Would you give our map a test run? Its as updated as it is going to be right now. We are working on our prequel to it now. The map's name is Celestial Seals. There are many LPers, but only one reviewer right now. I have someone working on a trailer right now, which will be uploaded as soon as its ready. Fellionous the Wizard has played this and I believe he gave it a 12 out of 20. I know you aren't doing any more reviews till 2013, but I'd be more then willing to wait. Please consider this map for one of your reviews.
Made by Merrik and Elly Banearrow
Natrually spawned seed
No mods used to make this map
Would you give our map a test run? Its as updated as it is going to be right now. We are working on our prequel to it now. The map's name is Celestial Seals. There are many LPers, but only one reviewer right now. I have someone working on a trailer right now, which will be uploaded as soon as its ready. Fellionous the Wizard has played this and I believe he gave it a 12 out of 20. I know you aren't doing any more reviews till 2013, but I'd be more then willing to wait. Please consider this map for one of your reviews.
Made by Merrik and Elly Banearrow
Natrually spawned seed
No mods used to make this map
Review Summary:
Overall, it's a FANTASTIC hack and slash map.
Great player/experience control; Hypixel seamlessly wove teleports, spawnpoints, and dialogue into the adventure.
The exterior and interior visuals of the mansion are very good, and there are a several little details within that stood out to me.
From a challenge perspective, this is a fighting map. No real puzzles. My only complaint might be that the bosses (and most mobs in the hallways) can be easily dealt with if you stay out of aggro range and then spam them with bow fire, although this may be harder in multiplayer particularly in boss rooms. To that end, once you've got the boss harmlessly out of range, I feel they have a little too much health for one player.
Gear and food were never a problem, even though I was constantly worried that it was damaged. And, there is a nice upgrade path through the named gear.
I might have liked another shop offering to recycle glass bottles into potions, and an anvil to spend my xp on - but these would be minor 'enhancements'.
Regarding the rating, I felt that the detail and challenge were both about 3.5, so I rounded up on the detail (4) and down challenge (3) based on the reasons above.
I played...
Minecraft Ver: 1.4.5
Mode: Single player
Difficulty: Easy (Recommended)
Texture Pack: default
Mods Used: none
My Final Score: n/a
(I realize my playthru is taking a bit longer than the map was forecast. I'm purposefully moving slow and methodically through the mansion due to lag, and also, I tend to search every nook and crevice for hidden stuff when I'm in the mood. But I have to say, it certainly doesn't FEEL like 3+ hours - you've really kept my attention well.)
Playing on a laptop that isn't powerful enough to FRAPS, but I will play Wrath of the Fallen on my desktop.
Even though it's the tutorial room, you want to wow players right of the bat with some visuals. At least make the floor and ceiling different from the walls.
I really like the damage indicator on weapons.
Went immediately into the woods in a random direction (after determining I must be in adventure mode). Killed two bush-headed zombies.
More bush heads.
** Did you know you can jump up on to the light posts (trap doors) and zombies can't hit you, but you can hit them? Nice place to rest up.
I think there was a player detector? I like that Victor's text is colored differently.
I like the custom shops (particularly upgrading rotten flesh for actual food)
The 2 swords in Victor's chest are stacked. I assume I should only take one, but they're stacked.
It's day, but these zombies aren't burning?
4 skeletons with enchanted bows. Me with a stone sword. Ouch. Kiting them to Victor's house, then going around their aggro range to heal...
Whoa - just went straight to night while I was in the woods.
Took out the slow, armored zombies in front of the mansion, hoping they'd drop some loot, but no.
I died right in front of the crypt. HAPPILY kept my inventory, and surprisingly spawned where I died? Or did I just get lucky and die on the spawnpoint?
Still no armor. 4 stone swords and a lot of flesh.
I love knocking mobs up into spiderwebs and then stabbing them while they are helpless!
Kriparion's Helm
Oh! I didn't know I could pick up torches off the walls. COol.
Oh man. Redstone ore block. I know what's going to happen here. ANd I'm scared.
Whooohw! That was a fun battle.
Plenty of armor and weapons now.
NOT a fan of the void maze. Skeleton shoots me off from who knows where.
but at lease I keep my levels and item when I die. Does /keepInventory retain your levels too??Holy cow! What was the screeching???
I found the boss fight!
The skeleton boss backed me into a corner on some stairs and kept charging me over and over - he never fired. I hit him tons of times but he isn't dying...
Got him!
Raining. Now there are mooshrooms instead of skeletons - is that right? If so, I am very impressed.
I didn't get any gold nuggets.
Found a greatly damaged diamond sword with arthropods
Nice chest under the broken mansion stairs
Zombie pigman got me after a long battle. I spawned in a grave - nice touch!
Got him!
Went clockwise around the mansion to clear it of mobs and loot.
Ready to go inside
(pausing here until tomorrow)
(eagerly resuming)
Having slept on it - so far, the player/experience control is exquisite. Nearly seamless to the player. Dialogue feels naturally triggered. Mob fight challenge is very agreeable. Feels like I've played an energized 20 minutes, but a whole hour has gone by - that's good that you kept my rapt attention!
Went left, in the mansion
baby zombie wearing an iron helmet - so cute. Holy crap, he's fast! It's Laddy from The Lost Boys. "Star!"
Chicken zombie
A lot of empty furnaces to click on. Maybe give me a tiny little something to find - even if it's just rotten flesh
The cauldron/pot above the fire is AWESOME!!!
Interesting, burning table
Those uber pigmen with spawners on their heads have a little too much health (imho). I was standing near the burning table and saw one back by the buffet hutch (which looks fantastic - simple, yet absolute likeness). I shot him with 50 arrows (?) which felt like hundreds. Just standing there shooting him out of his aggro range over and over and over.
More empty furnaces. They look nice, but at this point I'm being mentally trained NOT to bother clicking on them - so if they hide something later I will almost surely miss it.
I now have to start discarding damaged iron armor - my inventory is completely full.
Would be nice to dump all of these glass bottles to a vendor.
Right wing now.
Witch.
Ow - nausea effect is brutal on this machine. The full screen is one color - the color of floorboards, for a few seconds.
Up we go now.
Secret under the waterplace (fireplace?). Am I allowed to break wither skulls? I don't think so.
I like the half-slab railings on the next floor up.
Pistons make nice wall tables
The real trick in here is to move slow and shoot mobs in the next room before you agro them. Bow is almost making this too easy.
I haven't yet heard a single zombie breaking down a door. Are they all 'open' already?
Getting absolutely massacred by spider spam. Poison is the worst.
Good grief - she's killing me in 3 hits. I can barely spawn and hit her once.
I can't even hit her with my sword now after restarting 2x. My only chance is to keep spamming my bow and hit her with weakshot arrows. The redstone keeps going and going even though there are no more baby spiders to spawn. Lagging. Maybe put a counter and shut off on the dispensing?
Ahah! She can't hit me if I'm standing on the jukebox. It's a one-block gap
Even though that was rough - I didn't hate it.
Pacing of persistent mobs in the mansion feels good. Doing good on food too.
Curious why there's 1 fake bed in the room next to 1 real bed.
Oh - I missed Zatho. Here he is.
There's a bookshelf just to the right of the door that you can parkour up onto and avoid a lot of hits
And now for Herobrine!
They all mobbed me in the back of the room. Stasis field sucked me into the beam. WHen I fell, they were all out of range, so I just systematically shot them dead. Took forever.
