I just want ONE diamond to make a jukebox. I have 37 records and no jukebox. this is depressing.
Congratulations on your iron farm, I'm also finishing mine, it doesn't going to be quite an iron farm, it will just be a place where the golems will spawn and I'll have to kill them by hand..
And if you are creating an iron farm, you should already have some villagers, sooner or later someone will come up with whom you can exchange for a diamond..
How do I get flint? I know zombies can drop iron ingots but I have no idea where to find flint.
What is your purpose with flint? There's no way get flint in this map, so if it is to get arrow, you need to get them from skeletons, but if it is because of the Flint and Steel to (probably) set fire on the nether portal, so you can do the same only with fire..
Episode 7! It is a short one so you have no excuse not to watch! In one we mostly wait for grass to grow, but as we wait I do some upkeep on the platform. I also make a little place where I can fish.
Rollback Post to RevisionRollBack
I upload everyday! If you enjoy the videos please like and subscribe!
I'm not the original author, but I'm considering making a new version of Skyblock for 1.7 (yes, I know, there are already tons of other SkyBlock remakes out there).
My idea is to make my map play as close to possible to the original Skyblock (especially in the early game), but to include the ability to get some of the newer items that you can't obtain in the current map. For example:
A way to get blaze rods and netherwort, so you can make potions
A way to get some of the newer sapling types
A way to get villagers, which would open up all the villager trade items (diamond tools and armor!), and enable iron farms
A selection of different biomes, so you can spawn ocelots and wolves
Any other wishlist items?
Buzzy613 mentioned above he'd love a single diamond to make a jukebox; any need in Skyblock for an enchantment table?
Any interest in including other blocks like clay, netheract, or quartz ore?
I'm also finishing mine, it doesn't going to be quite an iron farm, it will just be a place where the golems will spawn and I'll have to kill them by hand.. And if you are creating an iron farm, you should already have some villagers, sooner or later someone will come up with whom you can exchange for a diamond..
Just one more thing, I went wrong when I said about the iron farm, it was another map that I was doing, in Skyblock I could not make an iron farm with iron golems, only with zombies in some way..
Skyblock wishlist? I'm not the original author, but I'm considering making a new version of Skyblock for 1.7 (yes, I know, there are already tons of other SkyBlock remakes out there). My idea is to make my map play as close to possible to the original Skyblock (especially in the early game), but to include the ability to get some of the newer items that you can't obtain in the current map. For example:
A way to get blaze rods and netherwort, so you can make potions
A way to get some of the newer sapling types
A way to get villagers, which would open up all the villager trade items (diamond tools and armor!), and enable iron farms
A selection of different biomes, so you can spawn ocelots and wolves
Any other wishlist items? Buzzy613 mentioned above he'd love a single diamond to make a jukebox; any need in Skyblock for an enchantment table? Any interest in including other blocks like clay, netheract, or quartz ore?
I really liked your idea, although people talk bad of Skyblock, I think a map super cool, I'll try to think of some more things and talk to you later..
My idea is to make my map play as close to possible to the original Skyblock (especially in the early game), but to include the ability to get some of the newer items that you can't obtain in the current map. For example:
A way to get blaze rods and netherwort, so you can make potions
A way to get some of the newer sapling types
A way to get villagers, which would open up all the villager trade items (diamond tools and armor!), and enable iron farms
A selection of different biomes, so you can spawn ocelots and wolves
Any other wishlist items?
Buzzy613 mentioned above he'd love a single diamond to make a jukebox; any need in Skyblock for an enchantment table?
Any interest in including other blocks like clay, netheract, or quartz ore?
Blazerods can be found in the Nether map of SkyBlock, as there is a Nether Fortress that exists in at least a part of that map. You would need to take the map seed and spawn a world in 1.6.2 first if you want to find the coordinates, but you can get a Blaze (as well as Wither skeletons) to spawn and build a farm in the Nether to harvest at least the blazerods.
