Due to apparent lack of interest/feedback in the open beta of Eventide Trance, I've discontinued updates for the time being. The current version (0.2.4) plays pretty well from what I've experienced and will remain available on the OP and on the Strawberry Jam thread. I have started the process of creating 2 new dungeons for the map, and at the same time I'm refactoring all the command blocks for 1.9. Releasing the map for 1.9 will also require a re-evalution of balance so, don't expect a 1.9 version anytime soon. Hopefully by then there will be more interest in beta testing.
so I played the map and its amazing how much you managed to pack into those spheres. It felt like the inside was 5x as big as it should have been. Awesome map though, I love the shattered terrain.
I didn't read all the rules before I played eventide because I figured they'd be mostly vanilla and I crafted 2 beds. The command block system seems to be on a loop, the wool and wood is returned to me over and over again. I have stacks of wool and wood spraying all over me. :c
Otherwise, the map is really fun. I was really enjoying running around and raiding dungeons, and it doesn't look bad despite the time constraints.
Oh, and I'm hosting it on a server, although that's probably not the root of the problem. Thanks for an awesome map!
I didn't read all the rules before I played eventide because I figured they'd be mostly vanilla and I crafted 2 beds. The command block system seems to be on a loop, the wool and wood is returned to me over and over again. I have stacks of wool and wood spraying all over me. :c
Ahhh, I checked into the cmd blocks on that, I actually had my player name in the /clear command instead of a target selector. Not sure how or why that is a thing but, that was the thing. I guess I will be updating the 1.8 version. Thanks so much for letting me know and I'm glad you enjoyed the map!
I started this map I did not know about it till I saw Rock stream it the other night, but it looked awesome. Don't worry about the lack of interest - it is more like a lack of knowledge. I tried recording it, but i am a derp when it comes to that so I ended up with no sound. Wasn't very good anyway so no loss for anyone. I am still playing though. So far I like it. Beautiful. Difficult. As expected. I am on my second obelisk. Have not entered any dungeon yet. Just thought I would give a heads up. Looks really good! Hype for VF3 is real!
Thanks Ceie, hope you do well with it (or hope you finish before RC3 is out :p)
Also, unrelated to quoted post, Beta v0.2.6 is released!
EDIT: unless I screwed something up real bad, this will probably be the last update for the 1.8 version. Working on two seperate versions has been kind of a pain. I know I've made this threat before but, this time it's serious yet, less threatening. On to 1.9!
Any particular order you would recommend for the dungeons?
I would recommend doing the Sandstone dungeon first (blocks disc.) The first couple of rooms are pretty standard and if you survive them you'll end up with some really nice loot to make up for the stuff you lost. (hint: check the side rooms after the drop)
From there, I don't think the order matters much. If you're playing in v0.2.5 the water temple will probably be the toughest because there is a bug where a lot of the mobs don't drop healing items like they should. You'll want a decent stock of heals before you go in there. Also, Depth Strider really helps.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/3/2015
Posts:
45
Member Details
Hey everyone,
Just started Eventide. Map looks really promising, Three_Two, and just based on the 30 minutes I played, I have a feeling I'm really going to enjoy all these new tricks you have up your sleeve. Unfortunately I downloaded it about two weeks ago, so I'm playing in an older version. I'll try to update for next episode. Anyways, here it is:
Rollback Post to RevisionRollBack
As long as you have a pick you'll be fine. Just keep running...
Hey ThreeTwo, I just finished your new map Eventide Trance (beta)! It was a lot of fun, I don't know why more people don't make "small" CTMs like this, its less time consuming to make, and is still a blast!
I played on hard with no health regen, destroyed all of the obelisks, and got the 3 disks. All of the command blocks seemed to work like they should! Also I think I tripped every trap in the map lol... ouch!
Things I liked:
The villager Trades
Scenery and layout of all of the areas! All of your maps have been amazing visually.
The Side quests and their reward.
The Amount of minerals and loot. I liked that If I ran out of torches, I didn't have to go far to mine coal.
Your Tree Placement throughout the world
Things I didn't like:
I hate the void... (although I didn't fall in it this map)
I may have found a feature or bug that was frustrating :
Spoiler about a mob:
Are the elder guardians invincible? I attacked one until I had to run
and heal, then attacked again until I had to heal with sharpness IV
diamond sword, and he never died. (arrows seemed to have no effect too)
Spoiler about items:
I wish there were saplings and nether wart somewhere (at least I didn't find any). Even if it was almost impossible to get like a villager trade: 64 golden apples for 1 sapling or something.