Except when I eventually took enough fall damage from the beam to kill me. Luckily only Herobrine was left at that point.
Oh - I see what's happening. There are 2 villagers through the back wall (behind the jukebox). When I am up on the stairs, and Herobrine loses aggro on me, he tries to get thru the wall at the villagers. SO I can just stand up here and shoot him all day.
An anvil might be nice outside of Herobrine's room. Lots of levels that I can't use.
That took forever. I bought 2 bows and had to get up on the rocks to hit him - he kept healing like mad.
Review Summary:
Find 8 hidden levers in locations around the world. Overall the map has a very basic feel to it, but the map makers DID put effort into making each town and encounter unique. They also added thoughtful NPC dialogue with stories that tie some of the towns together. A large variety of puzzles, although most are simple mechanisms or jumping puzzles. There was one that I haven't quite seen before. Definitely make use of multiple Minecraft mechanics.
Possibly my biggest complaint is the long walking between encounters. And I never felt challenged by mobs at any point. No ghasts, blazes, silverfish. I think the few creepers I saw were natural spawns in the wilderness.
If you are new to custom maps, I think this might have a fairly epic feel. If you've been around a while, this will feel fairly basic. There's a lot in here, but spread over 8 far-apart encounters, and I don't give points for quantity.
I played...
Minecraft Ver: 1.4.5
Mode: Single player
Difficulty: Normal
Texture Pack: default
Mods Used: none
My Final Score: 13 (I guess I stopped looking for them and picking them up early on)
I am not yet sure if I like all of the signs or not. On one hand - it keeps me focused so I don't go off the path. On the other, I'm not looking around the world as much and might miss something. Plus... there are signs everywhere. One suggestion - place command blocks underground with the /say command, put glowstone or another block that really stands out on top, and a pressure plate.
I thought there was a sign at the start that said there weren't secret clay in the Inns, but there's one in the very first inn. I should go back and check.
In any case, I like the NPC dialog sign in the secret lab. You gave the player a reason for taking things from the chest, not just because we're looters!
What in the world is this bathroom upstairs the mayor's house? Why are the tub(?) and toilet(?) so high?
In the library - I just noticed that I already have 15 levels. I think you forgot to reset before saving.
Sally's NPC dialogue made me chuckle.
Yogscast fans, I see.
With 1.4.5, you can go into creative mode, use an anvil, and change the name on these maps, so we know what they are leading to. I'll get lost if I carry around 'map 22' and 'map 29'
Captain Sparklez fans too.
Tina and Mina
I've been in most of the houses and this looks to be an open-world style map (go conquer x encounters in any order), which I like. But I don't think I've yet been given a quest to tie all of them together right? Or bring the rewards from each back to some central location? Just curious...
Pastor George mentions a key. (to what?)
I appreciate that all of the houses are unique.
Ok, someone in the house across from the church confirmed my suspicions - I have to get keys to stop the corruption. Now... Keys to what...?
Are diamonds my score, or craftable?
A little disappointed in the empty graves. I think I get most of the references tho.
Had to use some clay blocks to get out of the well
Central Ruins:
Aha!
Winter Valley:
(I'm assuming it's ok to just cut across country?)
Ah. A road.
I already have a full set of low-enchant iron armor, sword, and bow. Plenty of food and some torches. After searching 2 houses, I actually don't feel like searching yet another town, so I'm heading straight for the building at the end of the block.
5 diamonds. Tempted to make a helmet.
I can see the ice maze by looking at the floor (might be because of my graphics settings)
Plain looking jumping puzzle.
This is not an issue, but maybe put a colored wool block with each key so we know which was which?
And now to walk all the way back to central. Maybe a teleporting command block would be nice.
Elven Forest:
Found some random diamond leggings on the trail.
Hmm. The giant trees leave a little to be desired, visually. Roots aren't bad once I got close.
Oh man. I walked around a corner, after the fishing pole, and accidentally stepped on a pressure plate that was a trivia question (which I dislike).
Not a big fan of the jumping puzzles. Visually simple, but they weren't super hard. They were fairly quick.
Glad you gave us the safe landing!
On my way to Lagoon town
All of the paths are very similar - a long, featureless road cutting straight through mountains or any other random terrain in the way. The journey feels tedious.
I do like the boat design. It's not the same as every other pirate ship in Minecraft. Also, we again have varied houses. They're fairly basic, but at least unique.
One thing I like better about this city (than Elven Forest) - I actually had to follow the trail of dialogue starting in the town hall, to know where to go. Vs. just going straight to the mayor and then straight to the lever encounter.
Although, now that I've said that, I probably could have just read the "Sunken City ->" sign and followed it
The water puzzle. Well, it's not much of a puzzle, just a mechanism, but I appreciate the effort of adding varied experiences.
I have no idea what happened when I got a brick onto the pressure plate.
I might have messed up. The door isn't open. Or maybe the brick despawned...
Ok - yeah - the brick despawned. I took to long to find these doors.
Somehow I got turned around underwater.
Ah - there's the redstone and pistons I keep hearing. I'm surprised it isn't lagging me.
Too much rectangular cobblestone, but I actually liked this bit of puzzle.
Since I'm at this crossroads on the way back, I'll do Lava town too.
Oh - these houses are well secured.
I can clearly see the exit sticking out of the side of the volcano like an elephant's trunk
flint + steel
Oh, I really like this key mechanic - the key is used up each time. Is this an original idea? I haven't seen it before quite like this!
Do you know what I dislike more than (boring) mazes and (deadly) lava? Lava mazes.
Ok - 4 levers down. 4 to go. I'm not having a BAD time, but I want to be honest and say I'm not really having a great time. The travel is definitely tedious. The encounters and builds have varied and unique ideas, but the presentation is a little too simple. Blocky. The NPC dialogue is nice enough. I'm really tempted just to spawn in 4 more levers and see what's at the end. But I am curious what the remaining 4 areas look like, so here goes...
I'm grabbing all 4 remaining maps and going cross-country, not coming back to Central Town in between this time.
Jungle / Wind Key
OMG this is annoying. I have enough trouble getting through button-doors on the ground.
And more jumping. At least you are using different styles/visuals here.
Dwarf Canyon
"If you're too drunk to go home, stay here"
Oh! It's that one girl's boyfriend. That's continuity.
I'm not 100% sure which room(s) I'm allowed to dig for redstone in. I think it must only be this one prior room. I would make the walls a different block to differentiate.
Uhm... I think I'm not looking in the right room.
I broke a block in the corner and found a gravel pit. Jumped down and dug another block - now I'm in a random/natural cave. Pretty sure this is wrong, but there's a block of redstone ore in the floor...
I dug a lot more and I think I'm missing your instructions. BUT! I found a really easy place to get redstone. Just break the redstone lamps in the ceiling
I had a feeling a tree-growing room was in here somewhere.
THANK YOU for the minecart ride!
Dark Outpost
Soulsand and spiderwebs. What is the purpose of making me go so slow through here? It's just annoying.
Spider dispensed into the wall or ceiling and suffocated. Skeleton almost died as well - not really sure why they got stuck. So did magma cube. I guess dispensers sometimes shoot upwards.
Light's Rest
(I guess I should have went to this one earlier)
Now THAT is a huge cross.
Oh. That went very quick actually. I didn't even get to complain, really.
Nooooooo. MOre mazes.