Netherwart would only need to be found the Nether somewhere. In my mod, I have a "mini fortress" which has a few pieces of netherwart on about a dozen pieces of soul sand that you can use to build a netherwart farm. I think that would be a very useful addition to Skyblock. As a mod, I can also do the whole thing of being a bit more specific about what and where various mobs spawn, but as a map I think you can still do some fun things with a fortress. It really should be built in a small way to get it to work properly. Basically, I think it would be trivial for Noobcrew to add that to the basic map and would allow a bunch more options for players using this map.
I also built a Witch's hut where various witches will spawn. They drop potion bottles, redstone, and glowstone, which really opens up the possibilities for potion brewing as well as enabling redstone devices to be built. Now that witches are going to be spawning everywhere where normal hostile mobs spawn (as of 1.7.2.... I don't know if this will be nerfed or not) it really opens up many more possibilities when using this map.
Newer saplings are something that would also be incredibly useful. The one tree that has given me fit on Skyblock like maps is the Jungle Tree, as it drops so few saplings per leaf compared to other tree types. Once you get about a dozen or so trees going you are more than likely able to get at least on average a little over 1 sapling per tree harvested, but not every tree drops a sapling. The new 1.7 saplings are also going to be really interesting and in demand so would be very useful. Jungle trees also give you vines if you grow a large jungle tree (plant four jungle tree saplings next to each other) which can make for some fun Skyblock construction decorations as well.
Of course once you have a potion brewing stand and what amounts to be unlimited number of potion bottles, it is just a matter of time and effort to use a splash potion on zombie villagers that will spawn in dark places like a mob spawner on Skyblock. That is again just effort to turn them "back" into villagers and get a few custom villagers made. Technically you don't even need to use netherwart to make a splash potion of weakness, thus it is possible even now with just a blaze rod and a golden apple (which you can make from killing zombie pigmen) to get a village built on the current Skyblock map. It does take accomplishing several tasks on the map, but it is possible at the moment. Netherwart would make brewing potions more fun though and actually useful.
I've toyed with the idea of making another renewable resource type mod that would allow the creation of additional kinds of blocks that aren't available on this map right now. It would be explicitly for things like Netherrack, quartz, sand, clay, and perhaps even dirt that seem like rather mundane items but for Skyblock are incredibly precious. What I don't want to do is simply make recipes on the crafting bench for them though, where you need to complete some tasks first and make creating these items more of an end game experience rather than something you can easily do right at the beginning. For example:
I want to build a "grinder" that will allow you to take cobblestone and successively turn it into gravel, sand, and finally clay. The grinder itself ought to require some iron blocks and perhaps some obsidian (you would need to do some portal harvesting in the Nether from diamond pickaxes you obtain from villagers) although that grinder can be made on a crafting bench. I'm imagining it is something like a furnace in how if functions where you put cobblestone or other materials into a slot and then need some other materials where eventually it spits out the gravel, sand, and clay over time. To really make it expensive, require blaze rods to power the grinder and not just charcoal.
Similarly, I'd like to make a composter that would require some water, clay, and "organic matter" like vegetables, melons, leaves, and other plant products to slowly (about 5-7 "days" in Minecraft) turn that mixture into dirt. If you took the time you could have dozens of these composters "running" on your island, but it at least would give you the ability to make more dirt but still make it something not to be taken for granted. Since the 2nd block of water is found in the Nether, it still is a "late game" item, not to mention that needing clay would require having grinders working as well. It would allow you to build a huge grassy field if you wanted to put the effort into Skyblock though.
Ultimately it would be fun to build a diamond maker. This would be a crusher of some kind that would take coal blocks (you can get coal from wither skeletons) and turn them into diamonds. Again it would need some very difficult to obtain items as I believe that diamonds most definitely should be nearly the final thing you can obtain in the game. There are things like a jukebox and enchantment table that really do need some diamonds.
Another possibility is to instead put some diamond blocks into the End, and perhaps on this map add a small "mini fortress" to access a Skyblock version of the End (complete with End Dragon). At the very least it opens up the idea that more content can be added to this map and not really make life any easier for players wanting to play the extreme survival nature of this map.
Thanks for the detail, King Korihor! Those are good ideas, some of them are ones I've considered as well.