All in all, this is a great CTM map, that everyone should try. Thank you for a great map!
CTM maps completed: Vinyl Fantasy I & II, From Ashes, Kaizo Caverns, Spellbound Caves, Waking Up, Sea of Flame II, Legendary, Lethamyr, Inferno Mines, Vulcara, Monstrosity, Pantheon, Remote District II, Ragecraft: The Corrupted Path, Ragecraft II: Insomnia, Uncharted Territory 1&2, Aima Caves, Tale of Two Swords, Sunburn Islands, Skyward Ascent, No time to explain!, Material Energy 4, Now THATS what I call CTM.
Hey ThreeTwo, I just finished your new map Eventide Trance (beta)! It was a lot of fun, I don't know why more people don't make "small" CTMs like this, its less time consuming to make, and is still a blast!
I played on hard with no health regen, destroyed all of the obelisks, and got the 3 disks. All of the command blocks seemed to work like they should! Also I think I tripped every trap in the map lol... ouch!
I may have found a feature or bug that was frustrating :
Spoiler about a mob:
Are the elder guardians invincible? I attacked one until I had to run
and heal, then attacked again until I had to heal with sharpness IV
diamond sword, and he never died. (arrows seemed to have no effect too)
Yes, the Elders are invulnerable. I wanted their mining fatigue to be an effect the player has to work with in the area, I suppose I could try and hide them or make them invisible since I can see how they can be a bit confusing as they are now.
Thanks so much for the detailed feedback, I'll take everything into consideration! Glad you enjoyed the map!
Alright folks, I've decided Eventide Trance is going to stay in version 1.8.8 of Minecraft. I've put the Release Candidate (version RC1) up for download on the OP. I don't have a changelog this time because I've gone through about 15 iterations since beta v0.2.9 and honestly I just did a terrible job keeping track of all the fixes and changes.
If you've tried the map during the beta phase, now is the time to tell me all the stuff I did wrong and why I should stop making maps forever. Also, if you like breaking stuff, grab RC1 and see if you can do it. I'll be testing a few things server-side and working on promo stuff the next couple days. Expect a full release sometime next week!
If you've tried the map during the beta phase, now is the time to tell me all the stuff I did wrong and why I should stop making maps forever. Also, if you like breaking stuff, grab RC1 and see if you can do it. I'll be testing a few things server-side and working on promo stuff the next couple days. Expect a full release sometime next week!
u made a bad map and u sux. stop makin maps pls.
But seriously, Eventide is a lot of fun, and I'll have to see how different things are in the full release when that's done! Still waiting on that VF3 though
Three Muffin Moon tackled the map during our usual stream time. I've started editing and putting up archived footage. Here's the first video:
Note: We turn on Keep Inventory in order to keep the stream interesting. It ended up not really mattering except during the first dungeon.
Overall, we really enjoyed the map. I was itching to get back to it after our first session. I love the UHC mode and thought it was a great twist on the formula.
Three Muffin Moon tackled the map during our usual stream time. I've started editing and putting up archived footage. Here's the first video:
Note: We turn on Keep Inventory in order to keep the stream interesting. It ended up not really mattering except during the first dungeon.
Overall, we really enjoyed the map. I was itching to get back to it after our first session. I love the UHC mode and thought it was a great twist on the formula.
Quick question, I turned one of the rooms in the first Trance into a drop trap grinder, and I'm getting plenty of drops that seem to be intentionally taken out (bones via skeletons, rotten flesh, assuming I'll be able to get a potato etc) from hoppers picking up the items before they "change," I'm guessing? Will this ruin the balance of the map, or do you think once the player gets to that point getting such items isn't unbalanced or too *against the spirit* of the map?
Bones, Rotten Flesh, Gunpowder, etc. are hard coded into the mob's drop rate and you cannot prevent them except by running entity detecting command blocks, but typically that's way too much effort.
I played through the map without making a grinder and still got all the normal drops. The fact that there is a junk trader for rotten flesh proves that this functionality is intended.