Wow - that 'portal' was a little ghetto.
And there's the end.
While filling out my rating, I realized that I stopped looking for clay and diamonds about 3/8 way in.
A year ago, I think I would have scored this map about 13/20. But I've seen too much and the 'average' bar has been raised.
Creativity - You used a ton of mechanics. 3.
Detail - I want to give it a slightly higher than 2 because every building DOES look unique, but they're all very plain, and the bland roads and rectangular dungeon rooms override. 2.
Experience - I want to give it slightly higher than 2 based on NPC dialogue, every town has its own character. Although NONE of the townspeople seem to show any talk about bad weather, strange things, or the unease that YOU feel when you read the first signs. They're just going about their business. No one actually seems to GIVE you the quest for the keys - but somehow, the town leaders know of it... and were doing NOTHING themselves to solve it. This is always a big hole for me, and in this map it removes the story from the equation (see progression).
Challenge - Too easy. None of the puzzles are really puzzles except for the jumping and remembering/deciphering which lettered levers to pull. None of the encounters were designed to include mob battles - all of the mobs were random spawns, mostly along the roads. I barely fought in dungeons at all. 2.
Progression - I am a fan of the open-world concept with multiple dungeons that can be attempted in any order. And that implies that each one might have some reward that could help you with others, depending on the order you choose. However, here, there's really no reason to pick one over the other. It can be completely random. They don't really connect in any way (except some of the NPCs refer to each other between towns). Plus, the roads are just too long and featureless. 2.
I finally ran out of room in my first post and had to split the ratings list up into multiple posts.
This gave me the opportunity to also re-arrange some of the sections in general.
Thank you for playing our map. I gave a more detailed thank you and inquiry on the map's forum, but I can run down the basics here as well. What did you mean about the people in Central not telling you where to go? I guess simply mentioning the cities is not enough, and will try and fix later, once we finish our second map. Would you be willing to give a second rating is any changes are map to improve the experience/puzzles? I will say I do want to get rid of the signs in the starting house and the forest. But it will have to wait until we finish this new map. Would you be willing to play that one to? It will be at least a month or more until it is done as we do not work on it daily. Oh, and if you know a good redstone guy who could help teach us more advanced puzzles, that'd be great.
Thank you or playing our map. I gave a more detailed thank you and inquiry on the map's forum, but I can run down the basics here as well. What did you mean about the people in Central not telling you where to go? I guess simply mentioning the cities is not enough, and will try and fix later, once we finish our second map. Would you be willing to give a second rating is any changes are map to improve the experience/puzzles? I will say I do want to get rid of the signs in the starting house and the forest. But it will have to wait until we finish this new map. Would you be willing to play that one to? It will be at least a month or more until it is done as we do not work on it daily. Oh, and if you know a good redstone guy who could help teach us more advanced puzzles, that'd be great.
I'll reply over in your thread so it can be bumped up
I'm always open to trying new maps. Just put a link here. I'm not sure what my queue or time will be like then, but it never hurts to ask.
To be honest, I wouldn't spend a lot of time fixing "Celestial Seals". I tell this to almost everyone; it's better to take lessons learned and incorporate them into NEW maps, than to keep tweaking old ones.
I have reread your notes as well, and i see you did what the Mayor implied, speak with the towns folk. the proper wording should sound something like "Once you have visited the Central Ruins, be sure to speak with the people of town as they may have some ideas about where to go next". But can't put that all into a sign or even the room provided. This new map will be titled Celestial Seals: The beginning. Basically, 100 years before the map Celestial Seals, the Corruption was wreaking havoc on everything and everyone it touched. You won't be a random hunter this time, but instead the Mayor's only son/daughter. I'm thinking that we might have a choice between "Are you a boy" or "Are you a girl" with command block text. Dunno how many lines a command block can hole, guess I'll have to find out!
I'll reply over in your thread so it can be bumped up
I'm always open to trying new maps. Just put a link here. I'm not sure what my queue or time will be like then, but it never hurts to ask.
To be honest, I wouldn't spend a lot of time fixing "Celestial Seals". I tell this to almost everyone; it's better to take lessons learned and incorporate them into NEW maps, than to keep tweaking old ones.
I totally agree as well. After my first, I've been trying to learn from everything I did right, and avoid the things I did wrong. It certainly helps a lot, as you'll find yourself growing better and better with what you have.
Well, personally I prefer to make new maps while tweaking old ones! Cubeception 1 needed a lot of work after the release, because it was our first map and we had no idea what we were doing, and recently we added new decoration blocks and command blocks checkpoints. Old Hatreds had tons of tweaks and small changes, mainly because of mob/items balance... and now, after adding anti-grief and keepitems commands and reducing the "maxspawn" effect it's actually fun and not frustrating anymore ;]
So I'd say that it's good to tweak things if it doesn't require you to remake the whole map. Sometimes two or three small are more than enough to make your map sooo much better.
It also depends on how popular the map is, though. If your map got a few hundred hits, let it die. If the map got a few thousand hits, keep it playable so that people aren't upset. If the map get's tens of thousands of hits, you sort of feel obligated to keep it great. Your maps have been popular enough to feel that obligation.
It also depends on how popular the map is, though. If your map got a few hundred hits, let it die. If the map got a few thousand hits, keep it playable so that people aren't upset. If the map get's tens of thousands of hits, you sort of feel obligated to keep it great. Your maps have been popular enough to feel that obligation.
A lot. It used to be about as limited as signs, but now you can type whole paragraphs in.
Thanks for a reply. When I last checked, the map has 2,500 downloads. but we had some issues with a missing nether dungeon, so we probably lost quite a few from that issue. I want all our maps to be epic, and have lots of downloads, but with our first map, I was happy with anything. We are putting all our efforts into making CS: The Beginning right now, might need to edit the story later of the first, to better apply to the prequel. Perhaps once everything is said a done, we can keep them both updated. Worried about this Redstone update...Hope our puzzles won't break.
Review Summary:
Spectacular parkour. Wonderful modern-day buildings (if you don't look behind their false fronts). A few places where you can get behind the scenes, but they should be easily blocked off in a future version. The story is fairly straight forward, although it takes time to build. Definitely room to explore for hidden scoring items. A few genuinely humorous NPCs, but overall I did get the feeling of loneliness in a lab that was shut down for the holidays.
Probably don't need 4 different types of scoring, but I have a suspicion that the map makers are using it to track your actions somehow. Overall... that was epic. There are a few minor annoyances that can be easily fixed; none of the book & quill are signed, the enchants on the gold armor are not standard nomenclature, there were a few areas that were super dark to navigate.
Regarding my rating. I feel like this version is very very close to a 20/20, but I can't quite give it a 20. Here's my thinking...
Progression - 4, no question. The parkour is INCREDIBLY well laid out. Scoring feels well paced. No need for gear, but you're given fire protection right when you need it. I feel like this would DEFINITELY benefit from additional fire potions in case you screw up in the lava, and I don't think the map makers actually want to kill you. Easily fixed.
Challenge - The only challenge here is the parkour, but it's very very well done. This is Cubeception-2 worthy. And trust me, I hate jumping puzzles. There is a little bit of 'spot the hidden lever' as well.
Experience - At first, I had a little trouble understanding what they scientists were actually doing, but by the end it all works out. Humorous NPC bits here and there - could maybe use a little more. As I mentioned, the atmosphere is of a shut-down factory with minimal staff hanging around. Suspicion grows as you progress, as do office politics! The only unease I have here is WHO are you and why are YOU the one tackling this challenge? I really really like the end tying back into the dates and "12". SNEAKY.
