• 23 counted buildings, finished product estimated to have 60-70 buildings
• Interactive shops will be in the finished product
• Safehouses, default one, ones unlocked by tasks, others unlocked by paying via "currency system"
So it's very different from PHS at this point, sorta veered by me constantly saying "hey, this looks cool so I'll do this instead!" I'm gonna be keeping the "Posthistoric" prefix with purpose. The place will be empty, but simulated to have been abandoned for only enough time to barely look any different
I just started this map, and im in the seaside refinery and I have looked everywhere in it for the bucket (Including the dirt because i thought that the sign was on it that it might be a hint) but i can't find it anywhere. So is the bucket somewhere in the seaside refinery, close to it, or somewhere completely different? btw I love this map
Thanks and wanted to keep the map a bit more solid, which kinda turned to me making many things bedrock. And the pack is optional.
Anyway back with a few things...
I said I was gonna leave November 1st to the Navy, well that day got pushed so it's gonna be later, not sure how late yet. As for that Post Historic Campaign I was working on, it's just so huge I don't see it being finished this year... I think it's time I shoot for PHS 1_7 soon
Good luck! Love the map, a few friends and I play it over LAN, and it is really fun. I like the concept of just raw survival in a disaster-stricken city. Also the fact that all the visible wood is made out of double slabs. Thanks a lot for the hard work! Really looking forward to PHS1_7.
Thank you, while phs 1_7 didn't gey much attention lately, PHS 2 has better news... the suceeding map will be released a few days after the redstone update is released... I said thar a couple of tines bit I can assure this time I'm serious.
Will include an adventure mode campaign in zombie infested metropolitan streets, but will include raidable buildongs for lootSorry about the typos, I'm on my android not my home computer