where is the sahara on the atlas, isnt it near egypt?
EDIT: nvm i found it also i've been using the sun to tell where i am since it rises in the east and sets in the west but i dont know if its working for me. would be kinda wierd to make the world without it synching with the sun
Lighting might help the 3rd party mapping mods. Lighting will be done in the next update. If it doesn't, it will not work with this because it is not a Minecraft generated map.
The world is orientated correctly (Sun moves from east to west, clouds move north).
Quote from Tatonka »
This is some fine crafted software you did there.
I installed "The Earth" on my SMP, and we all love it and are looking forward to the next map-updates with caves and ocean-depth etc..
To apply those updates, without having to rebuild everything we build, or even copying it via MCEdit, is there any way to export all differences between "The Earth" and "The Earth after building a while" as a .schematic, so it can be easily imported into the next version, or even better, are there any plans regarding an update-tool? :smile.gif:
If not, what are your best-practices to go on with your buildings in updated maps?
As far as I know, MCEdit is the only way to do it. I have no experience with Minecraft modding.
...As far as I know, MCEdit is the only way to do it. I have no experience with Minecraft modding.
Oh I'm sorry, i may have described it wrong, what i was looking for :smile.gif:
I try to describe what I was thinking about again:
We have the earthmap, than we build a lot of stuff in there, and soon you'll deliver the updated earthmap. To keep our buildings, we'd have to export all our changes with some editor and import them by hand, that could be a lot of work. So, since the new earthmap will have exactly the same coordinates i suppose, it would be easy for you guys, to write a tool, that compares the difference between the regionfiles of the original earth and the edited one, and inserts those changes into the regionfiles of your next generation earthmap. thus, the changed world would stay as intended, plus it would contain the buildings and holes made by users on the old map.
I would write it myself, if i only knew how to understand the regionfiles and code them in C#.
If anyone has a Codeexample or a good documentation, i am willing to write an Updatetool, and i think many of you find this useful.
Its a good idea, but I think we've made so many tweaks that not much will be the same between the two versions. For example, the trees are randomly placed so the placement is always different each time it is rendered.