Detail - The buildings are gorgeous. Everything is detailed. As long as you don't get behind the scenes, which I've already mentioned 10 times.
So that leaves creativity. It took a LOT of creativity to pull all of this together and it's not easy to make a modern day / scifi map in a game that really caters to fantasy. This map combines and refines all the best traits of a map. Very well done. But... what is in here that I haven't seen before? I'm really struggling to think of mechanics, redstone, special effects... something that was truly innovated for this map. And taking into account a bunch of other small things that can be improved (above, and below) I feel like creativity is a high 3.
I played...
Minecraft Ver: 1.4.5
Mode: Single player
Difficulty: Normal
Texture Pack: default
Mods Used: none
My Final Score: 2 shiny golden apples, 3 golden apples, 16 diamond, 4 gold nuggets, 11 cookies
Books and Quills are not signed on purpose?
Love the view out the windows
Spent 5 min in the arboretum, but can't see a way up
City looks great, but better get back inside and open this door.
Oh. That was the aquarium door? Wasted pressure plate.
Broken window?
Hmm.. doesn't seem to lead anywhere.
No idea where I'm going. Out in the park, down the drive, into this forest.
No way to get into the glassed in areas
Fun variety of cars in the parking lot
Really like the side-mirrors on this truck
--
Among the cars is a sandstone car with a chest (diamond). I was able to jump up onto that piece of sandstone and then climb over and go behind buildings to another park.
Cool treehouse (but empty)
building with an open iron door
huge open-air atrium
lots of blank signs
empty swimming pool with diving boards?
I think I'm in the arena (and not supposed to be)
Whoa - went into a locker room(?) and there's a trail of redstone
cake
I think that was a big off-scene area. Went outside
Ohhh yeah. I came around a corner and I see the back of a building that's not complete. Like a movie set. I don't think I was supposed to jump over that chest on the car.
Flying back to that point and pretending the last 10-15 minutes didn't happen
--
dispenser in the bus. So what are my scoring items? I have 2 diamond, 1 gold nugget, 2 cookie
Villager in this car! can't click under the gap in the glass pane tho
--
there's a gravelly hole in the street with orange 'cones' around it. I can sprint+jump from one cone, over the hole onto another cone near the truck. PRETTTTTY sure this is another off limits area.
Got all the way up into clock tower through church.
going back to where I jumped to ignore this bit too
--
back in the building I started. So, the cool looking town is just useless.
I see the chest under the trees in the arboretum but can't get to anything
OOhhhh I see. The broken window, to the truck, to the clay beam, to the ... over the fence?
I see a shack. aha!
bird's nest.
now... do I use the lever in the shack, or back in the main building...?
I used it in the shack
exposed redstone
bow, but no arrows
book re: dinging humvee. Is he talking to me?
netherbrick fire escape. That was a waste.
Love al lthe cracks in the pavement.
Not loving the blue/red lights on police cars - too huge.
OMG - I completely missed this room with the storage cart right near the start!
Well, I would have eventually explored the outside anyway
Right. Now, up into these trees!
Well, I got the button - but don't see anyway to this chest under the branches
Ok - second floor!
ice water cooler
not sure I like the iron doors as cubicle walls tho
Taking the minecart (why?!)
Heh - oh. Back in the same room.
AEterNO?
Goodness that took me a while to find at the back of the minecart ride!
Oh! the aquarium
exposed redstone
I now have bow, 7 diamond, 2 gold, 5 cookie
oh yeay! that chest I couldn't get to. Button for 3rd floor!
Hah! why would security be up in the bathroom ceiling??
walking on exposed redstone?
I have no idea what I'm doing here. Wish I had explored the other doors upstairs before falling down into these sewers.
oh - nevermind. dead end
on the roof
hmm. there's a credits sign up here...?
dropped into a bird nest, back on street. oops
I LoLed at 'unfortunate fire'. I don't even know why, but it made me laugh.
Oh'p! And then there WAS a fire!
and a portal
Oh dear. There goes the world.
whoa - i'm out in the wasteland...
ew. ok. there's the mcedit rough cuts
er. got behind buildings again
CHuckled in the gardener's basement
Tough time finding my way back into the building. I do have a button.
In the nether version of the starting room - ah, prof x is going back up to the portal. I guess i just came here for the button.
You guys are creating a game? Interesting.
golden apple under the street, but this isn't the sparkly kind
how the heck do I get back up tot he portal? :/
"I told you timeshares were a waste of money". You can jump up in here to the end stone building and get behind the scenes again.
I finally found an upward path through the room with the gold block portal frame.
oh! i actually got to 2 chests I couldn't figure on teh way down
this may be the most challenging parkour I've ever had to do.
a shower
found my first cobble
"Walking on the sun club" - very nervous
Wow. I am really really sad. I would have died in the lava, except I hastily switched to creative mode. I cannot find the way out...
Finally. I would really make that an 8 minute fire potion - maybe give me a stack.
There's a lever under a table that pushes mycelium out of the way, revealing a ladder. But the bottom is blocked?
Ah - finally got to that wooden scaffold
Turned on 3 switches on the roof - not sure why
there's my arrows
stone
wow - how big is this place? it looked tiny from the outside
The Great Culling?
I think I should have been paying attention to the item I got in the same room as each lore book. e.g. golden apples might be main story, cookies are humor/flavor, gold is sidequests? Or something.
4 stone?
aaah. sideways tree.
5 stone
ghetto enchant on the fire protection gold suit, but this is going to get serious, isnt' it??
for a split second you tricked me with the cyclotron - but I see what you did
yeesh, another crazy maze.
jump into those stars?
so now I choose the end or the nether? nether first... or is this going to put me into the loop back to the same point in the nether??
Ack! knew that was a bad idea. ok - got a ways to backtrack
is that an xmas tree?
The last book says there were "xx" of each thing. How did I do?
Wow - that was really really cool.
Bleh. 19/20 on Herobrine's Mansion? I thought the progression of that map was horrible. Maybe it was just the way I played it, though.
I did the starter quests, which upgraded my gear to iron, and then the low level enchanted. Then as I progressed through the mansion itself, I got the second and finally highest tier. Food was plenty (converted rotten flesh). I like the layout of the mansion - you could basically play the 3 mini-bosses in any order, then take on the end game. I also liked the length. It wasn't too drawn out - get in there, fight, done. Just what the map makers intended. (I did hold back the 'challenge' rating a bit as described in the rating)
Wow, many high ratings lately. I'm glad to see some new good maps coming out.
Yeah - several of the maps were let into the queue because they were made by map makers I enjoy, and I WANTED to play them, hoping they were good. Don't worry, I have some less-than-glamorous ones coming to round it out.
I have pretty high hopes for the next few in my queue as well.
I did the starter quests, which upgraded my gear to iron, and then the low level enchanted. Then as I progressed through the mansion itself, I got the second and finally highest tier. Food was plenty (converted rotten flesh). I like the layout of the mansion - you could basically play the 3 mini-bosses in any order, then take on the end game. I also liked the length. It wasn't too drawn out - get in there, fight, done. Just what the map makers intended. (I did hold back the 'challenge' rating a bit as described in the rating)
I somehow managed to get very high-tier gear a couple minutes after fighting the skeleton king, so the map was a breeze besides the very rough start. Also, I felt the map relied too much on mob-grinding than "strategic" environmental challenge (flat floors+slow mobs=somewhat tedious and not that much fun). I was also way too lazy to run back to the house to buy some steak, so I ended up munching on rotten flesh for a good portion of the map.
