sorry icepack00 the game was too laggy when i recorded it so i will not make a video anymore
im guessing there is alot and i mean lots of building and stuff you made in that game...i would love to play it but its soo laggy :sad.gif: sorry but good game tough a lot of buildings with details on them nice :biggrin.gif:
It's ok.
I did put a lot of effort in this map.
And it's going pretty well.
Good luck on your own map.
wow, what can i say, i am quite impressed with this map. It took me around 2 hours to finish but thats because of all the distractions xD i love the fact that you added a back story with it and notes. keep up the good work! many diamonds for you :biggrin.gif:
wow, what can i say, i am quite impressed with this map. It took me around 2 hours to finish but thats because of all the distractions xD i love the fact that you added a back story with it and notes. keep up the good work! many diamonds for you :biggrin.gif:
Thank you so much!
You're the first one who actually told me that he/she had finished the map.
The second part will be better and bigger than the first one,I promised.
This was. . . awesome.
It could only have been better if Minecraft had actual people. Or some way to craft dummies. That talked when you right-clicked them.
But, that would also be unnecessary.
Again, awesome.
Oh, and I did finish the entire map. Everything was easily found, including the snowballs that were. . . away from the normal flow of the map. Found 64 of them. . . I think. Four stacks, but I can't see the numbering too well on your pack here. Might think about reworking it so the sign is the paper-covered one. A couple of times I had to put my eyes on my monitor to read them. Only slight exaggeration.
Right, mate, I got a bit of a problem. I've found the XYZ, but is the next map going to have the secret? Have I got the co-ordinates wrong? Please tell me.. But anyhoo, FANTASTIC work on the map, it's ****ing AWESOME. The best one I've played yet.
uh... Press F3 and follow the coordinates. The spot where the coordinate leads is at a pond with small tree beside it.
It is directly at the back of the sandstone city mayor's house.
What I said is also on the walkthrough.
If you can't seem to find it with using your coordinates, then you have the wrong answers to the question.
This was. . . awesome.
It could only have been better if Minecraft had actual people. Or some way to craft dummies. That talked when you right-clicked them.
But, that would also be unnecessary.
Again, awesome.
Oh, and I did finish the entire map. Everything was easily found, including the snowballs that were. . . away from the normal flow of the map. Found 64 of them. . . I think. Four stacks, but I can't see the numbering too well on your pack here. Might think about reworking it so the sign is the paper-covered one. A couple of times I had to put my eyes on my monitor to read them. Only slight exaggeration.
I can't seem to understand the problem.
You did finish it.
and a fair question, How on Earth did you find four stacks of 64 snowballs?
There are only
110 snowballs
on the entire map.
And yeah, I wish there are real NPCs on the game, too.
Oh, nonono. I didn't get four stacks of 64. I got 64, 16 per stack x 4 stacks. And there was no problem. I just kinda. . . hid them in each of the sections, and forgot to pick them back up as I went along. So, when I was writing, I went back through and started picking them back up. I was about half way through when I hit 'post'. So, I guess I did not get all of them.
And I was not counting the Shilva's Room ones. I think.
Loved it... Even though I made a huge mistake at the start and didn't relise till the end... I won't spoil it for anyone though.
I'll play the next one especially if you make it bigger longer and don't build that ugly obsidian wall. It was a bad idea that wall. People if will play the map and stay in area. You don't need an ugly obsidian wall to stop them.
Oh and when I was finish the map I explored a little and found some random Nether gate in the middle of nowhere. WTF??? :tongue.gif:
Played about 1/3 of the map and really liking it so far. I won't be able to finish for at least another 4-5 days, so here's my preliminary notes...
Map: Heroes of Minecraftia
Minecraft Ver: 1.6.6
Mode: Multiplayer
Difficulty: no monsters
Texture Pack: default
Mods: none
My Total Playtime: 1 hour so far
My Final Score: ?? snowballs
Multiplayer spawns in a crater in view of Swedish ship and Lighthouse. Looking for the house with
"Note 1"...
Really like: crafting materials in chests are in the shape of what you intend us to craft
Found the notes to be HILARIOUS!! Particularly like the market vendor "You don't want to step on my counter"
The detail in this map is beautiful. Love the beach area with lifeguard stand and wave!!
Accidentally chucked one or two snowballs. May not be the best scoring option.
I generally don't like signs representing NPCs, but the mix of signs and notes were done effectively
here.
Puzzles are fairly easy, but FUN/clever.
Really liked the ship-finding portion of the storyline.
I like that you have us change difficulty at some points. Although the sign might be too close to the spawners - players may be able to nuetralize some spawners (on easy) before anything appears.
Absolutely worth your time to explore the first town before moving on. Great detail and really funny notes.
Unfortunatley, we sailed over the wave (we thought we were going the right way) and found the tree city, then we found the tower and graves of the 4 Minecraftia heroes... before going to sandstone.
