Vechs! To make a simple bud switch:
1. Place TNT
2. Place a (off) redstone you can hack in from toomanyitems next to the tnt
When the redstone torch gets updated,
Boom!
Block 97 is now called a Monster Egg. (dammit Kamyu, ninja'd me)
You can find Emerald below Layer 32 (like gold). According to MC Wiki, 3386 Emerald Ore was found in a 500x500 sample space. Therefore Emerald occupies 0.042325%, compared to Diamond's 0.0374625%.
However, because Emerald is generated over twice the space of Diamond, it is spreaded out over the double the height range, meaning that Emerald will be twice as hard to find as Diamond in a strip mine. (Effectively, you actually have a 0.074925% chance of finding Diamond because you only need to mine up to layer 16.)
So Emerald Ore replaces Diamond Ore as the rarest ore in Minecraft.
Either way I think people will get most of their emeralds selling useless items like Rotten Flesh.
Why are you comparing a YouTube channel to a series of maps? Do you even know what you're asking?
Yeah the fact you can trade useless items for Emeralds beats scouring for them with a Fortune 3 pickaxe any day. I'll assume a Fortune pickaxe works with them.
This does get on my nerves. Seeing people ask questions a simple google search would answer.
Also. You know I get a lot of PMs from people asking me to basically be their tech support for not only Minecraft, but MCedit, WorldPainter, and mods?
"Vachs, X mod isnt working with Mincraft how make work?!"
I wish I was joking, but I've gotten PM's exactly like that.
It annoys me when I see things like that. Or "Does this work for this version even though you obviously put something there saying what version it is" or on Youtube, a video that has a song WITH LYRICS "omfg what song is that?!??!" and the song is either already in the description or could be Google searched because it has freaking lyrics.
People are dumb. I'd say can be dumb sometimes, but we all know that's a lie.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/21/2012
Posts:
62
Minecraft:
sameboyer
Member Details
Hi, I'm just starting out on Legendary and i will like to know how many wool are in the East Commons and Floating Shards, because I have only found 1 in each of them
So is there a general consensus on which of the Lethamyr versions is the hardest? Obviously not E. We need a really, really hard version of the map with more spawners, less loot chests and the like. Version F. F for failure. Or F for the fire that burns down the whole town... U is for uranium... bombs... N is for no survivors, when yo- *dies, world deleted*
Hi, I'm just starting out on Legendary and i will like to know how many wool are in the East Commons and Floating Shards, because I have only found 1 in each of them
1 in each. Almost every area in that map has only one wool
So is there a general consensus on which of the Lethamyr versions is the hardest? Obviously not E. We need a really, really hard version of the map with more spawners, less loot chests and the like. Version F. F for failure. Or F for the fire that burns down the whole town... U is for uranium... bombs... N is for no survivors, when yo- *dies, world deleted*
First I would like to tell you how much I enjoy your maps. While I am not really a Minecraft veteran, so I die ALOT while I am playing them, they are the only real type of gameplay I like and can stay interested in for long periods of time. At the moment I am playing three of your maps: Sea of Flame II (stuck on Rageshadow...) Infernal Sky (just starting and have only found the White Wool), and Gift (dying OVER and OVER again in your twisted nether parallel to the real world).
Anyway, the reason I am writing you is because I need some help on a map I am making myself. Inspired by yours, my brother and I have decided to make a Super-Hostile-esque CTM map set in a coastal mountain range. While we have planned exactly what the map is going to be like (location of wools, victory monument, etc.), I have run in to an immediate problem in building the maps: I can't make natrual looking mountains, which is kind of important to making a map set in a mountain range. Does the master of map-making have any suggestions on how to make such mountains? In an LP of Lethamyr, I noticed the mountains were simply cones, but I can't even figure out how to make those. While those wouldn't be ideal, they would be better than a mountain landscape without mountains.
Thank you in advance for any help you can give me. I am looking forward to the maps you are planning to release in the future (Fallen Kingdom, Inferno Mines [which needs another name], and Waking Up).
hoyer6802
P.S. I am using MCedit, Too Many Items, and Single Player Commands to create the map, as you do.
P.P.S. I understand you are really busy, but would you be interested in playing through my map in a few months when I finish it. I would be incredibly honored to see the inspiration of the map suffer as much as I hope he will on it.