Overall, I probably didn't play the map as intended.
Yeah - several of the maps were let into the queue because they were made by map makers I enjoy, and I WANTED to play them, hoping they were good. Don't worry, I have some less-than-glamorous ones coming to round it out.
I have pretty high hopes for the next few in my queue as well.
I don't even want to know what you would rate some of the "hidden gems" you're playing with Fellonius.
Speaking of that, I want gravel.
I'm running low on gravel in my Feed the Beast world.
I noticed that your ratings for the maps you made were removed. While I never thought they were essential, and you made it clear you would not focus on mapmaking for now, you could at least integrate them into the main rating list, and put your name next to it.
I noticed that your ratings for the maps you made were removed. While I never thought they were essential, and you made it clear you would not focus on mapmaking for now, you could at least integrate them into the main rating list, and put your name next to it.
In the past, someone expressed the opinion that listing self-ratings would hinder my ability to be biased.
For now, I'm going to add The Library and The Toybox to the list - since these are predominantly community maps.
I'm still debating adding my own. I do see some value in showing them.
Made by Merrik and Elly Banearrow
Natrually spawned seed
No mods used to make this map
If there is anything broken from the redstone update (whenever it comes) I'll be sure to retract my request for review. Now, he's the link
http://www.minecraftforum.net/topic/1269949-advpuz1445-celestial-seals-2500-downloads/page__st__100
What to meet us in person? Well come and check out the server we play on called Archaven!
I will consider it, but I'm not auto-accepting requests right now.
I have watched Fellonius the Wizard's playthru, but I don't like to review based on someone else's experience.
Version: 3
By: Hypixel
URL: http://hypixel.net/threads/herobrines-mansion-adventure-map.200/
Type: [Adv]
Genre: Horror
Review Summary:
Overall, it's a FANTASTIC hack and slash map.
Great player/experience control; Hypixel seamlessly wove teleports, spawnpoints, and dialogue into the adventure.
The exterior and interior visuals of the mansion are very good, and there are a several little details within that stood out to me.
From a challenge perspective, this is a fighting map. No real puzzles. My only complaint might be that the bosses (and most mobs in the hallways) can be easily dealt with if you stay out of aggro range and then spam them with bow fire, although this may be harder in multiplayer particularly in boss rooms. To that end, once you've got the boss harmlessly out of range, I feel they have a little too much health for one player.
Gear and food were never a problem, even though I was constantly worried that it was damaged. And, there is a nice upgrade path through the named gear.
I might have liked another shop offering to recycle glass bottles into potions, and an anvil to spend my xp on - but these would be minor 'enhancements'.
Regarding the rating, I felt that the detail and challenge were both about 3.5, so I rounded up on the detail (4) and down challenge (3) based on the reasons above.
My Total Playtime: 4 hours
=======================
Map Total Rating (out of 20): 19
Individual Ratings
-----------------------
Creativity: 4
Detail: 4
Experience: 4
Challenge: 3
Progression: 4
=======================
Playthrough Notes
-----------------------
I played...
Minecraft Ver: 1.4.5
Mode: Single player
Difficulty: Easy (Recommended)
Texture Pack: default
Mods Used: none
My Final Score: n/a
(I realize my playthru is taking a bit longer than the map was forecast. I'm purposefully moving slow and methodically through the mansion due to lag, and also, I tend to search every nook and crevice for hidden stuff when I'm in the mood. But I have to say, it certainly doesn't FEEL like 3+ hours - you've really kept my attention well.)
Playing on a laptop that isn't powerful enough to FRAPS, but I will play Wrath of the Fallen on my desktop.
Even though it's the tutorial room, you want to wow players right of the bat with some visuals. At least make the floor and ceiling different from the walls.
I really like the damage indicator on weapons.
Went immediately into the woods in a random direction (after determining I must be in adventure mode). Killed two bush-headed zombies.
More bush heads.
** Did you know you can jump up on to the light posts (trap doors) and zombies can't hit you, but you can hit them? Nice place to rest up.
I think there was a player detector? I like that Victor's text is colored differently.
I like the custom shops (particularly upgrading rotten flesh for actual food)
The 2 swords in Victor's chest are stacked. I assume I should only take one, but they're stacked.
It's day, but these zombies aren't burning?
4 skeletons with enchanted bows. Me with a stone sword. Ouch. Kiting them to Victor's house, then going around their aggro range to heal...
Whoa - just went straight to night while I was in the woods.
Took out the slow, armored zombies in front of the mansion, hoping they'd drop some loot, but no.
I died right in front of the crypt. HAPPILY kept my inventory, and surprisingly spawned where I died? Or did I just get lucky and die on the spawnpoint?
Still no armor. 4 stone swords and a lot of flesh.
I love knocking mobs up into spiderwebs and then stabbing them while they are helpless!
Kriparion's Helm
Oh! I didn't know I could pick up torches off the walls. COol.
Oh man. Redstone ore block. I know what's going to happen here. ANd I'm scared.
Whooohw! That was a fun battle.
Plenty of armor and weapons now.
NOT a fan of the void maze. Skeleton shoots me off from who knows where.
but at lease I keep my levels and item when I die. Does /keepInventory retain your levels too??Holy cow! What was the screeching???
I found the boss fight!
The skeleton boss backed me into a corner on some stairs and kept charging me over and over - he never fired. I hit him tons of times but he isn't dying...
Got him!
Raining. Now there are mooshrooms instead of skeletons - is that right? If so, I am very impressed.
I didn't get any gold nuggets.
Found a greatly damaged diamond sword with arthropods
Nice chest under the broken mansion stairs
Zombie pigman got me after a long battle. I spawned in a grave - nice touch!
Got him!
Went clockwise around the mansion to clear it of mobs and loot.
Ready to go inside
(pausing here until tomorrow)
(eagerly resuming)
Having slept on it - so far, the player/experience control is exquisite. Nearly seamless to the player. Dialogue feels naturally triggered. Mob fight challenge is very agreeable. Feels like I've played an energized 20 minutes, but a whole hour has gone by - that's good that you kept my rapt attention!
Went left, in the mansion
baby zombie wearing an iron helmet - so cute. Holy crap, he's fast! It's Laddy from The Lost Boys. "Star!"
Chicken zombie
A lot of empty furnaces to click on. Maybe give me a tiny little something to find - even if it's just rotten flesh
The cauldron/pot above the fire is AWESOME!!!
Interesting, burning table
Those uber pigmen with spawners on their heads have a little too much health (imho). I was standing near the burning table and saw one back by the buffet hutch (which looks fantastic - simple, yet absolute likeness). I shot him with 50 arrows (?) which felt like hundreds. Just standing there shooting him out of his aggro range over and over and over.
More empty furnaces. They look nice, but at this point I'm being mentally trained NOT to bother clicking on them - so if they hide something later I will almost surely miss it.
I now have to start discarding damaged iron armor - my inventory is completely full.
Would be nice to dump all of these glass bottles to a vendor.
Right wing now.
Witch.
Ow - nausea effect is brutal on this machine. The full screen is one color - the color of floorboards, for a few seconds.
Up we go now.
