Apparently /reset doesn't actually reset very much.
firedamage is off, too. I just reset everything back to normal, and I'm uploading version 1.2, ETA about a half hour.
I wish I could do something about the map size ...
Ok - I am extremely tired and have to get up really eary to catch a train, but after 1.5 hours, here's my rating and notes.
It started off extremely well, but I think you should have ended it at the escape, or worked the additional areas in such that you 'think' you escaped and then you see some other weird stuff that makes you question if you're back in the asylum. That said, there was no real 'end point' that says you completed the main storyline. I was never really sure if I was in a dream within a dream or what... :smile.gif:
If I had to point out the best part, it would be hard for me to chose the ambient noises or the level of detail in decorating the entire world.
Don't get too turned off by my 'total' rating. 23 is a rather good score actually. I put comments by my lower scores and you can read my detailed notes below.
Map: Crimson Asylum
Minecraft Ver: 1.6.6
Mode: Singleplayer
Difficulty: Easy
Texture Pack: default
Mods: none
My Total Playtime: 1.5 hours
My Final Score: 0... lost my 5 diamonds to death
=======================
Map Total Rating (out of 40): 23
Individual Ratings
-----------------------
Theme: 2
Visual decor/detail: 4
Creativity: 4
Adherence to theme: 4
Storyline: 2
Puzzles: 2 - there really weren't any unless you count needing the right keys for doors
Score progression: 1 - hardly found any diamonds whatsoever
Gear progression: 1 - not counting the fact that mobdamage is off, got a full suit of iron in one room and never saw any other gear whatsoever
Hidden items: 1
Difficulty: 2
=======================
Playthrough Notes
-----------------------
Holes in the floor right at the beginning, when the player is focused on signs.
Not putting my view distance on 'tiny' - I want to see the map!
I like the idea of gold blocks being "keyholes" and indicating where to put levers.
Green wool...
Here we go!
BIG ISSUE: I can't seem to throw the green wool. I clicked on it to separate it into stacks, and every stack is 64. You have 'infinite items' turned on. I turned it off, but I still can't drop items. Trying to figure out what else
could be on... ok... I had to type "/drops" and now I can throw items.
Flickering torches are (intentionally) annoying
There's a large skeleton (in a bowl) painting behind some steel doors, to the left of the next area. Thinking you wanted us to explore, I jumped up on your moss stone block and then up onto the steel door top, then over the glass wall.
Now I'm stuck here.
Cheated out.
Jumped down a glowstone hole.
I love what happened when you respawn. Nice "score" sign.
clever filing cabinet and drawers, tvs, closets!!! sinks.
hmm... full suit of iron in the women's bathroom?
rattling doors are creepy
I was a good boy and didn't open doors 4a thru 4f since they don't have a gold key block. Or the records office... but it looks like something is in there... should I open it?
Not sure where I get the golden apple key (it occurs to me that I may forget which keys I have and don't since they are all levers/buttons)
ok - this is strange. i found the door down in the morgue with 'broken lock' inside was a skeleton and 4 creepers. skeleton stepped on a pressure plate and opened door. i was prepared to fight, but creepers didn't explode and
skeleton didn't shoot me. how did you turn off the monsters????
is it 'mobdamage?'
I went into special ward... not entirel sure if i had the key. minecart ride...
whoa... thought i was done.
going into lost mine
there was 1 gap in the cactus - not sure it's supposed to be there. did some exploring, but went back to 'the path'
this map is full of random repeating sounds. very mood setting
lots of pigs in this maze
found rose key
went back thru cactuses.. found caves with torches and burning netherrack... so this is an area that was 'created'... keep exploring
that was a waste of time. lots of tunnels. i guess the burning netherrack was a red herring
found a way around the steel door. following a path.
got a wolf pet (bones from morgue)
oh maaaaaaaaaan... exploring this enormous cave, fully lit with torches, forever. no idea if this is part of the story... completely forgot what the point is. found obsidian. about to give up, find chest and a bunch of furnaces. i'm
getting the feeling that this might be your exploration world turned into an adventure map? i don't think i'll be able to find my way out of here in any amount of time... :sad.gif:
finally gave up and did an /ascend
I come out to a different sign that says 'lost mine'. eeeeeeeeeeeeek!
