For the monster room did you add the hidden chest? By the way, you might wanna fix the door jumping room, if you stand next to the last door, and time it right you can jump and boost yourself onto the ledge, I tried, it's about 20% to get it. By the way, how many total diamonds are there?
Edit I: For some reason world is lagging like crazy.
Edit II: Nvm i fixed it, the file got curropted during dl
Edit III: Ended up with 29 diamonds =D
Yeah, I put the hidden chest so people HAVE to kill the monster spawner to get through. As for the doors level, I doubt that many people will realize that...
I have another suggestion, you should place more spawners in that room, I just placed 4 torches, and the mobs all stopped, it didn't even take a hit. And you were really generous with the torches.
Edit I: You should edit the spawner room, this is the skeleton spawner:
Before
After the edit
The fence is 1.5 blocks tall, that makes the skeleton arrows only hit 50% of the time, the 1 block lower ceiling and half step stops the skeleton from escaping. *A Sentry Post If You May*
Edit II: Can I be an offical tester?
Edit III: Lol, they just keep coming. For the snow maze you should include this:
Before
Morfar and oANTWONo, thanks so much for making Let's Plays for my map, it's good advertising and I appreciate this so much! ^.^
flaafy222, I didn't know that arrows only hit 50% of the time with that fence there. My intention actually was for that to be a sentry post. I guess the half step doesn't stop the arrows, am I right? Thanks so much for suggestions! Especially for the snow maze, even though I specify at the beginning that players should destroy any blocks, which includes snow... But yeah, it's actually a good idea. This will prevent lots of disappointment. :biggrin.gif:
Sorry that I didn't post for a while, I was at work and I just got back. I'll start editing and I'll post a new version soon. And yes, if you want, you can be my tester! :biggrin.gif: I actually really need one to double-check my mistakes, thanks so much!
flaafy222, I didn't know that arrows only hit 50% of the time with that fence there. My intention actually was for that to be a sentry post. I guess the half step doesn't stop the arrows, am I right? Thanks so much for suggestions! Especially for the snow maze, even though I specify at the beginning that players should destroy any blocks, which includes snow... But yeah, it's actually a good idea. This will prevent lots of disappointment. :biggrin.gif:
The only way for the arrows to not hit you is if you stealth right next to the wall.
flaafy222, I didn't know that arrows only hit 50% of the time with that fence there. My intention actually was for that to be a sentry post. I guess the half step doesn't stop the arrows, am I right? Thanks so much for suggestions! Especially for the snow maze, even though I specify at the beginning that players should destroy any blocks, which includes snow... But yeah, it's actually a good idea. This will prevent lots of disappointment. :biggrin.gif:
The only way for the arrows to not hit you is if you stealth right next to the wall.
Right, but players will be too preoccupied with the zombies and spiders...do you think I should remove the from Leobold's chest? And perhaps keep the sticks for if people want to make swords?
You should add a maze, but make it water with a few air holes. =D
Right, but I would want to make this challenging and get some good distance between each air hole...how would I light up the maze? I can't place torches underwater :wink.gif: Unless It'd be all out of glowstone?...
You should add a maze, but make it water with a few air holes. =D
Right, but I would want to make this challenging and get some good distance between each air hole...how would I light up the maze? I can't place torches underwater :wink.gif: Unless It'd be all out of glowstone?...
I think every few blocks you should place a glowstone, but when a chest is near by, it should be total darkness so it's hard to see the chest.
Edit I: I think when you get to a certain point, you go back to town, and you chase that guy to a different town. Do another series of puzzles, then go back to the first town. Then enter a hidden portal, and do puzzles in THE NETHER!!! What do you think?
You should add a maze, but make it water with a few air holes. =D
Right, but I would want to make this challenging and get some good distance between each air hole...how would I light up the maze? I can't place torches underwater :wink.gif: Unless It'd be all out of glowstone?...
I think every few blocks you should place a glowstone, but when a chest is near by, it should be total darkness so it's hard to see the chest.
Edit I: I think when you get to a certain point, you go back to town, and you chase that guy to a different town. Do another series of puzzles, then go back to the first town. Then enter a hidden portal, and do puzzles in THE NETHER!!! What do you think?
Whoa, ok take it easy dude, I'm barely organizing all my ideas right now :tongue.gif: What you just proposed sounds like at least another 2 hours of gameplay for players, which would take a while making! Oh and, it's funny you mentioned the nether because I actually considered it but wasn't too sure, cause if people want to play this on multiplayer together, the Nether portals don't work yet.
However, I'm still brainstorming a lot right now but if you want to hear some spoilers, just PM me.
Best map I've played in a LONG time. Great job on this one dude
I appreciate your review so much, thanks! ^.^
Quote from AshiteratsuAka »
good map! :biggrin.gif: i only found 25 diamons :sad.gif:
i give it 8.5 out of 10
(this is the first adventure map i play so i don't have a way to compare with others XD)
Good job, you weren't too far from the total number of diamonds, which was 31.
My goal wasn't to make the BEST adventure map ever, so good that it would be incomparable. My goal was to make something simply successful that people would enjoy having fun with it and to get the attention of the Yogscast. If I can get them to play this and part 2, my mission will be complete! ^.^
Edit I: You should edit the spawner room, this is the skeleton spawner:
Before
After the edit
The fence is 1.5 blocks tall, that makes the skeleton arrows only hit 50% of the time, the 1 block lower ceiling and half step stops the skeleton from escaping. *A Sentry Post If You May*
Edit II: Can I be an offical tester?
Edit III: Lol, they just keep coming. For the snow maze you should include this:
Before
After the edit
flaafy222, I didn't know that arrows only hit 50% of the time with that fence there. My intention actually was for that to be a sentry post. I guess the half step doesn't stop the arrows, am I right? Thanks so much for suggestions! Especially for the snow maze, even though I specify at the beginning that players should destroy any blocks, which includes snow... But yeah, it's actually a good idea. This will prevent lots of disappointment. :biggrin.gif:
Sorry that I didn't post for a while, I was at work and I just got back. I'll start editing and I'll post a new version soon. And yes, if you want, you can be my tester! :biggrin.gif: I actually really need one to double-check my mistakes, thanks so much!
The only way for the arrows to not hit you is if you stealth right next to the wall.
Where is the 31st diamond? I searched the whole map.
I think every few blocks you should place a glowstone, but when a chest is near by, it should be total darkness so it's hard to see the chest.
Edit I: I think when you get to a certain point, you go back to town, and you chase that guy to a different town. Do another series of puzzles, then go back to the first town. Then enter a hidden portal, and do puzzles in THE NETHER!!! What do you think?
However, I'm still brainstorming a lot right now but if you want to hear some spoilers, just PM me.
Good job, you weren't too far from the total number of diamonds, which was 31.
My goal wasn't to make the BEST adventure map ever, so good that it would be incomparable. My goal was to make something simply successful that people would enjoy having fun with it and to get the attention of the Yogscast. If I can get them to play this and part 2, my mission will be complete! ^.^