Yes, I am planning to include an end portal, but haven't decided exactly where or how. I could include an end portal directly under the dirt of the Skyblock, or maybe 50 blocks below the starting block, down near the void. Not sure if I want to put it on a different floating island, as that would change the "look" of the map from the starting island. I've also seen another map (Pancake Survival) that puts the portal blocks in a chest, but if the user places the blocks wrong, they are screwed.
I like your idea of custom gravel grinders and stuff, that seems like a pretty good mod idea. That would give limited-resource maps a whole lot more options.
I may stick a "reward chest" in the end, for once you kill the dragon. Diamonds for a jukebox and enchantment table, and stacks of some useful materials that are otherwise in short supply (dirt, sand,
There is, if you bridge to main nether world - but personally i consider that cheating...and the way i'm referring to, is a completely legit way, without the need to bridge.
place about 700 blocks in a straight line starting at the nether portal and you'll see what i mean. You can bridge into the main overworld too (i think that it's about 1k blocks). Nevertheless, both cases are considered cheating in skyblock.
Now I get it! Thanks for the explanation!
But there is a way to get the blazes without entering the Nether natural (shall we say).. I got the seed of Skyblock, I created a new default map, I went to the Nether and found the Nether Fortress which was closer, so I saved the coordinates and returned to Skyblock, from there I built a platform for the blazes and other mobs Fortress spawn..
I must say that it is not easy, but possible..
You guys know that since 1.7.2 it's now possible to get -legitimately - diamond stuff; sticky pistons; powered rails; hoppers + a lot of other stuff in skyblock, which wasn't possible before (unless you bridged in the nether/overworld and or gave stuff in creative mode), don't you?
You've always been able to get iron drops from zombies, just not at very high rates.
And what you are proposing has been possible prior to 1.7, even without bridging to the "mainland" in the Nether:
There are some locations in the empty Nether space that correspond to where a Nether fortress would have been, and if you build out to those areas and place blocks, you can get blazes (and Wither Skeletons) to spawn. Use a blaze rod to make a potion stand, weakness potions are the only (non-trivial) potions that don't require nether wort. Splash a zombie villager with a weakness potion and feed it a golden apple.
But yes, 1.7 makes that slightly easier (or at least changes the strategy a bit, its still not particularly easy or safe):
Get a witch to spawn and have her splash the zombie villagers with weakness potion, then feed them the golden apple. Because they are undead, the witch's harming potions will heal them, not hurt them.
I still like the idea of making a faithful but new version that has a second floating island in the Nether, with soul sand and netherwort so we can make other potions. If that new island also happens to be an area that can spawn blazes, then all the better.
Get a witch to spawn and have her splash the zombie villagers with weakness potion, then feed them the golden apple. Because they are undead, the witch's harming potions will heal them, not hurt them.
I still like the idea of making a faithful but new version that has a second floating island in the Nether, with soul sand and netherwort so we can make other potions. If that new island also happens to be an area that can spawn blazes, then all the better.
And I must say that I find it easier to kill the blaze, make a brewing stand, create a potion of weakness, turn it into throwable and then throw it into a zombie villager and then give a golden apple for him.. Despite being several steps, I find it easier and faster than staying in the trial and error of the Witch hit the zombie..
And I still want to play your new version of the map huh!
If you let lava flow off an edge, it'll make a large waterfall extending to the void. It flows slowly, so when you remove the source block it takes a long time to disappear. During this time you let the water flow down the same way, and it turns the lava into cobble on the way down. Should I get more pictures?
If you let lava flow off an edge, it'll make a large waterfall extending to the void. It flows slowly, so when you remove the source block it takes a long time to disappear. During this time you let the water flow down the same way, and it turns the lava into cobble on the way down. Should I get more pictures?
I also think it is epic! Really good..
I also wanted the changes, I just do not know if Noobcrew will update Skyblock to Minecraft 1.7.2..
Congratulations on your iron farm, I'm also finishing mine, it doesn't going to be quite an iron farm, it will just be a place where the golems will spawn and I'll have to kill them by hand..