Stopping (about 1 hour of playtime so far) and "rewinding" back to the first city to go the "right way"
Won't be able to play again (multiplayer) until at least June 9 due to travel.
=======================
Scoring Definitions
-----------------------
ALL SCORES ARE SUBJECTIVE!
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
Map: Heroes of Minecraftia
Minecraft Ver: 1.6.6
Mode: Multiplayer
Difficulty: no monsters
Texture Pack: default (tried the HOM pack, but like default)
Mods: none
My Total Playtime: 2 hrs
My Final Score: ?? snowballs - lost them while pushing each other around in lava maze
=======================
Map Total Score (out of 40): 32
Individual Scores
-----------------------
Theme: 3
Visual decor/detail: 4
Creativity: 4
Adherence to theme: 4 ' extra point for consistent humor!
Storyline: 3
Puzzles: 2
Score progression: 3
Gear progression: 3
Hidden items: 3
Difficulty: 3
=======================
Playthrough Notes
-----------------------
Multiplayer spawns in a crater in view of Swedish ship and Lighthouse. Looking for the house with "Note 1"...
Really like: crafting materials in chests are in the shape of what you intend us to craft
Found the notes to be HILARIOUS!! Particularly like the market vendor "You don't want to step on my counter"
The detail in this map is beautiful. Love the beach area with lifeguard stand and wave!!
Accidentally chucked one or two snowballs. May not be the best scoring option.
I generally don't like signs representing NPCs, but the mix of signs and notes were done effectively here.
Puzzles are fairly easy, but fun.
Really liked the ship-finding portion of the storyline.
I like that you have us change difficulty at some points. Although the sign might be too close to the spawners - players may be able to nuetralize some spawners (on easy) before anything appears.
Absolutely worth your time to explore the towns before moving on. Great detail and really funny notes.
Unfortunatley, we sailed over the wave (we thought we were going the right way) and found the tree city, then we found the tower and graves of the 4 Minecraftia heroes... before going to sandstone.
Stopping (about 1 hour of playtime so far) and "rewinding" back to the first city to go the "right way" (later, found out that it didn't really matter because you still need all 3 coordinates and the final dungeon isn't 'out in the open')
Sandstone and treehouse cities are equally good as the first, although we didn't find much hidden in the treehouse city.
Coordinates are clever.
Went down into the pit with 'southwest rule' with no way out... had to break thru wall.
Went down into final dungeon - hate the lava maze
Nice ending.
=======================
Scoring Definitions
-----------------------
ALL SCORES ARE SUBJECTIVE!
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
Anyone have the 3 formulas for X Y and Z? They wasn't the most easiest thing to read, want to be sure I got the right formulas as the answers I keep getting is impossible, well, 354 for X isn't, but Z of 209? The forest is in the 20s so 209 would put me past the obsidian wall. >.<
It's ok.
I did put a lot of effort in this map.
And it's going pretty well.
Good luck on your own map.
Thank you so much!
You're the first one who actually told me that he/she had finished the map.
The second part will be better and bigger than the first one,I promised.
It could only have been better if Minecraft had actual people. Or some way to craft dummies. That talked when you right-clicked them.
But, that would also be unnecessary.
Again, awesome.
Oh, and I did finish the entire map. Everything was easily found, including the snowballs that were. . . away from the normal flow of the map. Found 64 of them. . . I think. Four stacks, but I can't see the numbering too well on your pack here. Might think about reworking it so the sign is the paper-covered one. A couple of times I had to put my eyes on my monitor to read them. Only slight exaggeration.
uh... Press F3 and follow the coordinates. The spot where the coordinate leads is at a pond with small tree beside it.
It is directly at the back of the sandstone city mayor's house.
What I said is also on the walkthrough.
If you can't seem to find it with using your coordinates, then you have the wrong answers to the question.
Hope that helps!
I can't seem to understand the problem.
You did finish it.
and a fair question, How on Earth did you find four stacks of 64 snowballs?
There are only
And yeah, I wish there are real NPCs on the game, too.
I'll play the next one especially if you make it bigger longer and don't build that ugly obsidian wall. It was a bad idea that wall. People if will play the map and stay in area. You don't need an ugly obsidian wall to stop them.
Oh and when I was finish the map I explored a little and found some random Nether gate in the middle of nowhere. WTF??? :tongue.gif:
But i'm downloading right now so i'll post later my thougts on it! :wink.gif:
Anyways, diamonds for you!
Map: Heroes of Minecraftia
Minecraft Ver: 1.6.6
Mode: Multiplayer
Difficulty: no monsters
Texture Pack: default
Mods: none
My Total Playtime: 1 hour so far
My Final Score: ?? snowballs
=======================
Map Total Score (out of 40):
Individual Scores
-----------------------
Theme: 2
Visual decor/detail: 4
Creativity: 4
Adherence to theme: 4
Storyline: 3
Puzzles: 3
Score progression: 3
Gear progression: 3
Hidden items: 3
Difficulty: 3
=======================
Playthrough Notes
-----------------------
Multiplayer spawns in a crater in view of Swedish ship and Lighthouse. Looking for the house with
"Note 1"...