I go in. this one is full of doors...
good lord - i'm back down in the empty caves... getting pretty irritated now
did another /ascend and then /fly 4 back to the cart house to take the other path. it's asking for the rose key. ok - i am quite sure i wasn't supposed to venture outsde those cactuses!!!!
the sign that says 'rose key' is blocking the ability to place the lever. had to break the sign
victory garden... is there a point to it?
underhill. somewhat nice hovel... but is there a point?
been playing for over an hour. started strong. but now i'm a little annoyed. I have 3 diamonds (not counting the one I lost from the first fall)
found your swamp! looks pretty nice... with the default texture pack I get a very dense/damp forest vibe more than swamp
is this a sewer
navigating around side doors. ran out of buttons/levers
big tree with an unforgiving drop... heading up...
and on the way down i couldn't resist jumping. death
tried /goto swamp
oh wow - there is some amazing architecture out here. it's night, and the floating ice looks amazing. this place is very much insane. i am quite certain my character is in an asylum and this is a nightmare.
sounds going off all over. this big lava thing.
here's a nether portal...
nice house and lighthouse
eek - there's this black ... growth thing in the sky
checking out lava...
started jumping around your waypoints. wow - you have put a LOT of beautiful detail in this map.
but as i said, this portion doesn't seem to have any storyline/signs to follow. I am quite sure I am missing things, and I don't know where I'm going. So I'm going to stop and post this. Please let me know if I was on the right track,
or if this portion is just unfinished, or....?
I would really like to play more of our stuff. The beginning parts were really well done, and what I will be rating on.
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
Ok - I am extremely tired and have to get up really eary to catch a train, but after 1.5 hours, here's my rating and notes.
It started off extremely well, but I think you should have ended it at the escape, or worked the additional areas in such that you 'think' you escaped and then you see some other weird stuff that makes you question if you're back in the asylum. That said, there was no real 'end point' that says you completed the main storyline. I was never really sure if I was in a dream within a dream or what... :smile.gif:
If I had to point out the best part, it would be hard for me to chose the ambient noises or the level of detail in decorating the entire world.
Don't get too turned off by my 'total' rating. 23 is a rather good score actually. I put comments by my lower scores and you can read my detailed notes below.
I am thankful to have your report! I hope you'll be willing to answer some questions...
Did you get into the "Manse"? That was intended to be the ending of the main storyline.
It's possible I need to steer the player more thoroughly.
And by your score, I think you may not have found some of the areas, I wonder if you could tell me which ones you explored?
Map: Crimson Asylum
Minecraft Ver: 1.6.6
Mode: Singleplayer
Difficulty: Easy
Texture Pack: default
Mods: none
My Total Playtime: 1.5 hours
My Final Score: 0... lost my 5 diamonds to death
=======================
Awww, you played with the default pack? An awful lot of the decor won't make sense.
Map Total Rating (out of 40): 23
Individual Ratings
-----------------------
Theme: 2
Visual decor/detail: 4
Creativity: 4
Adherence to theme: 4
Storyline: 2
Puzzles: 2 - there really weren't any unless you count needing the right keys for doors
Score progression: 1 - hardly found any diamonds whatsoever
Gear progression: 1 - not counting the fact that mobdamage is off, got a full suit of iron in one room and never saw any other gear whatsoever
Hidden items: 1
Difficulty: 2
There were way more hidden items ... hmmm... I think I really must steer the player better so they can at least find where to find things. Wish I'd had you play before I released it.
=======================
Playthrough Notes
-----------------------
Holes in the floor right at the beginning, when the player is focused on signs.
Not putting my view distance on 'tiny' - I want to see the map!
I like the idea of gold blocks being "keyholes" and indicating where to put levers.
Green wool...
Here we go!
BIG ISSUE: I can't seem to throw the green wool. I clicked on it to separate it into stacks, and every stack is 64. You have 'infinite items' turned on. I turned it off, but I still can't drop items. Trying to figure out what else
could be on... ok... I had to type "/drops" and now I can throw items.
Flickering torches are (intentionally) annoying
Maybe the holes in the floor were a mean trick. I was more going for falling apart than trap.
"Tiny" is probably way too low. I like the fog, but it makes finding new areas tough if I don't have roadsigns.
