Hey guys, I'm just wondering if long (3-4+) hours game time maps are played, or even sought after, as currently I plan an adventure of a life time for the minecraft player! (already have a major city's shell half done) 10+ hours work have gone into it so far and I'm just wondering if people would play these sort of maps.
Incase you don't understand, the maps I mean feature
Large cities/towers full of platforming/parkour
Thick plot line
"Media", Perhaps sounds/voice overs/cutscenes
Multiple continents to explore and discover the plotline
So, I'm wondering, would any of you guys actually play this sort of a map?
The Starting City;
(not the most recent screenshot, and not in the correct setting, for example the bridge will be in water, and a fair amout of the bottom of the "wall" will also be in that water)
Thanks, Huntedstorm
This is something I think most map players would like, well at least me :tongue.gif:.
Large cities/towers full of platforming/parkour
Some people may play adventure maps to get away from parkour, if you include it dont make it a major part of your map. Also remember if you make an area that you think is big, make it bigger. It may take time to make a city but a player may fly right through it. Thick plot line
Always a good thing to have, also make it easy for players to view the story I.E. Text files "Media", Perhaps sounds/voice overs/cutscenes
This may be hard to do but you can try using Adventure craft. Multiple continents to explore and discover the plotline
If you are saying multiple paths then yes, that is what I am doing in my map that I am developing right now. It gives the map a lot of replay value
Hope this helped, tell me if you need any other assistance. :smile.gif:
Also, really impressive starting city!
This is something I think most map players would like, well at least me :tongue.gif:.
Large cities/towers full of platforming/parkour
Some people may play adventure maps to get away from parkour, if you include it dont make it a major part of your map. Also remember if you make an area that you think is big, make it bigger. It may take time to make a city but a player may fly right through it. Thick plot line
Always a good thing to have, also make it easy for players to view the story I.E. Text files "Media", Perhaps sounds/voice overs/cutscenes
This may be hard to do but you can try using Adventure craft. Multiple continents to explore and discover the plotline
If you are saying multiple paths then yes, that is what I am doing in my map that I am developing right now. It gives the map a lot of replay value
Hope this helped, tell me if you need any other assistance. :smile.gif:
Also, really impressive starting city!
Thanks for the tips! 1st adventure map to be honest, however, bring it on large projects! (no stranger to building though!)
Indeed, I do plan to have multiple paths, however tying it in to a main story line could be slightly difficult, and I plan for the city to be somewhat that of a maze, high alleyway endings, blocked paths (roof top jumping?) and various other basic elements of holy... this city is actually quite big!
Thanks for the tips! 1st adventure map to be honest, however, bring it on large projects! (no stranger to building though!)
Indeed, I do plan to have multiple paths, however tying it in to a main story line could be slightly difficult, and I plan for the city to be somewhat that of a maze, high alleyway endings, blocked paths (roof top jumping?) and various other basic elements of holy... this city is actually quite big!
I made my first adventure map (in my sig) not to long ago
My tips for the city would be to give it some significances, test everything really well (you may even try to get people to test it), dont overwhelm the player, make the path well and maybe obvious. My map is small but a lot of people still get lost.
I made my first adventure map (in my sig) not to long ago
My tips for the city would be to give it some significances, test everything really well (you may even try to get people to test it), dont overwhelm the player, make the path well and maybe obvious. My map is small but a lot of people still get lost.
maybe a texture pack with some paintings as arrows perhaps? just incase they are all like
maybe a texture pack with some paintings as arrows perhaps? just incase they are all like
Never thought of that :tongue.gif: I actually added a walk through on my map, so if they get stuck then they can read to the part they are at then resolve their problem
Incase you don't understand, the maps I mean feature
The Starting City;
(not the most recent screenshot, and not in the correct setting, for example the bridge will be in water, and a fair amout of the bottom of the "wall" will also be in that water)
Thanks, Huntedstorm
Wow, really :biggrin.gif:! work = not wasted... I'm writing up a storyline as we speak then!
Large cities/towers full of platforming/parkour
Some people may play adventure maps to get away from parkour, if you include it dont make it a major part of your map. Also remember if you make an area that you think is big, make it bigger. It may take time to make a city but a player may fly right through it.
Thick plot line
Always a good thing to have, also make it easy for players to view the story I.E. Text files
"Media", Perhaps sounds/voice overs/cutscenes
This may be hard to do but you can try using Adventure craft.
Multiple continents to explore and discover the plotline
If you are saying multiple paths then yes, that is what I am doing in my map that I am developing right now. It gives the map a lot of replay value
Hope this helped, tell me if you need any other assistance. :smile.gif:
Also, really impressive starting city!
Thanks for the tips! 1st adventure map to be honest, however, bring it on large projects! (no stranger to building though!)
Indeed, I do plan to have multiple paths, however tying it in to a main story line could be slightly difficult, and I plan for the city to be somewhat that of a maze, high alleyway endings, blocked paths (roof top jumping?) and various other basic elements of holy... this city is actually quite big!
I made my first adventure map (in my sig) not to long ago
My tips for the city would be to give it some significances, test everything really well (you may even try to get people to test it), dont overwhelm the player, make the path well and maybe obvious. My map is small but a lot of people still get lost.
maybe a texture pack with some paintings as arrows perhaps? just incase they are all like
No were near that stage yet :tongue.gif: But thanks!
Never thought of that :tongue.gif: I actually added a walk through on my map, so if they get stuck then they can read to the part they are at then resolve their problem
That looks epic. Please post on this thread as well when this is out!
It looks stunning!
http://www.minecraftforum.net/topic/191908-ctmcollection-☠-vechs-super-hostile-series-☠/
Yes, people absolutely adore long-playtime maps.