And if you are creating an iron farm, you should already have some villagers, sooner or later someone will come up with whom you can exchange for a diamond..
What is your purpose with flint? There's no way get flint in this map, so if it is to get arrow, you need to get them from skeletons, but if it is because of the Flint and Steel to (probably) set fire on the nether portal, so you can do the same only with fire..
I hope I have helped..
I'm not the original author, but I'm considering making a new version of Skyblock for 1.7 (yes, I know, there are already tons of other SkyBlock remakes out there).
My idea is to make my map play as close to possible to the original Skyblock (especially in the early game), but to include the ability to get some of the newer items that you can't obtain in the current map. For example:
Buzzy613 mentioned above he'd love a single diamond to make a jukebox; any need in Skyblock for an enchantment table?
Any interest in including other blocks like clay, netheract, or quartz ore?
Just one more thing, I went wrong when I said about the iron farm, it was another map that I was doing, in Skyblock I could not make an iron farm with iron golems, only with zombies in some way..
I really liked your idea, although people talk bad of Skyblock, I think a map super cool, I'll try to think of some more things and talk to you later..
Blazerods can be found in the Nether map of SkyBlock, as there is a Nether Fortress that exists in at least a part of that map. You would need to take the map seed and spawn a world in 1.6.2 first if you want to find the coordinates, but you can get a Blaze (as well as Wither skeletons) to spawn and build a farm in the Nether to harvest at least the blazerods.
Netherwart would only need to be found the Nether somewhere. In my mod, I have a "mini fortress" which has a few pieces of netherwart on about a dozen pieces of soul sand that you can use to build a netherwart farm. I think that would be a very useful addition to Skyblock. As a mod, I can also do the whole thing of being a bit more specific about what and where various mobs spawn, but as a map I think you can still do some fun things with a fortress. It really should be built in a small way to get it to work properly. Basically, I think it would be trivial for Noobcrew to add that to the basic map and would allow a bunch more options for players using this map.
I also built a Witch's hut where various witches will spawn. They drop potion bottles, redstone, and glowstone, which really opens up the possibilities for potion brewing as well as enabling redstone devices to be built. Now that witches are going to be spawning everywhere where normal hostile mobs spawn (as of 1.7.2.... I don't know if this will be nerfed or not) it really opens up many more possibilities when using this map.
Newer saplings are something that would also be incredibly useful. The one tree that has given me fit on Skyblock like maps is the Jungle Tree, as it drops so few saplings per leaf compared to other tree types. Once you get about a dozen or so trees going you are more than likely able to get at least on average a little over 1 sapling per tree harvested, but not every tree drops a sapling. The new 1.7 saplings are also going to be really interesting and in demand so would be very useful. Jungle trees also give you vines if you grow a large jungle tree (plant four jungle tree saplings next to each other) which can make for some fun Skyblock construction decorations as well.
Of course once you have a potion brewing stand and what amounts to be unlimited number of potion bottles, it is just a matter of time and effort to use a splash potion on zombie villagers that will spawn in dark places like a mob spawner on Skyblock. That is again just effort to turn them "back" into villagers and get a few custom villagers made. Technically you don't even need to use netherwart to make a splash potion of weakness, thus it is possible even now with just a blaze rod and a golden apple (which you can make from killing zombie pigmen) to get a village built on the current Skyblock map. It does take accomplishing several tasks on the map, but it is possible at the moment. Netherwart would make brewing potions more fun though and actually useful.
I've toyed with the idea of making another renewable resource type mod that would allow the creation of additional kinds of blocks that aren't available on this map right now. It would be explicitly for things like Netherrack, quartz, sand, clay, and perhaps even dirt that seem like rather mundane items but for Skyblock are incredibly precious. What I don't want to do is simply make recipes on the crafting bench for them though, where you need to complete some tasks first and make creating these items more of an end game experience rather than something you can easily do right at the beginning. For example:
I want to build a "grinder" that will allow you to take cobblestone and successively turn it into gravel, sand, and finally clay. The grinder itself ought to require some iron blocks and perhaps some obsidian (you would need to do some portal harvesting in the Nether from diamond pickaxes you obtain from villagers) although that grinder can be made on a crafting bench. I'm imagining it is something like a furnace in how if functions where you put cobblestone or other materials into a slot and then need some other materials where eventually it spits out the gravel, sand, and clay over time. To really make it expensive, require blaze rods to power the grinder and not just charcoal.