First I would like to tell you how much I enjoy your maps. While I am not really a Minecraft veteran, so I die ALOT while I am playing them, they are the only real type of gameplay I like and can stay interested in for long periods of time. At the moment I am playing three of your maps: Sea of Flame II (stuck on Rageshadow...) Infernal Sky (just starting and have only found the White Wool), and Gift (dying OVER and OVER again in your twisted nether parallel to the real world).
Anyway, the reason I am writing you is because I need some help on a map I am making myself. Inspired by yours, my brother and I have decided to make a Super-Hostile-esque CTM map set in a coastal mountain range. While we have planned exactly what the map is going to be like (location of wools, victory monument, etc.), I have run in to an immediate problem in building the maps: I can't make natrual looking mountains, which is kind of important to making a map set in a mountain range. Does the master of map-making have any suggestions on how to make such mountains? In an LP of Lethamyr, I noticed the mountains were simply cones, but I can't even figure out how to make those. While those wouldn't be ideal, they would be better than a mountain landscape without mountains.
Thank you in advance for any help you can give me. I am looking forward to the maps you are planning to release in the future (Fallen Kingdom, Inferno Mines [which needs another name], and Waking Up).
hoyer6802
P.S. I am using MCedit, Too Many Items, and Single Player Commands to create the map, as you do.
P.P.S. I understand you are really busy, but would you be interested in playing through my map in a few months when I finish it. I would be incredibly honored to see the inspiration of the map suffer as much as I hope he will on it.
To make mountains, select the brush tool in MCEdit. select the dimensions you want for how big the mountain is, then left click to place it.
To make mountains, select the brush tool in MCEdit. select the dimensions you want for how big the mountain is, then left click to place it.
I've tried all the settings in the brush tool. They haven't worked. The closest thing is diamond shaped, and it doesn't really pass... Thanks for the suggestion though.
Your maps are probably designed by NASA, because the wools are impossible to find(for my brain) and the Monument is nowhere to be found on all of the maps except Canopy Carnage(when will it be updated?)
The wool and monument are made pretty obvious. Instead of having signs pointing to them, Vechs uses colour to make them stand out. The wool is usually in a box of brick and glass, while the monument is made of obsidian and glass. There should be parts of the terrain which make them stand out. For example, the monument in canopy carnage is made obvious by the mossy cobblestone leading to it.
I've tried all the settings in the brush tool. They haven't worked. The closest thing is diamond shaped, and it doesn't really pass... Thanks for the suggestion though.
Have you seen the mountains in Lethamyr? Those are pretty amazing, and it looks to me like Vechs used a brush tool to create them.
Well, I've finished Sunburn Islands, and it's certainly a good introduction to your map style.
Spoiler'd so this post isn't gigantic.
Here's where I kept track of my deaths.
I had started this map a few times before, however most of them were met with early failure as I drowned once and shot into the water once. I actually got half-way through one time, but a glitched-out ghast fireball caused the game to run incredibly slow, causing me to restart.
After completing the VM, I built myself a quaint little house with the remainder of my materials.
And now for some epic mob groups...
I see what you did thar...
Probably the best enchantment I've gotten so far.
Hehehehehe...
As for feedback, there were a lot of things I thought I would have to complain about when I made this post, but all of them worked themselves out as I continued through the map. Excellent job; Spellbound Caves, you're next!
This post may contain spoilers. If you haven't beaten the map yet, don't read it.
• Completed victory monument (my wheat farm is in the way, but you can still see the blocks) :
• Another view of it:
• Time spent playing:
I completed this map in a week (6 or 7 days) playing for 2 to 3 hours a day. So let's say that I completed it in less than 20 hours.
• The most and least interesting areas:
- The most interesting area was Rattle-bone Crypts. It had a lot of action, fast-paced gameplay and hundreds of mobs shooting, blowing up and hitting me all the time. After I found the two needed wool blocks in that area I still went there just to play around with the mobs some more.
- The least interesting area has to be the area above the water in Grove of the Dark Willows (where you get the yellow wool). WTF WAS THAT ? No spawners, a very obvious hint as to where it is and millions of mushrooms. I'm very dissapointed in that area.
• What annoyed the heck out of me:
The vines in the Victory monument area. WHY did you think that it was a good idea to put hundreds upon thousands of vides there ? It took me 30-45 minutes to get rid of them all even with my flint and steel (a zombie dropped an ingot and I made one). Instead of going to fight mobs and do what the map is made for I had to clean out the room if I wanted to make good use of it. Please, please, please don't put that many vines in such an important room next time, PLEASE !