Really like: crafting materials in chests are in the shape of what you intend us to craft
Found the notes to be HILARIOUS!! Particularly like the market vendor "You don't want to step on my counter"
The detail in this map is beautiful. Love the beach area with lifeguard stand and wave!!
Accidentally chucked one or two snowballs. May not be the best scoring option.
I generally don't like signs representing NPCs, but the mix of signs and notes were done effectively
here.
Puzzles are fairly easy, but FUN/clever.
Really liked the ship-finding portion of the storyline.
I like that you have us change difficulty at some points. Although the sign might be too close to the spawners - players may be able to nuetralize some spawners (on easy) before anything appears.
Absolutely worth your time to explore the first town before moving on. Great detail and really funny notes.
Unfortunatley, we sailed over the wave (we thought we were going the right way) and found the tree city, then we found the tower and graves of the 4 Minecraftia heroes... before going to sandstone.
Stopping (about 1 hour of playtime so far) and "rewinding" back to the first city to go the "right way"
Won't be able to play again (multiplayer) until at least June 9 due to travel.
=======================
Scoring Definitions
-----------------------
ALL SCORES ARE SUBJECTIVE!
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
Minecraft Ver: 1.6.6
Mode: Multiplayer
Difficulty: no monsters
Texture Pack: default (tried the HOM pack, but like default)
Mods: none
My Total Playtime: 2 hrs
My Final Score: ?? snowballs - lost them while pushing each other around in lava maze
=======================
Map Total Score (out of 40): 32
Individual Scores
-----------------------
Theme: 3
Visual decor/detail: 4
Creativity: 4
Adherence to theme: 4 ' extra point for consistent humor!
Storyline: 3
Puzzles: 2
Score progression: 3
Gear progression: 3
Hidden items: 3
Difficulty: 3
=======================
Playthrough Notes
-----------------------
Multiplayer spawns in a crater in view of Swedish ship and Lighthouse. Looking for the house with "Note 1"...
Really like: crafting materials in chests are in the shape of what you intend us to craft
Found the notes to be HILARIOUS!! Particularly like the market vendor "You don't want to step on my counter"
The detail in this map is beautiful. Love the beach area with lifeguard stand and wave!!
Accidentally chucked one or two snowballs. May not be the best scoring option.
I generally don't like signs representing NPCs, but the mix of signs and notes were done effectively here.
Puzzles are fairly easy, but fun.
Really liked the ship-finding portion of the storyline.
I like that you have us change difficulty at some points. Although the sign might be too close to the spawners - players may be able to nuetralize some spawners (on easy) before anything appears.
Absolutely worth your time to explore the towns before moving on. Great detail and really funny notes.
Unfortunatley, we sailed over the wave (we thought we were going the right way) and found the tree city, then we found the tower and graves of the 4 Minecraftia heroes... before going to sandstone.
Stopping (about 1 hour of playtime so far) and "rewinding" back to the first city to go the "right way" (later, found out that it didn't really matter because you still need all 3 coordinates and the final dungeon isn't 'out in the open')
Sandstone and treehouse cities are equally good as the first, although we didn't find much hidden in the treehouse city.
Coordinates are clever.
Went down into the pit with 'southwest rule' with no way out... had to break thru wall.
Went down into final dungeon - hate the lava maze
Nice ending.
=======================
Scoring Definitions
-----------------------
ALL SCORES ARE SUBJECTIVE!
Theme: Uniqueness, personal interest, utilizes MINECRAFT functions, rules
1 = below average
2 = average
3 = above average
4 = astounding!
Visual decor/detail: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Creativity: overall effort
1 = below average
2 = average
3 = above average
4 = astounding!
Adherence to theme: did the map feel consistent and balance story, vs exploration, vs puzzles
1 = below average
2 = average
3 = above average
4 = astounding!
Storyline: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Puzzles: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Loot Progression: pacing of score items and random loot
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Gear Progression: pacing of armor, weapons, and tools
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Hidden items: overall effort
0 = nonexistent or n/a
1 = below average
2 = average
3 = above average
4 = astounding!
Difficulty: overall difficulty of puzzles and mobs
0 = Impossibly hard, may not be able to see the whole adventure
1 = Too easy
2 = Difficult, can not blindly run through on Easy/Normal
3 = Challenging, on peaceful
4 = Challenging, on easy/normal but not impossible
DOwn With Only 2 Lined of Text and Only 1 Image per Sig!!!!!!!!!!!!!!!
*Skims through the Notes* Nope, don't see it listed in any of the Notes. Nor do I see the formulas listed in the Hints. >.<
Support my mod!