There's a large skeleton (in a bowl) painting behind some steel doors, to the left of the next area. Thinking you wanted us to explore, I jumped up on your moss stone block and then up onto the steel door top, then over the glass wall.
Now I'm stuck here.
Cheated out.
Crap, I thought I'd made the whole thing impassable.
Jumped down a glowstone hole.
I love what happened when you respawn. Nice "score" sign.
clever filing cabinet and drawers, tvs, closets!!! sinks.
hmm... full suit of iron in the women's bathroom?
rattling doors are creepy
I was a good boy and didn't open doors 4a thru 4f since they don't have a gold key block. Or the records office... but it looks like something is in there... should I open it?
Not sure where I get the golden apple key (it occurs to me that I may forget which keys I have and don't since they are all levers/buttons)
I'm glad the respawn worked. That was my biggest worry.
the golden apple was actually through a hole in the wall in one in the only open 4th floor cell
As for the records office and other locked doors -- there is a box full of "keys" at the end if you want to go back and explore.
ok - this is strange. i found the door down in the morgue with 'broken lock' inside was a skeleton and 4 creepers. skeleton stepped on a pressure plate and opened door. i was prepared to fight, but creepers didn't explode and
skeleton didn't shoot me. how did you turn off the monsters????
is it 'mobdamage?'
It is. Dang. I hope it at least scared you. I don't have access to spawners so I made a lot of hidden rooms that were likely to invite mobs.
I went into special ward... not entirel sure if i had the key. minecart ride...
whoa... thought i was done.
going into lost mine
there was 1 gap in the cactus - not sure it's supposed to be there. did some exploring, but went back to 'the path'
Again, I thought I'd blocked that off. The Lost Mine is not intended to be a part of the game, though it does exist -- it's from before I realized I was making an adventure map.
this map is full of random repeating sounds. very mood setting
So glad that worked.
lots of pigs in this maze
found rose key
went back thru cactuses.. found caves with torches and burning netherrack... so this is an area that was 'created'... keep exploring
that was a waste of time. lots of tunnels. i guess the burning netherrack was a red herring
found a way around the steel door. following a path.
got a wolf pet (bones from morgue)
oh maaaaaaaaaan... exploring this enormous cave, fully lit with torches, forever. no idea if this is part of the story... completely forgot what the point is. found obsidian. about to give up, find chest and a bunch of furnaces. i'm
getting the feeling that this might be your exploration world turned into an adventure map? i don't think i'll be able to find my way out of here in any amount of time... :sad.gif:
finally gave up and did an /ascend
Sorry about that. I swear, I spent hours trying to block those off.
You got "around" the iron door? Which one? You still talking about the Lost Mine. Yeah, that is HUGE, and so-named because I get SO lost there.
I come out to a different sign that says 'lost mine'. eeeeeeeeeeeeek!
I go in. this one is full of doors...
No! don't go in there!
good lord - i'm back down in the empty caves... getting pretty irritated now
Sorry again. You're just slipperier than I am. I should just bury that stuff.
did another /ascend and then /fly 4 back to the cart house to take the other path. it's asking for the rose key. ok - i am quite sure i wasn't supposed to venture outsde those cactuses!!!!
the sign that says 'rose key' is blocking the ability to place the lever. had to break the sign
crap. I thought I'd tested all the locks.
victory garden... is there a point to it?
underhill. somewhat nice hovel... but is there a point?
Color? It's a small village with its own backstory, but that doesn't come into play. Every building holds a secret, though.
been playing for over an hour. started strong. but now i'm a little annoyed. I have 3 diamonds (not counting the one I lost from the first fall)
found your swamp! looks pretty nice... with the default texture pack I get a very dense/damp forest vibe more than swamp
is this a sewer
navigating around side doors. ran out of buttons/levers
big tree with an unforgiving drop... heading up...
and on the way down i couldn't resist jumping. death
tried /goto swamp
oh wow - there is some amazing architecture out here. it's night, and the floating ice looks amazing. this place is very much insane. i am quite certain my character is in an asylum and this is a nightmare.
sounds going off all over. this big lava thing.
here's a nether portal...
nice house and lighthouse
eek - there's this black ... growth thing in the sky
checking out lava...
started jumping around your waypoints. wow - you have put a LOT of beautiful detail in this map.
but as i said, this portion doesn't seem to have any storyline/signs to follow. I am quite sure I am missing things, and I don't know where I'm going. So I'm going to stop and post this. Please let me know if I was on the right track,
There was a note in the depot saying you had to look in the swamp to find the 2 keys for the temple -- a "crown" and a "root" -- maybe you can guess where those were hidden?