Quick question, I turned one of the rooms in the first Trance into a drop trap grinder, and I'm getting plenty of drops that seem to be intentionally taken out (bones via skeletons, rotten flesh, assuming I'll be able to get a potato etc) from hoppers picking up the items before they "change," I'm guessing? Will this ruin the balance of the map, or do you think once the player gets to that point getting such items isn't unbalanced or too *against the spirit* of the map?
Nah, should be fine. The healing drops and gold nuggets are kind of overkill on my part because I'd rather players have too many heals than have to grind for them. The commands replace bones, flesh and spider eyes with nuggets; carrots and potatoes with ingots. You can take those junk drops and throw them out of your inventory to transmute them into gold but, the system doesn't account for stacked items so, if you want equal ratios, you'll have to throw them out individually.
Thanks, I'm glad you liked it!
Due to apparent lack of interest/feedback in the open beta of Eventide Trance, I've discontinued updates for the time being. The current version (0.2.4) plays pretty well from what I've experienced and will remain available on the OP and on the Strawberry Jam thread. I have started the process of creating 2 new dungeons for the map, and at the same time I'm refactoring all the command blocks for 1.9. Releasing the map for 1.9 will also require a re-evalution of balance so, don't expect a 1.9 version anytime soon. Hopefully by then there will be more interest in beta testing.
Here's a thing to look at
so I played the map and its amazing how much you managed to pack into those spheres. It felt like the inside was 5x as big as it should have been. Awesome map though, I love the shattered terrain.
I didn't read all the rules before I played eventide because I figured they'd be mostly vanilla and I crafted 2 beds. The command block system seems to be on a loop, the wool and wood is returned to me over and over again. I have stacks of wool and wood spraying all over me. :c
Otherwise, the map is really fun. I was really enjoying running around and raiding dungeons, and it doesn't look bad despite the time constraints.
Oh, and I'm hosting it on a server, although that's probably not the root of the problem. Thanks for an awesome map!
Ahhh, I checked into the cmd blocks on that, I actually had my player name in the /clear command instead of a target selector. Not sure how or why that is a thing but, that was the thing. I guess I will be updating the 1.8 version. Thanks so much for letting me know and I'm glad you enjoyed the map!
Edit:
Beta v0.2.5 is available here
Changelog is here
Thanks Ceie, hope you do well with it (or hope you finish before RC3 is out :p)
Also, unrelated to quoted post, Beta v0.2.6 is released!
download
changelog
EDIT: unless I screwed something up real bad, this will probably be the last update for the 1.8 version. Working on two seperate versions has been kind of a pain. I know I've made this threat before but, this time it's serious yet, less threatening. On to 1.9!
I would recommend doing the Sandstone dungeon first (blocks disc.) The first couple of rooms are pretty standard and if you survive them you'll end up with some really nice loot to make up for the stuff you lost. (hint: check the side rooms after the drop)
From there, I don't think the order matters much. If you're playing in v0.2.5 the water temple will probably be the toughest because there is a bug where a lot of the mobs don't drop healing items like they should. You'll want a decent stock of heals before you go in there. Also, Depth Strider really helps.
Hey everyone,
Just started Eventide. Map looks really promising, Three_Two, and just based on the 30 minutes I played, I have a feeling I'm really going to enjoy all these new tricks you have up your sleeve. Unfortunately I downloaded it about two weeks ago, so I'm playing in an older version. I'll try to update for next episode. Anyways, here it is:
~A CTM Addict
Check out my channel here.
Hey ThreeTwo, I just finished your new map Eventide Trance (beta)! It was a lot of fun, I don't know why more people don't make "small" CTMs like this, its less time consuming to make, and is still a blast!
I played on hard with no health regen, destroyed all of the obelisks, and got the 3 disks. All of the command blocks seemed to work like they should! Also I think I tripped every trap in the map lol... ouch!
Things I liked:
The villager Trades
Scenery and layout of all of the areas! All of your maps have been amazing visually.
The Side quests and their reward.
The Amount of minerals and loot. I liked that If I ran out of torches, I didn't have to go far to mine coal.
Your Tree Placement throughout the world
Things I didn't like:
I hate the void... (although I didn't fall in it this map)
I may have found a feature or bug that was frustrating :
Spoiler about a mob:
Are the elder guardians invincible? I attacked one until I had to run
and heal, then attacked again until I had to heal with sharpness IV
diamond sword, and he never died. (arrows seemed to have no effect too)
Spoiler about items:
I wish there were saplings and nether wart somewhere (at least I didn't find any). Even if it was almost impossible to get like a villager trade: 64 golden apples for 1 sapling or something.