Secret under the waterplace (fireplace?). Am I allowed to break wither skulls? I don't think so.
I like the half-slab railings on the next floor up.
Pistons make nice wall tables
The real trick in here is to move slow and shoot mobs in the next room before you agro them. Bow is almost making this too easy.
I haven't yet heard a single zombie breaking down a door. Are they all 'open' already?
Getting absolutely massacred by spider spam. Poison is the worst.
Good grief - she's killing me in 3 hits. I can barely spawn and hit her once.
I can't even hit her with my sword now after restarting 2x. My only chance is to keep spamming my bow and hit her with weakshot arrows. The redstone keeps going and going even though there are no more baby spiders to spawn. Lagging. Maybe put a counter and shut off on the dispensing?
Ahah! She can't hit me if I'm standing on the jukebox. It's a one-block gap
Even though that was rough - I didn't hate it.
Pacing of persistent mobs in the mansion feels good. Doing good on food too.
Curious why there's 1 fake bed in the room next to 1 real bed.
Oh - I missed Zatho. Here he is.
There's a bookshelf just to the right of the door that you can parkour up onto and avoid a lot of hits
And now for Herobrine!
They all mobbed me in the back of the room. Stasis field sucked me into the beam. WHen I fell, they were all out of range, so I just systematically shot them dead. Took forever.
Except when I eventually took enough fall damage from the beam to kill me. Luckily only Herobrine was left at that point.
Oh - I see what's happening. There are 2 villagers through the back wall (behind the jukebox). When I am up on the stairs, and Herobrine loses aggro on me, he tries to get thru the wall at the villagers. SO I can just stand up here and shoot him all day.
An anvil might be nice outside of Herobrine's room. Lots of levels that I can't use.
That took forever. I bought 2 bows and had to get up on the rocks to hit him - he kept healing like mad.
[Adv] Authorn, by Johnny the Miner
http://www.minecraftforum.net/topic/1577537-authorn
As luck would have it, I found myself with extra time on my hands and I said... why not?
Map: Celestial Seals
Version: 3
By: Merrik and Elly Banearrow
URL: http://www.minecraftforum.net/topic/1269949-celestial
Type: [Adv]
Genre: Fantasy
Review Summary:
Find 8 hidden levers in locations around the world. Overall the map has a very basic feel to it, but the map makers DID put effort into making each town and encounter unique. They also added thoughtful NPC dialogue with stories that tie some of the towns together. A large variety of puzzles, although most are simple mechanisms or jumping puzzles. There was one that I haven't quite seen before. Definitely make use of multiple Minecraft mechanics.
Possibly my biggest complaint is the long walking between encounters. And I never felt challenged by mobs at any point. No ghasts, blazes, silverfish. I think the few creepers I saw were natural spawns in the wilderness.
If you are new to custom maps, I think this might have a fairly epic feel. If you've been around a while, this will feel fairly basic. There's a lot in here, but spread over 8 far-apart encounters, and I don't give points for quantity.
My Total Playtime: 4 hours
=======================
Map Total Rating (out of 20): 11
Individual Ratings
-----------------------
Creativity: 3
Detail: 2
Experience: 2
Challenge: 2
Progression: 2
=======================
Playthrough Notes
-----------------------
I played...
Minecraft Ver: 1.4.5
Mode: Single player
Difficulty: Normal
Texture Pack: default
Mods Used: none
My Final Score: 13 (I guess I stopped looking for them and picking them up early on)
I am not yet sure if I like all of the signs or not. On one hand - it keeps me focused so I don't go off the path. On the other, I'm not looking around the world as much and might miss something. Plus... there are signs everywhere. One suggestion - place command blocks underground with the /say command, put glowstone or another block that really stands out on top, and a pressure plate.
I thought there was a sign at the start that said there weren't secret clay in the Inns, but there's one in the very first inn. I should go back and check.
In any case, I like the NPC dialog sign in the secret lab. You gave the player a reason for taking things from the chest, not just because we're looters!
What in the world is this bathroom upstairs the mayor's house? Why are the tub(?) and toilet(?) so high?
In the library - I just noticed that I already have 15 levels. I think you forgot to reset before saving.
Sally's NPC dialogue made me chuckle.
Yogscast fans, I see.
With 1.4.5, you can go into creative mode, use an anvil, and change the name on these maps, so we know what they are leading to. I'll get lost if I carry around 'map 22' and 'map 29'
Captain Sparklez fans too.
Tina and Mina
I've been in most of the houses and this looks to be an open-world style map (go conquer x encounters in any order), which I like. But I don't think I've yet been given a quest to tie all of them together right? Or bring the rewards from each back to some central location? Just curious...
Pastor George mentions a key. (to what?)
I appreciate that all of the houses are unique.
Ok, someone in the house across from the church confirmed my suspicions - I have to get keys to stop the corruption. Now... Keys to what...?
Are diamonds my score, or craftable?
A little disappointed in the empty graves. I think I get most of the references tho.
Had to use some clay blocks to get out of the well
Central Ruins:
Aha!
Winter Valley:
(I'm assuming it's ok to just cut across country?)
Ah. A road.
I already have a full set of low-enchant iron armor, sword, and bow. Plenty of food and some torches. After searching 2 houses, I actually don't feel like searching yet another town, so I'm heading straight for the building at the end of the block.
5 diamonds. Tempted to make a helmet.
I can see the ice maze by looking at the floor (might be because of my graphics settings)
Plain looking jumping puzzle.
This is not an issue, but maybe put a colored wool block with each key so we know which was which?
And now to walk all the way back to central. Maybe a teleporting command block would be nice.
Elven Forest:
Found some random diamond leggings on the trail.
Hmm. The giant trees leave a little to be desired, visually. Roots aren't bad once I got close.
Oh man. I walked around a corner, after the fishing pole, and accidentally stepped on a pressure plate that was a trivia question (which I dislike).
Not a big fan of the jumping puzzles. Visually simple, but they weren't super hard. They were fairly quick.
Glad you gave us the safe landing!
On my way to Lagoon town
All of the paths are very similar - a long, featureless road cutting straight through mountains or any other random terrain in the way. The journey feels tedious.
I do like the boat design. It's not the same as every other pirate ship in Minecraft. Also, we again have varied houses. They're fairly basic, but at least unique.
One thing I like better about this city (than Elven Forest) - I actually had to follow the trail of dialogue starting in the town hall, to know where to go. Vs. just going straight to the mayor and then straight to the lever encounter.
Although, now that I've said that, I probably could have just read the "Sunken City ->" sign and followed it
The water puzzle. Well, it's not much of a puzzle, just a mechanism, but I appreciate the effort of adding varied experiences.
I have no idea what happened when I got a brick onto the pressure plate.
I might have messed up. The door isn't open. Or maybe the brick despawned...
Ok - yeah - the brick despawned. I took to long to find these doors.
Somehow I got turned around underwater.
Ah - there's the redstone and pistons I keep hearing. I'm surprised it isn't lagging me.
Too much rectangular cobblestone, but I actually liked this bit of puzzle.
Since I'm at this crossroads on the way back, I'll do Lava town too.
Oh - these houses are well secured.
I can clearly see the exit sticking out of the side of the volcano like an elephant's trunk
flint + steel
Oh, I really like this key mechanic - the key is used up each time. Is this an original idea? I haven't seen it before quite like this!
Do you know what I dislike more than (boring) mazes and (deadly) lava? Lava mazes.