The idea was after the temple and the lighthouse (via portal), there's a locked gate on the bridge leading to the Manse, your home. Sounds like you didn't get there. :sad.gif:
or if this portion is just unfinished, or....?
I would really like to play more of our stuff. The beginning parts were really well done, and what I will be rating on.
Thank you! I'll go back and see if I can leave more breadcrumbs and block up holes sneaky buggers will squirm through.
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
ALL RATINGS ARE SUBJECTIVE!
I think there's a lot here that the user may never get to see ... do you have any suggestions for ways to do that?
Here are the major locations:
MAIN PLOT (more-or-less in order):
The Nightmare (intro area)
The Asylum
The cartride
The Depot
The Maze
The Temple
The Swamp/Sewer and Big-ass tree
The nether track connecting the two portals
The Lighthouse
The Bridge
The Manse -- home!
Side/Optional areas:
*The Warehouse
*The Ice level
*The Volcano (you can go in, you know)
*The Gem Palace
*The "Hope" track.
*The Hellmouth
The Cemetery
The Hedge Labyrinth
The Underhill
The Birch Cottage
The A-frame
The mysterious water temple
The Redstone Mine, The Lost Mine, and the House Mine
The Kennel
The Swamp Hut
(* marks the ones with actual puzzles and challenges, though almost every location has at least one secret)
I even have an alternate ending ... and your "still in the asylum" interpretation counts as a valid third.
I am sorry some of the plot was lost. I feel like your western and my horror were both extremely detailed, and lots of it lost if the player doesn't find the trail.
I think I've closed up those loopholes, fixed the switch and added breadcrumbs so the player should be able to find the plot-required things in the right order, and well as clarified a bit where the "optional" bits are.
I wonder if I used a world editor and made the unused-but-rendered chunks empty, if that would shrink the file size?
Might actually be kinda neat to have the map edges fade into void...
I've been playing this map for about 2 or 3 hours now.
I really like it, I think its very well done and atmospheric.
I have no mods on and have been trying not to cheat though got slightly confused at one point when I got some buttons and wasn't sure whether to use them on a door or not.
Did you get those on the beach? Yeah, I removed those, they were in case of a bug that never manifested, so a player could get back into the game if they got kicked out.
The big problem I have is that I had no idea where to go after I reached the swamp.
I sort of ended up wandering about for a couple of hours, cheated a few times to get into the church (and nether wghich looked cool), and into the underwater structure where I think I found the end of the map.
The swamp is where you find the keys to the temple -- through the sewer and in the big tree.
You found one ending.
I backtracked every time I thought I had skipped something important but quite simply cannot find out where I am supposed to go.
I found an obsidian key (after using a mushroom key) and got stuck down a massive hole near the sewers for a long time since the ladders are all bugged now.
There was a box of ladders right nearby to get back out.
I would really reccommend putting a path of torches or jackolanterns or something. I thought the parts of the map I wandered into were amazing and would really like to experience it all properly and sequentially if I could find my way through.
I agree. I think you may have played 1.2. I added more direction in 1.3, and I may add even more -- I am considering a scoreboard, listing each area, both required and optional, so you at least know what's out there.
Is it me, or does this map have more weird shaped keys to collect than the average Silent Hill game? I kid, if the map reminds me of Silent Hill, it's a good thing.
I just double-checked version 1.3. When you go toward the "Lost Mine" and come across the cactuses.
There is a door with a gold keyhole and a button on it. Go thru the door. Immediately look left - you should be facing a cactus. After the 3rd cactus, there is a hole you can go thru and escape the map.
I went back and played - I was re-impressed by the details and craftsmanship in the asylum. Great idea. Good execution. Everything after the minecart ride just feels like a whole separate map (to me).
Well, foo. There were two gaps, then, because I closed one.
I kind of is a second game once you escape ... some of the other levels -- the volcano and the warehouse in particular -- are probably long enough to be their own maps.