All in all, this is a great CTM map, that everyone should try. Thank you for a great map!
-mcon1
CTM maps completed: Vinyl Fantasy I & II, From Ashes, Kaizo Caverns, Spellbound Caves, Waking Up, Sea of Flame II, Legendary, Lethamyr, Inferno Mines, Vulcara, Monstrosity, Pantheon, Remote District II, Ragecraft: The Corrupted Path, Ragecraft II: Insomnia, Uncharted Territory 1&2, Aima Caves, Tale of Two Swords, Sunburn Islands, Skyward Ascent, No time to explain!, Material Energy 4, Now THATS what I call CTM.
Yes, the Elders are invulnerable. I wanted their mining fatigue to be an effect the player has to work with in the area, I suppose I could try and hide them or make them invisible since I can see how they can be a bit confusing as they are now.
Thanks so much for the detailed feedback, I'll take everything into consideration! Glad you enjoyed the map!
Hmmm, very intriguing!! Although I generally don't play mini-CTM's, this one seems unique and interesting, so I might have to give it a try.
I wander through CTM maps, getting lost, fighting monsters, and somehow accomplishing things. I'm never too sure how, but I do. Come join me, pets!
https://www.youtube.com/channel/UCl1Xey2d-BFWyh6WcPbJeqQ
Alright folks, I've decided Eventide Trance is going to stay in version 1.8.8 of Minecraft. I've put the Release Candidate (version RC1) up for download on the OP. I don't have a changelog this time because I've gone through about 15 iterations since beta v0.2.9 and honestly I just did a terrible job keeping track of all the fixes and changes.
If you've tried the map during the beta phase, now is the time to tell me all the stuff I did wrong and why I should stop making maps forever. Also, if you like breaking stuff, grab RC1 and see if you can do it. I'll be testing a few things server-side and working on promo stuff the next couple days. Expect a full release sometime next week!
u made a bad map and u sux. stop makin maps pls.
But seriously, Eventide is a lot of fun, and I'll have to see how different things are in the full release when that's done! Still waiting on that VF3 though
Evantide Trance is now out of beta and officially released! here's an album of screenshots and renders http://imgur.com/a/tQUSo
You can pick up the map form the OP or, link for the lazy https://goo.gl/rvJk9q
Three Muffin Moon tackled the map during our usual stream time. I've started editing and putting up archived footage. Here's the first video:
Note: We turn on Keep Inventory in order to keep the stream interesting. It ended up not really mattering except during the first dungeon.
Overall, we really enjoyed the map. I was itching to get back to it after our first session. I love the UHC mode and thought it was a great twist on the formula.
Follow me on Youtube! http://www.youtube.com/MrScaryMuffin
And Twitter! @MrScaryMuffin
I've started a playthrough of the 1.0.0 version of the map, which I invite you-all to watch if you are so inclined
I'm having a lot of fun so far, thanks three_two!
Ah, the best part of mapmaking, getting to kick back and watch the fun begin
Quick question, I turned one of the rooms in the first Trance into a drop trap grinder, and I'm getting plenty of drops that seem to be intentionally taken out (bones via skeletons, rotten flesh, assuming I'll be able to get a potato etc) from hoppers picking up the items before they "change," I'm guessing? Will this ruin the balance of the map, or do you think once the player gets to that point getting such items isn't unbalanced or too *against the spirit* of the map?
Bones, Rotten Flesh, Gunpowder, etc. are hard coded into the mob's drop rate and you cannot prevent them except by running entity detecting command blocks, but typically that's way too much effort.
I played through the map without making a grinder and still got all the normal drops. The fact that there is a junk trader for rotten flesh proves that this functionality is intended.
Follow me on Youtube! http://www.youtube.com/MrScaryMuffin
And Twitter! @MrScaryMuffin
Nah, should be fine. The healing drops and gold nuggets are kind of overkill on my part because I'd rather players have too many heals than have to grind for them. The commands replace bones, flesh and spider eyes with nuggets; carrots and potatoes with ingots. You can take those junk drops and throw them out of your inventory to transmute them into gold but, the system doesn't account for stacked items so, if you want equal ratios, you'll have to throw them out individually.