Ok - 4 levers down. 4 to go. I'm not having a BAD time, but I want to be honest and say I'm not really having a great time. The travel is definitely tedious. The encounters and builds have varied and unique ideas, but the presentation is a little too simple. Blocky. The NPC dialogue is nice enough. I'm really tempted just to spawn in 4 more levers and see what's at the end. But I am curious what the remaining 4 areas look like, so here goes...
I'm grabbing all 4 remaining maps and going cross-country, not coming back to Central Town in between this time.
Jungle / Wind Key
OMG this is annoying. I have enough trouble getting through button-doors on the ground.
And more jumping. At least you are using different styles/visuals here.
Dwarf Canyon
"If you're too drunk to go home, stay here"
Oh! It's that one girl's boyfriend. That's continuity.
I'm not 100% sure which room(s) I'm allowed to dig for redstone in. I think it must only be this one prior room. I would make the walls a different block to differentiate.
Uhm... I think I'm not looking in the right room.
I broke a block in the corner and found a gravel pit. Jumped down and dug another block - now I'm in a random/natural cave. Pretty sure this is wrong, but there's a block of redstone ore in the floor...
I dug a lot more and I think I'm missing your instructions. BUT! I found a really easy place to get redstone. Just break the redstone lamps in the ceiling
I had a feeling a tree-growing room was in here somewhere.
THANK YOU for the minecart ride!
Dark Outpost
Soulsand and spiderwebs. What is the purpose of making me go so slow through here? It's just annoying.
Spider dispensed into the wall or ceiling and suffocated. Skeleton almost died as well - not really sure why they got stuck. So did magma cube. I guess dispensers sometimes shoot upwards.
Light's Rest
(I guess I should have went to this one earlier)
Now THAT is a huge cross.
Oh. That went very quick actually. I didn't even get to complain, really.
Nooooooo. MOre mazes.
Wow - that 'portal' was a little ghetto.
And there's the end.
While filling out my rating, I realized that I stopped looking for clay and diamonds about 3/8 way in.
A year ago, I think I would have scored this map about 13/20. But I've seen too much and the 'average' bar has been raised.
Creativity - You used a ton of mechanics. 3.
Detail - I want to give it a slightly higher than 2 because every building DOES look unique, but they're all very plain, and the bland roads and rectangular dungeon rooms override. 2.
Experience - I want to give it slightly higher than 2 based on NPC dialogue, every town has its own character. Although NONE of the townspeople seem to show any talk about bad weather, strange things, or the unease that YOU feel when you read the first signs. They're just going about their business. No one actually seems to GIVE you the quest for the keys - but somehow, the town leaders know of it... and were doing NOTHING themselves to solve it. This is always a big hole for me, and in this map it removes the story from the equation (see progression).
Challenge - Too easy. None of the puzzles are really puzzles except for the jumping and remembering/deciphering which lettered levers to pull. None of the encounters were designed to include mob battles - all of the mobs were random spawns, mostly along the roads. I barely fought in dungeons at all. 2.
Progression - I am a fan of the open-world concept with multiple dungeons that can be attempted in any order. And that implies that each one might have some reward that could help you with others, depending on the order you choose. However, here, there's really no reason to pick one over the other. It can be completely random. They don't really connect in any way (except some of the NPCs refer to each other between towns). Plus, the roads are just too long and featureless. 2.
This gave me the opportunity to also re-arrange some of the sections in general.
Let me know what you think?
What to meet us in person? Well come and check out the server we play on called Archaven!
I'll reply over in your thread so it can be bumped up
I'm always open to trying new maps. Just put a link here. I'm not sure what my queue or time will be like then, but it never hurts to ask.
To be honest, I wouldn't spend a lot of time fixing "Celestial Seals". I tell this to almost everyone; it's better to take lessons learned and incorporate them into NEW maps, than to keep tweaking old ones.
What to meet us in person? Well come and check out the server we play on called Archaven!
I totally agree as well. After my first, I've been trying to learn from everything I did right, and avoid the things I did wrong. It certainly helps a lot, as you'll find yourself growing better and better with what you have.
It also depends on how popular the map is, though. If your map got a few hundred hits, let it die. If the map got a few thousand hits, keep it playable so that people aren't upset. If the map get's tens of thousands of hits, you sort of feel obligated to keep it great. Your maps have been popular enough to feel that obligation.
A lot. It used to be about as limited as signs, but now you can type whole paragraphs in.
Thanks for a reply. When I last checked, the map has 2,500 downloads. but we had some issues with a missing nether dungeon, so we probably lost quite a few from that issue. I want all our maps to be epic, and have lots of downloads, but with our first map, I was happy with anything. We are putting all our efforts into making CS: The Beginning right now, might need to edit the story later of the first, to better apply to the prequel. Perhaps once everything is said a done, we can keep them both updated. Worried about this Redstone update...Hope our puzzles won't break.
What to meet us in person? Well come and check out the server we play on called Archaven!
Map: Twelve
Version: 1.0
By: JeTSpice
URL: http://www.minecraftmaps.com/adventure-maps/twelve/viewdownload
Type: [Adv]
Genre: Scifi
Review Summary:
Spectacular parkour. Wonderful modern-day buildings (if you don't look behind their false fronts). A few places where you can get behind the scenes, but they should be easily blocked off in a future version. The story is fairly straight forward, although it takes time to build. Definitely room to explore for hidden scoring items. A few genuinely humorous NPCs, but overall I did get the feeling of loneliness in a lab that was shut down for the holidays.
Probably don't need 4 different types of scoring, but I have a suspicion that the map makers are using it to track your actions somehow. Overall... that was epic. There are a few minor annoyances that can be easily fixed; none of the book & quill are signed, the enchants on the gold armor are not standard nomenclature, there were a few areas that were super dark to navigate.
Regarding my rating. I feel like this version is very very close to a 20/20, but I can't quite give it a 20. Here's my thinking...
Progression - 4, no question. The parkour is INCREDIBLY well laid out. Scoring feels well paced. No need for gear, but you're given fire protection right when you need it. I feel like this would DEFINITELY benefit from additional fire potions in case you screw up in the lava, and I don't think the map makers actually want to kill you. Easily fixed.
Challenge - The only challenge here is the parkour, but it's very very well done. This is Cubeception-2 worthy. And trust me, I hate jumping puzzles. There is a little bit of 'spot the hidden lever' as well.
Experience - At first, I had a little trouble understanding what they scientists were actually doing, but by the end it all works out. Humorous NPC bits here and there - could maybe use a little more. As I mentioned, the atmosphere is of a shut-down factory with minimal staff hanging around. Suspicion grows as you progress, as do office politics! The only unease I have here is WHO are you and why are YOU the one tackling this challenge? I really really like the end tying back into the dates and "12". SNEAKY.
Detail - The buildings are gorgeous. Everything is detailed. As long as you don't get behind the scenes, which I've already mentioned 10 times.
So that leaves creativity. It took a LOT of creativity to pull all of this together and it's not easy to make a modern day / scifi map in a game that really caters to fantasy. This map combines and refines all the best traits of a map. Very well done. But... what is in here that I haven't seen before? I'm really struggling to think of mechanics, redstone, special effects... something that was truly innovated for this map. And taking into account a bunch of other small things that can be improved (above, and below) I feel like creativity is a high 3.
