Ah, I guess you havn't made the other ages yet... =(
It takes time to make ages :tongue.gif:
I'm almost done with D'ni, not sure what order I'll do the others in but sadly they aren't going to be done for quite some time. Right now theres just a hub that links to where the ages will be built.
Yes, that would be the green book. I'd like to have a puzzle to open access to it, but finding a place to put it that makes sense is the tricky part since I am trying to have all the puzzles be simplified versions of the actual Myst puzzles, not new ones.
And ChannelWood is complete, everything should work correctly :biggrin.gif:
After I post the update I'll make a video and post some screenies. I can't emphasize this enough, Update and use the texture pack
Making sound effects for Selenitic using note blocks is proving tricky..
Note blocks are quite annoying if you want localized sound >< Currently you can't hear my chasm noise when you're above the lava pit, but you can if you go down a couple blocks you can hear it pretty clearly from quite a ways away. There's gotta be a way to either dampen or direct sound
Nostalgia! Justintib, you have exceeded my expectations. I didn't expect Minecraft to be able to reproduce Myst to the level that you done it to. Perhaps the piston mod (if it ever gets added) could very useful for a lot the puzzles.
Nostalgia! Justintib, you have exceeded my expectations. I didn't expect Minecraft to be able to reproduce Myst to the level that you done it to. Perhaps the piston mod (if it ever gets added) could very useful for a lot the puzzles.
I've been thinking about that, it would certainly be useful for a handful of puzzles if they can be strung together (one piston pushing a second piston pushing a third etc.) And even if they can't, they'd be great for some bridges/doors.
Waiting till 1.5 to do the Selenitic maze runner, will also probably redo my portal hub now that we're getting powered rails.
For now I've moved on to working on Mechanical, got the layout mostly done but figuring out how to deal with the rotation is proving tricky. Initially I was thinking minecarts, but they seam too out of place. I could just do locked doors again, like I did for the linking areas back on Myst.
It takes time to make ages :tongue.gif:
I'm almost done with D'ni, not sure what order I'll do the others in but sadly they aren't going to be done for quite some time. Right now theres just a hub that links to where the ages will be built.
Yes, that would be the green book. I'd like to have a puzzle to open access to it, but finding a place to put it that makes sense is the tricky part since I am trying to have all the puzzles be simplified versions of the actual Myst puzzles, not new ones.
After I post the update I'll make a video and post some screenies.
I can't emphasize this enough, Update and use the texture pack
Note blocks are quite annoying if you want localized sound >< Currently you can't hear my chasm noise when you're above the lava pit, but you can if you go down a couple blocks you can hear it pretty clearly from quite a ways away. There's gotta be a way to either dampen or direct sound
same here!!!
well done!
Thank you :biggrin.gif:
I've been thinking about that, it would certainly be useful for a handful of puzzles if they can be strung together (one piston pushing a second piston pushing a third etc.) And even if they can't, they'd be great for some bridges/doors.
For now I've moved on to working on Mechanical, got the layout mostly done but figuring out how to deal with the rotation is proving tricky. Initially I was thinking minecarts, but they seam too out of place. I could just do locked doors again, like I did for the linking areas back on Myst.