I may look at MC Edit and see if I can't copy-paste parts into new maps of their own in some way.
oh my seems someone already posted a In-Depth review that would put to shame mine, i guess i will have to replay this map because my opinion stands as the same as other people and that is "first section of the game was amazing making me feel i was in a nightmare and then i suddenly woke up in a bed but wait...why em i still hearing those slamming doors?...whats this footstep sounds im hearing near the theater?...why does the morgue have flickering lights!?....oh god is that a creep-SSssss BOOM"
heheh but after that...i severly got lost, mainly because i suspended play for a bit while i did other things and when i got back...i had completly forgotten what i was doing where i got certain levers and buttons and where i was supose to go, i did notice later on notes that said "go to the Doctors office" where in fact i found a lever...but i had forgotten if thats the specific lever i picked up from the room, i didnt had any problems with the "have certain item to open the door" like green wool, or golden apple, but when it came to having buttons to open a "storage room" i had no clue what this storage room was and i ended up keeping most buttons and sadly Re-using them same as levers, need to check if that is considered cheating
heres a suggestion in fixing that and i can help you with the map edits if you want me too, how about having neccesary keys with a wool color? for example the lever you need to open lets say the "basement" door which has a black wool right next to it, and you find this in lets say two doors to the left in a chest that contains "lever + black wool" you take both these items and place them in your inventory together, that way its Impossible to forget what that key is and for what door it is for,
i need to replay this map because after i felt i cheated and skipped trough the asylum because of this confusion and re-using levers, doing the god old yogcast way of "Ballz to it" i did reached the stone maze got the flower key and got lost again...so i used the buttons i had before to open up a door and i stop playing for the day, from the comments im missing on the most epic map builds, so i have to see that with my own eyes, if i understand how your map "flow" is ment to be, i will make a video to help others understand where to go, i will not explain how to find the items they need...thats the fun part hehe, but an idea on where to go and "optional" areas to go will be helpful for anyone who gets confused and lost.
so i cant give you a rating but from the comments before mine, it makes me want to play it again and i would be honored to see all those details :3....also maybe add some signs saying "easter egg 1: congrats 8D" hehe
Each key is identified in some way -- a fish key, an obsidian key, a flower key. Color coding might be simpler.
The "store room" key is for the store room there in the same room where you found it!
Anything to make it clearer, while still being challenging. I want to make this map absolutely stunning to anyone who opens it before I start on my next map.
Added some more information to the first page, and a poll seeking your opinions on how and whether the map should be dealt with, and suggestions for my next project. I've also added a to-do list.
(Note to self: still a few things to finish on the texture pack, too, don't forget)
It seems that there's a way to do a table of contents for the forum posts, and I'll see if I can figure out how it's done, because the post is starting to get a bit unwieldy.
As always, feel free to download and play, no requirement to report back, but every word is useful.
And if someone does a review and/or a video, well, then, I'll ... um ... say "thank you."
I've added some new screenshots and a table of contents to the first post.
We had over 400 downloads in the first week, then the forums went down. I have a couple folks tell me they'll review it. When that happens I'll add those to the first post as well (actually I already have one in this thread, as soon as I figure out how I'll link to it, as quoting the whole thing may be excessive).
Under the spoiler tag in the first post I've put shots of every major location as well as the all of the locks and keys in the main plot.
I plan 1.4 within the next couple of days. Mostly I have clarified the directions and added a "scoreboard."
Please take a moment to tick some boxes in the poll above. I've started working on some ideas for the next one, and your opinions would be a great help.
Anywoot, 1.4 coming soon, and since pistons are coming this week I may go for a 1.5 after all, using them.
I've received word that the initial spawn may not work for multiplayer -- not sure what happens instead, though, but if I can find a way to fix it, I will -- or perhaps make a multiplayer version that has a simpler introduction.
I -think- if you don't have SPC then you will still have these things in effect, and have no way to turn them off.
Still playing...
firedamage is off, too. I just reset everything back to normal, and I'm uploading version 1.2, ETA about a half hour.
I wish I could do something about the map size ...
It started off extremely well, but I think you should have ended it at the escape, or worked the additional areas in such that you 'think' you escaped and then you see some other weird stuff that makes you question if you're back in the asylum. That said, there was no real 'end point' that says you completed the main storyline. I was never really sure if I was in a dream within a dream or what... :smile.gif:
If I had to point out the best part, it would be hard for me to chose the ambient noises or the level of detail in decorating the entire world.