• Deaths and near-deaths:
I died only ONCE. That happened when I just started the map and went into the first cave without any weapons.
My close-to-death encounters were:
- In the area The skittering mine a skeleton shot me off the wooden bridge and I fell into a pit with at least 10 poisonous spiders. Honestly I have no idea how I survived that, but it was very scary.
- When entering Black heart Citadel there was a chest. Above it was a sign saying "Diamond armour" or something like that. Stupid me I opened it and fell into the lava pool. Fortunately I had a full suit of diamond armour, a fire resistant potion and that amazing pick, which I got from The Arcane Enchants area. I quickly drank the potion, drilled a hole in the wall to escape from the lava and poured water on the lava, because I didn't want to make that stupid mistake again.
btw great job on that trap, you got me good.
• Difficulty rating:
It was the easiest map of all the Super Hostile maps, I even found it easier than The Infernal sky 1. The Sea of flame 2 took me ~7 months to complete with a lot of effort on my part, while this map took me a week and I wasn't even breaking a sweat. But even with that said it was an awesome map with many innovative and cool ideas and an amazing trap (the raw fish one).
• Maps I have completed / am currently playing
- Completed:
The Sea of Flame 2 [Beta 1.7.3] - took me ~7 months to complete
The Infernal sky 1 [Beta 1.7.3] - according to my YouTube playlist it took me almost 5 hours to complete - http://www.youtube.c...eature=view_all
Spellbound caves [1.2.5] - took me less than 20 hours to complete
- Currently playing on:
The Infernal sky 2 [1.2.5] - Playlist - http://www.youtube.c...eature=view_all
Kaizo Caverns [Beta 1.7.3] - I'm still at the start of it, not much progress so far.
Both poisons WILL kill you.
This does get on my nerves. Seeing people ask questions a simple google search would answer.
Also. You know I get a lot of PMs from people asking me to basically be their tech support for not only Minecraft, but MCedit, WorldPainter, and mods?
"Vachs, X mod isnt working with Mincraft how make work?!"
I wish I was joking, but I've gotten PM's exactly like that.
I filled in that blank for you. Hopefully he gets back to you soon.
1. Place TNT
2. Place a (off) redstone you can hack in from toomanyitems next to the tnt
When the redstone torch gets updated,
Boom!
Gotta bring out the big guns for this one...ಠ_ಠ
Yeah the fact you can trade useless items for Emeralds beats scouring for them with a Fortune 3 pickaxe any day. I'll assume a Fortune pickaxe works with them.
Awes. I didn't know I was poison level! And Zero Mercy is um, yeah. I still haven't finished Fog of Demise. <3 Xekaj.
It annoys me when I see things like that. Or "Does this work for this version even though you obviously put something there saying what version it is" or on Youtube, a video that has a song WITH LYRICS "omfg what song is that?!??!" and the song is either already in the description or could be Google searched because it has freaking lyrics.
People are dumb. I'd say can be dumb sometimes, but we all know that's a lie.
WHAT?!
Danger zone.
For a second I almost felt bad that we were teasing this guy.
But then I realized that he compared the Yogscast to SH maps.
My poisonous avatar will also do for that! <:-)
WHAT?!
Danger zone.
F for FFFFFFUUUUUUUUUUUUUU-
First I would like to tell you how much I enjoy your maps. While I am not really a Minecraft veteran, so I die ALOT while I am playing them, they are the only real type of gameplay I like and can stay interested in for long periods of time. At the moment I am playing three of your maps: Sea of Flame II (stuck on Rageshadow...) Infernal Sky (just starting and have only found the White Wool), and Gift (dying OVER and OVER again in your twisted nether parallel to the real world).
Anyway, the reason I am writing you is because I need some help on a map I am making myself. Inspired by yours, my brother and I have decided to make a Super-Hostile-esque CTM map set in a coastal mountain range. While we have planned exactly what the map is going to be like (location of wools, victory monument, etc.), I have run in to an immediate problem in building the maps: I can't make natrual looking mountains, which is kind of important to making a map set in a mountain range. Does the master of map-making have any suggestions on how to make such mountains? In an LP of Lethamyr, I noticed the mountains were simply cones, but I can't even figure out how to make those. While those wouldn't be ideal, they would be better than a mountain landscape without mountains.
Thank you in advance for any help you can give me. I am looking forward to the maps you are planning to release in the future (Fallen Kingdom, Inferno Mines [which needs another name], and Waking Up).
hoyer6802
P.S. I am using MCedit, Too Many Items, and Single Player Commands to create the map, as you do.