My Total Playtime: 4.5 hours
=======================
Map Total Rating (out of 20): 19
Individual Ratings
-----------------------
Creativity: 3
Detail: 4
Experience: 4
Challenge: 4
Progression: 4
=======================
Playthrough Notes
-----------------------
I played...
Minecraft Ver: 1.4.5
Mode: Single player
Difficulty: Normal
Texture Pack: default
Mods Used: none
My Final Score: 2 shiny golden apples, 3 golden apples, 16 diamond, 4 gold nuggets, 11 cookies
Books and Quills are not signed on purpose?
Love the view out the windows
Spent 5 min in the arboretum, but can't see a way up
City looks great, but better get back inside and open this door.
Oh. That was the aquarium door? Wasted pressure plate.
Broken window?
Hmm.. doesn't seem to lead anywhere.
No idea where I'm going. Out in the park, down the drive, into this forest.
No way to get into the glassed in areas
Fun variety of cars in the parking lot
Really like the side-mirrors on this truck
--
Among the cars is a sandstone car with a chest (diamond). I was able to jump up onto that piece of sandstone and then climb over and go behind buildings to another park.
Cool treehouse (but empty)
building with an open iron door
huge open-air atrium
lots of blank signs
empty swimming pool with diving boards?
I think I'm in the arena (and not supposed to be)
Whoa - went into a locker room(?) and there's a trail of redstone
cake
I think that was a big off-scene area. Went outside
Ohhh yeah. I came around a corner and I see the back of a building that's not complete. Like a movie set. I don't think I was supposed to jump over that chest on the car.
Flying back to that point and pretending the last 10-15 minutes didn't happen
--
dispenser in the bus. So what are my scoring items? I have 2 diamond, 1 gold nugget, 2 cookie
Villager in this car! can't click under the gap in the glass pane tho
--
there's a gravelly hole in the street with orange 'cones' around it. I can sprint+jump from one cone, over the hole onto another cone near the truck. PRETTTTTY sure this is another off limits area.
Got all the way up into clock tower through church.
going back to where I jumped to ignore this bit too
--
back in the building I started. So, the cool looking town is just useless.
I see the chest under the trees in the arboretum but can't get to anything
OOhhhh I see. The broken window, to the truck, to the clay beam, to the ... over the fence?
I see a shack. aha!
bird's nest.
now... do I use the lever in the shack, or back in the main building...?
I used it in the shack
exposed redstone
bow, but no arrows
book re: dinging humvee. Is he talking to me?
netherbrick fire escape. That was a waste.
Love al lthe cracks in the pavement.
Not loving the blue/red lights on police cars - too huge.
OMG - I completely missed this room with the storage cart right near the start!
Well, I would have eventually explored the outside anyway
Right. Now, up into these trees!
Well, I got the button - but don't see anyway to this chest under the branches
Ok - second floor!
ice water cooler
not sure I like the iron doors as cubicle walls tho
Taking the minecart (why?!)
Heh - oh. Back in the same room.
AEterNO?
Goodness that took me a while to find at the back of the minecart ride!
Oh! the aquarium
exposed redstone
I now have bow, 7 diamond, 2 gold, 5 cookie
oh yeay! that chest I couldn't get to. Button for 3rd floor!
Hah! why would security be up in the bathroom ceiling??
walking on exposed redstone?
I have no idea what I'm doing here. Wish I had explored the other doors upstairs before falling down into these sewers.
oh - nevermind. dead end
on the roof
hmm. there's a credits sign up here...?
dropped into a bird nest, back on street. oops
I LoLed at 'unfortunate fire'. I don't even know why, but it made me laugh.
Oh'p! And then there WAS a fire!
and a portal
Oh dear. There goes the world.
whoa - i'm out in the wasteland...
ew. ok. there's the mcedit rough cuts
er. got behind buildings again
CHuckled in the gardener's basement
Tough time finding my way back into the building. I do have a button.
In the nether version of the starting room - ah, prof x is going back up to the portal. I guess i just came here for the button.
You guys are creating a game? Interesting.
golden apple under the street, but this isn't the sparkly kind
how the heck do I get back up tot he portal? :/
"I told you timeshares were a waste of money". You can jump up in here to the end stone building and get behind the scenes again.
I finally found an upward path through the room with the gold block portal frame.
oh! i actually got to 2 chests I couldn't figure on teh way down
this may be the most challenging parkour I've ever had to do.
a shower
found my first cobble
"Walking on the sun club" - very nervous
Wow. I am really really sad. I would have died in the lava, except I hastily switched to creative mode. I cannot find the way out...
Finally. I would really make that an 8 minute fire potion - maybe give me a stack.
There's a lever under a table that pushes mycelium out of the way, revealing a ladder. But the bottom is blocked?
Ah - finally got to that wooden scaffold
Turned on 3 switches on the roof - not sure why
there's my arrows
stone
wow - how big is this place? it looked tiny from the outside
The Great Culling?
I think I should have been paying attention to the item I got in the same room as each lore book. e.g. golden apples might be main story, cookies are humor/flavor, gold is sidequests? Or something.
4 stone?
aaah. sideways tree.
5 stone
ghetto enchant on the fire protection gold suit, but this is going to get serious, isnt' it??
for a split second you tricked me with the cyclotron - but I see what you did
yeesh, another crazy maze.
jump into those stars?
so now I choose the end or the nether? nether first... or is this going to put me into the loop back to the same point in the nether??
Ack! knew that was a bad idea. ok - got a ways to backtrack
is that an xmas tree?
The last book says there were "xx" of each thing. How did I do?
Wow - that was really really cool.
Joe Bill and the Nazi Scientist, by xbgaming685
http://www.minecraftforum.net/topic/1084157-joe-bill
In the meantime, I just started work on Pathfinder Elemental 2. Expect that to come out early next year.
(Don't worry, Dotonmor is still in the works...)
EDIT: Bleh. 19/20 on Herobrine's Mansion? I thought the progression of that map was horrible. Maybe it was just the way I played it, though.
My Minecraft Maps: coldfusionmaps.com
I did the starter quests, which upgraded my gear to iron, and then the low level enchanted. Then as I progressed through the mansion itself, I got the second and finally highest tier. Food was plenty (converted rotten flesh). I like the layout of the mansion - you could basically play the 3 mini-bosses in any order, then take on the end game. I also liked the length. It wasn't too drawn out - get in there, fight, done. Just what the map makers intended. (I did hold back the 'challenge' rating a bit as described in the rating)
Yeah - several of the maps were let into the queue because they were made by map makers I enjoy, and I WANTED to play them, hoping they were good. Don't worry, I have some less-than-glamorous ones coming to round it out.
I have pretty high hopes for the next few in my queue as well.
Overall, I probably didn't play the map as intended. I don't even want to know what you would rate some of the "hidden gems" you're playing with Fellonius.
Speaking of that, I want gravel.
I'm running low on gravel in my Feed the Beast world.
Fellonius has played the first one, but there's a sequel.
http://www.minecraftforum.net/topic/1435704-adv-da-best-map-evar11/
Also, while I'm here:
A new development thread for Dotonmor will be coming up shortly. Want to help beta test once I have a portion done?
My Minecraft Maps: coldfusionmaps.com
In the past, someone expressed the opinion that listing self-ratings would hinder my ability to be biased.
For now, I'm going to add The Library and The Toybox to the list - since these are predominantly community maps.
I'm still debating adding my own. I do see some value in showing them.