Don't get too turned off by my 'total' rating. 23 is a rather good score actually. I put comments by my lower scores and you can read my detailed notes below.
Map: Crimson Asylum
Minecraft Ver: 1.6.6
Mode: Singleplayer
Difficulty: Easy
Texture Pack: default
Mods: none
My Total Playtime: 1.5 hours
My Final Score: 0... lost my 5 diamonds to death
=======================
Map Total Rating (out of 40): 23
Individual Ratings
-----------------------
Theme: 2
Visual decor/detail: 4
Creativity: 4
Adherence to theme: 4
Storyline: 2
Puzzles: 2 - there really weren't any unless you count needing the right keys for doors
Score progression: 1 - hardly found any diamonds whatsoever
Gear progression: 1 - not counting the fact that mobdamage is off, got a full suit of iron in one room and never saw any other gear whatsoever
Hidden items: 1
Difficulty: 2
=======================
Playthrough Notes
-----------------------
Holes in the floor right at the beginning, when the player is focused on signs.
Not putting my view distance on 'tiny' - I want to see the map!
I like the idea of gold blocks being "keyholes" and indicating where to put levers.
Green wool...
Here we go!
BIG ISSUE: I can't seem to throw the green wool. I clicked on it to separate it into stacks, and every stack is 64. You have 'infinite items' turned on. I turned it off, but I still can't drop items. Trying to figure out what else
could be on... ok... I had to type "/drops" and now I can throw items.
Flickering torches are (intentionally) annoying
There's a large skeleton (in a bowl) painting behind some steel doors, to the left of the next area. Thinking you wanted us to explore, I jumped up on your moss stone block and then up onto the steel door top, then over the glass wall.
Now I'm stuck here.
Cheated out.
Jumped down a glowstone hole.
I love what happened when you respawn. Nice "score" sign.
clever filing cabinet and drawers, tvs, closets!!! sinks.
hmm... full suit of iron in the women's bathroom?
rattling doors are creepy
I was a good boy and didn't open doors 4a thru 4f since they don't have a gold key block. Or the records office... but it looks like something is in there... should I open it?
Not sure where I get the golden apple key (it occurs to me that I may forget which keys I have and don't since they are all levers/buttons)
ok - this is strange. i found the door down in the morgue with 'broken lock' inside was a skeleton and 4 creepers. skeleton stepped on a pressure plate and opened door. i was prepared to fight, but creepers didn't explode and
skeleton didn't shoot me. how did you turn off the monsters????
is it 'mobdamage?'
I went into special ward... not entirel sure if i had the key. minecart ride...
whoa... thought i was done.
going into lost mine
there was 1 gap in the cactus - not sure it's supposed to be there. did some exploring, but went back to 'the path'
this map is full of random repeating sounds. very mood setting
lots of pigs in this maze
found rose key
went back thru cactuses.. found caves with torches and burning netherrack... so this is an area that was 'created'... keep exploring
that was a waste of time. lots of tunnels. i guess the burning netherrack was a red herring
found a way around the steel door. following a path.
got a wolf pet (bones from morgue)
oh maaaaaaaaaan... exploring this enormous cave, fully lit with torches, forever. no idea if this is part of the story... completely forgot what the point is. found obsidian. about to give up, find chest and a bunch of furnaces. i'm
getting the feeling that this might be your exploration world turned into an adventure map? i don't think i'll be able to find my way out of here in any amount of time... :sad.gif:
finally gave up and did an /ascend
I come out to a different sign that says 'lost mine'. eeeeeeeeeeeeek!
I go in. this one is full of doors...
good lord - i'm back down in the empty caves... getting pretty irritated now
did another /ascend and then /fly 4 back to the cart house to take the other path. it's asking for the rose key. ok - i am quite sure i wasn't supposed to venture outsde those cactuses!!!!
the sign that says 'rose key' is blocking the ability to place the lever. had to break the sign
victory garden... is there a point to it?
underhill. somewhat nice hovel... but is there a point?
been playing for over an hour. started strong. but now i'm a little annoyed. I have 3 diamonds (not counting the one I lost from the first fall)
found your swamp! looks pretty nice... with the default texture pack I get a very dense/damp forest vibe more than swamp
is this a sewer
navigating around side doors. ran out of buttons/levers
big tree with an unforgiving drop... heading up...
