'
Cool! The more people know about the map, the better it is (:Diamond: to you too!)
Bugs fixed by now! Thanks!
It will include CHALLENGE 50! Good god, 50 challenges... it's a lot.
The cactus jumps are really time-consuming because of the way the screen tilts whenever you take damage. That can severely affect your sprint jumping. I think the difficulty of the cactus stage is underrated. We deserves moar emeralds!
Well since cactus were added to Minecraft, there is a multiplayer cactus bug that makes cactus jumps almost impossible. But when SP got merged with MP, in 1.3, it has became a ''Feature''. I don't know if this will ever get fixed, if it doesn't, either I'll replace the cactus or I'll increase the difficulty.
I hate people who, Eat Mushroom Stew!
I am so, so, SO sorry for not updating the map.
I spent a lot of time outside of Minecraft, mostly to learn programming and website making, but today I have decided to continue my lovely disorganized parkour map
So yes, 4.0 will come very soon (I know I said that a while ago but... yeah).
Then 4.0.1 will follow with Teleportation booths
If you would really like to help me, I'm actually holding a Hamachi server with WorldEdit to build with other people some new Challenges.
I have already built 2 challenges with MegaOhshmoo on that server and they will be included in 4.1, giving half credit to him
you sure
Uploading 4.0 today!
I have decided to stop Eribney, and start a brand new, EPIC, parkour map that uses the new 1.4 and 1.5 features.
It will be made like Eribney, and will constantly be updated, but will also be a lot more organized. Coming soon!
---
WHAT'S NEW ?!?! - In version 4.0 -
4.0: (February 17, 2013)
- Added Challenge 50: Compilation
- Added Challenges House
- Amenities
DOWNLOAD
Sorry for the huge wait.
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I would like to know what were your favorite challenges of Eribney