The Race for Wool map genre is a subgenre of Complete the Monument type maps. In Complete the Monument maps, the goal is to hunt down chests filled with colored wool, to fill the Monument with every color, with general survival-style gameplay (as opposed to adventure map gameplay). The subgenre of Complete the monument, and the focus of this series, are the Race for Wool maps. In these, the CTM concept is taken to the competitive multiplayer level, where two teams race to gather three different wool before the other team does so. Each team takes a mirrored lane, for fairness, and does all they can to get the wool, besides crafting of course.
The goal of this Series is to create RFW maps that offer unique obstacles and challenges for each team, in between each map within the series and RFW maps by other authors. In addition, my personal mission is to place a heavy importance on Aesthetics and Attention to Detail, with the actual gameplay involved. You won't find solid walls of the same material, but rather extraneous detail that adds character to the entire map.
Creation of the first map began after team 4200G and JEDS faced each other in Vechs' RFW #2, and I realized that it was something I would have fun building myself. Special shoutout goes to Aro for helping playtest and showing a lot of support!
Suggested rules for playing these maps:
1) Make team agreements beforehand: This ranges from who is on which team, and which half of the map each team will race on. It also includes rules regarding tnt cannons, wool boxes, etc. Basically the general etiquette of gameplay, decided beforehand.
2) Stay in your lane: Lanes are clearly labeled with glass above everywhere the team is allowed to go to. Leaving the lane during gameplay requires throwing yourself into the void (suicide) with all held items at the time of entering the lane, and without editing any blocks around before doing so.
3) Self explanatory: Do not craft and/or dye wools to use on the monument. Only use the wools found in specific chests throughout the map itself to complete your monument. They are in glass enclosed rooms, with obsidian framework.
As stated before, I was heavily inspired by Xerothomas's CTM series. His map was the first CTM I did a play-through on, or actually ever did a play-through on, and the first two I've completed, so it holds a special connection to me. Rickstercraft made a banner based off of a comment I made in the thread, related to the fact that Xero's third map came out Feb 17th, which is my Birthday. I thought I would post it here to help you find your way over there as well, in case CTM is more your style.
Let me know if you plan on recording yourselves playing! I would love to see how people take on the map blind, to know what I did well and what I did poorly. Thanks, and I hope you enjoy!
Yeah, spawn's messed up, you spawn up top. :/ Might wanna fix somehow.
Thanks for telling me! V1.2 is up, with the fix.
I went through the pains of downloading the server and setting it all up to run on my computer (which is harder to do on a Mac I read). I spawned right by the entrance of team one's area, so I believe it should all be good now. All I did between this version and the previous was remove the roof at the start and make the stone brick half slabs around the start full blocks.
I love your maps. I wanted to make some RFW and CTW maps myself, but mcedit does not like my computer. If you need any ideas for RFW or preferably CTW maps, just PM me.
Thanks! Sorry to hear about your computer problems, but I do have a possible solution. Maybe you can try out worldedit (within the singleplayercommands mod) to help editing and creating your map? Or if you have the ability to run a server locally, you can even get world edit and VoxelSniper which can really help. In fact, my 4th RFW has been about 90-95% WorldEdit/VoxelSniper, mostly to play around with the latter but still a fairly nice alternative none the less!
As far as ideas go, I generally like to come up with my own. I just like the feeling that each map is my creativity coming out. If you have ideas, keep them! Hopefully you'll be able to use them using some method if mcedit doesn't quite cooperate with you.
Hey thungon. Me and a bunch of people just played Divided Together.
Video will be up at youtube.com/DogIsHealthy soon.
For some reason though, at one point our auto bridge builder broke. You will see it there. After, i opened it up and it seemed that the water was destroyed. I have no idea how but you might want to look into this. Possibly surround it with bedrock?
Hey did you fix that thing in the area with the stuff?
It seemed mostly fine aside from that issue with the functionality interfering on the other side.
I updated Divided Together recently, the tournament edition, and the major problem with the bridge building mechanics was fixed. I also edited the bridges at the end, so the TNT doesn't have any chance of blowing up the floating button/redstone, as well as having a way to get back from Cyan if the other team blows up the last bridge. It also looks a lot cleaner. =P
Thungon, you really are one of my favorite map makers out there. Your environments are ebatiful, yet well laid out. Your dungeons are rarely easy. The eprsonality you put into each map maeks it amazing. I hope you continue to develop maps.