and on the way down i couldn't resist jumping. death
tried /goto swamp
oh wow - there is some amazing architecture out here. it's night, and the floating ice looks amazing. this place is very much insane. i am quite certain my character is in an asylum and this is a nightmare.
sounds going off all over. this big lava thing.
here's a nether portal...
nice house and lighthouse
eek - there's this black ... growth thing in the sky
checking out lava...
started jumping around your waypoints. wow - you have put a LOT of beautiful detail in this map.
but as i said, this portion doesn't seem to have any storyline/signs to follow. I am quite sure I am missing things, and I don't know where I'm going. So I'm going to stop and post this. Please let me know if I was on the right track,
or if this portion is just unfinished, or....?
I would really like to play more of our stuff. The beginning parts were really well done, and what I will be rating on.
=======================
Rating Definitions
-----------------------
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
ALL RATINGS ARE SUBJECTIVE!
I don't think you can, but possibly if you get a map editor that lets you 'crop' a world?
Criswelvania has this exact problem. The playable area is a tiny tiny percent of his huge (and also awesome) map.
I am thankful to have your report! I hope you'll be willing to answer some questions...
Did you get into the "Manse"? That was intended to be the ending of the main storyline.
It's possible I need to steer the player more thoroughly.
And by your score, I think you may not have found some of the areas, I wonder if you could tell me which ones you explored?
Awww, you played with the default pack? An awful lot of the decor won't make sense.
There were way more hidden items ... hmmm... I think I really must steer the player better so they can at least find where to find things. Wish I'd had you play before I released it.
Maybe the holes in the floor were a mean trick. I was more going for falling apart than trap.
"Tiny" is probably way too low. I like the fog, but it makes finding new areas tough if I don't have roadsigns.
Crap, I thought I'd made the whole thing impassable.
I'm glad the respawn worked. That was my biggest worry.
It is. Dang. I hope it at least scared you. I don't have access to spawners so I made a lot of hidden rooms that were likely to invite mobs.
Again, I thought I'd blocked that off. The Lost Mine is not intended to be a part of the game, though it does exist -- it's from before I realized I was making an adventure map.
So glad that worked.
Sorry about that. I swear, I spent hours trying to block those off.
You got "around" the iron door? Which one? You still talking about the Lost Mine. Yeah, that is HUGE, and so-named because I get SO lost there.
No! don't go in there!
Sorry again. You're just slipperier than I am. I should just bury that stuff.
crap. I thought I'd tested all the locks.
Color? It's a small village with its own backstory, but that doesn't come into play. Every building holds a secret, though.
There was a note in the depot saying you had to look in the swamp to find the 2 keys for the temple -- a "crown" and a "root" -- maybe you can guess where those were hidden?
The idea was after the temple and the lighthouse (via portal), there's a locked gate on the bridge leading to the Manse, your home. Sounds like you didn't get there. :sad.gif:
Thank you! I'll go back and see if I can leave more breadcrumbs and block up holes sneaky buggers will squirm through.
I think there's a lot here that the user may never get to see ... do you have any suggestions for ways to do that?
Here are the major locations:
MAIN PLOT (more-or-less in order):
The Nightmare (intro area)
The Asylum
The cartride
The Depot
The Maze
The Temple
The Swamp/Sewer and Big-ass tree
The nether track connecting the two portals
The Lighthouse
The Bridge
The Manse -- home!
Side/Optional areas:
*The Warehouse
*The Ice level
*The Volcano (you can go in, you know)
*The Gem Palace
*The "Hope" track.
*The Hellmouth
The Cemetery
The Hedge Labyrinth
The Underhill
The Birch Cottage
The A-frame
The mysterious water temple
The Redstone Mine, The Lost Mine, and the House Mine
The Kennel
The Swamp Hut
(* marks the ones with actual puzzles and challenges, though almost every location has at least one secret)
I am sorry some of the plot was lost. I feel like your western and my horror were both extremely detailed, and lots of it lost if the player doesn't find the trail.
Whelp, looks like I'm working on 1.3 tonight!
I wonder if I used a world editor and made the unused-but-rendered chunks empty, if that would shrink the file size?