P.P.S. I understand you are really busy, but would you be interested in playing through my map in a few months when I finish it. I would be incredibly honored to see the inspiration of the map suffer as much as I hope he will on it.
To make mountains, select the brush tool in MCEdit. select the dimensions you want for how big the mountain is, then left click to place it.
I've tried all the settings in the brush tool. They haven't worked. The closest thing is diamond shaped, and it doesn't really pass... Thanks for the suggestion though.
The wool and monument are made pretty obvious. Instead of having signs pointing to them, Vechs uses colour to make them stand out. The wool is usually in a box of brick and glass, while the monument is made of obsidian and glass. There should be parts of the terrain which make them stand out. For example, the monument in canopy carnage is made obvious by the mossy cobblestone leading to it.
Have you seen the mountains in Lethamyr? Those are pretty amazing, and it looks to me like Vechs used a brush tool to create them.
"who needs that many buckets?"
Spoiler'd so this post isn't gigantic.
Here's where I kept track of my deaths.
I had started this map a few times before, however most of them were met with early failure as I drowned once and shot into the water once. I actually got half-way through one time, but a glitched-out ghast fireball caused the game to run incredibly slow, causing me to restart.
After completing the VM, I built myself a quaint little house with the remainder of my materials.
And now for some epic mob groups...
I see what you did thar...
Probably the best enchantment I've gotten so far.
Hehehehehe...
As for feedback, there were a lot of things I thought I would have to complain about when I made this post, but all of them worked themselves out as I continued through the map. Excellent job; Spellbound Caves, you're next!
• Completed victory monument (my wheat farm is in the way, but you can still see the blocks) :
• Another view of it:
• Time spent playing:
I completed this map in a week (6 or 7 days) playing for 2 to 3 hours a day. So let's say that I completed it in less than 20 hours.
• The most and least interesting areas:
- The most interesting area was Rattle-bone Crypts. It had a lot of action, fast-paced gameplay and hundreds of mobs shooting, blowing up and hitting me all the time. After I found the two needed wool blocks in that area I still went there just to play around with the mobs some more.
- The least interesting area has to be the area above the water in Grove of the Dark Willows (where you get the yellow wool). WTF WAS THAT ? No spawners, a very obvious hint as to where it is and millions of mushrooms. I'm very dissapointed in that area.
• What annoyed the heck out of me:
The vines in the Victory monument area. WHY did you think that it was a good idea to put hundreds upon thousands of vides there ? It took me 30-45 minutes to get rid of them all even with my flint and steel (a zombie dropped an ingot and I made one). Instead of going to fight mobs and do what the map is made for I had to clean out the room if I wanted to make good use of it. Please, please, please don't put that many vines in such an important room next time, PLEASE !
• Deaths and near-deaths:
I died only ONCE. That happened when I just started the map and went into the first cave without any weapons.
My close-to-death encounters were:
- In the area The skittering mine a skeleton shot me off the wooden bridge and I fell into a pit with at least 10 poisonous spiders. Honestly I have no idea how I survived that, but it was very scary.
- When entering Black heart Citadel there was a chest. Above it was a sign saying "Diamond armour" or something like that. Stupid me I opened it and fell into the lava pool. Fortunately I had a full suit of diamond armour, a fire resistant potion and that amazing pick, which I got from The Arcane Enchants area. I quickly drank the potion, drilled a hole in the wall to escape from the lava and poured water on the lava, because I didn't want to make that stupid mistake again.
btw great job on that trap, you got me good.
• Difficulty rating:
It was the easiest map of all the Super Hostile maps, I even found it easier than The Infernal sky 1. The Sea of flame 2 took me ~7 months to complete with a lot of effort on my part, while this map took me a week and I wasn't even breaking a sweat. But even with that said it was an awesome map with many innovative and cool ideas and an amazing trap (the raw fish one).
• Maps I have completed / am currently playing
- Completed:
The Sea of Flame 2 [Beta 1.7.3] - took me ~7 months to complete
The Infernal sky 1 [Beta 1.7.3] - according to my YouTube playlist it took me almost 5 hours to complete - http://www.youtube.c...eature=view_all
Spellbound caves [1.2.5] - took me less than 20 hours to complete
- Currently playing on:
The Infernal sky 2 [1.2.5] - Playlist - http://www.youtube.c...eature=view_all
Kaizo Caverns [Beta 1.7.3] - I'm still at the start of it, not much progress so far.