Similarly, I'd like to make a composter that would require some water, clay, and "organic matter" like vegetables, melons, leaves, and other plant products to slowly (about 5-7 "days" in Minecraft) turn that mixture into dirt. If you took the time you could have dozens of these composters "running" on your island, but it at least would give you the ability to make more dirt but still make it something not to be taken for granted. Since the 2nd block of water is found in the Nether, it still is a "late game" item, not to mention that needing clay would require having grinders working as well. It would allow you to build a huge grassy field if you wanted to put the effort into Skyblock though.
Ultimately it would be fun to build a diamond maker. This would be a crusher of some kind that would take coal blocks (you can get coal from wither skeletons) and turn them into diamonds. Again it would need some very difficult to obtain items as I believe that diamonds most definitely should be nearly the final thing you can obtain in the game. There are things like a jukebox and enchantment table that really do need some diamonds.
Another possibility is to instead put some diamond blocks into the End, and perhaps on this map add a small "mini fortress" to access a Skyblock version of the End (complete with End Dragon). At the very least it opens up the idea that more content can be added to this map and not really make life any easier for players wanting to play the extreme survival nature of this map.
Version 2.1 now updated for MC 1.6.2
Yes, I am planning to include an end portal, but haven't decided exactly where or how. I could include an end portal directly under the dirt of the Skyblock, or maybe 50 blocks below the starting block, down near the void. Not sure if I want to put it on a different floating island, as that would change the "look" of the map from the starting island. I've also seen another map (Pancake Survival) that puts the portal blocks in a chest, but if the user places the blocks wrong, they are screwed.
I like your idea of custom gravel grinders and stuff, that seems like a pretty good mod idea. That would give limited-resource maps a whole lot more options.
I may stick a "reward chest" in the end, for once you kill the dragon. Diamonds for a jukebox and enchantment table, and stacks of some useful materials that are otherwise in short supply (dirt, sand,
Technically you can already do this in the current Skyblock..
Or there is no spawn place for Blazes in Nether? (I'll try to do it later)
Have you seen this mod? Because parts of that wall of text describe it almost exactly. =)
How thus Bridge? Sorry, I did not understand..
Now I get it! Thanks for the explanation!
But there is a way to get the blazes without entering the Nether natural (shall we say).. I got the seed of Skyblock, I created a new default map, I went to the Nether and found the Nether Fortress which was closer, so I saved the coordinates and returned to Skyblock, from there I built a platform for the blazes and other mobs Fortress spawn..
I must say that it is not easy, but possible..
You've always been able to get iron drops from zombies, just not at very high rates.
And what you are proposing has been possible prior to 1.7, even without bridging to the "mainland" in the Nether:
But yes, 1.7 makes that slightly easier (or at least changes the strategy a bit, its still not particularly easy or safe):
I still like the idea of making a faithful but new version that has a second floating island in the Nether, with soul sand and netherwort so we can make other potions. If that new island also happens to be an area that can spawn blazes, then all the better.
And I must say that I find it easier to kill the blaze, make a brewing stand, create a potion of weakness, turn it into throwable and then throw it into a zombie villager and then give a golden apple for him.. Despite being several steps, I find it easier and faster than staying in the trial and error of the Witch hit the zombie..
And I still want to play your new version of the map huh!
1. Drop lava off the edge. Let it make a huge waterfall down to the void
2. Reclaim source block
3. ???
4. Profit!
Whaat?! How it worked? Can you explain it better?
If you let lava flow off an edge, it'll make a large waterfall extending to the void. It flows slowly, so when you remove the source block it takes a long time to disappear. During this time you let the water flow down the same way, and it turns the lava into cobble on the way down. Should I get more pictures?
No.. Now I get it.. I'll try it.. Good idea..