Might actually be kinda neat to have the map edges fade into void...
Glad you like it. I was pleased with the way it turned out myself.
could you make the texture pack download mediafire as well please?
Gimme about 30 minutes.Done! Link added to the OP.Did you get those on the beach? Yeah, I removed those, they were in case of a bug that never manifested, so a player could get back into the game if they got kicked out.
I agree. I think you may have played 1.2. I added more direction in 1.3, and I may add even more -- I am considering a scoreboard, listing each area, both required and optional, so you at least know what's out there.
Thanks! Glad you liked it.
There is a door with a gold keyhole and a button on it. Go thru the door. Immediately look left - you should be facing a cactus. After the 3rd cactus, there is a hole you can go thru and escape the map.
I went back and played - I was re-impressed by the details and craftsmanship in the asylum. Great idea. Good execution. Everything after the minecart ride just feels like a whole separate map (to me).
Can't wait to see your next adventure!
I kind of is a second game once you escape ... some of the other levels -- the volcano and the warehouse in particular -- are probably long enough to be their own maps.
I may look at MC Edit and see if I can't copy-paste parts into new maps of their own in some way.
heheh but after that...i severly got lost, mainly because i suspended play for a bit while i did other things and when i got back...i had completly forgotten what i was doing where i got certain levers and buttons and where i was supose to go, i did notice later on notes that said "go to the Doctors office" where in fact i found a lever...but i had forgotten if thats the specific lever i picked up from the room, i didnt had any problems with the "have certain item to open the door" like green wool, or golden apple, but when it came to having buttons to open a "storage room" i had no clue what this storage room was and i ended up keeping most buttons and sadly Re-using them same as levers, need to check if that is considered cheating
heres a suggestion in fixing that and i can help you with the map edits if you want me too, how about having neccesary keys with a wool color? for example the lever you need to open lets say the "basement" door which has a black wool right next to it, and you find this in lets say two doors to the left in a chest that contains "lever + black wool" you take both these items and place them in your inventory together, that way its Impossible to forget what that key is and for what door it is for,
i need to replay this map because after i felt i cheated and skipped trough the asylum because of this confusion and re-using levers, doing the god old yogcast way of "Ballz to it" i did reached the stone maze got the flower key and got lost again...so i used the buttons i had before to open up a door and i stop playing for the day, from the comments im missing on the most epic map builds, so i have to see that with my own eyes, if i understand how your map "flow" is ment to be, i will make a video to help others understand where to go, i will not explain how to find the items they need...thats the fun part hehe, but an idea on where to go and "optional" areas to go will be helpful for anyone who gets confused and lost.
so i cant give you a rating but from the comments before mine, it makes me want to play it again and i would be honored to see all those details :3....also maybe add some signs saying "easter egg 1: congrats 8D" hehe
Each key is identified in some way -- a fish key, an obsidian key, a flower key. Color coding might be simpler.
The "store room" key is for the store room there in the same room where you found it!
Anything to make it clearer, while still being challenging. I want to make this map absolutely stunning to anyone who opens it before I start on my next map.
(Note to self: still a few things to finish on the texture pack, too, don't forget)
It seems that there's a way to do a table of contents for the forum posts, and I'll see if I can figure out how it's done, because the post is starting to get a bit unwieldy.
As always, feel free to download and play, no requirement to report back, but every word is useful.
And if someone does a review and/or a video, well, then, I'll ... um ... say "thank you."
I may do a video myself, with spoooooooky music.
We had over 400 downloads in the first week, then the forums went down. I have a couple folks tell me they'll review it. When that happens I'll add those to the first post as well (actually I already have one in this thread, as soon as I figure out how I'll link to it, as quoting the whole thing may be excessive).
Under the spoiler tag in the first post I've put shots of every major location as well as the all of the locks and keys in the main plot.
I plan 1.4 within the next couple of days. Mostly I have clarified the directions and added a "scoreboard."
Please take a moment to tick some boxes in the poll above. I've started working on some ideas for the next one, and your opinions would be a great help.
Anywoot, 1.4 coming soon, and since pistons are coming this week I may go for a 1.5 after all, using them.
I've received word that the initial spawn may not work for multiplayer -- not sure what happens instead, though, but if I can find a way to fix it, I will -- or perhaps make a multiplayer version that has a simpler introduction.